Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation.
User reviews:
Mixed (24 reviews) - 62% of the 24 user reviews in the last 30 days are positive.
Mostly Positive (686 reviews) - 74% of the 686 user reviews for this game are positive.
Release Date: Jun 30, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested


Buy RONIN Digital Special Edition



“Ronin proves that revenge is a dish best served cold & sometimes hanging from the ceiling.”

“Ronin is a straightforward adventure with a brilliant core mechanic...”
Game Informer

“I'm addicted to Ronin. Send help.”
Tomáš Duda

RONIN | Digital Special Edition

The RONIN Digital Special Edition includes a digital comic that dives into the backstory behind the game and the complete original soundtrack in MP3 and FLAC formats. Files can be found in the RONIN folder on your computer.

About This Game

Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.

Turn-Based Action: Carefully plot your movements to setup the perfect strike before retreating back into the shadows or boldly confronting your opposition head-on with your katana.

Decisive Strikes: Dispatch all that oppose you with your lethal blade and razor wire or avoid their attacks with a holographic replicator and grappling hook to find a more advantageous position.

Path to Vengeance: Battle through over fifteen complex missions as you stalk and cut down five closely guarded figures within a secretive conglomerate.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows Vista or Later
    • Processor: Intel Core™ Duo or faster
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0 compliant video card
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 300 MB available space
    • Additional Notes: Controller recommended.
    • OS: Windows XP, 7, or 8
    • Network: Broadband Internet connection
    • OS: OS 10.6+
    • Processor: 2.8 GHz Intel Core 2 Duo or better
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    • Additional Notes: Controller recommended.
    • OS: Ubuntu 12.04 or later
    • Processor: 1.8 GHz Dual-Core
    • Memory: 2 GB RAM
    • Storage: 300 MB available space
    • Additional Notes: Controller recommended.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (24 reviews)
Mostly Positive (686 reviews)
Review Type

Purchase Type


Display As:

(what is this?)
473 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
8 of 8 people (100%) found this review helpful
2 people found this review funny
7.3 hrs on record
Posted: September 27
"Jump result is calculated by potatoes"

Ronin is a very stylish 2D action turn based "kill them all" game with great potential, but ruined by so many design flaws and majorly affected the experience.

- Very challenging stage difficulty, but not impossible once you checked the video walkthough on internet
- Feel very satisfied when slashing the enemy with your Katana under enemies gun fire
- Also feels great when hanging enemies on ceiling in stealth run
- Some awesome skills and gadgets to unlock, shuriken is one of the best
- Character design is cool

- Jump arc result sometimes goes wrong, this is major flaw of this game as slightly positioning different will get yourself killed. Player get upset by messed up with wrong Jump arc given by the game system
- Final Stage is harsh and sometimes torturing
- Lack of tutorials and explanation. Some stage you cannot get perfect clear and skill points without dedicated command, for example you need to know how to let the empty elevator going up to distract a citizen for stealth break in
- Story telling is nearly none, and ending is lazy and non rewarding

Suggestion (So many..... this game missed a chance of being greater success):
- Grapple line in combat should also give the turn end position
- Use dead corpse as human shield for blocking 1 pistol shot
- Smoke Grenade - Area blind
- Fire bomb - Area stun and push mobs backward
- Dive slash skill - cost 3 action points by jump and kill mobs in one turn
- Decoy should be projectile in non combat section and start the enemy gun fire by hologram distraction

Recommend when on sales, especially if you enjoy the challenging game
Was this review helpful? Yes No Funny
10 of 15 people (67%) found this review helpful
1 person found this review funny
Not Recommended
18.2 hrs on record
Posted: September 18
I enjoyed almost all of Ronin, the mechanics are interesting (if a little unpredictable at times) and completing the levels while still trying to get all the objectives makes for some enjoyable puzzle-y stabby action. Plotting your route through the levels and trying to pick off as many enemies as possible before the inevitable fire fight is fun enough to make this a certain positive recommendation.

BUT. The decision to design the last level without a single checkpoint is so staggeringly idiotic that it makes me want to scream. All enjoyment is sucked out of trying to solve the puzzles it presents because any attempt at experimentation is punished with having to play the first half of the level all over again. And now, right at the end of the game that element of unpredictability (will that jump work as the trajectory suggests? Will I clip an enemy on the way past? Will that guard hit me or will I fly through the gap unscathed?) crashes into your living room and punches you repeatedly in the balls. The first half of the level is not so good that I want to replay it a billion times just to get to the later sections.

I appreciate that this is ameliorated slightly by a new mechanic and it (sort of) plays into the storyline but I fail to see how that is an improvement over having a sensible checkpoint system which would let the player choose how they want to approach it.

Do not buy this, do not support this kind of design decision.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: September 20
Looks promising at first glance. The gameplay is unique but at the same time doesn't provide what you would expect from a turn based game: fidelity

AI's aim is sometimes random, making it impossible to establish a strategy
Jumps prediction isn't always true. Sometimes you jump about half a meter when you expected your character to jump on an enemy and you end up dying.

It looked very promising but that AI just ruins the experience...
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
7.3 hrs on record
Posted: September 11
This is the first time I will be putting a "No" recommendation for a game. I like this game, I want to like this game. I like turn based combat, I like stealth games. I like skills being added in. If you want turnbased combat with some thinking, go ahead and buy this but be warned you will be forced into turns and turns of simply jumping side to side, or up and down until everyone has to reload later in the game. This games lines are a lie, your jump arc is a lie, the sight lines where bullets are SUPPOSED to go are a lie, hit boxes on enemies are invisible and bigger than them. This is not a precision game, this is guesswork or straight up "Extra space" tactics. So first, the stealth is useless. You may be able to stop combat for a little while by sneaking, but when in combat the game itself says "Jump arcs are a lie" and "This game is not about stealth, kill everybody." This game preveiws you being sneaky and being precise in your attacks. No. You will flail around, you will get confused by the time stop, you will accidentally die repeatedly and have to take the same elevator trip over and over with their funny "Haha elevator music in a game with guns and swords hahah" It's not funny. It's really not. When you accidentally hit the down after you've gone up, so you have to go back up again. This game is only long because of artificial difficulty. No matter how good you are, there is almost no way to go through a level without dying at least once past certain levels. This is not "Tactics" this is "Trial and error". Trial and error is fine for a sneaking game, but for a game thats supposed to be a tactical turn-based game where you are supposed to be creative about it, no. That is not "Creative" thats blatantly forcing people to find a pattern or suffer. And the skill system has arbitrary rules that will be super obscure and basically not let you use a skill in a perfect situation to use it, but it's badly described and unless you read your skill tree between missions, you won't understand why you can't throw your sword again when your "Strategy" relied on it. This is not good game design this is not "tactics" this is artificial difficulty on a painful level that gives a badly designed game extra hours of play. If you play this and you think you're doing something wrong, don't be too hard on yourself. It's honestly not your fault. I've thought "I just don't understand the game". So I stopped trying to be sneaky, only to run into a wall of bullets for it and monotonous jumping where my "combo" meter filled only to not allow me to use my skills. I spent more time jumping around and hoping the red lines didn't decide to jump up to my the tips of my toes to shoot me and apparently kill me because the heat from a bullet passing by my shoe killed me.

Honestly, get this on sale. Otherwise, I am ashamed to say I forced myself to play a level for an hour.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
1.4 hrs on record
Posted: September 20
I've never felt less in control of my character's movements. Neat concept for a game, but very poorly executed
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Not Recommended
2.2 hrs on record
Posted: September 20
It's ok not great. The rules of the world only sometimes work. Sometimes people see though wall. Sometimes you grappleing hook works (more than half the time you fall to your death). Sometimes you look like a bad ♥♥♥, but most of the time you just die.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
1.3 hrs on record
Posted: September 30
i like the style, the idea, mechanics, the music, the atmosphere,
all started cool

but sorry its not, its not fun with the lot of strange bugs
Was this review helpful? Yes No Funny
2 of 5 people (40%) found this review helpful
2 people found this review funny
15.9 hrs on record
Posted: September 8
would try to mount the bike from the top of the building again.

Was this review helpful? Yes No Funny
1 of 4 people (25%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: September 2
I would not recommend this game to others because the learning curve is too high and the cost of character progression too steep. The art style looks great and the controls are simple, but understanding the outcome of moving in different directions is not clear and will mostly lead to death.
Was this review helpful? Yes No Funny
1 of 7 people (14%) found this review helpful
4 people found this review funny
5.6 hrs on record
Posted: September 3
I love it! I wanted a Yeti but thought they were too expensive. I was hoping this would be good and it kept my crushed ice all day. Got it on the way to work and since I got two cups I didn't start on this one until late. Finished the ice on the way home. It has the slide lid too so warm air doesn't get in.
Was this review helpful? Yes No Funny
Recently Posted
7.9 hrs
Posted: September 30
TLDR: RONIN is a steaming pile of Cyborg samurai ♥♥♥♥

I drop in behind an unsuspecting guard, ensuring none of his mates notice my approach, i take a slash at his back and jump away leaving a group of guards searching the floor below, the red laser beam of his search reaches me and I lunge, a hail of bullets narrowly misses my head and i take out the second guard, now the firefight looks more like a laser show with beams in every direction I attempt to jump through a row of the beams to escape my narrowing cell of flying lead, but when i reach the last beam I am intercepted by a continious stream of projectiles and fall bloody and mechanically to the floor. This is where the magic dies. RONIN is a buggy confusing mess. Sure, RONIN is a beautiful game with an art style that looks like it came of early 2000s. But the art style isnt going to save a game from poor quality elsewhere. RONIN's levels are unique and exciting but are always bogged down by the games inability to give the player confidence. In gunpoint, the closest game to RONIN I can think of, when you go to make a jump you know what will happen and when you make a mistake it was your mistake, but this is not the case with RONIN. In RONIN you will die far less to a mistake than to an error in design. Typically a ninja's worst enemy should be the games badass samurai-cyborg dudes but in reality your worst enemy is the games terribly confusing jump mechanics. The predictive nature of the jump arc is anything but. Want to jump down a platform? Well don't try it at an angle or you will remain on the same platform and be mercilessly sliced in tor by the aforementiond cyborai. Want to dodge a shot over the head of a guard? well dont try that to close either because you might accidently kick him in the head and fall right back where you were once again being turned to ninja sushimi by cybroai. once you have earned the cyborai several promotions in whatever evil syndicate that happens to be cool enough to hire cyborgs samurai, you run into the second problem, the bullets. But bullets should be dangerous you say and to that I agree but the game should give you at least some confidence going into an engagement and that it does not. So far i have ancountered 2 types of bullety enemies: Pistol Guards and Machine Gun Guards. Sounds great right? A little diversity in the games shooty enemies? Wrong. The pistol guards function as the typical grunt taking a turn to aim and a turn to shoot with an occasional reload but the Machine gun gaurds OOOH the machine gun guards are a different story. Mr. McShooty takes a turn to aim and then proceeds to lay down a solid beam of death for a full turn potentially forcing you into a very tight spot, this would be fine if you could plan around it but the problem is you often cannot do so as Mr. McShootyface is likely far offscreen with his only indication of existance being his red laser and hail of bullets. thats right the same red laser that indicates a regular pistol guard making it impossible to distinguish whether it will be a single attack or a suppression attack leaving you to accidentaly jump into Mr. Mcshootyfaces bullet beams frequently thinking them to be a regular projectile. Other irratating bugs exist but these are the flaws that you will encounter every single level at least once and often throughout the entirety of the level. To conclude RONIN will bring you long hours of pointlessly throwing yourself at machine guns and cyborgs, some hair pulling and most importantly regret. In my playtime all that ronin gives me is a sense of regret. Save yourselves from Mr.Mcshooty face and his evil Cyberai compatriots and buy gunpoint instead.
Helpful? Yes No Funny
10.5 hrs
Posted: September 29
While the arc system can be misleading at first it is consistent and you have to learn from your mistakes. I love that you can approach most levels in a variety of ways and you can beat any level no matter what skills you upgrade although it may be harder without some skills. This games is a perfect balance of a challenging and the game fighting you. It allows you to think about decisions, you may say it can put you in situations where it's impossible to get out, It is punishing you for being reckless. I can't say I was enjoying the game 100% of the time I will say it is satisfying to be so worked up over a level and taking a break and sitting back down and being able to beat it.
Conclusion: I would absolutely recommmend this at full price even though I got it on sale, it was a blast and a challenge to play and its simplistic nature is easy to grasp but its complex level design will have you memorizing every mechanic of the game.
Helpful? Yes No Funny
0.4 hrs
Posted: September 28
This game blows. You *can* see how Turn-based stealth action could work here though... if it were refined and thought out far more, but the execution HERE is incredibly flawed. A few examples being:

> The game lacks basic tools for you to be effective, such as looking around and scanning the stage.
> It relies on monster closets (You're going to see messages like: “Bonus Challenge: Kill All Enemies: Accomplished!” immediately followed by “Bonus Objective: Kill All Enemies” because they let in the next wave – this should be a glitch! Why even put up the first message until the stage is over?)
> It demands you do things in arbitrary order. Ex: you'll have to download stuff from multiple computers. Instead of just letting you download things from PCs as you pass them while you normally go through the stage killing people, it DEMANDS you go crisscrossing the stage in order for precisely ONE reason... so it can unleash the next wave of guards from their closets as soon as you hit each PC.
> It doesn't even give you basic options when in combat on your turn. Imagine this: you emerge into a room with 6 guards, you leap immediately onto one who's right in front of a doorway/stairway and everyone trains their guns on you. On your next turn, you absolutely *should* be able to dive into the stairway, right? WRONG. All you can do, like with any turn, is jump again. Occasionally, you'll be able to do a special move like throw out ninja stars to stun enemies, but 99% of your turns - the entire range of "strategic options" here - is, "Do I jump this turn, or continue my jump because I'm still in the air?" :/

Screw that kind of "strategy". Screw this game. Its so dumb and half thought-out.

As a result of all these arbitrary issues - and more - you never feel clever or accomplished for completing a stage. The designs are just garbage. Progress is 100% trial and error; just continuously failing and doing it again until things go your way. Sound familiar? It should - it's something you may recognize from all bad stealth games.

It also looks really bad; a very minimalist, stylized, angular look that reminds me of a darker, edgier version of the terrible, quickly cancelled, Nickelodeon cartoon, "The X's". And the look does a horrible job communicating things – every solid thing is black, except when bullets can go through them anyway, like with platforms? That's poor visual design. The UI also screams "mobile game", even if this never appeared on smartphones. If this didn't look so poor, I'd say it was all style over substance.

This feels like a half-baked game. Like if the winner of a 48 Hour Game Jam - succeeding entirely because of one cool mechanic at the center of its otherwise messy, slapped together design is *kind of* impressive - became a full-lengthed game without actually ever being refined or fixing any problems in their little demo. It ultimately, absolutely, misses the mark and completely disappoints. Go play something else. Have you tried Mark of the Ninja?
Helpful? Yes No Funny
Moon Man
11.9 hrs
Posted: September 25
Fun gameplay that makes you feel like a badass whenever you pull off when murdering a room full of people. On the downside the transfer between live combat to turn-based can get really awkward at times, especially with the grapple hook. You could be a Asian gymnist of death one second and the moment you are spotted you become a human target swinging limply from a rope with 5 children trying to shoot you with their bb-guns. Not to say the turn-based portion is bad, but you need to know when and where to reveal yourself so you aren't a sitting duck, and the grapple tends to get you into bad positions while in turn-based mode.

The levels have just the right length to not overstay there welcome but there are only 15 or so of them which is dissappointing. New game plus didn't do much for me either since not much was changed besides some enemy AI and changing the rules where the bonus to not set off an alarm is mandatory or you lose. The problem was I already did that in my first playthrough to get all the skills and that just made the second time easier.

Only glitches I noticed was a minor one where the samurais would sometimes get stuck in walls after the initial hit and I wouldn't be able to kill them. Music isn't offensive but nothing to really write home about. Other than that not much to say.

Fun short game that makes you think, good for a day off (a weekend if you want to 100% it), buy it during a sale.
Helpful? Yes No Funny
3.5 hrs
Posted: September 24
I wrote a massive huge review for this game but it didn't go through for some reason.

I'm too lazy to write it again, so I'll sum-up.

>Great mechanics
>Except the game lies in the where you will actually go
>Causes many deaths
>I'm a Dark Souls player, and the final level made me want to commit seppuku in frustration
>It's like 2-3 hours for (normally) $13USD
>Really wanted to like it
>Did like it
>But then final level made all the flaws rerally show
>Do not buy.
Helpful? Yes No Funny
20.3 hrs
Posted: September 22
Cool game but very VERY bugged. It quits unexpectedly, sometimes the levels don't load properly etc. Its possible that it's only mac version problem but still it would be nice if the devs patched it up a little.
Other than that, the gameplay is a ton of fun, combining logic of turn-based combat and bada$$ery of slaying a bunch of enemies with a sword. The music is awesome too. Fits every location and battle perfectly. Great job on that!
Helpful? Yes No Funny
4.0 hrs
Posted: September 22
I was playing the game and loving it, but for how hard it can get, the somewhat broken predictions for where I'll land totally ruin much of the game for me.

If it says "You'll land ON the wall ABOVE the enemy gun fire" and I land on the GROUND, directly WITHIN the enemy gun fire... it punishes me with dying for what was a perfectly fine tactic.
Helpful? Yes No Funny
1.3 hrs
Posted: September 22
Just bought 3 extra for gifts after playing the second level.
Helpful? Yes No Funny