In RED NIGHT, you play Tess, an inexperienced young policewoman. Entrenched in a house while an emerging phenomenon plunges humanity into chaos you will have to face an extremely aggressive creature.
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Uitgavedatum:
14 feb 2024
Ontwikkelaar:
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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Dit spel in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'As since the first prototype, I want to continue working with players and streamers to bring the best possible gaming experience. So I want to expand the community around a new genre of horror game.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'It is planned until the end of 2024'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'As the game develops, I plan to incorporate different gameplay mechanics:

Realistic damage management: Injuries to the player will lead to gameplay modifications, if you're bitten on the leg, you will limp, be slower, and make noise. On the arm, your aim will be affected. (currently being integrated)

Interactive door system: They will serve to slow down the monster, can make noise, and will be destructible. A classic but effective feature.

Complex AI for the monster: Inspired by the behavior of a cat, curious, elusive, cunning, capable of setting traps, it can observe you without attacking, capable of fleeing or appearing through traps or windows.

Realistic weapons: Pistol, shotgun, assault rifle, knife. A simple arsenal combined with destructible scenery. Playing as a young woman, the recoil will be significant and the creature is weak but very fast. You will be tested to make your shots count.

The map: it is drawn up in a last-minute rush with varied levels both in scenery and in types of available weapons, one part is made up of a maze of ventilation tunnels with simple glow sticks so as not to get lost and a knife while being pursued. From an old house, a laboratory, a flooded area, a cornfield, or a farm barn. The settings will be quite numerous and qualitative.

*Two difficulty modes:

Normal: you will be able to heal your injuries and will have a bit more ammunition.
Simulation: you will not be able to heal, so damages will be permanent, and you will have little ammunition.
You will be able to save.
The game aims to be realistic, you will not have a HUD, no information on bullets, no aiming assistance. Your viewpoints are represented by your injuries. You will be able to finish the game injured like in an action movie.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'You will be directly immersed in a limited game sequence named "1st Contact". The goal is to test the functionalities currently being implemented without revealing the entire game. Five versions are planned for the complete implementation of the systems, and we are currently at version 3.7.1, which includes the implementation of the damage system and will add complex abilities for the monster.

The current version includes:

No startup menu, but an in-game menu with graphical options and command indications.
The monster can injure your leg if it catches you, causing physical damage that alters gameplay.
You have the option to kill the monster, which can reappear in order to test it and optimize all game evolutions.
The Pistol and M4 are available for testing. (Implemented)
Doors are functional. (Implemented)
You will experience power outages, be careful. (Implemented)
Improvements and optimizations are made weekly in response to player feedback.
The game uses Nanite, Lumen, and Chaos destruction technologies. Optimization is continuous; you may encounter versions that are more or less demanding during their optimization phases. Provide as much feedback as possible on the appropriate sections. The game is currently stable and smooth.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, early access supports the game's financing. Therefore, I want to offer it at a very low price in order to work with as many players as possible. The game's price will increase until its final release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Just as I did with the initial prototype versions, I consider all possible feedback to enrich the game, thereby offering players a multitude of choices with the highest possible game quality. I encourage players to engage on Steam, which helps centralize feedback and ensures continuous improvement.

Facebook : https://www.facebook.com/profile.php?id=100092999925621
Discord : https://discord.gg/7G8ZmRaM7K
Instagram : https://www.instagram.com/redsoft_fr?igsh=MXMyamsxeXdqYnZvdA%3D%3D&utm_source=qr
Thread : https://www.threads.net/@redsoft_fr'
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Over dit spel

RED NIGHT is the first episode of a trilogy. A medical technology of artificial intelligence puts humanity on the verge of chaos through the worlds of the galaxy, in a last fierce fight you will have to fight to survive in the face of an unprecedented enemy, capable of taking various forms.

In Red Night you will have to remove your medical implant in a clandestine laboratory, large cities have become war zones you will have to improvise before turning into a monster yourself, if it is not already too late.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

Warning: This game is not recommended for persons under 18 due to content that may offend the sensitivity of some players. It contains scenes of explicit violence, moments that may induce fear, nudity, references to suicide, as well as coarse language.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11
    • Processor: Intel Core i3-13100 / AMD Ryzen 3 3300X
    • Geheugen: 12 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 3060 8 Go | AMD Radeon RX 6600 XT
    • DirectX: Versie 12
    • Opslagruimte: 10 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: Windows 10/11
    • Processor: Intel Core i5-13600K | AMD Radeon RX 6650 XT
    • Geheugen: 16 GB RAM
    • Grafische kaart: NVIDIA GeForce RTX 4060 8 Go
    • DirectX: Versie 12
    • Opslagruimte: 10 GB beschikbare ruimte
    • Aanvullende opmerkingen: SSD Recommended

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