An early prototype, Slime Brawly Brawl exists to scratch an itch. An itch for a simple, fast paced platformer melee game like 90s kids might have played and loved growing up.
Todas as análises:
Sem análises de utilizadores
Data de lançamento:
13 jan. 2024
Developer:
Editora:

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou ignorá-lo.

Produto com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os criadores do jogo têm a dizer:

Porquê Acesso Antecipado?

"DEIT Games is currently a solo-developer, and Slime Brawly Brawl in its current state is more early prototype than a fully baked game.

Launching in EA while continuing to develop through the listed milestones allows the project to gather feedback from players early and incorporate them into the game's continued development, resulting in a version that players help create and enjoy."

Aproximadamente durante quanto tempo vai este produto estar em Acesso Antecipado?

"Player/community support will determine the pace of development.

With enough support to actively focus on the project full time, the listed milestones can be completed within 12-18 months. If the project remains a personal itch being scratched and a moonlit project, 18-24 months is more likely.

Networked play will be the feature that occupies the most time and will weigh on the release schedule the most, given the nature of networking a fast paced game where every hit counts."

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

"Improved UI polish; Steam Achievements integration; additional actions; local multiplayer, both vs and coop; slime customization features; networked multiplayer."

Qual é o estado atual da versão de Acesso Antecipado?

"This build is v0.0.0, and represents a prototype of the gameplay capturing the pace in mind.

In its current form it is a single player infinite run style game, with a simple story progression of sorts but no real "end"; each session you play through until you lose.

Current player actions:

  • Move (joystick)
  • Jump (south button)
  • Double Jump (south button)
  • Smash/Melee (west button)
  • Dash (east button)
"

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

"The price will have discounts on the initial launch price. As networked multiplayer is rolled out, the price may increase depending on team scaling plans by that milestone."

Como estão a planear incluir a comunidade durante o processo de desenvolvimento?

"While the game started to scratch a personal itch, ideally I want to develop it into a version players thoroughly enjoy and want to play with friends, which will require as much community feedback as I can get.

Discord, TikTok and Twitter will be used to communicate with the community, and will keep it informed of development sprints. Versions 0.1.0-0.5.0 have specific new game modes and polish in mind, while versions 0.6.0-0.9.0 will be a series of community determined priorities and sprints."
Ler mais
Não disponível em Português (Portugal)

Este produto não está disponível no teu idioma local. Verifica a lista de idiomas disponíveis antes de fazeres a compra.

Comprar Slime Brawly Brawl

 
Ver todas as discussões

Comunica a existência de bugs e deixa o teu feedback sobre este jogo nos fóruns

Acerca deste jogo



An early prototype, Slime Brawly Brawl exists to scratch an itch. An itch for a simple, fast paced platformer melee game like 90s kids might have played and loved growing up.

Current build is a solo infinite run game where you battle your way up the levels against increasingly powerful opponents. There is only one attack, there is only one map, and there is only one opponent (or is there...). It is what it is: a prototype for something that could be fun in a future build.

With enough player interest to continue development, the milestones are (roughly):

  • 0.0.0: initial prototype, smash attack only, solo infinite run mode only (<- you are here)
  • 0.1.0: in-house Slime models, refactor prefabs/code, polish UI, add Steam achievements
  • 0.2.0: new actions: grapple and ranged
  • 0.3.0: local multiplayer vs
  • 0.4.0: local 2v2 co-op
  • 0.5.0: local 2v2 vs
  • 0.6.0 through 0.9.0: multiple Slimes, skins, maps, potentially skill point trees, community feedback based updates, patches, and creative direction
  • 1.0.0: online pvp and 2v2/3v3 vs (<- a legit engineering challenge I'd love to conquer)

This game sucks, I guarantee it! That said if you can squint and see what I see, any support, wishlists and sharing to friends/communities would help grind through that list of milestones. For the moment this is a solo-dev project, so to reiterate... it is what it is, fun for the sake of itself. Enjoy!

Requisitos do Sistema

Windows
macOS
SteamOS + Linux
    Mínimos:
    • Requer um sistema operativo e processador de 64 bits
    • Sistema Operativo: Windows 10+
    • Espaço no disco: Requer 200 MB de espaço livre
    Recomendados:
    • Requer um sistema operativo e processador de 64 bits
    Mínimos:
    • Sistema Operativo: OSX
    • Processador: Apple M1 or Intel Core M
    • Espaço no disco: Requer 200 MB de espaço livre
    Recomendados:
      Mínimos:
      • Sistema Operativo: Ubuntu 20.4+
      • Espaço no disco: Requer 200 MB de espaço livre
      Recomendados:
      Ainda não há análises sobre este produto

      Podes escrever a tua própria análise deste produto para partilhar a tua experiência com a comunidade. Utiliza a zona acima dos botões de compra nesta página para escreveres a tua análise.