Stealth, Hack, Steal - Light combines unique game mechanics, atmospheric visuals & a gripping narrative that breathes new life into a much loved genre. Combat is your last option & technology your first, can you evade capture & solve the mystery? - Step out of the shadows and into the Light.
User reviews:
Mixed (237 reviews) - 55% of the 237 user reviews for this game are positive.
Release Date: Jul 14, 2014

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“Light represents an exemplar blueprint for the genre”
4/5 – Hardcore Gamer

“Light is just a joy to play and experience. So full of charm”
8/10 – God is a Geek

“It’s one of those games whose charm can’t easily be resisted”
3/5 – Game Revolution

About This Game

Step into a sinister world of corruption, deceit and shadowy organisations! Light casts you in the role of a man with no memory. After waking up in a strange yet familiar location it’s clear that something’s very, very wrong. Who are you? Where are you? Perhaps most of all, what happened to you? As the protagonist in Light you must use stealth and cunning to navigate around a wonderfully minimalistic-looking environment. Can you succeed in your quest and thwart a plan on a global scale?

Don’t just avoid detection, use subterfuge as well. Hack computer terminals to disable security cameras, lock and unlock doors and more. Collect data, fragmented e-mails, memos and scientific reports to slowly piece together the story of Light.

Light combines unique game mechanics, atmospheric visuals and a gripping narrative to breathe new life into a much loved genre. Combat is your last option and technology your first, can you evade capture and solve the mystery? Do you have what it takes to step out of the shadows and into the Light?

  • Challenging Single Player - Light features a challenging single player story as you work through over ten levels attempting to evade capture, hack computers and steal classified documents. Infiltrate research labs, escape prisons, outwit security officers inside shopping malls and break into heavily guarded server farms!
  • Replay levels to increase your score and rating.
  • Immersive Stealth Mechanics - Use your surroundings to evade capture in this minimalist-looking action-stealth game. Use your sight to locate the whereabouts of would be pursuers and deftly avoid detection. Make the system work for you, as you hack your way through levels. Can’t avoid a security camera? Simply hack it!
  • Stash unconscious guards in cupboards or simply overwrite electronic locking systems to ensure other guards can’t enter rooms. See everyone and everything’s line of sight. View every footstep and blend in with the crowd by donning disguises and mingling with non-threatening civilians and office workers that litter each and every level.
  • Involved storyline to be uncovered by the player - start the game with a blank canvas. It’s up to you to discover not only who you are, but what is happening too. Even as you slowly piece together the story and events leading up to where the game starts you’ll soon realise you not only have to work out what is happening but find a way to stop it.
  • Enjoy the story in fragmented snippets that require you to knit them all together. Deploy stealth, hack computers and steal documents to uncover the truth about project Light!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce GT 7800, ATI Radeon HD 4800 Series
    • Network: Broadband Internet connection
    • Sound Card: Windows Compatible Card
    • Additional Notes: Note: In some instances, systems may require model specific drivers. If your system manufacturers no longer support hardware under this category, it may not be possible to run this title. Should this be the case, we are unable to assist you and recommend that you pursue support from your respective system manufacturer. This issue is most common in laptops and is prevalent with select products from most leading manufacturers.
    • OS: OSX 10.6 Snow Leopard
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 9400m
    • Network: Broadband Internet connection
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce GT 7800, ATI Radeon HD 4800 Series
    • Network: Broadband Internet connection
Customer reviews
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Mixed (237 reviews)
Recently Posted
( 0.9 hrs on record )
Posted: June 17
"Stuck in wireframe offices"
Ingenious but short topdown stealth game. The graphics are simplistic but nice. Wireframe offices and iconic guards and civilians. Mostly you have to deny the guard's viewfields, hack doors & cameras over a terminal hack, collect items, place intels and find the exit of a level. But you can also knockdown all guards and get 1-2 min timelimit to search the now harmless level until the reinformances arrive. I prefer the brute method to go faster.
Helpful? Yes No Funny
( 6.8 hrs on record )
Posted: June 11
Light is a game that claims to be more than it is.

The actual game itself is quite good. If simple, though. It has buildings in a sort of 'blueprint style', and you move around trying to avoid being spotted.

The problem is that it's very short. And for the price they're asking, it may not be worth it.
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( 6.0 hrs on record )
Posted: May 12
Light is a simplistic stealth game with an interesting story. Different from most other Stealth games I personally have played, Light drops you in the middle of a conspiracy where you wake up knowing nothing. Light reminds me of Monaco, but with some of the most useful abilities all rolled up into one character.

Getting the hang of Light is pretty basic. WASD move you around, E causes you to interact with objects, while 2 and 3 have their own uses I will not get into, lest I spoil some of the fun. One minor difference from Monaco is that the guards in Light do not ever give up. Once you have been spotted, they come looking for you. Further, if you are detected, then you only have 2 minutes to complete the mission before reinforcements arrive. Honestly, this makes sense to me.

Where as Monaco is slapstick silly with humor that just seems to be used to lighten the mood, Stealth has none. You are merely driven to complete the Story and find out what is going on.

The music in Light was pretty entertaining and for once I didn't actually listen to anything else while playing it.

I wish controls could be readjusted, however, joy2win can solve this problem for you. A nice feature called peek is introduced which allows you to point your mouse in a direction and right click giving you a peek of that area. You'll have to try it to understand.

The graphics are very simplistic, but for what the game does, not much more is needed. Things that need some detail, are detailed. Those that do not, are not. Could more effort have been put into it? Absolutely, however, the game isn't designed that way on purpose. It features an interesting matrix of graphic features that make you worry about sight lines, and whether or not you can be seen. Personally I find this entertaining as it keeps you fairly focused.

The biggest problem here is the price tag. At 12.99 this game is seriously overpriced. While the dev has promised additional content, nothing yet has been seen of which I am aware. Due to the pricing issue here, the game is being knocked a few overall points. I didn't notice the price tag when I started playing.

Overall: 7.2/10 - Get it in a bundle or at a serious discount and you can add a point and a half. Don't pay $13 for this... currently not worth it and it feels like it's been abandoned by the dev.
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( 2.0 hrs on record )
Posted: May 3
Visually appealing, stealthly, and puzzle a game.

The game play was very simple, got monotonous very quickly. Restarting over when a small thing wasn't right was frustrating.

Over all I had some enjoyment but in the end I completed the game just to finish. Either more complex game play with more levels would make it better.

Team 17 did a good job with the game, if only they could tone down the monotonous aspects of it.
Helpful? Yes No Funny
( 5.0 hrs on record )
Posted: April 15
it's fun for a mini game.. but for the current price? idk.. i prefer go for something else (i got this game on humble bundle)
Helpful? Yes No Funny
( 2.8 hrs on record )
Posted: April 10
Light is an interesting little game which puts emphasis on stealth-based gameplay. Looking at the pictures you would not think it has a story as the square-shaped characters all represent the employees of a multinational company with a sinister agenda.

And while it is interesting to find out who you are and what the company is after just because there are intel files scattered across the dozen levels I would not call this a "gripping narrative". On almost every level you need to find the exit while avoiding the cone of vision the company guards have. Regularly, you need to hack a terminal or the door but the hacking is simply done with the press of a button without the inclusion of any minigames.

The problem with Light is that the text the creators came up with that appears on the store page is misleading - it simply makes us believe that this is a more complex game than what it really is. This is not necessarily a problem - especially if a game has a great soundtrack such as Light - but Light's gripping tale suddenly ends after 12 levels. Half of which can be completed in a mere half an hour. Then you finish the game in another half an hour and you make up your mind whether or not to let the game idle for an additional 2-3 just to get all the missing trading cards.

I did stay. Still, I do not recommend this game as I'm sure there are many others such as Light but either with more interesting story and more complex mechanics - things that make you stay longer.
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( 0.7 hrs on record )
Posted: March 16
Edit: ....this game is another perfect example that far too many steam-reviews are completely utter bull$hit and totally unfair.....most people complained about this game being way too short...20-40 minutes playtime......yet most of them already spent more than 1 hour and some even 3-9 hours with it

I am sick and tired of those steam reviews saying "Great game but overrpiced! Thumbs down!"

Is this game overpriced ? Got it on a sale so NO, it was not.

Is this game short ? Yes!

Is this a stealth game ? Yes!

Does it has flaws ? Yes of course, like every other game out there

The soundtrack ?!

The Graphics ? Cool look, but nothing special at all

Do i have fun with it ? Yes!

.....thats all enough for me to recommend this game....and for those people complaining about the price and those who dont want to pay that ammount...... better go collect stamps then instead of playing computergames.
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( 1.3 hrs on record )
Posted: March 15
An easy and fairly simple top-down game. You can complete it in an hour or less it's never that challenging. You make your way through the game neutralizing guards, collecting intel etc. Nothing fantastic, it's ok for a short while.
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Beldar the Destroyer of Worlds
( 1.6 hrs on record )
Posted: March 5
For those who complain it is short, well yes; the game took me just an hour to complete with stealth and there isn't much replayability value... Yet, this game doubles as a melee only top down action game where you can literally speedrun the game in 15 minutes, or less by simply killing everything by repeadedly pressing space and suprising guards around corners. It even has the "press R to restart" I feel like I'm back in Hotline Miami. It's scoring system is meant to deter you from making the stealth game play like an action game, but scores don't matter! The real incentive is the amount of fun you have when taking out all the backup they throw at you when you've murdered every poor innocent square and guard there is on that level. I mean sure, you can actually do the objectives, they're super straightforward and easy, but the real enjoyment is in surviving waves upon waves of the backup. So I think all the people whom have given this game a thumbs down need to try playing this game again the right way.
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( 9.3 hrs on record )
Posted: February 18
This is about as basic as it gets for a stealth game: a blue square avoiding sight cones of red squares.

You wander around looking for highlighted items to interact with until the exit opens up.

You don't really have to stealth at all, as there isn't really any penalty ( other than a meaningless score ) for going around killing everything.

Wouldn't recommend it as there's only about an hour or so of gameplay which isn't really that satisfying for $13.
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Most Helpful Reviews  In the past 30 days
10 of 10 people (100%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: June 17
"Stuck in wireframe offices"
Ingenious but short topdown stealth game. The graphics are simplistic but nice. Wireframe offices and iconic guards and civilians. Mostly you have to deny the guard's viewfields, hack doors & cameras over a terminal hack, collect items, place intels and find the exit of a level. But you can also knockdown all guards and get 1-2 min timelimit to search the now harmless level until the reinformances arrive. I prefer the brute method to go faster.
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Most Helpful Reviews  Overall
129 of 144 people (90%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: July 14, 2014
I want to recommend this, I really do. I really loved the idea of this. The sneak/hack genre is wonderful. My problem is that I have completed the game in 48 minutes. That includes some interruptions as well. There is simply not enough content here to justify a game. At the end, I wondered if I was just playing the demo.
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72 of 89 people (81%) found this review helpful
2.3 hrs on record
Posted: July 16, 2014
So, let me share my thoughts, especially seeing that many red "Thumbs Down".

"Light" is a tiny indie game made by just a few people according to the game credits.
It's a sneak'n'hack game about an escaped test subject. Controls and gameplay are pretty simple. You sneak using WASD avoiding guards and cameras, can unlock the doors (E), hack (Q), kill guards and civilians (SPACE), hide their bodies (2) and change outfit (3). You will also find and read some documents to understand what happened to you. That's it if I don't miss anything.

Gameplay, story, music and minimalistic cyberpunk'ish graphics style are pretty satisfying, I can definitely say I enjoyed them all as well as the game on the whole. Yes, the game is short and won't take much your time to be completed on 100%.

+ Simple controls
+ Nice-looking cyberpunk'ish graphics
+ Story (despite it might seem typical)
+ Soundtrack (special thanks to Gavin Harrison !)
+ Short (yeah, it's a + as I don't need to put dozens of hours into a tiny game)
+ Easy to beat for 100% (apparently, a + for anyone who isn't indifferent to achievements)

- Short (I doubt anyone would complain if the game were longer)
- Pricey
- Low replay value

I'm literally forced to pay attention to the price. Yes, guys, I agree the game is pricey. I also understand some disappointment and comments and reviews saying "lack of content", "too short" and agree. Store page is a really promissing one and raises your expectations from the game. My thoughts were like "Ouch, it's like a mix of my beloved Monaco (50+ hours played) and Frozen Synapse (well-known and highly acclaimed by critics and players), I should check in out". That's why I've purchased and played "Light".
However, I don't think the fact the game is pretty expensive (for the content it offers) gives the right to leave a "Thumbs Down". I enjoyed this tiny game (I'd especially highlight its music), got a +1 perfect game, learned several new English words (despite it has a Russian localization, I played it in English), didn't invest much time in it and I've also supported indie game developers. I don't regret doing all that and in general cannot say anything bad about "Light", that's why - my "Thumbs Up"!

Some notes/recommendations to developers:
Add more content and reduce the price. Seriously. Mentioned Monaco offers you a huge amount of multi-level missions, 8 characters, up to 4 players online co-op, story with its charm and humour as well as soundtrack by Austin Wintory, Steam-features like leaderboards, cloud, Workshop + level editor but is still priced less. Something is wrong here ...
• Probably, add more achievements (to pass each level unspotted / under some defined or devs' time / to kill all guards on a level etc). At least it will increase players' playtime and will add some challenge. This point completely depends on your attitude to achievements and your fantasy/creativity :)
• Probably, add Steam leaderboards (competition spirit, you know). I doubt it will be worth doing, but still, that's what comes to my mind

P.S. You won't lose anything if you don't play this game, but you will likely enjoy it if you do. And Steam is not the place where you can complain about the price. Even just released games are offered literally tomorrow with a good discount (my example: bought Asteria that was released a bit more than a week ago with a -75% coupon received for badge crafting). Countless bundles popup almost every day. You're warned multiple times about the price and content mismatch, so you are free to buy the game when it's on sale or comes to a bundle. Then you'll be more prone to share some love with "Light".
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70 of 91 people (77%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: July 14, 2014
Completed game in 0.6 hours played. Good concept, terrible execution.
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39 of 47 people (83%) found this review helpful
Not Recommended
3.5 hrs on record
Posted: July 14, 2014
Why don't I recommend this game? Simply because it just feels too short.

In terms of visuals, gameplay mechanics, etc, The game is fantastic as I like stealth games. It doesn't really look like anything else in my opinion. If the game had 2 maybe 3 times more levels, I'd definitely recommend it.
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25 of 27 people (93%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: August 9, 2015
Played the game, and probably finished it around 20mins. Wasn't as fun as I thought it would be with the whole hacking, and stealth scenario. Even if you disguise yourself, the enemies can still kill you, regardless if you've commited an evil act or not. Definitely not worth the $12.99. Only reason I got the game was through the Humble Bundle. If you're the type of gamer who's all about speed running games, and becoming #1, then this might be the game for you, but other than that, it wasn't that great.
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27 of 31 people (87%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: November 17, 2014
In all honesty, the game is too short for the price. It was fun but that only lasted for half an hour. You can probably get more out of it if you're one who likes to set leaderboard records. Other than that, I really think that this game needs workshop in order to generate the amount of content that would make this a worthy title at the suggested price tag.

I recommend that you get this game but only during a sale or a bundle (at least until workshop or user-generated levels are added in).

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21 of 24 people (88%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: November 15, 2014
You have to go through 12 levels, so one hour should be enough to complete the stealth-and-hacking game and get 100% of the achievements. You can try to get the best score for each level (avoid guards, do not kill anybody, do it as quickly as possible, ...), so you might play more than one hour, but not that much. The story is fine, there are trading cards, but that's it : this "game" looks much more like a "demo", but not a full game.

I can't help thinking that paying 12€ for a one-hour game is not something a lot of people would be willing to do. I got this game in a bundle, so that's fine, but I can't recommend people to buy it as long as the price is above 1€. This game is good, I would like to recommend it, but it is too expensive (at the moment) and it needs more content.
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16 of 21 people (76%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: April 6, 2015
Note: video review embedded below.

It’s tough to review a game that’s only distinguishable by the pieces it borrows from its contemporaries. I don’t mean to simply say that Light brings nothing new to the table, but that it actively feels like a collage of other games stitched together in the hopes of success by association.

Whether it’s aping Hotline Miami’s style, Monaco’s varied action stealth design, or Gunpoint hacking interface, I could barely make out what exactly Light itself was under the influx of familiarity. Perhaps I’d have been at least partially OK with that had Light managed to match the quality of its inspiration, but the distressing blankness and ineptitude it presents itself with makes it hard to accept it as even a rudimentary clone.

What’s more, Light seems to have no idea itself what it wants to do, and consistently places bets into the areas it’s weakest. The skeleton of a plot attempting to give context to a collection of squares is played out and terribly structured, yet more often than not it’s placed at the forefront of the game and is usually your only sense of motivation within a level. Without it there’s no setting or continuity to anything you do, but with it you’re stuck with a mess of unexplained motives and hazy details on some elaborate corporate plot that apparently justifies you mass murdering its security personnel.

Mechanically, Light is somehow in even greater disarray. In an era where stealth games are more impressive and dynamic than ever, Light is an embarrassment of shoddy AI and minimal depth. Though you need only avoid your enemies vision cones, audial awareness having missed the cut completely, Light still manages to become confusing and frustrating through the combination of horrendous controls and an unclear aesthetic.

Your character controls as if he’s walking through an ice rink, sliding around clumsily and allowing little room for precise control or quick reflexes. If you screw up your path you’re almost certainly dead, unless you somehow can maneuver yourself next to an enemy and kill them first, a task sufficiently complicated by randomly clipping on the environment while hoping the controls don’t spazz out completely.

Most times I was caught however were do to never having seen the enemy in my path at all. With the entire game rendered in shades of blue and different light sources being impossible to distinguish from each other, enemy view cones often snuck up on me having blended into the background or somehow glimpse me through a wall I didn’t realize was actually a window. Somehow for as simple as everything about Light is, it finds ways to fabricate difficulty spikes by making everything as dysfunctional as possible, yet always with a complete lack of self-awareness.

Having run through the Light in under an hour, I’m rather surprised I’ve even managed to even write this much about a game that’s nothing if not hollow. For as great as the games Light heavily borrows from may be, its only unique contribution is a less sophisticated and functional amalgamation of their parts. As far as food analogies are concerned, Light is asking you to settle for spoiled lunch meat, as if you haven’t already seen the mountain of steak nearby.
You can read more of my writing on Kritiqal.
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12 of 14 people (86%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: December 19, 2015
Small stealth game.

You get 12 levels, a story of sorts; you get to sneak unseen or kill people and hide the bodies (but that'll put you on a two-minute timer to complete the mission). You see everything: basically, where all the guards and cameras are, and their field of view; however, you can't zoom out: the game annoys you by not giving you a complete overview, because otherwise it'd be too easy (which it arguably already is). And the game surprises you: sometimes you can hide behind a chair, sometimes that doesn't work, suddenly there are windows: there are a bunch of mechanics you have to die for at least once before you figure them out.

In comparison, Third Eye Crime has much deeper mechanics that make it a challenge even with complete knowledge; and Of Guard and Thieves has a proper fog of war, lights, and it's multiplayer. Light just can't compete.

If you caught this in a bundle, it's probably worth playing, but I wouldn't recommend buying it.
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