Stealth, Hack, Steal - Light combines unique game mechanics, atmospheric visuals & a gripping narrative that breathes new life into a much loved genre. Combat is your last option & technology your first, can you evade capture & solve the mystery? - Step out of the shadows and into the Light.
User reviews:
Mixed (197 reviews) - 56% of the 197 user reviews for this game are positive.
Release Date: Jul 14, 2014

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“Light represents an exemplar blueprint for the genre”
4/5 – Hardcore Gamer

“Light is just a joy to play and experience. So full of charm”
8/10 – God is a Geek

“It’s one of those games whose charm can’t easily be resisted”
3/5 – Game Revolution

About This Game

Step into a sinister world of corruption, deceit and shadowy organisations! Light casts you in the role of a man with no memory. After waking up in a strange yet familiar location it’s clear that something’s very, very wrong. Who are you? Where are you? Perhaps most of all, what happened to you? As the protagonist in Light you must use stealth and cunning to navigate around a wonderfully minimalistic-looking environment. Can you succeed in your quest and thwart a plan on a global scale?

Don’t just avoid detection, use subterfuge as well. Hack computer terminals to disable security cameras, lock and unlock doors and more. Collect data, fragmented e-mails, memos and scientific reports to slowly piece together the story of Light.

Light combines unique game mechanics, atmospheric visuals and a gripping narrative to breathe new life into a much loved genre. Combat is your last option and technology your first, can you evade capture and solve the mystery? Do you have what it takes to step out of the shadows and into the Light?

  • Challenging Single Player - Light features a challenging single player story as you work through over ten levels attempting to evade capture, hack computers and steal classified documents. Infiltrate research labs, escape prisons, outwit security officers inside shopping malls and break into heavily guarded server farms!
  • Replay levels to increase your score and rating.
  • Immersive Stealth Mechanics - Use your surroundings to evade capture in this minimalist-looking action-stealth game. Use your sight to locate the whereabouts of would be pursuers and deftly avoid detection. Make the system work for you, as you hack your way through levels. Can’t avoid a security camera? Simply hack it!
  • Stash unconscious guards in cupboards or simply overwrite electronic locking systems to ensure other guards can’t enter rooms. See everyone and everything’s line of sight. View every footstep and blend in with the crowd by donning disguises and mingling with non-threatening civilians and office workers that litter each and every level.
  • Involved storyline to be uncovered by the player - start the game with a blank canvas. It’s up to you to discover not only who you are, but what is happening too. Even as you slowly piece together the story and events leading up to where the game starts you’ll soon realise you not only have to work out what is happening but find a way to stop it.
  • Enjoy the story in fragmented snippets that require you to knit them all together. Deploy stealth, hack computers and steal documents to uncover the truth about project Light!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce GT 7800, ATI Radeon HD 4800 Series
    • Network: Broadband Internet connection
    • Sound Card: Windows Compatible Card
    • Additional Notes: Note: In some instances, systems may require model specific drivers. If your system manufacturers no longer support hardware under this category, it may not be possible to run this title. Should this be the case, we are unable to assist you and recommend that you pursue support from your respective system manufacturer. This issue is most common in laptops and is prevalent with select products from most leading manufacturers.
    • OS: OSX 10.6 Snow Leopard
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 9400m
    • Network: Broadband Internet connection
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce GT 7800, ATI Radeon HD 4800 Series
    • Network: Broadband Internet connection
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (197 reviews)
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130 reviews match the filters above ( Mixed)
Most Helpful Reviews  Overall
158 of 176 people (90%) found this review helpful
Not Recommended
0.8 hrs on record
Posted: July 14, 2014
I want to recommend this, I really do. I really loved the idea of this. The sneak/hack genre is wonderful. My problem is that I have completed the game in 48 minutes. That includes some interruptions as well. There is simply not enough content here to justify a game. At the end, I wondered if I was just playing the demo.
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80 of 98 people (82%) found this review helpful
2.3 hrs on record
Posted: July 16, 2014
So, let me share my thoughts, especially seeing that many red "Thumbs Down".

"Light" is a tiny indie game made by just a few people according to the game credits.
It's a sneak'n'hack game about an escaped test subject. Controls and gameplay are pretty simple. You sneak using WASD avoiding guards and cameras, can unlock the doors (E), hack (Q), kill guards and civilians (SPACE), hide their bodies (2) and change outfit (3). You will also find and read some documents to understand what happened to you. That's it if I don't miss anything.

Gameplay, story, music and minimalistic cyberpunk'ish graphics style are pretty satisfying, I can definitely say I enjoyed them all as well as the game on the whole. Yes, the game is short and won't take much your time to be completed on 100%.

+ Simple controls
+ Nice-looking cyberpunk'ish graphics
+ Story (despite it might seem typical)
+ Soundtrack (special thanks to Gavin Harrison !)
+ Short (yeah, it's a + as I don't need to put dozens of hours into a tiny game)
+ Easy to beat for 100% (apparently, a + for anyone who isn't indifferent to achievements)

- Short (I doubt anyone would complain if the game were longer)
- Pricey
- Low replay value

I'm literally forced to pay attention to the price. Yes, guys, I agree the game is pricey. I also understand some disappointment and comments and reviews saying "lack of content", "too short" and agree. Store page is a really promissing one and raises your expectations from the game. My thoughts were like "Ouch, it's like a mix of my beloved Monaco (50+ hours played) and Frozen Synapse (well-known and highly acclaimed by critics and players), I should check in out". That's why I've purchased and played "Light".
However, I don't think the fact the game is pretty expensive (for the content it offers) gives the right to leave a "Thumbs Down". I enjoyed this tiny game (I'd especially highlight its music), got a +1 perfect game, learned several new English words (despite it has a Russian localization, I played it in English), didn't invest much time in it and I've also supported indie game developers. I don't regret doing all that and in general cannot say anything bad about "Light", that's why - my "Thumbs Up"!

Some notes/recommendations to developers:
Add more content and reduce the price. Seriously. Mentioned Monaco offers you a huge amount of multi-level missions, 8 characters, up to 4 players online co-op, story with its charm and humour as well as soundtrack by Austin Wintory, Steam-features like leaderboards, cloud, Workshop + level editor but is still priced less. Something is wrong here ...
• Probably, add more achievements (to pass each level unspotted / under some defined or devs' time / to kill all guards on a level etc). At least it will increase players' playtime and will add some challenge. This point completely depends on your attitude to achievements and your fantasy/creativity :)
• Probably, add Steam leaderboards (competition spirit, you know). I doubt it will be worth doing, but still, that's what comes to my mind

P.S. You won't lose anything if you don't play this game, but you will likely enjoy it if you do. And Steam is not the place where you can complain about the price. Even just released games are offered literally tomorrow with a good discount (my example: bought Asteria that was released a bit more than a week ago with a -75% coupon received for badge crafting). Countless bundles popup almost every day. You're warned multiple times about the price and content mismatch, so you are free to buy the game when it's on sale or comes to a bundle. Then you'll be more prone to share some love with "Light".
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73 of 96 people (76%) found this review helpful
1 person found this review funny
Not Recommended
0.6 hrs on record
Posted: July 14, 2014
Completed game in 0.6 hours played. Good concept, terrible execution.
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44 of 53 people (83%) found this review helpful
Not Recommended
3.5 hrs on record
Posted: July 14, 2014
Why don't I recommend this game? Simply because it just feels too short.

In terms of visuals, gameplay mechanics, etc, The game is fantastic as I like stealth games. It doesn't really look like anything else in my opinion. If the game had 2 maybe 3 times more levels, I'd definitely recommend it.
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30 of 33 people (91%) found this review helpful
1 person found this review funny
Not Recommended
1.2 hrs on record
Posted: August 9, 2015
Played the game, and probably finished it around 20mins. Wasn't as fun as I thought it would be with the whole hacking, and stealth scenario. Even if you disguise yourself, the enemies can still kill you, regardless if you've commited an evil act or not. Definitely not worth the $12.99. Only reason I got the game was through the Humble Bundle. If you're the type of gamer who's all about speed running games, and becoming #1, then this might be the game for you, but other than that, it wasn't that great.
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27 of 31 people (87%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: November 17, 2014
In all honesty, the game is too short for the price. It was fun but that only lasted for half an hour. You can probably get more out of it if you're one who likes to set leaderboard records. Other than that, I really think that this game needs workshop in order to generate the amount of content that would make this a worthy title at the suggested price tag.

I recommend that you get this game but only during a sale or a bundle (at least until workshop or user-generated levels are added in).

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17 of 17 people (100%) found this review helpful
2.6 hrs on record
Posted: July 20
Very quick to play.

It's not a pure stealth game either. The enemies don't move in wholly predictable patterns, they have a degree of randomness that makes the game more of a adventurous that you normally want from a stealth game.

Stealth games normally let you plan things out, and let you duplicate your route if you die. This game prevents that sort of careful planning. Instead you're flying by the seat of your pants.

Fun, but I wish some small issues would get touched up.
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22 of 26 people (85%) found this review helpful
Not Recommended
2.5 hrs on record
Posted: November 15, 2014
You have to go through 12 levels, so one hour should be enough to complete the stealth-and-hacking game and get 100% of the achievements. You can try to get the best score for each level (avoid guards, do not kill anybody, do it as quickly as possible, ...), so you might play more than one hour, but not that much. The story is fine, there are trading cards, but that's it : this "game" looks much more like a "demo", but not a full game.

I can't help thinking that paying 12€ for a one-hour game is not something a lot of people would be willing to do. I got this game in a bundle, so that's fine, but I can't recommend people to buy it as long as the price is above 1€. This game is good, I would like to recommend it, but it is too expensive (at the moment) and it needs more content.
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19 of 24 people (79%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: April 6, 2015
Note: video review embedded below.

It’s tough to review a game that’s only distinguishable by the pieces it borrows from its contemporaries. I don’t mean to simply say that Light brings nothing new to the table, but that it actively feels like a collage of other games stitched together in the hopes of success by association.

Whether it’s aping Hotline Miami’s style, Monaco’s varied action stealth design, or Gunpoint hacking interface, I could barely make out what exactly Light itself was under the influx of familiarity. Perhaps I’d have been at least partially OK with that had Light managed to match the quality of its inspiration, but the distressing blankness and ineptitude it presents itself with makes it hard to accept it as even a rudimentary clone.

What’s more, Light seems to have no idea itself what it wants to do, and consistently places bets into the areas it’s weakest. The skeleton of a plot attempting to give context to a collection of squares is played out and terribly structured, yet more often than not it’s placed at the forefront of the game and is usually your only sense of motivation within a level. Without it there’s no setting or continuity to anything you do, but with it you’re stuck with a mess of unexplained motives and hazy details on some elaborate corporate plot that apparently justifies you mass murdering its security personnel.

Mechanically, Light is somehow in even greater disarray. In an era where stealth games are more impressive and dynamic than ever, Light is an embarrassment of shoddy AI and minimal depth. Though you need only avoid your enemies vision cones, audial awareness having missed the cut completely, Light still manages to become confusing and frustrating through the combination of horrendous controls and an unclear aesthetic.

Your character controls as if he’s walking through an ice rink, sliding around clumsily and allowing little room for precise control or quick reflexes. If you screw up your path you’re almost certainly dead, unless you somehow can maneuver yourself next to an enemy and kill them first, a task sufficiently complicated by randomly clipping on the environment while hoping the controls don’t spazz out completely.

Most times I was caught however were do to never having seen the enemy in my path at all. With the entire game rendered in shades of blue and different light sources being impossible to distinguish from each other, enemy view cones often snuck up on me having blended into the background or somehow glimpse me through a wall I didn’t realize was actually a window. Somehow for as simple as everything about Light is, it finds ways to fabricate difficulty spikes by making everything as dysfunctional as possible, yet always with a complete lack of self-awareness.

Having run through the Light in under an hour, I’m rather surprised I’ve even managed to even write this much about a game that’s nothing if not hollow. For as great as the games Light heavily borrows from may be, its only unique contribution is a less sophisticated and functional amalgamation of their parts. As far as food analogies are concerned, Light is asking you to settle for spoiled lunch meat, as if you haven’t already seen the mountain of steak nearby.
You can read more of my writing on Kritiqal.
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12 of 14 people (86%) found this review helpful
Not Recommended
2.6 hrs on record
Posted: December 19, 2015
Small stealth game.

You get 12 levels, a story of sorts; you get to sneak unseen or kill people and hide the bodies (but that'll put you on a two-minute timer to complete the mission). You see everything: basically, where all the guards and cameras are, and their field of view; however, you can't zoom out: the game annoys you by not giving you a complete overview, because otherwise it'd be too easy (which it arguably already is). And the game surprises you: sometimes you can hide behind a chair, sometimes that doesn't work, suddenly there are windows: there are a bunch of mechanics you have to die for at least once before you figure them out.

In comparison, Third Eye Crime has much deeper mechanics that make it a challenge even with complete knowledge; and Of Guard and Thieves has a proper fog of war, lights, and it's multiplayer. Light just can't compete.

If you caught this in a bundle, it's probably worth playing, but I wouldn't recommend buying it.
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Recently Posted
0.8 hrs
Posted: October 18
While you can just play the game without the story and not lose much insight, it is not a bad idea to read along and try to get into the story a bit. I recommend this mainly because there is not too much to the game itself and if you are going to pay for it you would want to get your moneys worth. It was not a bad game and was challenging at times but did not emerse me very much and was very much like a flash game you would play online. If you are looking for a short game that you can easily get through in one sitting and can get it cheap then I would go for it.
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3.6 hrs
Posted: October 2
Cannot recommend this game.
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SpookyPie the 8th
1.1 hrs
Posted: September 19
This was overall a good game, but for the price they are asking, its a bit less compared to the price. I would wait until sale. Definitly worth playing, really fun.
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2.6 hrs
Posted: September 10
This is a great stealth game. It was probably priced a wee bit too high for how short it is, but it does deliver. The soundtrack is awesome too, which you get free. The soundtrack is a sort of stealthy Hotline Miami type music. The one track entitled New Idea 5 / Sneak Hack Steal I'd say is heavily influenced by HLM. I would be highly interested in a sequel or similar stealth game like this. I just wish it wasn't so short! 8.5/10
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2.9 hrs
Posted: September 8
The game design, the graphics and the sounds are good, but it's way too short for it's price (12€).
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2.8 hrs
Posted: September 3
I would recommend the game if the ending existed. It's too short, and the game just ends halfway through what seems to be a longer story. No conclusion, no credit roll, nothing.
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2.4 hrs
Posted: August 29

This review was last edited when I was on the lobby level

Short Review

An interesting 2D top down scroller, part adventure, action & stealth game with nice, stylised graphics that started well but soon became just too tedious to hold my interest.

Long Review

Initially you appear on the screen as a blue square and find out early on that you are "6c 69 67 68 74 0d 0a" and the idea is discover what has happened to you and why you are where you are.

When you start there are some on screen prompts for the keys to use.

The controls are a little tricky to get used to as they are spread out, WASD keys (or xBox controller) to move, arrow keys to interact, right mouse button to view away from where you are located.

The screen display is a top down view largely displayed in monochrome. There is no fog of war, you can see a large section of the map on screen at any time and can use the right mouse button to scroll over to see more of the map.

Items that can be interacted with are generally displayed in colour, orange for items that can interacted with by moving to be adjacent to them when the available interaction keys and their corresponding actions are displayed. Items in blue generally react automatically to your being adjacent to them without any need to manual interaction. Red items cannot currently be interacted with.

There is a decent soundtrack playing in the background.

The current objectives are displayed in the top RHS of the screen and that is the only information displayed other than the actual playing area so a very minimalist approach taken to interface design.

At the end of each level a stats dialog is displayed showing how long it took you to complete along with points scored which is broken down into the various bonuses. You have to choice to continue to the next level or return to the main menu.

On the Main menu you can select which level to enter with only unlocked levels available. Options is fairly limited but allows you to change the key bindings, but only the movement and interaction wheel key scan be rebound, as well as standard stuff like full screen/windowed, screen resolution and audio volume levels.

At the start of levels there is a short textual summary of what you learnt in the previous level.

  • I liked the stylised graphics
  • Movement was smooth and controls, once grasped easy to use
  • Level loads were fast
  • The game just became tedious for me
Marks Out Of 5

5) Must have - stop whatever you're playing now and play this
4) Worth the asking price and considering as your next purchase
3) Maybe purchase if you're stuck for choosing your next game or mildly discounted
2) Only purchase if it is heavily discounted
1) Not worth getting even if given away free

Platform Played On

Intel Pentium G3258 Anniversary Edition, 8Gb RAM, Palit GTX 750, Windows 10, EasyAcc Mouse & Steelseries MERC keyboard.

My best guess for a PEGI Rating

3: I can't see any reason to raise it above this. PEGI Ratings
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4.4 hrs
Posted: August 24
At this price, no. Absolutely not.

Even at reasonable prices like two bucks, this game will only make you wish you were playing Monaco, instead.

Here's a good rule to keep in mind: For every dollar, one hour of gameplay. If at the end of your game the hours you played don't match what you paid, you have to ask yourself if the game was worth it.

This game took 40 minutes to finish 100%. Do the math.
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2.1 hrs
Posted: August 21
Very stylish game, great music and sound design. A bit short though. Interesting story and creative mechanics.
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3.1 hrs
Posted: August 19
As many other reviews are probably stating, Light is a very short game. It took me roughly 2 hours to complete the game end to end and that's probably because I like to take my time in this sort of game and not try to speed run everything.

That said, it's entirely a personal matter if the price of the game and how much play time you get out of it matters to you or not; if it does, maybe pick it up on sale?

In any case, everything in the game seems very smooth and polished. The controls seem quite tight and the minimal graphics really work well in this sort of game and seems to make sense. You can disguise yourself as a guard but will still be seen if you get too close, which makes sense (guards know who other guards are close up), guards notice when people are killed, and so on.

The story in the game is not super great (at least to the degree that it's fleshed out), and it really just cries out for a level editor. This sort of feels more like a tech demo or a game where the users are meant to create the content more so than a fully realized game.

Regardless of all that, if you're a fan of stealth games, you owe it to yourself to pick this one up (at a price point that seems acceptable for you) just to experience it.
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