Stealth, Hack, Steal - Light combines unique game mechanics, atmospheric visuals & a gripping narrative that breathes new life into a much loved genre. Combat is your last option & technology your first, can you evade capture & solve the mystery? - Step out of the shadows and into the Light.
User reviews: Mixed (134 reviews)
Release Date: Jul 14, 2014
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“Light represents an exemplar blueprint for the genre”
4/5 – Hardcore Gamer

“Light is just a joy to play and experience. So full of charm”
8/10 – God is a Geek

“It’s one of those games whose charm can’t easily be resisted”
3/5 – Game Revolution

About This Game

Step into a sinister world of corruption, deceit and shadowy organisations! Light casts you in the role of a man with no memory. After waking up in a strange yet familiar location it’s clear that something’s very, very wrong. Who are you? Where are you? Perhaps most of all, what happened to you? As the protagonist in Light you must use stealth and cunning to navigate around a wonderfully minimalistic-looking environment. Can you succeed in your quest and thwart a plan on a global scale?

Don’t just avoid detection, use subterfuge as well. Hack computer terminals to disable security cameras, lock and unlock doors and more. Collect data, fragmented e-mails, memos and scientific reports to slowly piece together the story of Light.

Light combines unique game mechanics, atmospheric visuals and a gripping narrative to breathe new life into a much loved genre. Combat is your last option and technology your first, can you evade capture and solve the mystery? Do you have what it takes to step out of the shadows and into the Light?

  • Challenging Single Player - Light features a challenging single player story as you work through over ten levels attempting to evade capture, hack computers and steal classified documents. Infiltrate research labs, escape prisons, outwit security officers inside shopping malls and break into heavily guarded server farms!
  • Replay levels to increase your score and rating.
  • Immersive Stealth Mechanics - Use your surroundings to evade capture in this minimalist-looking action-stealth game. Use your sight to locate the whereabouts of would be pursuers and deftly avoid detection. Make the system work for you, as you hack your way through levels. Can’t avoid a security camera? Simply hack it!
  • Stash unconscious guards in cupboards or simply overwrite electronic locking systems to ensure other guards can’t enter rooms. See everyone and everything’s line of sight. View every footstep and blend in with the crowd by donning disguises and mingling with non-threatening civilians and office workers that litter each and every level.
  • Involved storyline to be uncovered by the player - start the game with a blank canvas. It’s up to you to discover not only who you are, but what is happening too. Even as you slowly piece together the story and events leading up to where the game starts you’ll soon realise you not only have to work out what is happening but find a way to stop it.
  • Enjoy the story in fragmented snippets that require you to knit them all together. Deploy stealth, hack computers and steal documents to uncover the truth about project Light!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce GT 7800, ATI Radeon HD 4800 Series
    • Network: Broadband Internet connection
    • Sound Card: Windows Compatible Card
    • Additional Notes: Note: In some instances, systems may require model specific drivers. If your system manufacturers no longer support hardware under this category, it may not be possible to run this title. Should this be the case, we are unable to assist you and recommend that you pursue support from your respective system manufacturer. This issue is most common in laptops and is prevalent with select products from most leading manufacturers.
    • OS: OSX 10.6 Snow Leopard
    • Processor: 2GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Nvidia GeForce 9400m
    • Network: Broadband Internet connection
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 3000, Nvidia GeForce GT 7800, ATI Radeon HD 4800 Series
    • Network: Broadband Internet connection
Helpful customer reviews
10 of 10 people (100%) found this review helpful
1.1 hrs on record
Posted: April 6
Note: video review embedded below.

It’s tough to review a game that’s only distinguishable by the pieces it borrows from its contemporaries. I don’t mean to simply say that Light brings nothing new to the table, but that it actively feels like a collage of other games stitched together in the hopes of success by association.

Whether it’s aping Hotline Miami’s style, Monaco’s varied action stealth design, or Gunpoint hacking interface, I could barely make out what exactly Light itself was under the influx of familiarity. Perhaps I’d have been at least partially OK with that had Light managed to match the quality of its inspiration, but the distressing blankness and ineptitude it presents itself with makes it hard to accept it as even a rudimentary clone.

What’s more, Light seems to have no idea itself what it wants to do, and consistently places bets into the areas it’s weakest. The skeleton of a plot attempting to give context to a collection of squares is played out and terribly structured, yet more often than not it’s placed at the forefront of the game and is usually your only sense of motivation within a level. Without it there’s no setting or continuity to anything you do, but with it you’re stuck with a mess of unexplained motives and hazy details on some elaborate corporate plot that apparently justifies you mass murdering its security personnel.

Mechanically, Light is somehow in even greater disarray. In an era where stealth games are more impressive and dynamic than ever, Light is an embarrassment of shoddy AI and minimal depth. Though you need only avoid your enemies vision cones, audial awareness having missed the cut completely, Light still manages to become confusing and frustrating through the combination of horrendous controls and an unclear aesthetic.

Your character controls as if he’s walking through an ice rink, sliding around clumsily and allowing little room for precise control or quick reflexes. If you screw up your path you’re almost certainly dead, unless you somehow can maneuver yourself next to an enemy and kill them first, a task sufficiently complicated by randomly clipping on the environment while hoping the controls don’t spazz out completely.

Most times I was caught however were do to never having seen the enemy in my path at all. With the entire game rendered in shades of blue and different light sources being impossible to distinguish from each other, enemy view cones often snuck up on me having blended into the background or somehow glimpse me through a wall I didn’t realize was actually a window. Somehow for as simple as everything about Light is, it finds ways to fabricate difficulty spikes by making everything as dysfunctional as possible, yet always with a complete lack of self-awareness.

Having run through the Light in under an hour, I’m rather surprised I’ve even managed to even write this much about a game that’s nothing if not hollow. For as great as the games Light heavily borrows from may be, its only unique contribution is a less sophisticated and functional amalgamation of their parts. As far as food analogies are concerned, Light is asking you to settle for spoiled lunch meat, as if you haven’t already seen the mountain of steak nearby.
You can read more of my writing on Kritiqal.
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4 of 4 people (100%) found this review helpful
4.1 hrs on record
Posted: January 8
Yes it's short-- and by short, I mean very short. But the developer has promised more content (they're a very small indie shop) so bear with them. In the meantime, try to get through the game without killing anybody (a pacifist playthrough). Try getting the Unspotted bonus in each level (or whatever it's called). Try actually reading the story instead of clicking through it. I promise it'll take more than 45 minutes if you do these things.

And if they actually release an editor for this game and allow the community to share levels? Then this game gets a whole new life.
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3 of 3 people (100%) found this review helpful
2.8 hrs on record
Posted: February 19
Definitely NOT worth $13 USD, but if you get it on-the-cheap (like I did in a bundle), then it is worth it. It is fun, and quick to understand and play. This is a good casual game. The music is decent, and the soundtrack is included (maybe that is why the price tag is so high).

However, it is quite short. It feels unfinished; like, at the apex of the story it just kind of sputters and stops.

Nevertheless, I had fun with it for a couple of hours. Also, it is a casual, fun way to add an EASY PERFECT ACHIEVEMENT to your stats, as well.

Just don't spend $13 on it, for true.
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4 of 5 people (80%) found this review helpful
3.1 hrs on record
Posted: December 5, 2014
Light is a short and simple 2D stealth game.

It's fairly easy, and gives you the option of completing most stages how you like. You can avoid killing completely or kill everyone. You can go sneak around undetected or make a run for it.

In each of the 12 levels, you are tasked with completing 1-4 objectives before exiting the level. The only fail condition is that you get killed by one of the guards. The whole game, and all achievements, can be completed in about an hour.

The graphics are sleek and simple, and if you don't like the effects, you can turn them off in the options menu. The music is good too, which is great, because the developers include the soundtrack for free.
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1 of 1 people (100%) found this review helpful
2.5 hrs on record
Posted: December 11, 2014
This game is as minimalist as it gets. It's quite short (you can finish it in uder an hour), the controls are simple, and the levels are rather small. Still, I recommend it; after all, a game doesn't have to be incredibly long, full of complex mechanics, or with huge levels to be captivating.

The art style, for example, is beautiful, and so is the soundtrack. It really sets the tone for a stealth game in which you sneak around hacking systems while trying to recover your memory. As far as the stealth system goes, you must avoid getting spotted by security guards and cameras; civilians won't do anything if the spot you. You must be aware of their patrols, and their range of vision; you can peek around to see if the coast is clear, and you can also use disguises. Although, unlike other games with stealth and disguises involved, using a disguise doesn't make the security guards friendly, they just reduce their range of vision (which means they'll spot you only when you're close to them). You can kill the guards (and even the civilians) and hide their bodies, but it won't go unnoticed, as you'll have some time before they send in reinforcements.

The hacking mechanic is also a simple one. You just need to approach the terminal you're willing to hack, and hold E until you hack it. After that, you can enter "Hack mode" even when you're away from the terminal, and, in this mode, you can disable security cameras and open locked doors.

The story is the typical "guy who lost his memory uncovers a conspiracy while trying to regain it", but it's still interesting, as you find notes and hack into systems looking for info about it.

In conclusion, it's a nice, albeit short, stealth game.
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2 of 3 people (67%) found this review helpful
1.3 hrs on record
Posted: February 20
This game is a lot of fun. It's like a smaller, friendlier version of Hotline Miami, without all the gore. It's tough yet rewarding, and I enjoyed it a lot.
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2 of 3 people (67%) found this review helpful
3.1 hrs on record
Posted: January 17
Light is a top-down stealth game with a rather beautiful visual style. Despite its very simplistic graphics, and the representation of characters as squares, the game does a really good job with aestethics, pleasantly combining its blue-ish colour palette with nice shadow and lighting effects. The sound is equally minimalistic, with only a few sound effects being featured, while the music selection is ok and appropriate in the context, but after a while it can get quite irritating.
Over the course of around 12 missions, you will have to try and sneak around, avoiding patroling guards and security cameras while accomplishing your tasks per each map. These range from hacking a terminal to collecting intelligence, and often require getting to one specific computer, from which you can deactivate cameras and open locked doors, then backtrack or find the newely opened access point. Guards have a standard route they follow, and they don't deviate from it unless they spot you. This makes the game trial-and-error based, which can be quite fun an times, and frustrating at others. Wearing a disguise makes the guards' area of detection considerably smaller, so that it's much easier to navigate around the maps.
Killing guards is possible, but only from close range, and it's not recommended, since it will eventually alert other guards, and they will call for reinforcements. This will also considerably lower your score for each level, not that it matters in any way except for personal satisfaction. I played the whole game stealthily and avoiding detection, and it took me around 2 hours to complete the game 100%. If you don't attempt to do this, you might be able to finish it in under an hour. The plot is interesting, but sometimes confusing
In a nutshell, Light is a pleasant experience, and if you play it stealthily, it will boost both your satisfaction and your gametime (though not by much). However, considering its length, the 12 euro price is absolutely ridiculous. I got it in a Humble Bundle, so it's perfectly fine, but if I were to buy it individually, I would not spend more than 3 euros on it. My recommendation : wait for a 75% off sale.
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2 of 4 people (50%) found this review helpful
2.1 hrs on record
Posted: November 29, 2014
Simple wireframe graphics belie what is really a fun game. My adrenaline kicked in trying to avoid the guards, and the reinforcement timer when you do take one down adds even more excitement. There is also a story here, albeit a bit thin and implausible. I am interested to see where it goes, so that tells you a bit about how compelling it is.

It is very short, apparently just a couple of hours to finish (I have 6/12 of the levels done in about an hour), so look for this in a bundle to keep it under about US$2 - 2.5 which should give you a decent return on your money.
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1 of 2 people (50%) found this review helpful
4.1 hrs on record
Posted: March 6
This is a review after beating the game 100%. For a first impressions review, click the link below.

The game itself wasn't bad, it just felt unfinished and rushed in places.
The graphics were quite nice other than the rather jerky shadow effects which felt like they were originally going to hide stuff behind, but they were just visual effects. Only 4 disguises was a bit too little, I would have liked to have seen a bit more variety.

Story-wise, the game builds up and up and up and up and then stops. The climax never really comes, you just end up in a prison and escape. The rest of the story is boring and un-memorable.

Gameplay. No. Not good. The game really tries to push the "sneak - hack - steal" gameplay, but overall rushing was the best and quickest tactic. Just running through mashing space and sometimes pressing E worked surprisingly well. Guards had Metal Gear syndrome, where they couldn't see anything UNLESS you were in the default clothing, in which case they were eagles. Also, having a guard disguise did nothing different to a civillian disguise. This really took me out of the "stealth" part of this game because just killing a civillian and switching costumes, then leaving the body there had the same effect as sneakily killing a guard, switching his costume, putting him in a cupboard and stealthily running away. 2 minutes until reinforcements and a disguise.

Achievements were laughable, just complete the game to get all of them. The disguise achievement just kill someone and mash "3" for a while and you'll get it.

Levels - 12. Not enough. I played the game mostly stealthy and beat it in ~72 minutes. Speedrunning the game would take ~18 minutes, maybe less. Workshop support and a level editor would make the game long enough for the £10 they are charging. By my logic, a game should cost £1-£2 per hour. This game costs £10 an hour. Yay.

Overall rating - 4/10 - Not worth your time. Go get monaco or Hotline Miami instead.
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113 of 124 people (91%) found this review helpful
0.8 hrs on record
Posted: July 14, 2014
I want to recommend this, I really do. I really loved the idea of this. The sneak/hack genre is wonderful. My problem is that I have completed the game in 48 minutes. That includes some interruptions as well. There is simply not enough content here to justify a game. At the end, I wondered if I was just playing the demo.
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63 of 76 people (83%) found this review helpful
2.3 hrs on record
Posted: July 16, 2014
So, let me share my thoughts, especially seeing that many red "Thumbs Down".

"Light" is a tiny indie game made by just a few people according to the game credits.
It's a sneak'n'hack game about an escaped test subject. Controls and gameplay are pretty simple. You sneak using WASD avoiding guards and cameras, can unlock the doors (E), hack (Q), kill guards and civilians (SPACE), hide their bodies (2) and change outfit (3). You will also find and read some documents to understand what happened to you. That's it if I don't miss anything.

Gameplay, story, music and minimalistic cyberpunk'ish graphics style are pretty satisfying, I can definitely say I enjoyed them all as well as the game on the whole. Yes, the game is short and won't take much your time to be completed on 100%.

+ Simple controls
+ Nice-looking cyberpunk'ish graphics
+ Story (despite it might seem typical)
+ Soundtrack (special thanks to Gavin Harrison !)
+ Short (yeah, it's a + as I don't need to put dozens of hours into a tiny game)
+ Easy to beat for 100% (apparently, a + for anyone who isn't indifferent to achievements)

- Short (I doubt anyone would complain if the game were longer)
- Pricey
- Low replay value

I'm literally forced to pay attention to the price. Yes, guys, I agree the game is pricey. I also understand some disappointment and comments and reviews saying "lack of content", "too short" and agree. Store page is a really promissing one and raises your expectations from the game. My thoughts were like "Ouch, it's like a mix of my beloved Monaco (50+ hours played) and Frozen Synapse (well-known and highly acclaimed by critics and players), I should check in out". That's why I've purchased and played "Light".
However, I don't think the fact the game is pretty expensive (for the content it offers) gives the right to leave a "Thumbs Down". I enjoyed this tiny game (I'd especially highlight its music), got a +1 perfect game, learned several new English words (despite it has a Russian localization, I played it in English), didn't invest much time in it and I've also supported indie game developers. I don't regret doing all that and in general cannot say anything bad about "Light", that's why - my "Thumbs Up"!

Some notes/recommendations to developers:
Add more content and reduce the price. Seriously. Mentioned Monaco offers you a huge amount of multi-level missions, 8 characters, up to 4 players online co-op, story with its charm and humour as well as soundtrack by Austin Wintory, Steam-features like leaderboards, cloud, Workshop + level editor but is still priced less. Something is wrong here ...
• Probably, add more achievements (to pass each level unspotted / under some defined or devs' time / to kill all guards on a level etc). At least it will increase players' playtime and will add some challenge. This point completely depends on your attitude to achievements and your fantasy/creativity :)
• Probably, add Steam leaderboards (competition spirit, you know). I doubt it will be worth doing, but still, that's what comes to my mind

P.S. You won't lose anything if you don't play this game, but you will likely enjoy it if you do. And Steam is not the place where you can complain about the price. Even just released games are offered literally tomorrow with a good discount (my example: bought Asteria that was released a bit more than a week ago with a -75% coupon received for badge crafting). Countless bundles popup almost every day. You're warned multiple times about the price and content mismatch, so you are free to buy the game when it's on sale or comes to a bundle. Then you'll be more prone to share some love with "Light".
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66 of 82 people (80%) found this review helpful
0.6 hrs on record
Posted: July 14, 2014
Completed game in 0.6 hours played. Good concept, terrible execution.
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37 of 44 people (84%) found this review helpful
3.5 hrs on record
Posted: July 14, 2014
Why don't I recommend this game? Simply because it just feels too short.

In terms of visuals, gameplay mechanics, etc, The game is fantastic as I like stealth games. It doesn't really look like anything else in my opinion. If the game had 2 maybe 3 times more levels, I'd definitely recommend it.
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27 of 29 people (93%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: November 17, 2014
In all honesty, the game is too short for the price. It was fun but that only lasted for half an hour. You can probably get more out of it if you're one who likes to set leaderboard records. Other than that, I really think that this game needs workshop in order to generate the amount of content that would make this a worthy title at the suggested price tag.

I recommend that you get this game but only during a sale or a bundle (at least until workshop or user-generated levels are added in).

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20 of 22 people (91%) found this review helpful
2.5 hrs on record
Posted: November 15, 2014
You have to go through 12 levels, so one hour should be enough to complete the stealth-and-hacking game and get 100% of the achievements. You can try to get the best score for each level (avoid guards, do not kill anybody, do it as quickly as possible, ...), so you might play more than one hour, but not that much. The story is fine, there are trading cards, but that's it : this "game" looks much more like a "demo", but not a full game.

I can't help thinking that paying 12€ for a one-hour game is not something a lot of people would be willing to do. I got this game in a bundle, so that's fine, but I can't recommend people to buy it as long as the price is above 1€. This game is good, I would like to recommend it, but it is too expensive (at the moment) and it needs more content.
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8 of 8 people (100%) found this review helpful
2.9 hrs on record
Posted: November 17, 2014
a very nice concept, though not perfectly excuted. the game is about completing some objectives while being stealthy, i have to admit that i really enjoyed the game and it took me almost an hour to complete it and unlock all it's achievements. the only annoying thing was how sometimes the guards could spot me behind a wall.

recommended and i wish the developers would give us more missions soon.
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12 of 16 people (75%) found this review helpful
0.3 hrs on record
Posted: July 15, 2014
Pre-Release Review
Although the game is good, the content is lacking. The game can easily be completed in one sitting, no high doses of caffeine to stay awake needed. i managed to complete half the game in 0.3 hours before I grew slightly bored.

The missions tend to be the same, sneak in, avoid people and cameras, silently kill and disguise yourself and then hacking terminals. Once all terminals are hacked, and items found, you can go to the exit. The game is very much a 2D hitman with lots of colour and less things to do - there are no special ways of disposing of the security other than just normal attacking or silent attacking. The idea is good, but so much more could have been added - such as trip mines then using a distract ability to get the security to run over the trip mine to get to a noise you made.

I would recommend the game if it was cheap, but the current price is just asking too much for such a simple and quick to beat video game. It is very much something you would have seen on a Flash Game website.
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35 of 60 people (58%) found this review helpful
2.2 hrs on record
Posted: July 9, 2014
Pre-Release Review

This game is Splinter Cell's or Watch Dog's map panel coming alive and playable. I played this game for the first time in February, an alpha version and it has come a long way. It's simple and clear, a stealth game, get to your targets as fast as possible without being noticed. The more you can stay unnoticed the more points you will get for completing each level. You will either love or hate the style, if you don't like minimalist aesthetics you clearly should not buy Light. I for one appreciate when things are done right and the minimalist graphics are great in Light. The only real complain I have is the lack of a "soft" introduction to what is going on. A short cinematic with voice over. Something that would go well with the game aesthetics. Instead you immediately start playing the game with the tutorial (where some of the story is explained). That and the lack of more levels. The game feels short for what you are paying, almost making me "not recommend" the game for now.

- aesthetics, love it or hate it, in it's own style it's very well done
- there's no distractions or bull***t, you have a job in each mission that's what you should do
- soundtrack, I loved it, goes very well with a stealth game
- the field of view is very well done

- the game feels incredibly short. I am in hopes the development will bring more levels and updates
- I would have liked a more soft introduction to the story like a short cinematic
- your character opens the door just by getting close, in some situations I would have liked to be able to control that
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6 of 6 people (100%) found this review helpful
1.8 hrs on record
Posted: November 14, 2014
I got this in a Humble Bundle, and as a freebie, it's an OK game. It is very easy, though, and as many others have reviewed, I completed it in just over 30 minutes, plus another 10 to figure out why I missed the last achievement. I'd only recommend it if you are a achievement / perfect score collectionist, or it is a freebie.
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9 of 12 people (75%) found this review helpful
2.3 hrs on record
Posted: November 17, 2014
Took me 35 minutes to finish. I pity whoever paid a full price for this.

It's a very short game with minimalistic design and very little content. It feels more like a glorified demo. Get Monaco instead.
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