Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” is a unique and offbeat stop motion animated detective adventure game about gender and the economy. Also, all the characters frequently burst into song.
User reviews: Mixed (283 reviews) - 69% of the 283 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Recommended By Curators

"A stop-motion noir detective story adventure game musical made of clay and cardboard - call it pretentious garbage or the most artful game in history."
Read the full review here.


“This is the all-singing point-and-click adventure that you must bellow out to all of your neighbors!”
Indie Statik

“Charming, witty and experimentally fun; playing off gaming conventions offers new perspective and fresh insights on genre; funny and inventive, not like anything you’ve played before.”
Adventure Gamers

“One look at Kiai's stop motion musical detective adventure game about gender and the economy makes it easy to see why it's nominated for four IGF 2014 awards, including the Seumas McNally Grand Prize.”

About This Game

Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” is a unique and offbeat stop motion animated detective adventure game about gender and the economy. Also, all the characters frequently burst into song.

System Requirements

Mac OS X
    • OS: Microsoft® Windows® XP or later.
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel® Atom™ 1.6GHz or faster processor for netbooks.
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory.
    • Hard Drive: 60 MB available space
    • OS: Mac OS X v10.6 and above
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory.
    • Hard Drive: 65 MB available space
Helpful customer reviews
16 of 20 people (80%) found this review helpful
0.1 hrs on record
Posted: June 19

It was with a heavy heart I started this game, not expecting anything heavy in return and I was not disappointed.
-it's light humour is uplifting,
-my internet was cut temporarily and made the choice to play a game without cloud save (THIS),
- Of course I wanted to play every thing other than this..
-it isn't a long game, it succeeded in lifting the cares of the world off my mind for the duration of the game,
-the graphics are derived from clay or putty sculptings, movement is activated by point and click of the mouse,
(the picture is in black & white-remember black & white TV; like that)

-I realise this may repel some buyers;
this game is a MUSICAL at the core interspersed in the dialogue is SONG..

-soon enough I ended the game with a renewed idea of WHAT fun is,
-& I was LEFT WEARING A SMILE because of this games' light-heartedness,

I recommend this game;

Game On.
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16 of 21 people (76%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: May 4
Initially, I wasn't attracted by Dominique Pamplemousse's style. But I was still intrigued by that game sounding so French (I mean, Dominique is also used in French and Pamplemousse is a fruit). After getting it, I decided to try it. Besides, it's not a heavy file and I'm still trying to run after all my backlog trading cards.

It's a point and click game in black and white, with characters in... well, you know the stuff that you can use to model? Well, the animation is really well done even if they chose to add a grainy film. But while Dominique Pamplemousse is a short game with two endings, the real originality is that 90% of the dialogue are sung. And in tune with the music.

Besides, even if the voice actors aren't The Voice, it's not breaking your ears because of false notes. Besides, the lines are funny so... And the credits are also original as everyone who backed the project has their names being spoken, rather quickly.

Anyway, for $4 dollars, you're not ripped. Don't expect to be the game of the year but still, a little indie crowdfunded game that is enjoyable.
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6 of 7 people (86%) found this review helpful
2.8 hrs on record
Posted: June 22
I can't in good conscience consider this a good game I can recommend, but it was interesting watching it fail at what it's trying to do, and at least it's an original concept.

The only way I can describe it is as a stop motion musical in a point & click framework. It mostly fails at all these three things, mainly by looking, sounding and playing as the work of an amateur. The art style is distinct, but the stop motion isn't all that good. Still, it's charming. The music and highschool-musical-theater singing are also kinda charming, at least once you realize that the singing is off key and rather bad "on purpose", but you still can't call them good. The point & click elements are barely there, with no real choices and no real puzzles, just serving to move you forward in the story.

I think what really tipped this over to no for me was the story. It's very much on the nose. It's got some points to make, and instead of building them organically into its storytelling, it just repeats them over and over. We are never really allowed to empathize with the characters: Instead of watching them deal with the world and its problems we are being told what their problems are and are expected to feel something from that. Good storytelling doesn't really work that way. So if one of the goals of the game was to make us think about gender and the economy, it very much falls flat. Instead of sounding humorous and lighthearted as it seems to attempt to, it feels awkward and preachy.

So an interesting little amateur experiment, the first commercial game of a single developer working on their own, trying out a relatively novel idea. I didn't regret the cup of coffee I paid for it with the discount, because the aesthetic is charming and because it didn't overstay its welcome, but that doesn't mean it's a good game.
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2 of 2 people (100%) found this review helpful
1.4 hrs on record
Posted: April 20
Short version: 74%
Dominique Pamplemousse is a fun but short detective story claymation musical. The game has a really interesting premise, but it tends to get buried under the creator’s “messages”.

Long version:
Dominique Pamplemousse is a crowd-funded adventure game made by an independent developer, Deirdra Kiai. On paper. In reality it is a claymation musical with little gaming involved.

The presentation looks amateurish and cheap, but it seems like an artistic choice; I have to admit, it adds a warm, welcoming atmosphere. The same cannot be wholeheartedly said about the singing (all done by the creator itself), as it is often off-key. Which, oddly enough, fits the plot: the player takes the role of the titular character, a private detective, who is hired to find a pop star, but eventually gets entangled in the shady voice-manipulation plots of a record company.

For the most part, the story works. Except when it is stopped to repeatedly convey Deirdra’s message about gender identity and financial issues. These out-of-place topics don’t ruin the game, but they certainly made this cheap, short, but sweet title a little less excellent.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
3.6 hrs on record
Posted: June 20
If rhymes shoehorned into a tale
is an idea you don't find too lame,
I bought this on a Steam Sale,
I'll suggest you do the same.

--Sorry, had to get that out, just played through it in one sitting and the rhythm, and sometimes lack thereof, is catchy in ways. Hideously catchy.

I love claymation, and even though this is super low-end budget style, I liked the characters and backgrounds. Animation is not very varied but it gets a... thing of sort... across.

After the first scene or so, the overt cheesiness of the constant amateur singing of the majority of the dialogue wore away. It really is nice how the music score rolls right along and the dialogues always queue up to hit the beat right when they ought to. It's a neat effect requiring only momentary pause, and feels really natural in a sort of... absurd impromptu musical. I liked the score quite a bit and, partnered with the timing of the singing, it honestly felt like the most polished part of the game.

The plot is admittedly pretty silly and nothing worth writing home about, but it might give you a weird kind of chuckle.

The gameplay was very simple, a brief point and click adventure. I've played a handful of point and clicks, and this one, while it required no massive leaps in logic (which is good), it was far too easy (which is bad). Regarding variation, there's far more interrogation of the characters (which makes sense given the musical platform) than there are backgrounds to be searched and interacted with. Finally, there isn't a lick of puzzle element in this game, which I find to be kind of irregular for the genre, but to each its own, I guess.

The kicker, it was super short, a shade more than an hour. (Additional "playtime" was spent waiting for card drops.)

To sum it up, weirdly catchy tunes, too easy, odd visuals, and too short.
Get it on sale if you're feeling frisky, I guess.
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