Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” is a unique and offbeat stop motion animated detective adventure game about gender and the economy. Also, all the characters frequently burst into song.
User reviews: Mostly Positive (273 reviews)
Release Date: Mar 11, 2014

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Recommended By Curators

"A stop-motion noir detective story adventure game musical made of clay and cardboard - call it pretentious garbage or the most artful game in history."
Read the full review here.

Reviews

“This is the all-singing point-and-click adventure that you must bellow out to all of your neighbors!”
Indie Statik

“Charming, witty and experimentally fun; playing off gaming conventions offers new perspective and fresh insights on genre; funny and inventive, not like anything you’ve played before.”
Adventure Gamers

“One look at Kiai's stop motion musical detective adventure game about gender and the economy makes it easy to see why it's nominated for four IGF 2014 awards, including the Seumas McNally Grand Prize.”
Gamasutra

About This Game

Dominique Pamplemousse in “It’s All Over Once The Fat Lady Sings!” is a unique and offbeat stop motion animated detective adventure game about gender and the economy. Also, all the characters frequently burst into song.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Microsoft® Windows® XP or later.
    • Processor: 2.33GHz or faster x86-compatible processor, or Intel® Atom™ 1.6GHz or faster processor for netbooks.
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory.
    • Hard Drive: 60 MB available space
    Minimum:
    • OS: Mac OS X v10.6 and above
    • Processor: Intel Core™ Duo 1.83GHz or faster processor
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory.
    • Hard Drive: 65 MB available space
Helpful customer reviews
58 of 80 people (73%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: February 9
AUDIO: Cringe-worthy                                 AESTHETIC: Experimental
MEMORABILITY: So-so                               WORTH: Steep Discount

PROS: Stop-Motion is an interesting medium, I would like to see this explored further in the future. The music itself is not bad, and I'm glad that they took a legitimate swing at composing their own pieces.

CONS: This game was crowdfunded, and it's certainly not 10,000USD worth of work. Even the basic act of being able to get commentary of all surroundings in a room is not available. The voices and dialogue are extremely bad, even when it's not intending to be. Ending is absolutely terrible. Very little work within the same scene is done. It's a lot of back and forth between locations.

OVERALL: Betrayals of trust like this will be the death of sites like Kickstarter and Indiegogo.

                                                    
SCORE: 3/10
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11 of 11 people (100%) found this review helpful
0.1 hrs on record
Posted: June 19
CUTE

It was with a heavy heart I started this game, not expecting anything heavy in return and I was not disappointed.
-it's light humour is uplifting,
-my internet was cut temporarily and made the choice to play a game without cloud save (THIS),
- Of course I wanted to play every thing other than this..
-it isn't a long game, it succeeded in lifting the cares of the world off my mind for the duration of the game,
-the graphics are derived from clay or putty sculptings, movement is activated by point and click of the mouse,
(the picture is in black & white-remember black & white TV; like that)

DIALOGUE IN THIS GAME IS MADE UP OF TALK AND SINGING
-I realise this may repel some buyers;
this game is a MUSICAL at the core interspersed in the dialogue is SONG..

EFFECT OF GAME ON ME
-soon enough I ended the game with a renewed idea of WHAT fun is,
-& I was LEFT WEARING A SMILE because of this games' light-heartedness,


I recommend this game;

Game On.
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20 of 28 people (71%) found this review helpful
1.9 hrs on record
Posted: March 12
Awesome little adventure game if you enjoy its odd musical delivery of its story. It's a love or hate it affair but at this price (still on sale on a humble bundle as of today) it's worth taking a shot on a game that dares to deliver it's content in a unconventional way.
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13 of 16 people (81%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: May 4
Initially, I wasn't attracted by Dominique Pamplemousse's style. But I was still intrigued by that game sounding so French (I mean, Dominique is also used in French and Pamplemousse is a fruit). After getting it, I decided to try it. Besides, it's not a heavy file and I'm still trying to run after all my backlog trading cards.

It's a point and click game in black and white, with characters in... well, you know the stuff that you can use to model? Well, the animation is really well done even if they chose to add a grainy film. But while Dominique Pamplemousse is a short game with two endings, the real originality is that 90% of the dialogue are sung. And in tune with the music.

Besides, even if the voice actors aren't The Voice, it's not breaking your ears because of false notes. Besides, the lines are funny so... And the credits are also original as everyone who backed the project has their names being spoken, rather quickly.

Anyway, for $4 dollars, you're not ripped. Don't expect to be the game of the year but still, a little indie crowdfunded game that is enjoyable.
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39 of 67 people (58%) found this review helpful
1 person found this review funny
0.1 hrs on record
Posted: March 5
I got this from a weekly Humble Bundle because I wanted Betrayer and Naissannce. In addition to those games made by actual game developers, I got this flash "game" about "gender and the economy," made by an internet panhander who calls herself a programmer but has never made anything outside of Flash.

Really glad I paid $3.50 for five games and only obtained this incidentally, because it's barely a game. It's more like a slideshow. It goes a baby step beyond Depression Quest-style walls of text and clickable prompts (several of which were already produced by Ms. Kiai), and ups the ante with annoying, inept singing and repetitive, if quirky BGMs. Other than that it's basically the same thing.

"Interactive fiction" really shouldn't be classed as part of gaming. The very definition of a "game" requires win and loss conditions, use of hand-eye coordination, tests of reflexes, resource management, something, ANYTHING which could amount to actual gameplay.

This, on the other hand, is simply a story being fed to you, with little interaction or thought required on your part. Even the Walking Dead, often mocked as a walking simulator, has moments where you must react quickly or fail, and divergence in its story.

Not that I'm against the idea of interactive fiction pieces, but this trend of interactive fiction involving sociopolitical commentary, social justice issues, etc caters to a specific niche audience and really doesn't lend itself any credibility. People play video games as escapism, not to be reminded of the issues which plague their daily lives, or to be lectured on ♥♥♥♥ they don't care about like "queer issues."

And I say this as someone who fits into the "queer community" by every definition of the word. I don't want to be pandered to. This is cutesy quirky pandering for the Tumblrina crowd, who didn't play or make games until they realized they could be used as a soapbox.

There are two kinds of gamers today: those who care about gameplay, and those who want to fundamentally redefine what a video game is. Guess which camp the creator and applauders of this "game" sit in?
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