Experience the speed run, glitch punk micro epic. Blaze a trail of destruction around the open world city of Nauseous Pines. Take your experimental Police //RUSH// unit right into the heart of the action, race up the five tier city to save whats left of the cities junkies.
User reviews: Mixed (207 reviews)
Release Date: Feb 13, 2014

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Buy //N.P.P.D. RUSH//- The milk of Ultraviolet


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October 14

TIGA Game awards

Rail slave games has been short listed for GOTY (for Uriel's Chasm)

http://awards.tiga.org/awards_vote.php , please be sure to check it out :D

0 comments Read more

September 4

Competition time [closed]

Hi guys :D

My new piece of metaphysical, interactive entertainment is out on the 12th of sept. (Not for the un-initiated)

To celebrate, I am going to choose some of the most creative and inspirational reviews from Nppd; Things that have actualy inspired me and contributed to the whole cult lore of this thing, They will get free keys for Uriel's Chasm.(IT HAS CARDS)

In some cases you guys went above and beyond the call of duty and read things into this experience that i didnt even intend, which I LOVE!!.

I promise True fans are in for an abstract treat with the highly metaphysical Uriel's Chasm. http://store.steampowered.com/app/292630/

I will be PMing the very greatest of the reviews :D of which i have read all (often posting them on twitter) .

To the people that didn't like the game, I read everything and i understand your points completely. You also had some great reviews/points , but, yeah read some of the more insane positives. Your reviews have helped me to focus more on my how i can better express what i felt making this. (strangley enough)

I would warn you against the new thing. We are about to turn the avante garde meta dial up to 11, because, thats my jam.

Thank you everyone, hope you enjoyed the free album (some feedback!!!! )

Here is a taster of one of those tear jerker reviews.

"You know when you went to that arcade when you were really young, that one with all the cool games that all the cool kids were able to go to because they had money and stuff? You know that one and only time that your father finally said you could have one go at one of the games, and then you pick the downright coolest one in the whole place? You remember how surreal and awesome it was, and how you had absolutely no idea what you were doing but it was a total blast at the same time? And then you died like really really quicly and you didn't really understand why?

This is that game."

4 comments Read more


“A really amazingly well thought out experience. Short but sweet (and incredibly intense!). Unique and quite powerful in narrative - right up there with things like Ghost in the Shell, Blade Runner, and RoboCop, in my optinion.”
Tobor Prime(Savage the shard of Goshen)

“An open world bullet hell romp unlike any other, upgrade your guns and jump in on the fun.”

“I measure a game by experience I get from it. The emotions I get from the game are as precious as thoughts I have after i exit. And your game started as an experiment. And then it provoked me to make my very frist steam review. And it was noticed by you. This whole story up until now is very good. And I am glad that I've got your game in the first place.”
Steam User [x]Zmey

About This Game

Experience the speed run, glitch punk micro epic.

Blaze a trail of destruction around the open world city of Nauseous Pines. Take your experimental Police //RUSH// unit right into the heart of the action, race up the five tier city to save whats left of the cities junkies.

Solve the mystery of enigmatic nightclub owner Ultra Violet at breakneck speed and uncover the origins of the super drug "Nox" that has left so many without the use of their limbs; and so many females missing.

Featuring teletext art by Dan Farrimond

Plus intense soundtrack feat:
Cardiffs Techno terrorist "Manpanics"
and Dylan Barry (Super killer hornet Resurrection, G.M.O.S.S.E., Zenodyne, Every zig, Psichodelya, Flying V)

Developed by UK based micro-indie team Rail Slave Games, N.P.P.D. RUSH: THE MILK OF ULTRA VIOLET is an intense, vehicular, open world, arena shooter combined with lite RPG elements and a 80s British bedroom programmer feel. There is also an exclusive track written by British electro artist MANPANICS plus classic tracks written by Dylan Barry, Founder of Rail Slave Games.

“Rail Slave Games are to today’s indie dev scene as punk rock was to the music scene back in the late 1970’s” commented Darryl Still, CEO Kiss Ltd. “I can guarantee you that you will not play anything else like this - it is about as original as it gets”. Dylan Barry, Founding Director at Rail Slave Games added “ N.P.P.D. RUSH: THE MILK OF ULTRA VIOLET has been a labour of love and it is an amazing feeling knowing that with the help of Kiss we have completed our journey. Taking our inspiration from memories of our Amstrad computer gaming days and the much missed Teletext TV service, we think we have delivered gaming experience like no other! Special mentions need to go to Softotaku, Stellboxhead, David Webster and Timeteam1982 from the YouTube retro gaming community”

System Requirements

    • OS: Windows XP Service Pack 3 or newer
    • Processor: dual core 1.8
    • Memory: 1 GB RAM
    • Graphics: Graphics card with latest drivers
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: Sound blaster Audigy 2 or newer
Helpful customer reviews
10 of 11 people (91%) found this review helpful
1.4 hrs on record
//N.P.P.D. RUSH// ** I have deleted my original review due to the unnecessary mean-spirited nature of the contents. I didn't give much thought that those involved in the making of this game may ever read it or that my words may have a negative impact on someone. I also believe there is enough ugly in the world that I don't need to add to it and don't want to encourage others in spreading vitriol and nastiness. So I've taken it upon myself to correct my actions.

I'll be short and blunt here:

I do NOT like this game. Everything about it puts me off, and I like gritty, B-rated content. I feel that this title is undeserving of the asking price. Personally, I feel this game is no better than many games that are offered free of charge. In fact, many, many free games are better at this genre than this one.

If you're reading this and actually struggling with the thought of buying it or not, don't. Why should you? This game will appeal to a very small group of people and chances are you're not in that group. Wait for the moment you catch it in a bundle where there's little to no risk. Even then... I'd say avoid it.

I found NO enjoyable qualities about this title and felt so strongly about how awful it is to leave a review. This is mostly in part due to the asking price, but it is what it is thus the review.
Posted: October 4
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7 of 7 people (100%) found this review helpful
1.7 hrs on record
I don't even know where to begin. Between the horrible pseudo-retro graphics and below-average run of the mill twin-stick shooting, this game is contender for one of the worst I've ever played. There were no positives to this game except that it had trading cards, and even then that was stiffled by the fact you have to play this game for around two hours to get them.

I genuinely like video games and can find even the smallest smidge of entertainment in them, even the bad ones. I was unable to find any such entertainment here. The game is a chore to play and there is no real incentive to actually do so. No plot, no real motivation besides 'do that'. Now, 'do that' isn't such a bad thing in and of itself. Mario would still be just as good of a game if it had no plot due to its addictive gameplay and responsive controls. This game is no Mario.

With a game that has no real story beyond a few lines of text, you would expect the gameplay to be unique or interesting. This has neither of those things. You simply shoot at enemies that could only be described as something the designers doodled up in the allotted hour of time they were given before the game was shipped to release and save junkies. They're reminiscent of enemies from a bad flash game you could find on a website that hasn't been updated since the year 2000. While struggling to find out if that blue blob you're shooting at is actually meant to be something other than a blue blob, you're also struggling with the controls themselves while you try to save junkies left about the city.

In a Shoot 'Em Up styled game, the most important part of that game are the controls. Why in God's green Earth would you release a Shoot 'Em Up that has blocky controls? Why in God's green Earth would you release said Shoot 'Em Up with NO gamepad support? Why is this still a thing in the year 2014? I can only hope and imagine that the developers were unable to provide players with such amenities because they had run out of time within their one hour deadline to get the game finished. It's completely unacceptable in this day and age for these things to not be resolved or dealt with.

Overall this game is rubish and that's putting it lightly. Most of whatever trivial amount of time they spent on developing this game went towards the graphics that are more cringe inducing than they are interesting to look at, and sadly that's probably the main selling point to anyone who's interested in purchasing a game like this. Skip this game, as it's not worth the time or money.
Posted: September 28
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2 of 2 people (100%) found this review helpful
1.5 hrs on record
I take my hate of to the guys who made this game by trying and doing it with a retro style look, but they just maybe went overboard. My eyes hurt due to the crazy colors that couldn't make me concentrate on playing this game. Also the gameplay is very confusing. It's good to play once, but once is good enough.
Posted: September 28
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1 of 1 people (100%) found this review helpful
6.4 hrs on record
fly around at high speeds unable to see or do anything.

Seriously, that's what this game is about. I do not recommend this game to others. First of all, the resolution is terrible and there is no options what so ever in game. Second, the "arcade like" visuals are just too much for me, I am unable to see what's going on and when I'm being damaged and all that jazz.

I am all for a fast paced game, but I can't say I would ever recommend this unless it got settings, controller support, toggle new graphics option, other characters, etc

There is just so much missing to this game, I think.
Posted: September 29
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1 of 1 people (100%) found this review helpful
1.6 hrs on record
I sold my organs after being told of a pre-Robocop Murphy in the factory like loss of limbs and function. I drove around "saving" those too reliant on junk to function whilst suffering from the extreme blood loss I tried to profit from.

I bullet hell-ed my way around a 5 floor mall of a Verhoeven-meets-Scott future.

I put 90 minutes into a game which lasts 5 minutes before you lose without even realizing time had slipped from my mind, like the abstract concept that time is. I was lost as the window of the game warped like an age old CRT monitor, as layers of pixels and painted on cars stopped me speeding away from natural and mechanic, brutally harmful enemies shooting lasers and pins and rolling thunder, the dialogue of characters that headed over 2 screens max told me who they were, who I was, what this world was within 5 easily lost minutes.

Play it, if you get as much fun out of this as I did you'll be playing again in future, it's more than a retro-kick back, it's more than an aesthetic...despite being all about the aesthetics and aural sensations. It's entrancing. Illegal rave just outside of Bolton in a half abandoned industrial estate feelings.

And I've not completed it! I've warped the marketplace -sell organs/buy a good time via escort to up my diminishing health/buy a few more gameplay minutes from what's left of my organ-fund/get out and try to collect more addicts-, I've driven around every floor...I always die or JUST run out of time.

In that way NPPD Rush makes me recall legendary flight/trading sim Elite or its sequel Frontier, there's no winning without manipulating the game's mechanics in stores. It's simple in every element, but put together like two dozen basic melodies in hardcore pop-punk perfection, which is anything but simple.
Posted: October 23
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0 of 1 people (0%) found this review helpful
2.0 hrs on record
It may be a cool idea, but the way this game is, it's just wrong. It's more painful than fun to play it. If you by any chance have this game, you did probably spend more time dropping cards from this game than actually playing it. I tried, played, completed, but can't say it was positive experience. It was more like "Hurray! Now I can hide it in some category in steam library and never install it again".
Posted: October 12
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0 of 1 people (0%) found this review helpful
2.6 hrs on record
Not so much a game but an ~*experience*~ or another description equally asinine.

That is to say the gameplay is lacking; standard twin-shooter controls with the only pick-ups being junkies, who heal you? There's a time limit, you can purchase a single weapon upgrade and every other potential enhancement comes with a siginificant drawback. Biting social commentary or unnecessarily dickish game design? Hard call. It might be possible to beat this game but I don't think that's the intention?

I won't lie though, I ♥♥♥♥ing adore the aesthetics and particularly the music: industrial punk/metal with a guitar tone reminiscent of 'Filth Pig'-era Ministry? Be still my beating heart. The graphics are an endearing abomination; like someone threw your SNES down a flight of stairs and keeps hitting the side of an old CRT TV as you're trying to play.

Pretty much the ultimate not-really-a-game-but-kind-of? Cannot really recommend this to anyone, but if you see it on sale and you're just the right amount of whiskey drunk, why not?
Posted: September 26
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9.0 hrs on record
i hate this game but my little brother like it

so +1 -_-
Posted: October 18
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1.3 hrs on record
imagine all the fun of hotline miami! then take the complete opposite of that ! well done you have n.p.p.d. rush
Posted: September 27
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0.2 hrs on record
a okay game it's exctremly hard to beat the first stage not recommened for 4 USD but you should get it when its on sale
Posted: September 27
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22 of 35 people (63%) found this review helpful
2.5 hrs on record
This is the kind of crazy ♥♥♥♥♥♥♥♥ you could end up with in a blind download spree from TUCOWS in 1992. Sometimes you could get something like 'Mario Teaches Salad'. Sometimes you could get some boring Pac-Man clone crap. And sometimes, you could get an absolutely ♥♥♥♥ing weird homebrewed game like this that could end up occupying an hour of your life and disappear just as quickly, only to disappear and reappear in sub-conscious half-thoughts when you're alone and bored. This is that weird game.
Posted: May 26
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35 of 60 people (58%) found this review helpful
1.3 hrs on record
If games were aesthetics, I'd tell you to buy this.

Games are not aesthetics.
Posted: July 27
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13 of 20 people (65%) found this review helpful
4.2 hrs on record
Game sucks I gave it a shot and I thought it was just horrible. Bad messy gameplay and the supposed draw of the old school retro acid look just makes it that much harder to see where you need to go and who to avoid or shoot.

Don't waste your time on this.
Posted: September 5
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19 of 34 people (56%) found this review helpful
1.3 hrs on record
A really amazingly well thought out experience. Short but sweet (and incredibly intense!). In my opinion.
Posted: August 16
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2 of 2 people (100%) found this review helpful
2.8 hrs on record
Retro games can be good if done right - that is taking the best parts of retro games and eliminating the bad parts. While the style and sounds are good, the game has a timer in it, and a very short one at that, just like the really old arcade games from the 70's and early 80's which only gave each person a few minutes to play, no matter how good they were. I hated this back in the day and I still hate it now. Without that timer it would be an interesting game and might have some longevity to it. Death, however, comes quickly, especially when you are rushing around trying to earn enough money to extend the timer slightly.

This game isn't for everyone but will appeal to some. Just not me. I like to enjoy a game at my own pace and be rewarded for playing well, not rushed through just because it's "retro". Some things are better left in the past.
Posted: September 10
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6 of 10 people (60%) found this review helpful
0.1 hrs on record
hotline miami on a cocktail hyper trip of heroin crack hash meth lsd coke pcp salvia shrooms


shave ur heds
stay in church
eet yor teeth n
dont do drugs...

.milk it.
Posted: September 3
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10 of 18 people (56%) found this review helpful
0.1 hrs on record
Posted: May 21
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1 of 1 people (100%) found this review helpful
0.7 hrs on record
40 Minutes in and a review? For a game like this, sure.
N.P.P.D. RUSH is a game I want to see a full blown RPG based on. The kind where you roll dice. The visuals, the rediculous...whatever is going on, everything about it screams for more fleshing out. The developers are really onto something very, very interesting. At the very least, some sort of story or description or SOMETHING about this world; this really, really screwed-up cyberpunk dystopia.
Gameplay matches the graphics matches everything. It is fast-paced and simple, and rewards you for prioritizing targets and MOVING. The random maps give it good replay value. Sometimes you will be scavenging for enemies and junkies, sometimes you will be overwhelmed and, if you're quick, rich. The ability to move about the five levels freely is a false positive; you're always asking yourself if you grabbed the last one at the last level you were at, and, having to go search for that final junkie is killer. Literally.
Everything scales well on a CRT monitor; looks exactly as it should. I can't speak too much on the graphics because of my weird setup and the nature of the game. If you're still rocking a CRT, you're in for a retro treat. Flatscreen 16:9? Don't know; hopefully it scales okay.
This game is the price of a bag of candy, or a big box of Pop-Tarts. I can say that this is a much better value than either if you like twin-stick shooters. Or arcade games. Or if you ever had a Sega Genesis. Or if you're a person.
Posted: September 16
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1 of 1 people (100%) found this review helpful
6.9 hrs on record
I really want to like this game so much more than I do.

//N.P.P.D. RUSH// - The milk of Ultra Violet is friggin' weird, man. Set in a hellish cyberpunk future, you play the dying, limbless head-and-torso of a Nox junkie, freshly amputated and installed into a police-issue battlemech and sent forth to rescue 30 unfortunate women from the industrial dystopia that is Nauseous Pines before your life support systems fail or you simply get shot to pieces by drugged-up mutants and murderous nuclear snipers. The setting alone was more than enough to get me interested, and the gameplay certainly sounded compelling, but the final product is a whole lot more unpersonable than I'd hoped.

The game consists of five levels, each of which is filled with monsters, a number of women, and an exit that takes you to the next floor and offers you a chance to shop for upgrades. Killing opponents along the way earns you coins, which you can spend to delay the inevitable onset of time death, upgrade your weaponry, or rent a hooker for a health boost. More dubious services available include selling your "excess" organs for cash or getting a Nox hit, greatly healing you but causing your perception of time to get slippery. While there aren't too many enemies to encounter, the levels are randomly generated, so each game layout is at least a suprise. Unfortunately, that's exactly what you don't need in this game.

The visuals are heavily glitched out, resembling an NES game undergoing severe and likely fatal errors. Each foe you kill smears the screen with an opaque haze of red; each injury you sustain stains the screen blue. Every encounter leaves you semi-blind and hoping for the best. Even worse, your field of vision is intentionally so short that you'll be blazing along at high speeds, only to crash into an opponent and take heavy damage. The reaction time needed to not get mangled is inhumanly fast, and since the game has a timer, you're not exactly willing to go forward cautiously. The interlevel shops certainly help somewhat, but money's a scarce commodity, and spending time killing every opponent you come across is two kinds of suicide. In the end it winds up being a manic, stressful, anxiety-laden experience, and the lack of any sort of unlockables or achievements leaves you feeling that your 30 or 40 agonizing deaths served no purpose. Admittedly, you'll get better with time, but the game is still NES-title unfair and actively tries to aggravate you into quitting. It's a neat little art project with some gorgeous visuals and an enticing knack for authentic old-school agony, but if you're looking for a game you'll actually want to beat, look somewhere else.
Posted: July 30
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1 of 1 people (100%) found this review helpful
0.1 hrs on record
I didn't enjoy this game as I thought I would have. It has interesting art and an even more interesting storyline, however it lacks appropriate goals or missions (I suppose?) and I didn't become immersed into any story no matter how much effort the creators put into the backstory. I expected something cooler. Good experiment on the artist's part.
Posted: July 30
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