So nauseous pines, This noxious abyss, I feed from the milk, of ultra violet, Yet I'm lost with you, My floating twin, Your the anchor to the drain, but I am the key, To nothing.
User reviews: Mostly Negative (424 reviews)
Release Date: Feb 13, 2014

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Recommended By Curators

"A sort of Hotline Miami/GTA/8 bit vibe. Only problem is enemies are often offscreen, making the game difficult to manage. Cool concept, bad execution."
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Recent updates View all (9)

March 2

F.Tyler's Nauseous Pines "fanfic" album, "P.T.S.D."

Very excited to announce that a few months after the album was announced its now your official, free DLC.

Please enjoy and be inspired by the harrowing "Psychedelic Thought Syndrome Denial Vol. 2"

Other good news is F.tyler is on the team for //SNOWFLAKE TATTOO// the prequel to NPPD RUSH.

For more information on this challenging and abstract young Musician, please visit (Official website)

11/10 would wash dishes to this again!!!

***Seems its not 100% up atm, (I can see it/hear it). Working on it.

0 comments Read more

February 24

//NPPD RUSH// Oook edition!

You spoke, we listened *....a year late (about that !)

Steam user Oook got onto to me about zooming the camera out (Hunting me down on the Uriels Chasm forums !! ).

I knew it would dramatically effect what I wanted to achieve, take away some of the chaotic, visceral, white knuckle NES fair action (Although it was a cool challenge). I'm not 100%.

It's a year late, (I sort of got eaten by a 5000 ft Giraffe in Uriel's)
But here is "the camera update", it only zooms out when you move, so You wont be getting it all your way!

Some other minor updates to improve performance.

Get ready for whats coming nest from R.S.G., in the form of Selfie:Sisters of the amniotic lens (Uriel's sequel) and //SNOWFLAKE TATTOO// (nppd's prequel)

* I listened

2 comments Read more


“A really amazingly well thought out experience. Short but sweet (and incredibly intense!). Unique and quite powerful in narrative - right up there with things like Ghost in the Shell, Blade Runner, and RoboCop, in my optinion.”
Tobor Prime(Savage the shard of Goshen)

“An open world bullet hell romp unlike any other, upgrade your guns and jump in on the fun.”

“I measure a game by experience I get from it. The emotions I get from the game are as precious as thoughts I have after i exit. And your game started as an experiment. And then it provoked me to make my very frist steam review. And it was noticed by you. This whole story up until now is very good. And I am glad that I've got your game in the first place.”
Steam User [x]Zmey

About This Game

So nauseous pines,
This noxious abyss,
I feed from the milk,
of ultra violet,
Yet I'm lost with you,
My floating twin,
Your the anchor to the drain,
but I am the key,
To nothing.

Speedrun your Police super bike right into the white hot heart off the skirmish to save the souls of the cities junkies!

- You wont avoid bullets
- You will wheel spin through entrails
- intense soundtrack feat:
Cardiffs Techno terrorist "Manpanics"
and Dylan Barry (Super killer hornet Resurrection, G.M.O.S.S.E., Zenodyne, Every zig, Psichodelya, Flying V)

Featuring teletext art by ITAF 2014 winner Dan Farrimond

Developed by UK based micro-indie team Rail Slave Games, N.P.P.D. RUSH: THE MILK OF ULTRA VIOLET is an intense, vehicular, open world, arena shooter combined with lite RPG elements and a 80s British bedroom programmer feel. There is also an exclusive track written by British electro artist MANPANICS plus classic tracks written by Dylan Barry, Founder of Rail Slave Games.

“Rail Slave Games are to today’s indie dev scene as punk rock was to the music scene back in the late 1970’s” commented Darryl Still, CEO Kiss Ltd. “I can guarantee you that you will not play anything else like this - it is about as original as it gets”.

System Requirements

    • OS: Windows XP Service Pack 3 or newer
    • Processor: dual core 1.8
    • Memory: 1 GB RAM
    • Graphics: Graphics card with latest drivers
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: Sound blaster Audigy 2 or newer
Helpful customer reviews
35 of 40 people (88%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: November 22, 2014
This game looks pretty cool IMO. However, that's all it has going for it. The camera distance is a killer. You cant see very much at all, and too much of what is happening when you roll around on your "motorcycle" is off screen. The targeting is pretty simplistic, with a movable reticule. Sadly, this was also a poor choice I think. Better if you just fired ahead IMO. Also, the WASD controls feel a little out of place as well. I would much rather seen gamepad support for this.
Overall, I feel this game had some potential, but the issues (and most notably the cameras) render this game virtually unplayable for me.
Still, you can farm cards, and I suspect most people at this point got this as part of a bundle (I did), so no great loss from a financial standpoint, but's really too bad the developers didnt think this one through a bit better.

p.s. There is a 5 minute mission timer, and as I found out when I was idling the game, it starts on the main menu, not in game, so every five minutes when you are farming, you will still get an annoying alarm signaling the end of game time as it were.
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66 of 97 people (68%) found this review helpful
1.3 hrs on record
Posted: December 22, 2014
the best part of the game was when I uninstalled it
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169 of 282 people (60%) found this review helpful
1 person found this review funny
253.2 hrs on record
Posted: November 4, 2014
This is the only game I need. After playing this game, I quit my job and dedicated my life to completing it and becoming the best Ultramilker there is. My wife said to stop playing it, it's just a game she said. I said "It's not just your average Adventure and/or Puzzle game, this is the Rush of a lifetime." as I proceed to not feed our children. They died a few weeks later. This game ruined my entire life, everything I've worked for, but it was completely worth it. 10/10 it was okay.
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25 of 31 people (81%) found this review helpful
1.7 hrs on record
Posted: September 28, 2014
I don't even know where to begin. Between the horrible pseudo-retro graphics and below-average run of the mill twin-stick shooting, this game is contender for one of the worst I've ever played. There were no positives to this game except that it had trading cards, and even then that was stiffled by the fact you have to play this game for around two hours to get them.

I genuinely like video games and can find even the smallest smidge of entertainment in them, even the bad ones. I was unable to find any such entertainment here. The game is a chore to play and there is no real incentive to actually do so. No plot, no real motivation besides 'do that'. Now, 'do that' isn't such a bad thing in and of itself. Mario would still be just as good of a game if it had no plot due to its addictive gameplay and responsive controls. This game is no Mario.

With a game that has no real story beyond a few lines of text, you would expect the gameplay to be unique or interesting. This has neither of those things. You simply shoot at enemies that could only be described as something the designers doodled up in the allotted hour of time they were given before the game was shipped to release and save junkies. They're reminiscent of enemies from a bad flash game you could find on a website that hasn't been updated since the year 2000. While struggling to find out if that blue blob you're shooting at is actually meant to be something other than a blue blob, you're also struggling with the controls themselves while you try to save junkies left about the city.

In a Shoot 'Em Up styled game, the most important part of that game are the controls. Why in God's green Earth would you release a Shoot 'Em Up that has blocky controls? Why in God's green Earth would you release said Shoot 'Em Up with NO gamepad support? Why is this still a thing in the year 2014? I can only hope and imagine that the developers were unable to provide players with such amenities because they had run out of time within their one hour deadline to get the game finished. It's completely unacceptable in this day and age for these things to not be resolved or dealt with.

Overall this game is rubish and that's putting it lightly. Most of whatever trivial amount of time they spent on developing this game went towards the graphics that are more cringe inducing than they are interesting to look at, and sadly that's probably the main selling point to anyone who's interested in purchasing a game like this. Skip this game, as it's not worth the time or money.
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17 of 22 people (77%) found this review helpful
3.1 hrs on record
Posted: December 8, 2014
//N.P.P.D. RUSH is one crazy acid trip that I really wasn't sure was ever going to end. The game is one meaty bullet-hell gauntlet. Although the actual game has some crippling bugs, you can just about finish the goal in the alloted time.

The first major bug is that the time you get to complete your task of freeing people, actually starts before you start the game, it starts the timer on the menu screen, which is horrifying that this somehow got passed basic QA.

Game play is simple, but very very hard to master, essentially driving around on what I would assume to be a motobike saving people while dealing with hoard and hoards of enemies. This game is soul destroyingly hard and it took a lot of offline play for me to finally get to the end by pure luck.

There are far better rogue like and bullet-hell games out there, this one just doesn't cut it for me.
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11 of 13 people (85%) found this review helpful
4 people found this review funny
4.0 hrs on record
Posted: December 31, 2014
The game is absolute crap, and not worth buying, even for 10 cents.
I'm not going to go into much detail, but the controls are beyond horrible, the engine is rather bloaty.

Save your money, and invest in stocks.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
3.4 hrs on record
Posted: January 27
This game is actually a psychology experiment to view the human reaction to realizing they paid for this game.

The premis is you move around and shoot enemies and collect women while trying to beat the clock.

The absolute worst part is you get a bloodsmear in the center of your screen every time you kill an enemy. This makes it very difficult to see anything.

On the upside pressing escape instantly closes the game so you can get away from it that much quicker.
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15 of 22 people (68%) found this review helpful
7.6 hrs on record
Posted: October 28, 2014
//N.P.P.D. RUSH// - The Milk Of Ultraviolet... The title of the game already suggests this probably won't be the most standard game you've ever seen. Well let me tell you this game is far from standard.

Like Rail Slave Games second game "Uriel's Chasm" this game tries to be unique with their retro look, which is OK as long as the game is fun to play, but that's the part where this game fails miserably.

You play as a robot (at least i think it's a robot) and ride around and shoot other robots and other vermin. The real problem of this game are the graphics. You hardly can see what is what, which makes the game almost unplayable but even if the graphics didn't put you off then there's the hard difficulty and the time limit.

To be honest for me there's no reason why I should want to continue playing this game but perhaps there are some people out there who like this weird style of games.... i'm just not one of them.

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5 of 5 people (100%) found this review helpful
2.1 hrs on record
Posted: February 1
//N.P.P.D. RUSH//- The milk of Ultraviolet is a very, very weird game! It's mostly a top-down shooter of sorts, with some light rogue-like and bullet-hell elements. It's a game that you can pretty much beat in less than 10 minutes, but it may take a couple of hours to understand what's going on and be able to beat it.

Basically, you're dying. You've been in some sort of accident, lost your limbs, and are now attached to a motorcycle, with guns for arms. Badass, huh? Everything has a decayed, drugged feel, in a good way. Your task is to collect girls for an unknown purpose (later revealed), and try to survive while you're at it.

You kill enemies that drop money, and you can use that money to upgrade, sell your organs (and be left bleeding out), buy girls, buy more time, etc. Have I mentioned it's a crazy game?

After Uriel's Chasm, Rail Slave Games seems to have become the developers whose games people just get for very cheap, and then do joke reviews on. While there are many legitimate flaws in this game, it certainly does not deserve the way people look at it as.

I played his other game yesterday, and while I recommended it for people who owned it, and wanted a completely crazy experience, I do not think it is a very good game, even at its core. The cryptic biblical theme didn't help either.

With this game, however, while it's full of huge flaws, design-wise, it's also something very unique at its core, and I actually enjoyed it! Think dark Hotline Miami, on steroids. This is pretty much that, although in a smaller scale.

I've bought it for less than 40 cents, and it gives you 3 cards, which you can sell for 9 cents each, so half of the game pays for itself.

Alike their other game, there are steam reviewers saying the game's retro look is badly done and very ugly.
Well, the ugliness is completely intentional, and it gives the game a very personal vibe, in my opinion. It's a weird mixture of glitch and cyberpunk. It's gritty and cheesy, but it definitely sets the tone and carries the experience almost by itself.

Mind, however, that the game has many faults when it comes to feedback, and part of it comes in visual form.
This is because you get blood on your screen when you kill enemies (the one introduced after release doesn't, due to a bug...). This would look like you're the one being damaged.
However, when you're damaged, the screen gets blue, and can often pass unnoticed.
It's ... not good. You'll often die because you didn't realize how close you were to death. It's unfortunate...

Thematically, it's very cool looking!

The sound-effects aren't very high quality, but again, help to set the tone. Didn't find them very good at all, but hey...
The music is also a mixed bad. It's mostly an amateur industrial metal. It's very noisy and low-fi, and I'll definitely not listen to it on my own time. Yet, it adds a lot to the experience. Most people will find it completely awful at first listen... the whole game feels like that. But if you can put yourself in the right mindset, you'll find that it's a very cohesive experience, design-wise, and thus creates a great atmosphere to visit for a short while.

Interface and Options-wise, it's pretty horrible. Besides, half of the things do not exactly work as intended. Your preferences always reset when you get to the menu (either by starting the game, or finishing a run), the timer starts counting on the menu rather than when you start a run, etc. Still, the most important option for me was the game's volume (no separate sliders either), and that could be changed at any time, by pressing "+" and "-", so that's fine.
You always have to click when the cursor is on "back" to go back. Many people, myself included, simply press "Esc" to go back, and that closes the game immediately. There isn't any sort of saving, so you may lose a few runs by mistake like that.

Most of the dreadful first impression comes from this. The developer has said that he doesn't like making options menus and the like and wants to express himself. I can understand that, but the result is a game that seems to have be hammered together. And, for most people, it's definitely a big wall to their enjoyment, leading the the whole joke circle jerk around the developer.

The game didn't feature any menu, initially, but it was updated after release to have some options. It was appreciated, but it explains many of the bugs. The menu exists, but the game hasn't been changed to accomodate it...

Bottomline is, it's probably the game with the roughest edges I've played. The interfacing is absolutely awful, and the presentation very unpolished. Still, if you can get past that, you may enjoy yourself!

Structure & Mechanics
In this game, you need to save 30 girls, spread through 5 floors. After that, a passage on the 5th floors opens up, leading you to the final Bossfight.
It's a simple twin-stick shooter. You move with WASD, and aim/shoot with the mouse. The menus are the same.
I don't know why people mention the controls as being bad. I thought they were fairly good. Sure, it does not have gamepad support, but it's no the end of the world.

Perhaps people didn't notice that you're on a motorcycle, so you move as in such. It felt pretty good, to me!
Besides, your guns have a very high rate of fire, and make the enemies seems like butter, at times.
The camera is also very close to your character, which may hinder gameplay for most people. Honestly, I was waaay past that when I played this game. It's the kind of thing you can play for 10 minutes, be challenged, and then put it down.

Each floor has a different configuration, and you'll have to learn their layout to plan accordingly. You have a time limit (which you can increase with money), so it's important to know where to go. The levels are also full of enemies, some of which have a very bullet-hellish pattern. There are only 3 enemy types, though.

There's a shop in the begining of the level, and it's also your "staircase" to change floor. In the shop, you can buy one weapon upgrade, time, girls, and then there are 2 things with a heavy penalty to them. One, is buying health, but losing time. The other, selling your organs, for a big amount of money. Time doesn't tick when you're in the shop. However, once you sell an organ, your health starts to decrease, as you're bleeding out.
While the intention would be for the game to have a very subtle balance between what the player buys, it can be cheesed (haha, obviously!). While that may seem a bad thing (and yes, it is bad design), it opened up a speed-run competition on the Hub, where people are trying to cheese the game faster. It's amusing.

When I first beat the game, I beat it normally, by using the shop only to buy the weapon and time. I explored the levels thoroughly, and collected the girls. It took me more than an hour to understand what was really going on, haha! After that, I cheesed the game, and half cheesed it a couple of more times. It was fun.

The last Boss is in a small screen, with bullet-hell patterns. It only has one phase, and there are situations where you can't avoid to take damage. Still, I never died against it, and I'm not particularly good at these games... The Boss fight is also independent on the rest of the game, so no need to worry about health or anything else.

The game is very, very imperfect, and really bad at times. However, if you manage to ignore that, and even the sub-par design, you'll be left with a very unique experience, and quite fun at its core, I've found! I won't play any more than these 2 hours, but it was almost free... Besides, if you're into getting into the highest scores, the game is quite fun to play with.

For the vibe alone, recommended! Otherwise.. don't.
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6 of 7 people (86%) found this review helpful
6.4 hrs on record
Posted: September 29, 2014
fly around at high speeds unable to see or do anything.

Seriously, that's what this game is about. I do not recommend this game to others. First of all, the resolution is terrible and there is no options what so ever in game. Second, the "arcade like" visuals are just too much for me, I am unable to see what's going on and when I'm being damaged and all that jazz.

I am all for a fast paced game, but I can't say I would ever recommend this unless it got settings, controller support, toggle new graphics option, other characters, etc

There is just so much missing to this game, I think.
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7 of 10 people (70%) found this review helpful
3.5 hrs on record
Posted: November 20, 2014
This game is pretty horrible. I kept playing it for as long as I did, because I wanted the steam cards. Level design is really bad, and you are driving around in what looks like a bike, but you access different floors by a stairway? It doesn't make any sense. There isn't enough time even when you buy extra time to save all 30 freaking people. Steam overlay also doesn't work. Apparently the timer also starts even if you are just sitting in the main screen.

Also, I turned the volume down in the options just for it to go back to the default once the timer expired again.

I feel like they did little to no bug testing on this game...
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8 of 12 people (67%) found this review helpful
2 people found this review funny
1.6 hrs on record
Posted: September 9, 2014
//W.T.F. S.H.I.T.E.//
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16 of 28 people (57%) found this review helpful
3 people found this review funny
1.2 hrs on record
Posted: November 6, 2014
This game gave me cancer ... but it also gave me trading cards, so I got that going for me which is nice.

Buy this game now and you will get 82 Megabytes of pure evil and disturbing ♥♥♥♥♥♥*t. "//N.P.P.D. RUSH//- The milk of Ultraviolet" is almost as bad as "Uriel's Chasm". The graphic is retro, but not that kind of retro which you might like (e.g. Hotline Miami). The soundtrack is simply awful. The gameplay is super weird. The story becomes not accessible to me. Overall this game is not even worth 99 cents, sorry.
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4 of 5 people (80%) found this review helpful
0.1 hrs on record
Posted: December 29, 2014
Conceptually and aesthetically interesting, but it fails as a shooter. Every kill is accompanied by a large blood splatter on your screen, regardless of your distance from the target. This is constant, and is hugely distracting. There are enemies that emit familiar bullet-hell patterns, but the jittery movement of your bike and the zoomed-in camera leave you utterly unable to deal with most threats. If the camera were adjustable and the blood splatters were turned off, this might be a decent game.
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11 of 19 people (58%) found this review helpful
2 people found this review funny
1.5 hrs on record
Posted: December 4, 2014
i played better facebook games then this
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: February 2
This game is a indie retro action game, you're a person attacked by the nox and the police managed to save you but at the cost of your humanity you lost your arms,legs and face,now you're attached to a bike and form part of the nppd rush team.
The game is pretty simple, rescue 30 junkies across 5 floors and meet the boss, but the game is also very hard like most retro arcade games, the game captures the retro visuals and sound effects very well and it's really fun to play, requires a lot of skill and practice to even get pass floor 2.
Price is decent 4$ for a retro arcade game is more than worth it for everyone.
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5 of 8 people (63%) found this review helpful
3 people found this review funny
3.8 hrs on record
Posted: January 7
I'm glad that the blind and deaf can make games but that doesn't mean I want to play them.

The games best feature is when you hit escape it kicks you right out of the game.
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13 of 24 people (54%) found this review helpful
1 person found this review funny
1.6 hrs on record
Posted: October 23, 2014
I sold my organs after being told of a pre-Robocop Murphy in the factory like loss of limbs and function. I drove around "saving" those too reliant on junk to function whilst suffering from the extreme blood loss I tried to profit from.

I bullet hell-ed my way around a 5 floor mall of a Verhoeven-meets-Scott future.

I put 90 minutes into a game which lasts 5 minutes before you lose without even realizing time had slipped from my mind, like the abstract concept that time is. I was lost as the window of the game warped like an age old CRT monitor, as layers of pixels and painted on cars stopped me speeding away from natural and mechanic, brutally harmful enemies shooting lasers and pins and rolling thunder, the dialogue of characters that headed over 2 screens max told me who they were, who I was, what this world was within 5 easily lost minutes.

Play it, if you get as much fun out of this as I did you'll be playing again in future, it's more than a retro-kick back, it's more than an aesthetic...despite being all about the aesthetics and aural sensations. It's entrancing. Illegal rave just outside of Bolton in a half abandoned industrial estate feelings.

And I've not completed it! I've warped the marketplace -sell organs/buy a good time via escort to up my diminishing health/buy a few more gameplay minutes from what's left of my organ-fund/get out and try to collect more addicts-, I've driven around every floor...I always die or JUST run out of time.

In that way NPPD Rush makes me recall legendary flight/trading sim Elite or its sequel Frontier, there's no winning without manipulating the game's mechanics in stores. It's simple in every element, but put together like two dozen basic melodies in hardcore pop-punk perfection, which is anything but simple.
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1 of 1 people (100%) found this review helpful
1.4 hrs on record
Posted: February 2
Great indie game! Recommended if that's what you're into.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: February 14
This game is broken, This game is glitched, This game is Nes fair. Should I even have bought it under these conditions ? My mind was broken, my mind was glitched, my mind was Nes fair. I have no choice.
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