So nauseous pines, This noxious abyss, I feed from the milk, of ultra violet, Yet I'm lost with you, My floating twin, You're the anchor to the drain, but I am the key, To nothing.
User reviews: Mostly Negative (700 reviews)
Release Date: Feb 13, 2014

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Buy //N.P.P.D. RUSH//- The milk of Ultraviolet


Recommended By Curators

"A sort of Hotline Miami/GTA/8 bit vibe. Only problem is enemies are often offscreen, making the game difficult to manage. Cool concept, bad execution."
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May 21

NPPD artist in the Tate gallery UK

So proud of @illarterate (Dan Farrimond), Nppd and Selfie: sisters of the amniotic lens teletext artist...

The Tate gallery people!

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“A really amazingly well thought out experience. Short but sweet (and incredibly intense!). Unique and quite powerful in narrative - right up there with things like Ghost in the Shell, Blade Runner, and RoboCop, in my optinion.”
Tobor Prime(Savage the shard of Goshen)

“An open world bullet hell romp unlike any other, upgrade your guns and jump in on the fun.”

“I measure a game by experience I get from it. The emotions I get from the game are as precious as thoughts I have after i exit. And your game started as an experiment. And then it provoked me to make my very frist steam review. And it was noticed by you. This whole story up until now is very good. And I am glad that I've got your game in the first place.”
Steam User [x]Zmey

About This Game

So nauseous pines,
This noxious abyss,
I feed from the milk,
of ultra violet,
Yet I'm lost with you,
My floating twin,
You're the anchor to the drain,
but I am the key,
To nothing.

Speedrun your Police super bike right into the white hot heart off the skirmish to save the souls of the cities junkies!

- You wont avoid bullets
- You will wheel spin through entrails
- intense soundtrack feat:
Cardiffs Techno terrorist "Manpanics"
and Dylan Barry (Super killer hornet Resurrection, G.M.O.S.S.E., Zenodyne, Every zig, Psichodelya, Flying V)

Featuring teletext art by ITAF 2014 winner Dan Farrimond

Developed by UK based micro-indie team Rail Slave Games, N.P.P.D. RUSH: THE MILK OF ULTRA VIOLET is an intense, vehicular, open world, arena shooter combined with lite RPG elements and a 80s British bedroom programmer feel. There is also an exclusive track written by British electro artist MANPANICS plus classic tracks written by Dylan Barry, Founder of Rail Slave Games.

“Rail Slave Games are to today’s indie dev scene as punk rock was to the music scene back in the late 1970’s” commented Darryl Still, CEO Kiss Ltd. “I can guarantee you that you will not play anything else like this - it is about as original as it gets”.

System Requirements

    • OS: Windows XP Service Pack 3 or newer
    • Processor: dual core 1.8
    • Memory: 1 GB RAM
    • Graphics: Graphics card with latest drivers
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: Sound blaster Audigy 2 or newer
Helpful customer reviews
46 of 58 people (79%) found this review helpful
1 person found this review funny
12.5 hrs on record
Posted: April 23
Shovelware at its worst. Right down to using slashes to put it ahead of other titles with numbers or letters.

AVOID. If a 'friend' gives this to you, they are no friend.
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18 of 21 people (86%) found this review helpful
1 person found this review funny
1.2 hrs on record
Posted: June 14
Unplayable, complete mind♥♥♥♥. I dont get point of making this game, maybe its an artist vision. If yes, author must stop taking heroin.
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13 of 13 people (100%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: June 14
this is a very unique game, unique in that it looks like something you'd have found back in late 80's... a wild time in the game industry... coming fresh off that video game crash... (E.T Phone home...) and looking toward the future with baggy hammer pants, shaded sunglasses and this new fangled gangster rap music....

Although this game wasn't made in the late 80's for the NES, it was made in 2014. I typically love old school or retro games, but this one is just bad. At first I thought it was a NES styled GTA clone but it wasn't.. This game was something similiar to having your colon perferated by a rabid bear. It's just not very fun or very good.

I'd like to think this was made by a high school kid, just getting his feet wet with coding, hungry with anticipation as his future in video game making. Although it probably wasn't..
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37 of 57 people (65%) found this review helpful
1 person found this review funny
2.1 hrs on record
Posted: February 1
//N.P.P.D. RUSH//- The milk of Ultraviolet is a very, very weird game! It's mostly a top-down shooter of sorts, with some light rogue-like and bullet-hell elements. It's a game that you can pretty much beat in less than 10 minutes, but it may take a couple of hours to understand what's going on and be able to beat it.

Basically, you're dying. You've been in some sort of accident, lost your limbs, and are now attached to a motorcycle, with guns for arms. Badass, huh? Everything has a decayed, drugged feel, in a good way. Your task is to collect girls for an unknown purpose (later revealed), and try to survive while you're at it.

You kill enemies that drop money, and you can use that money to upgrade, sell your organs (and be left bleeding out), buy girls, buy more time, etc. Have I mentioned it's a crazy game?

After Uriel's Chasm, Rail Slave Games seems to have become the developers whose games people just get for very cheap, and then do joke reviews on. While there are many legitimate flaws in this game, it certainly does not deserve the way people look at it as.

I played his other game yesterday, and while I recommended it for people who owned it, and wanted a completely crazy experience, I do not think it is a very good game, even at its core. The cryptic biblical theme didn't help either.

With this game, however, while it's full of huge flaws, design-wise, it's also something very unique at its core, and I actually enjoyed it! Think dark Hotline Miami, on steroids. This is pretty much that, although in a smaller scale.

I've bought it for less than 40 cents, and it gives you 3 cards, which you can sell for 9 cents each, so half of the game pays for itself.

Alike their other game, there are steam reviewers saying the game's retro look is badly done and very ugly.
Well, the ugliness is completely intentional, and it gives the game a very personal vibe, in my opinion. It's a weird mixture of glitch and cyberpunk. It's gritty and cheesy, but it definitely sets the tone and carries the experience almost by itself.

Mind, however, that the game has many faults when it comes to feedback, and part of it comes in visual form.
This is because you get blood on your screen when you kill enemies (the one introduced after release doesn't, due to a bug...). This would look like you're the one being damaged.
However, when you're damaged, the screen gets blue, and can often pass unnoticed.
It's ... not good. You'll often die because you didn't realize how close you were to death. It's unfortunate...

Thematically, it's very cool looking!

The sound-effects aren't very high quality, but again, help to set the tone. Didn't find them very good at all, but hey...
The music is also a mixed bad. It's mostly an amateur industrial metal. It's very noisy and low-fi, and I'll definitely not listen to it on my own time. Yet, it adds a lot to the experience. Most people will find it completely awful at first listen... the whole game feels like that. But if you can put yourself in the right mindset, you'll find that it's a very cohesive experience, design-wise, and thus creates a great atmosphere to visit for a short while.

Interface and Options-wise, it's pretty horrible. Besides, half of the things do not exactly work as intended. Your preferences always reset when you get to the menu (either by starting the game, or finishing a run), the timer starts counting on the menu rather than when you start a run, etc. Still, the most important option for me was the game's volume (no separate sliders either), and that could be changed at any time, by pressing "+" and "-", so that's fine.
You always have to click when the cursor is on "back" to go back. Many people, myself included, simply press "Esc" to go back, and that closes the game immediately. There isn't any sort of saving, so you may lose a few runs by mistake like that.

Most of the dreadful first impression comes from this. The developer has said that he doesn't like making options menus and the like and wants to express himself. I can understand that, but the result is a game that seems to have be hammered together. And, for most people, it's definitely a big wall to their enjoyment, leading the the whole joke circle jerk around the developer.

The game didn't feature any menu, initially, but it was updated after release to have some options. It was appreciated, but it explains many of the bugs. The menu exists, but the game hasn't been changed to accomodate it...

Bottomline is, it's probably the game with the roughest edges I've played. The interfacing is absolutely awful, and the presentation very unpolished. Still, if you can get past that, you may enjoy yourself!

Structure & Mechanics
In this game, you need to save 30 girls, spread through 5 floors. After that, a passage on the 5th floors opens up, leading you to the final Bossfight.
It's a simple twin-stick shooter. You move with WASD, and aim/shoot with the mouse. The menus are the same.
I don't know why people mention the controls as being bad. I thought they were fairly good. Sure, it does not have gamepad support, but it's no the end of the world.

Perhaps people didn't notice that you're on a motorcycle, so you move as in such. It felt pretty good, to me!
Besides, your guns have a very high rate of fire, and make the enemies seems like butter, at times.
The camera is also very close to your character, which may hinder gameplay for most people. Honestly, I was waaay past that when I played this game. It's the kind of thing you can play for 10 minutes, be challenged, and then put it down.

Each floor has a different configuration, and you'll have to learn their layout to plan accordingly. You have a time limit (which you can increase with money), so it's important to know where to go. The levels are also full of enemies, some of which have a very bullet-hellish pattern. There are only 3 enemy types, though.

There's a shop in the begining of the level, and it's also your "staircase" to change floor. In the shop, you can buy one weapon upgrade, time, girls, and then there are 2 things with a heavy penalty to them. One, is buying health, but losing time. The other, selling your organs, for a big amount of money. Time doesn't tick when you're in the shop. However, once you sell an organ, your health starts to decrease, as you're bleeding out.
While the intention would be for the game to have a very subtle balance between what the player buys, it can be cheesed (haha, obviously!). While that may seem a bad thing (and yes, it is bad design), it opened up a speed-run competition on the Hub, where people are trying to cheese the game faster. It's amusing.

When I first beat the game, I beat it normally, by using the shop only to buy the weapon and time. I explored the levels thoroughly, and collected the girls. It took me more than an hour to understand what was really going on, haha! After that, I cheesed the game, and half cheesed it a couple of more times. It was fun.

The last Boss is in a small screen, with bullet-hell patterns. It only has one phase, and there are situations where you can't avoid to take damage. Still, I never died against it, and I'm not particularly good at these games... The Boss fight is also independent on the rest of the game, so no need to worry about health or anything else.

The game is very, very imperfect, and really bad at times. However, if you manage to ignore that, and even the sub-par design, you'll be left with a very unique experience, and quite fun at its core, I've found! I won't play any more than these 2 hours, but it was almost free... Besides, if you're into getting into the highest scores, the game is quite fun to play with.

For the vibe alone, recommended! Otherwise.. don't.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: June 8
There really isn't much to say about this game because there's not much to it. I keep dying before I'm able to progress in the plot, if there is a plot at all. There isn't a menu screen, so you can't adjust brightness or anything of the sort and the Steam overlay is apparently disabled. Screenshots are also a feature that is missing from this game. My guess is that I probably got this in a bundle and activated it just for the cards. I know I certainly didn't activate it for the amazing gameplay. It gives you a very short description of the controls in a screen that you have to click past every time you die, but aside from that, it just tosses you into the game with no idea what's going on or what you're supposed to do. I always try to find something positive to say about a game when I review it, because games always have good and bad in them, but other than the soundtrack not being terrible, this game doesn't have much going for it.

I definitely do not recommend this game.
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