Nauseous Pines is broken, Nauseous Pines is glitched, Nauseous Pines is Nes fair. Can you even work under these conditions ? Your body is broken, Your body is glitched your Body is Nes fair. You have no choice.
User reviews: Mostly Negative (311 reviews)
Release Date: Feb 13, 2014

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Buy //N.P.P.D. RUSH//- The milk of Ultraviolet


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October 28, 2014

F.Tyler concept album

A free NPPD RUSH "fan album" by Rail slave games Uber fan F.Tyler.

This is some dark heady stuff. Don't forget to pack some sandwiches!!


I recommend listening to it all in one go, for full immersion.

GOTO /For more information on "F"

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October 14, 2014

TIGA Game awards

Rail slave games has been short listed for GOTY (for Uriel's Chasm) , please be sure to check it out :D

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“A really amazingly well thought out experience. Short but sweet (and incredibly intense!). Unique and quite powerful in narrative - right up there with things like Ghost in the Shell, Blade Runner, and RoboCop, in my optinion.”
Tobor Prime(Savage the shard of Goshen)

“An open world bullet hell romp unlike any other, upgrade your guns and jump in on the fun.”

“I measure a game by experience I get from it. The emotions I get from the game are as precious as thoughts I have after i exit. And your game started as an experiment. And then it provoked me to make my very frist steam review. And it was noticed by you. This whole story up until now is very good. And I am glad that I've got your game in the first place.”
Steam User [x]Zmey

About This Game

Nauseous Pines is broken, Nauseous Pines is glitched, Nauseous Pines is Nes fair.

Can you even work under these conditions ?

Your body is broken, Your body is glitched your Body is Nes fair.

You have no choice.

Speedrun your Police super bike right into the white hot heart off the skirmish to save the souls of the cities junkies!

- You wont avoid bullets
- You will wheel spin through entrails
- intense soundtrack feat:
Cardiffs Techno terrorist "Manpanics"
and Dylan Barry (Super killer hornet Resurrection, G.M.O.S.S.E., Zenodyne, Every zig, Psichodelya, Flying V)

Featuring teletext art by ITAF 2014 winner Dan Farrimond

Developed by UK based micro-indie team Rail Slave Games, N.P.P.D. RUSH: THE MILK OF ULTRA VIOLET is an intense, vehicular, open world, arena shooter combined with lite RPG elements and a 80s British bedroom programmer feel. There is also an exclusive track written by British electro artist MANPANICS plus classic tracks written by Dylan Barry, Founder of Rail Slave Games.

“Rail Slave Games are to today’s indie dev scene as punk rock was to the music scene back in the late 1970’s” commented Darryl Still, CEO Kiss Ltd. “I can guarantee you that you will not play anything else like this - it is about as original as it gets”.

System Requirements

    • OS: Windows XP Service Pack 3 or newer
    • Processor: dual core 1.8
    • Memory: 1 GB RAM
    • Graphics: Graphics card with latest drivers
    • DirectX: Version 9.0c
    • Hard Drive: 100 MB available space
    • Sound Card: Sound blaster Audigy 2 or newer
Helpful customer reviews
98 of 135 people (73%) found this review helpful
4 people found this review funny
253.2 hrs on record
Posted: November 4, 2014
This is the only game I need. After playing this game, I quit my job and dedicated my life to completing it and becoming the best Ultramilker there is. My wife said to stop playing it, it's just a game she said. I said "It's not just your average Adventure and/or Puzzle game, this is the Rush of a lifetime." as I proceed to not feed our children. They died a few weeks later. This game ruined my entire life, everything I've worked for, but it was completely worth it. 10/10 it was okay.
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18 of 20 people (90%) found this review helpful
1.1 hrs on record
Posted: November 22, 2014
This game looks pretty cool IMO. However, that's all it has going for it. The camera distance is a killer. You cant see very much at all, and too much of what is happening when you roll around on your "motorcycle" is off screen. The targeting is pretty simplistic, with a movable reticule. Sadly, this was also a poor choice I think. Better if you just fired ahead IMO. Also, the WASD controls feel a little out of place as well. I would much rather seen gamepad support for this.
Overall, I feel this game had some potential, but the issues (and most notably the cameras) render this game virtually unplayable for me.
Still, you can farm cards, and I suspect most people at this point got this as part of a bundle (I did), so no great loss from a financial standpoint, but's really too bad the developers didnt think this one through a bit better.

p.s. There is a 5 minute mission timer, and as I found out when I was idling the game, it starts on the main menu, not in game, so every five minutes when you are farming, you will still get an annoying alarm signaling the end of game time as it were.
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25 of 34 people (74%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: December 22, 2014
the best part of the game was when I uninstalled it
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25 of 36 people (69%) found this review helpful
4.2 hrs on record
Posted: September 5, 2014
Game sucks I gave it a shot and I thought it was just horrible. Bad messy gameplay and the supposed draw of the old school retro acid look just makes it that much harder to see where you need to go and who to avoid or shoot.

Don't waste your time on this.
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13 of 16 people (81%) found this review helpful
1.7 hrs on record
Posted: September 28, 2014
I don't even know where to begin. Between the horrible pseudo-retro graphics and below-average run of the mill twin-stick shooting, this game is contender for one of the worst I've ever played. There were no positives to this game except that it had trading cards, and even then that was stiffled by the fact you have to play this game for around two hours to get them.

I genuinely like video games and can find even the smallest smidge of entertainment in them, even the bad ones. I was unable to find any such entertainment here. The game is a chore to play and there is no real incentive to actually do so. No plot, no real motivation besides 'do that'. Now, 'do that' isn't such a bad thing in and of itself. Mario would still be just as good of a game if it had no plot due to its addictive gameplay and responsive controls. This game is no Mario.

With a game that has no real story beyond a few lines of text, you would expect the gameplay to be unique or interesting. This has neither of those things. You simply shoot at enemies that could only be described as something the designers doodled up in the allotted hour of time they were given before the game was shipped to release and save junkies. They're reminiscent of enemies from a bad flash game you could find on a website that hasn't been updated since the year 2000. While struggling to find out if that blue blob you're shooting at is actually meant to be something other than a blue blob, you're also struggling with the controls themselves while you try to save junkies left about the city.

In a Shoot 'Em Up styled game, the most important part of that game are the controls. Why in God's green Earth would you release a Shoot 'Em Up that has blocky controls? Why in God's green Earth would you release said Shoot 'Em Up with NO gamepad support? Why is this still a thing in the year 2014? I can only hope and imagine that the developers were unable to provide players with such amenities because they had run out of time within their one hour deadline to get the game finished. It's completely unacceptable in this day and age for these things to not be resolved or dealt with.

Overall this game is rubish and that's putting it lightly. Most of whatever trivial amount of time they spent on developing this game went towards the graphics that are more cringe inducing than they are interesting to look at, and sadly that's probably the main selling point to anyone who's interested in purchasing a game like this. Skip this game, as it's not worth the time or money.
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10 of 12 people (83%) found this review helpful
3.1 hrs on record
Posted: December 8, 2014
//N.P.P.D. RUSH is one crazy acid trip that I really wasn't sure was ever going to end. The game is one meaty bullet-hell gauntlet. Although the actual game has some crippling bugs, you can just about finish the goal in the alloted time.

The first major bug is that the time you get to complete your task of freeing people, actually starts before you start the game, it starts the timer on the menu screen, which is horrifying that this somehow got passed basic QA.

Game play is simple, but very very hard to master, essentially driving around on what I would assume to be a motobike saving people while dealing with hoard and hoards of enemies. This game is soul destroyingly hard and it took a lot of offline play for me to finally get to the end by pure luck.

There are far better rogue like and bullet-hell games out there, this one just doesn't cut it for me.
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9 of 13 people (69%) found this review helpful
1.6 hrs on record
Posted: October 23, 2014
I sold my organs after being told of a pre-Robocop Murphy in the factory like loss of limbs and function. I drove around "saving" those too reliant on junk to function whilst suffering from the extreme blood loss I tried to profit from.

I bullet hell-ed my way around a 5 floor mall of a Verhoeven-meets-Scott future.

I put 90 minutes into a game which lasts 5 minutes before you lose without even realizing time had slipped from my mind, like the abstract concept that time is. I was lost as the window of the game warped like an age old CRT monitor, as layers of pixels and painted on cars stopped me speeding away from natural and mechanic, brutally harmful enemies shooting lasers and pins and rolling thunder, the dialogue of characters that headed over 2 screens max told me who they were, who I was, what this world was within 5 easily lost minutes.

Play it, if you get as much fun out of this as I did you'll be playing again in future, it's more than a retro-kick back, it's more than an aesthetic...despite being all about the aesthetics and aural sensations. It's entrancing. Illegal rave just outside of Bolton in a half abandoned industrial estate feelings.

And I've not completed it! I've warped the marketplace -sell organs/buy a good time via escort to up my diminishing health/buy a few more gameplay minutes from what's left of my organ-fund/get out and try to collect more addicts-, I've driven around every floor...I always die or JUST run out of time.

In that way NPPD Rush makes me recall legendary flight/trading sim Elite or its sequel Frontier, there's no winning without manipulating the game's mechanics in stores. It's simple in every element, but put together like two dozen basic melodies in hardcore pop-punk perfection, which is anything but simple.
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11 of 17 people (65%) found this review helpful
1.2 hrs on record
Posted: November 6, 2014
This game gave me cancer ... but it also gave me trading cards, so I got that going for me which is nice.

Buy this game now and you will get 82 Megabytes of pure evil and disturbing ♥♥♥♥♥♥*t. "//N.P.P.D. RUSH//- The milk of Ultraviolet" is almost as bad as "Uriel's Chasm". The graphic is retro, but not that kind of retro which you might like (e.g. Hotline Miami). The soundtrack is simply awful. The gameplay is super weird. The story becomes not accessible to me. Overall this game is not even worth 99 cents, sorry.
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11 of 18 people (61%) found this review helpful
7.6 hrs on record
Posted: October 28, 2014
//N.P.P.D. RUSH// - The Milk Of Ultraviolet... The title of the game already suggests this probably won't be the most standard game you've ever seen. Well let me tell you this game is far from standard.

Like Rail Slave Games second game "Uriel's Chasm" this game tries to be unique with their retro look, which is OK as long as the game is fun to play, but that's the part where this game fails miserably.

You play as a robot (at least i think it's a robot) and ride around and shoot other robots and other vermin. The real problem of this game are the graphics. You hardly can see what is what, which makes the game almost unplayable but even if the graphics didn't put you off then there's the hard difficulty and the time limit.

To be honest for me there's no reason why I should want to continue playing this game but perhaps there are some people out there who like this weird style of games.... i'm just not one of them.

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3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: December 31, 2014
The game is absolute crap, and not worth buying, even for 10 cents.
I'm not going to go into much detail, but the controls are beyond horrible, the engine is rather bloaty.

Save your money, and invest in stocks.
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4 of 5 people (80%) found this review helpful
0.1 hrs on record
Posted: July 30, 2014
I didn't enjoy this game as I thought I would have. It has interesting art and an even more interesting storyline, however it lacks appropriate goals or missions (I suppose?) and I didn't become immersed into any story no matter how much effort the creators put into the backstory. I expected something cooler. Good experiment on the artist's part.
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4 of 5 people (80%) found this review helpful
6.4 hrs on record
Posted: September 29, 2014
fly around at high speeds unable to see or do anything.

Seriously, that's what this game is about. I do not recommend this game to others. First of all, the resolution is terrible and there is no options what so ever in game. Second, the "arcade like" visuals are just too much for me, I am unable to see what's going on and when I'm being damaged and all that jazz.

I am all for a fast paced game, but I can't say I would ever recommend this unless it got settings, controller support, toggle new graphics option, other characters, etc

There is just so much missing to this game, I think.
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5 of 7 people (71%) found this review helpful
3.5 hrs on record
Posted: November 20, 2014
This game is pretty horrible. I kept playing it for as long as I did, because I wanted the steam cards. Level design is really bad, and you are driving around in what looks like a bike, but you access different floors by a stairway? It doesn't make any sense. There isn't enough time even when you buy extra time to save all 30 freaking people. Steam overlay also doesn't work. Apparently the timer also starts even if you are just sitting in the main screen.

Also, I turned the volume down in the options just for it to go back to the default once the timer expired again.

I feel like they did little to no bug testing on this game...
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8 of 13 people (62%) found this review helpful
1.5 hrs on record
Posted: December 4, 2014
i played better facebook games then this
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10 of 17 people (59%) found this review helpful
1.4 hrs on record
Posted: August 17, 2014
Below you'll find both a video and written impression of the game
N.P.P.D. RUSH takes the duel stick formula, toss in some rock and roll and a bunch of cyber punk themed pixels in your face. It's a fast paced, challenging and overall enjoyable game. With that said, it's not with out it's flaws. There is a lack of features, as well as no controller support. As a twin stick, I feel controller support is quite important. There doesn't seem to be a huge degree in variety, as it's really just shooting a bunch of stuff, but luckily, shooting a bunch of stuff this game does well, and it is quite fun.

I'm not 100% if it's worth the full asking price, as low as it is, but if you are intrigued it's not terrible, just not perfect. Otherwise, I would recommend keeping an eye for a good sale, as it is at the very least, worth a check out.

- Suitable sound track for the game's theme
- Shooting dudes is fun
- Challenging
- Well themed

- Can be repetitive to some
- Lack of features
- No controller support
- Lack of variety
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21 of 39 people (54%) found this review helpful
1.3 hrs on record
Posted: August 16, 2014
A really amazingly well thought out experience. Short but sweet (and incredibly intense!). In my opinion.
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2 of 2 people (100%) found this review helpful
0.1 hrs on record
Posted: December 29, 2014
Conceptually and aesthetically interesting, but it fails as a shooter. Every kill is accompanied by a large blood splatter on your screen, regardless of your distance from the target. This is constant, and is hugely distracting. There are enemies that emit familiar bullet-hell patterns, but the jittery movement of your bike and the zoomed-in camera leave you utterly unable to deal with most threats. If the camera were adjustable and the blood splatters were turned off, this might be a decent game.
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1 of 1 people (100%) found this review helpful
7.5 hrs on record
Posted: January 20
Thanks for the five minutes of incomprehensible crap and several hours of idling for cards.
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2 of 3 people (67%) found this review helpful
6.9 hrs on record
Posted: July 30, 2014
I really want to like this game so much more than I do.

//N.P.P.D. RUSH// - The milk of Ultra Violet is friggin' weird, man. Set in a hellish cyberpunk future, you play the dying, limbless head-and-torso of a Nox junkie, freshly amputated and installed into a police-issue battlemech and sent forth to rescue 30 unfortunate women from the industrial dystopia that is Nauseous Pines before your life support systems fail or you simply get shot to pieces by drugged-up mutants and murderous nuclear snipers. The setting alone was more than enough to get me interested, and the gameplay certainly sounded compelling, but the final product is a whole lot more unpersonable than I'd hoped.

The game consists of five levels, each of which is filled with monsters, a number of women, and an exit that takes you to the next floor and offers you a chance to shop for upgrades. Killing opponents along the way earns you coins, which you can spend to delay the inevitable onset of time death, upgrade your weaponry, or rent a hooker for a health boost. More dubious services available include selling your "excess" organs for cash or getting a Nox hit, greatly healing you but causing your perception of time to get slippery. While there aren't too many enemies to encounter, the levels are randomly generated, so each game layout is at least a suprise. Unfortunately, that's exactly what you don't need in this game.

The visuals are heavily glitched out, resembling an NES game undergoing severe and likely fatal errors. Each foe you kill smears the screen with an opaque haze of red; each injury you sustain stains the screen blue. Every encounter leaves you semi-blind and hoping for the best. Even worse, your field of vision is intentionally so short that you'll be blazing along at high speeds, only to crash into an opponent and take heavy damage. The reaction time needed to not get mangled is inhumanly fast, and since the game has a timer, you're not exactly willing to go forward cautiously. The interlevel shops certainly help somewhat, but money's a scarce commodity, and spending time killing every opponent you come across is two kinds of suicide. In the end it winds up being a manic, stressful, anxiety-laden experience, and the lack of any sort of unlockables or achievements leaves you feeling that your 30 or 40 agonizing deaths served no purpose. Admittedly, you'll get better with time, but the game is still NES-title unfair and actively tries to aggravate you into quitting. It's a neat little art project with some gorgeous visuals and an enticing knack for authentic old-school agony, but if you're looking for a game you'll actually want to beat, look somewhere else.
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2 of 3 people (67%) found this review helpful
0.3 hrs on record
Posted: November 6, 2014
Not very good at all, don't be fooled by the neon and the interesting visuals. Very poorly designed. Disorienting in a way that does not compliment the design at all, just messy. Poorly executed. Swing and a miss.
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