It's early access yet (01/29/14) so the game is not complete, but what is there is very promising.
Arcane Worlds takes up the same style of game play as the Magic Carpet series put out by BullFrog in 1994. In the intervening two decades nobody has taken up the gauntlet and offered up such a destructable world. It's not bullet holes and burn marks slapped up when you miss but burning trees and craters gouged out of the landscape. Even though the roster of spells is only about half filled the expectation is there; There is no problem that can't be solved with some magic.
The developer is doing everything right and I can't imagine early access on steam was an easy decision. I have no doubts that single player will eventually become a fully realized spiritual successor to the Magic Carpet style of gameplay. The frustrating part of this is going to be waiting while the developer keeps up the same quality job implementing the rest of the game. Looking forward to each new update adding Spells or other game play features, and since I am sure the Dev will be sick of it not going to compare Arcane Worlds to Magic Carpet again. But it really is well done and unique with a great sense of art design.
What's there works, and is a professional job! Single Player, the Spells that are currently present, creatures, magic portals, multiple worlds, and the redoing the landscaping all work and every single part of that looks great.
It's very early access. Only about half of the spells are in place, an odd choice of mana collector models, and a bare minimum of creatures to provide mana. Also there is no "dungons & dragons" style story or missions in place yet so frankly it's very very early access at this point. The biggest problem is the simple fact that the game is early access and not "done".
Posted: January 29th, 2014