A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
User reviews:
Overall:
Mixed (63 reviews) - 69% of the 63 user reviews for this game are positive.
Release Date: Jan 28, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

The Early Access version has:
* Dynamic, procedurally generated worlds.
* Water and lava simulation.
* Swarms of creatures.
* Initial global gameplay (web of worlds).

As the development goes on, the following features will be added:
* Web of worlds to explore and change, with global goals and consequences.
* More spells, creatures, special worlds, places and events.
* PvP multi-player mode.
* Sandbox mode (possible with cheats for now).
* Controller support.
* Linux and Mac ports.”
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Recent updates View all (24)

March 5

Update 0.38

This update brings some optimizations and a new world type (mountains). The game now uses vertex shader textures, so I had to drop support for some old Radeon cards that don't support this feature.

Change log:

  • New world type: mountains.
  • Using vertex shader textures for height map and water foam flow (moving some calculations to GPU).
  • Smoother nearby land (clamped bicubic interpolation).
  • Culling out-of-view land, water and lava.
  • Fixed guard tower shooting at mana gatherers.
  • Various minor improvements.

13 comments Read more

January 11

Update 0.37

I'm sorry for the long wait, but the update is finally here. This is a major rewrite of AI code, making mobs modular and customizable both for me and for the modders. You can script AI behaviors now.

I'll use it to add more variety to the enemies in the next updates.

In other news, some people contacted me about cooperation on the game, they want to remake graphics (they have artists) and run a Kickstarter campaign to judge if the game is popular enough to invest money and time in finishing it together with me. I'm not sure if it'll work out with them yet, but I'm going to give it a try.

Change log:

  • A big rewrite of AI and actor code (separating actors and behaviors, modular scripted AI etc.)
  • Enemy missiles are now visible on the map.
  • Fixed trees disappearing after loading a saved game.
  • More developer / debugging stuff via imgui.

8 comments Read more
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Reviews

“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun

About This Game

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4, Athlon 64
    • Memory: 1 GB RAM
    • Graphics: NVidia 6600, ATI X1300
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows Vista or newer
    • Processor: 2 cores or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class card or better
Customer reviews Learn More
Overall:
Mixed (63 reviews)
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