A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.
User reviews: Mixed (113 reviews)
Release Date: Jan 28, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

The Early Access version has:
* Dynamic, procedurally generated worlds.
* Water and lava simulation.
* Swarms of creatures.
* Initial global gameplay (web of worlds).

As the development goes on, the following features will be added:
* Web of worlds to explore and change, with global goals and consequences.
* More spells, creatures, special worlds, places and events.
* PvP multi-player mode.
* Sandbox mode (possible with cheats for now).
* Controller support.
* Linux and Mac ports.”
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Recommended By Curators

"Ambitious project to create modern game that is a strong homage to the Bullfrong classic Magic Carpet. Already the project is shaping up to deliver."

Recent updates View all (11)

October 6

IndieGoGo crowd-funding campaign

IndieGoGo campaign is live!

Check it out, spread the word, and consider backing it if you like the perks or want to support the game!

http://youtu.be/S3vloIHr7ns

2 comments Read more

September 27

Update 0.25: mana tactics

You need to claim mana with the new spell now, like in Magic Carpet. Otherwise, the gatherers won't touch it, and you need it collected and stored at your castle to increase your maximum mana so you can cast more powerful spells.

Gatherers can be killed now, so you might consider where to place your castle and where to kill the monsters to gather the mana faster and without extra trouble.

I rebalanced spell costs and other related parameters, so you can't anymore spam fireballs early on. You'll need to get some mana quickly before you engage a lot of enemies and use your castle more to speed up mana regeneration.

I also added a normal (non-dark) version of the birds and improved various stuff.

The castle is not damageable or upgradeable yet, I'll add that later. It'll add to the difficulty, especially in the dark worlds.

Change log:

  • Mana is now "wild" by default and should be claimed with the new Claim Mana spell.
  • Gatherers only pick up mana owned by the player now, ignoring the wild mana.
  • Player's maximum mana depends on the mana stored in the castle now.
  • Player's mana regeneration rate now depends on the mana owned (claimed) by the player.
  • Made gatherers pick up mana much more efficiently.
  • Gatherers can be damaged and killed now, both by enemies and the player.
  • Rebalanced spell mana costs and some other parameters.
  • Extra mana (above castle's capacity) is now expelled from the castle.
  • Added normal (non-dark) birds.
  • Added gatherer summon and death effects and sounds.
  • Added gatherers' info to HUD.
  • Mana, gatherers and player's missiles are now visible on the map.
  • Added dotted line to the castle on the map.
  • Spell icon turns semi-transparent now when the spell can't be cast.
  • Made Fracture spell stronger and improved its effect aesthetically.
  • Updated the tutorial to teach about claiming mana.
  • Fixed items appearing inside menhirs sometimes.
  • Added additional screen message with smaller text, mostly for the tutorial.
  • Added world gameplay time to script, also displayed on the performance stats screen.
  • Changed the way C++ and Squirrel objects are linked internally.

5 comments Read more
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Reviews

“Even if Arcane Worlds only ever copied Magic Carpet, that would be enough for some people to be excited about it... but it already looks like there’s more to it than that.”
Rock, Paper, Shotgun

About This Game

A game inspired by classic Magic Carpet, with modern graphics and features. You play as a sorcerer, exploring mysterious worlds, changing them, discovering ancient secrets, creating new spells, fighting creatures and other mages, building and destroying as you please.

System Requirements

    Minimum:
    • OS: Windows XP
    • Processor: Pentium 4, Athlon 64
    • Memory: 1 GB RAM
    • Graphics: NVidia 6600, ATI X1300
    • DirectX: Version 9.0c
    Recommended:
    • OS: Windows Vista or newer
    • Processor: 2 cores or better
    • Memory: 4 GB RAM
    • Graphics: DirectX 10 class card or better
Helpful customer reviews
13 of 18 people (72%) found this review helpful
15.0 hrs on record
Early Access Review
Here's a shocker; I only bought this game on impulse... It looked like an awesome idea and that's about all I went on when I bought it.

This game really surprised me though. I played it way too long for its actual gameplay. I guess it's because of the thrill of exploring an uncharted world, the need to get more spells to be even more powerful and see the absolute chaos that your power can bring to the world. To be able to shape it in any way that you want. I mean let's be honest here... Who wouldn't want to be a powerful mage soaring through the sky, killing evil black things that are hostile and gaining more powers as you explore new worlds?

I for one am pleased, for once, that I followed my 'ooooo shiny' impulse. Thanks for all the work that you guys do! I'm glad to see that the game is updated fairly regularly.
Posted: May 20
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5 of 5 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
In some aspects this feels better than Godus. It certainly got more potential and it doesn't look like it was made for an iPad. At the moment its on a very early stage of development, you've got few basic spells to change the landscape and only few offensive spells. While there isn't much to do right now apart from killing several enemies and harvesting mana you can already get a feel of what it could be when its finished - a proper remake of "Magic Carpet" series and a decent godsim.

Its hard to believe that Molyneux made "Magic Carpet" once and other amazing simulators before he went off the rails.
Posted: August 13
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7 of 9 people (78%) found this review helpful
1.3 hrs on record
Early Access Review
Never saw a game like that before, i really enjoy:
- The cool effects
- The element casting
- Awesome designed entities
You could add this here:
- More entities
- A short introduction to the game
- Maybe a better control I find it a bit weird

Everybody should buy this game to help the developer and improve the development.
Posted: July 27
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4 of 4 people (100%) found this review helpful
3.2 hrs on record
Early Access Review
This game is small, for the most part basic. But I will give it that for what it is, it seems to capture a good sense of atmosphere and creativity. The controls are fine. It's always fun to fly and roam without limit. And the magic, while somewhat limited in its current state, does show a lot of potential. Get it when it's on sale and it's definitly worth a look at. Teddy bears eat rainbow snake and crow souls. 5/5.
Posted: August 1
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3 of 3 people (100%) found this review helpful
1.3 hrs on record
Early Access Review
Well I hadnt loaded it for a few months, went back to it today and it was I who was gobsmacked, so much has changed or rather been added. The feel & playability are two strong points, if ya like your Magic Carpet, climb aboard and enjoy Arcane Worlds, btw if ya come across one of those think twice.....rather tough.
Posted: September 28
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204 of 249 people (82%) found this review helpful
1.2 hrs on record
Early Access Review
EARLY ACCESS-

Those are two big words these days that get quite mistruded, misunderstood or just plain ignored. EARLY ACCESS. While yes the game was just added to Steam today and it is a very early alpha build I found the game to be enjoyable. The game may be lacking in things to do but again that is because of EARLY ACCESS. Buying the game at this point is supporting the game and giving money to the developer to help push development faster and further.

With that said my experience in the game was very enjoyable. I played for about an hour and twenty minutes. There are about 12 spells to find and unlock currently. To do that there are altars or events that happen on a map and you complete them using the spells you already have. You then unlock newer , more powerful spells. I played around with the water and the volcano for a long time. It was a lot of fun.

There is a small amount of combat in the game right now and I can't say whether or not it will be a combat centered game. However you can place a castle down and your ... well bear like things go out and collect what appears to be a resource of some kind. You can also find a spell to place guard towers down. Ultimately you are to find the portal on the map by doing all the objectives and it opens up new worlds to choose from and explore.

For a early access game, this early in development It was very enjoyable. The developer plans to add more spells and other very cool features and mechanics to the game as time permits.

Is it worth the price? Definitely! Check this one out. As for a Early Access score ? I will wait as I want to play it more but I love my first impression of this game.
Posted: January 28
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