With "retro" indie games bloating the market, Love does nothing new. The gameplay is very simplified, with the "innovative respawn system" being the only distinct gimmick.
It is clear Love tries to appeal to the fans of classic, hard as nails platformers of the '80-'90s, the "golden era of gaming", if you prefer. For a game to be truly difficult but also enjoyable, level design must be top-notch and controls spot-on. Love, however, fails on both aspects. It's not difficult in an enjoyable sense, relying on blind jumps and trial-and-error deaths. Controls on their own are okay, but just so happens that the game is capped at 30 frames per second, making movement feel choppy and imprecise.
In terms of graphics, Love aims to simplicity just like with the gameplay. Each of the 12 levels use a 3-color palette, with black, white, and a color unique to the corresponding level. The environments look generally nice, and the palettes are easy enough on the eyes. The soundtrack is perhaps the best part of the game, with each level having it's own tune, meaning you'll never have to listen to the same track to the point where it would become boring.
A major issue is the lenght. The game has only 12 short levels, which you can easily push through in under half an hour with little to none practise. That being said, and considering the other issues, I don't see Love to be worth the price of 3 euros. Even when I got it during a sale for 0.98€, I can't help but to think that I would've made a wiser decision buying a frozen pizza instead.