Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into.
User reviews: Very Positive (3,364 reviews)
Release Date: Jun 9, 2014

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Recommended By Curators

"A horribly challenging 2D platformer, that made Simon lose even more of his hair."
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Recent updates View all (27)

March 30

Roguelands Kickstarter launched

Kickstarter Link:

Hey everyone, you know that super secret project I've been working on alongside Magicite? Well it is finally on Kickstarter!

I'll be updating Magicite along with working on this new game, and I hope you consider supporting it!

Roguelands will feature over 10 times the amount of content and will have some pretty mind blowing lore which explains a lot about Magicite, the Overworld, and the origin of the Scourge.


5 comments Read more

February 27

Magicite 1.6 Released!

Hey all! This is the big multiplayer fix update. I decided to stuff some goodies into this update as well. There's a new race, unlocked only by defeating a new secret boss that is even harder than the Scourge Wall !

Bug Fixes
-HUGE improvements in Multiplayer/Lag.
-Disabled the observation of position/rotation in non-moving objects over the network.
-Rigidbodies of Player Objects are now kinematic if not owned, preventing clients from battling for the correction position of player objects.
-Final boss no longer just disappears upon being killed, added a proper death animation.

Added the Spirit Race!
Added optional boss Spirit Knight Axelark III
Added Spirit Gem
Added Jared's Bear Helm(Unlocked with Cheat Code)
Fire bow nerfed from x2 to x1.25 damage
Scourge Wall now shoots twice as many projectiles with varying speeds

Magicite has really come a long way, and I have all of you to thank for it! I'm really excited by this whole secret boss thing, so if you guys have any other cool ideas for new tough secret bosses please post them below!

As always, thanks a lot for your support.

89 comments Read more

About This Game

Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into. Chop trees, mine ores, and hunt beasts in order to collect the resources and materials you need to survive the harsh and unforgiving environment. With a ton of character traits, stats, companions, and classes, players will have a different experience each play through! Be prepared to die... A LOT.

Magicite's main influences were Monster Hunter and Spelunky. I loved the resource collection and crafting in Monster Hunter, and of course fighting giant monsters with my friends. Spelunky's brutal yet rewarding platforming was also something that I wanted to capture with Magicite.

  • Randomly Generated Dungeons - Experience a new dungeon each time you play. Expect tons of trees to chop, ores to mine, plants to harvest, and bugs to catch! Oh and giant monsters.
  • Permanent Death - The game logs all of your stats in a play through, leading the way for achievements and upgrades.
  • Crafting System - Combine any two items to create a new one! For example, Wood + Wood = Plank. There are tons of combinations to discover!
  • Combat System - If you plan on just running in and swinging you sword, you're gonna get wrecked. Take time to craft useful items and examine enemy positioning before executing a well timed attack.
  • Unlockable Races, Hats, & Companions - The more you play, more greater chance you'll unlock awesome new hats with a variety of special effects. Races and Companions can also be unlocked to provide different starting items and stats!
  • Multiplayer - Want to put your friendships to the test? This is the game to do it! Permanent death only occurs when the ENTIRE party has fallen. So if your buddy gets knocked out feel free to run over and help him back up. Or not...

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    • OS: Windows 8.1
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • OS: Intel Mac, OS X version Leopard 10.5.8, Snow Leopard 10.6.3 or later
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    • OS: OS X Mavericks
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
151 of 178 people (85%) found this review helpful
4 people found this review funny
21.6 hrs on record
Posted: October 17, 2014
This game is a bit like someone took risk of rain and smashed it together with terraria in the simplest way possible. it's fun, but not as good as either of the games it feels like it smashed together, mostly because the rewards for playing are difficult to get in a way that makes continuously playing really disheartening. however, if i could unlock them all at once i would probably also lose interest really quickly. all in all, i think it's definitely worth spending your money on... when it's on sale.
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200 of 253 people (79%) found this review helpful
7 people found this review funny
15.2 hrs on record
Posted: October 29, 2014
Do you like Rogue-like games? Do you like getting attacked by bees, boars, slimes, penguins, yetis, cosmic butterflies, fire dragons, those stupid genies (djiins?), and a mega-ton of other monsters? Do you like unlocking new races and hats? Well, than this game is for you!

You can:
Unlock hats!
Fight tons of monsters!
Dash in the air!
Beat pigs with sticks!
Beat pigs with picks!
Beat pigs with dic- Oh wait, you can't do that.
Get through randomly generated worlds to get to the final boss!

I higly recommend this game for anyone wanting a challenging, but rewarding game. 10/10
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88 of 96 people (92%) found this review helpful
2 people found this review funny
99.8 hrs on record
Posted: November 7, 2014
Once in a while, you come across a game that has a concept that, while not unique, implements all the qualities and features you'd come to expect from a great multiplayer game.


The game is fast, furious, and a hell of a lot of fun. The concepts are simple, and, once you figure them out, you can easily transition between roles with ease. The design is cutesy, simple, and implements the roguelike feel without that hatred of dying a cheap death. Very rarely have I had a feeling that I wasn't in control of my character and died to a cheap trick.


The game gives off the feeling of an indie title. While this can be a good feeling, when you've gone through and played several times, you can feel that there is nothing new to offer you, aside from a new playthrough with a different set of hurdles.


The game is good, but I will say it is not for everyone. If you like Terraria, Minecraft, and enjoy a good roguelike game, Magicite is a game you'll definitely be happy you paid $10 for.
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87 of 118 people (74%) found this review helpful
4 people found this review funny
4.6 hrs on record
Posted: January 1
+ Fun, combat is more about moving correctly than having godly equipment most of the time, specially early on.
+ Permadeath (on singleplayer)
+ Cute graphics
+ Challenging
+ Plenty of unlockables with different effects

- Lacks any real game options customization other than resolution.
- A lot of things are unexplained and not very intuitive at first, such as altars (I thought I was buying a very expensive armor honestly) and town NPC crafting. Some items could stand to sell for more, specially potions and crafted items. (Everything seems to sell for the same or about the same price)
- Map randomization is bland, all maps have the same boring, horizontal design with different colors/backgrounds/trees. Could use more vertical variance along with different stage shaping.
- Inventory management sucks since your inventory always feels one row too short, specially when opening treasure
- Crafting system is clunky, time-consuming, and could use improvements (can't combine 2 sticks on the same square, this is made worse by the poor inventory space) Recipes for the more advanced items would also help.
- Need to unlock ANY sort of customization, could add colors to characters?
- Netplay is laggy for the player not hosting if your distance isn't short
- Can revive teammate indefinitely in netplay with 1hp as long as one of you is alive
- Devs are immature and will ban you for disagreeing with their design choices, or telling them how they could improve their game

I really want to like this game but it feels like an early access at the moment. Hopefully newer patches will make the game more fun and polished, but as it is right now it doesn't feel worth a full price.

Edit: Developers seem to be just about the most immature and rude people ever,

when asked for opinions on how to improve the game I stated that their levels were reused and that they could use some variance, and hey, guess what! I'm banned from discussions in the magicite forums, without offering any argument or real reasons for banning me. Don't buy this game.

Here's a picture of my ban http://puu.sh/ghlxg.png
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44 of 51 people (86%) found this review helpful
2 people found this review funny
34.5 hrs on record
Posted: November 9, 2014
An amazing and expansive rogue-like game that never gets old. Are you ready for Magicite?

Magicite is a rogue-like (you die once, you die forever) game that is definitely worth the ~$10.00. You probably won't master this game on the first run, but after a while, you'll get the hang of it. Magicite features three different styles of play. Warriors, rangers, and mages roam the lands of Magicite. Warriors use melee weapons to bash hordes of enemies. Rangers flee the close-combat and attack from a distance. Mages use various staves and magical items to attack from every angle. You can also craft in Magicite; experiment with different items until you produce a new item, be sure to keep track of these recipes. Magicite features plenty of races. Some races are easy to unlock, and others are harder but worth the effort. Completing the task needed to unlock a race for a second or third time unlocks a different variant of that race (a different look). Every race has it's own specialty and comes into Magicite with different pros and cons. There are also unlockable hats that give special bonuses. There are also a small list of unlockable companions that help you on your runs. Before your run, you can tweak your stats and abilities slightly by rolling your stats. Online play with up to four players is available too, you just have to find a server. Using outside programs like Hamachi and Evolve, you can make the Magicite experience better, by hosting a private game with your friends.

tl;dr, Magicite is a vast, quick game where you gear up, choose your race, variant, hat, and companion, roll your stats, and play in a world with monsters, crafting, and overall thrills. A ~$10.00 well spent.
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32 of 37 people (86%) found this review helpful
3 people found this review funny
55.7 hrs on record
Posted: October 27, 2014
At first, you will hate this game, so challenging, so unforgiving. You will play it about a half hour and then say: why the hell did I buy this game? Then, about a week later, you will come back just to see if it really was that bad. You will start playing it, start to discover the game mechanics and the crafting system. Then you will continue playing it and eventually get addicted to it. Then your character will die. And you'll probably rage quit. But you'll come back the next day.

I mean, this game is awesome. For $10, you get a really nice product. You can even play multiplayer (wich I didn't try yet). I just love the way the game drops you inside the first biome and tells you nothing, almost laughing at you, it's kind of funny, but it makes discovering crafting recipes so much rewarding. The game is also very colorful, each biome having it's own main color. The perma-death system could look very frustrating at first (and it really is), but it adds a little bit more challenge to the game, wich pleases me, because it makes the game even more rewarding. The combat system is also really well done, because it takes skills not to get brutally murdered by every single creature you encounter. I can't wait for the next updates to add even more nice stuff to the game!

I would give this game a solid 9/10
If you like platformers, you should definetly buy this game!
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34 of 43 people (79%) found this review helpful
2 people found this review funny
32.6 hrs on record
Posted: October 23, 2014
This is a great game with great gameplay and simple graphics. It is mostly very good with only a few issues.
1) Tutorial for first time players on crafting
2) Trying to get the perfect stats and traits gets quite tedious and should be so that you can select them
3) Lag in multiplayer sometimes

But other than those this game is nearly perfect!
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30 of 39 people (77%) found this review helpful
2 people found this review funny
47.2 hrs on record
Posted: October 8, 2014
I think Magicite is a fun but challenging game, I enjoy playing it. But it has some major problems! I have played Magicite and beaten a few times on my own and thoroughly enjoyed the experience. The same cannot be said though about the multiplayer of Magicite. EVERY time my friends and I try to play this game together (key word being "try") we experience a problem where there is either A) Absoulutely horrible desync or B) The other players simply do not move at all. This is a game breaking problem, especially when it occurs in the middle of a playthrough. I hope that soon this problem is fixed and I am able to enjoy this amazing game with my friends as well as alone. Overall I would reccommend Magicite for its singleplayer but definitely not its multiplayer.
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19 of 24 people (79%) found this review helpful
2 people found this review funny
8.2 hrs on record
Posted: October 3, 2014
I'm just getting into this game and love it already. Magicite is a combination of Minecraft's crafting, Terraria's sidescrolling monsterfighting and Don't Starve's surviving. Magicite does not help you too much; it gives you some hints, but mostly you have to discover everything by yourself.
You aren't told how to craft things, it only gives you few hints here and there. You have to try by yourself.
The character you start with has random items, which also give you some hints of what you can craft. For example, I once started with a bone bar, and learned that bones can be used in crafting too.
Definitely a good game for anyone who doesn't want to be taught everything and likes Minecraft's hardcore mode. I, personally, don't enjoy Minecraft at all, but the hardcore mode is the best way to play it.
Overall, it's little too pricy, but if you're reading these reviews, you're already probably going to buy it.
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15 of 18 people (83%) found this review helpful
2 people found this review funny
33.5 hrs on record
Posted: November 14, 2014
In a nutshell:
A charming little 2D side-scrolling platformer with a solid foundation in gameplay for anyone who enjoys the genre. Although you begin your journey with just a generic playable character armed with an axe and a few random items, after harvesting enough wood, stone and precious metal to craft more advanced tools and weaponry to better slay a variety of enemies, you will quickly unlock more playable characters, pets and hats with different traits, and you will be inclined to try the whole journey again. The game is fun and plays well as it is, and the new contents/improvements constantly being added definitely makes it a value-buy in the long run.

You will move, dash, jump and double-jump to get you across from the entrance on the left to an exit located to the right, stopping briefly to chop down trees for wood, mine some stones/ores and to harvest herbs and mushrooms. You will encounter slimes, boars, skeletons, spiders and many other type of enemies, and you may choose to engage them with well-timed slashes of your item in hand (i.e not necessarily a proper weapon), snipe with your bow and arrow or simply introduce them to one or all three types of elemental magic attacks should you desire. Gain experience to level up for better stats and special skills to aid you in slaying the final boss at the end, but with permanent death, it is likely that it will take you more than a couple of tries with one of many unlockable characters before you succeed. Get friends to play together and it will be even more enjoyable, depending on who survives better.

Numerous examples have shown that pixel-art graphics can be part of a successful product, and Magicite have no problems being one such product. The colour palettes used varies according to the biomes, but are generally colourful and goes well with the background tunes of the respective biomes.

Final word:
Highly recommended for the gameplay as a platformer, as well as replay value for the almost constant streams of new contents from the developer.
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27 of 41 people (66%) found this review helpful
3 people found this review funny
5.2 hrs on record
Posted: November 6, 2014
Loving the game so far. Very addicting... a little too addicting...
I should probably go get some breakfast.
Or I could play Magicite...
Who needs breakfast? :D
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13 of 16 people (81%) found this review helpful
2 people found this review funny
59.1 hrs on record
Posted: November 27, 2014
Simply put, I would recommend this game.
A few reasons as to why I do, are down below this line.
Low system requirements allow almost anyone to play.
The price is relativley cheap (10$ at normal price)
Can really put friendships at a test, as there is a reviving system to the game. (But is it worth it to revive your friend or to go for that chest further ahead?)
And a overall fun game due to the small challenge it brings along to it. (I do like games that aren't straight up easy most of the time)
Not to mention this game is rogue-like, which gives it unlimited run-throughs.
Unlockables will keep you stuck to this game, playing it over and over for that one hat.
What I dislike about this game, is down below this line.
The kinda steep learning curve can really get to casual players.
Your friends may be douches. Maybe.
Some of the traits you can get are straight up useless, I mean... Who REALLY needs a 50% chance to not lose durability when mining or chopping trees.
The "weird" multiplayer scaling for damage on the enemy's part is, weird. (I beleive the damage dealt to you is upped by 50% per player. EX: 150% for two players.
Unlockables, as mentioned before may also be rather frustrating for players who just want to try something new, but can't simply get anything new.
After playing for awhile alone, (time varies depending if you want to go for all the hats alone and such other things) this game simply gets boring. Multiplayer aspects make this game a much better experience, but having it as a sort of "requirement" for it to be fun isn't a good thing. Also, along the lines of multiplayer, I've never experienced extreme amounts of lag playing with others, but I have experienced some lag, which really took to the game play. I mean, boars who can teleport and
other things along that line really isn't good. Really.
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14 of 19 people (74%) found this review helpful
1 person found this review funny
16.1 hrs on record
Posted: October 10, 2014
I really recommend Magicite as it is unbelievably fun, even if it doesn't look it. I know that I started playing thinking "Am I going to enjoy this?", but I played for a bit and realised that this game is great - especially with a friend or two to play with.

The crafting is, meh, but I couldn't care less about that. It's a crafting system. They weren't exactly going to add a 3x3 grid and clutter the screen up aswell as making it similar to a certain other game. I've seen a lot of reviews that just talk about the crafting system, but that's just imbecilic: it's not the main point of the game.

Magicite is replayable, over, and over, and over again. It's like Binding of Isaac, but with more pixel-ey graphics, which are infact a lot more pleasant to look at. The graphic type makes it look very inviting as it's simple and makes it seem like the game is simple; which it is, run around, collect stuff, craft, kill stuff, advance in levels, gain skills etc. Aswell as this, the different types of biomes are well thought-out as you can encounter many different monsters, and you can choose which of the 3 random biomes you want to enter, some appearing more than others.

Personally, singleplayer in this game is as much fun as multiplayer. In multiplayer, you've got your friends and all and you can have a laugh, but what's great is that the monsters scale depending on how many people are playing. I realised this when I kept on dieing in multiplayer, but can play almots outstandingly in singleplayer.

Also, the game gives you different types of races, which have different benefits and starting items, and it also gives you hats and companions, both giving you different benefits and both have different ways you can obtain them. One of the hats, the "Robin Hood Hat" as I like to call it, has a 20% unlock chance when you've shot 100 or more arrows in a single playthrough. That gives you the chance to try and complete that challenge, all be it a very easy challenge. However there are some other challenges which are even harder!

The Overworld Helm is unlocked by completing the game and not being hit once. Not once! The Djinn race is unlocked by completing the game and only killing 1 enemy.

As you can see, some challenges are hard, some are easy, which is good as you can start completing these challenges as you get better at the game.

Overall I really recommend Magicite as you will have a lot of fun playing it and it has a lot of replayability. The price that they're asking for is worth it.
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16 of 23 people (70%) found this review helpful
1 person found this review funny
7.6 hrs on record
Posted: November 19, 2014
I do recommend this game everyone who:
  • likes Roguelikes/ Roguelites
  • likes Pixel Graphics
  • likes 2D Platformers
  • likes RPGs(-elements)
  • likes to die over and over again like in Dark Souls
  • likes to kill poor Chicken and Villagers

This game is hard. I have played 3 1/2 hours so far, and have started about 15 new Characters. My latest character has survived nearly 1 hour and only died, because I didn't pay attention to my HP!

This is the Roguelike I've been searching for, for a long time. It's just as I imagined it to be. This is just like Dark Souls only in 2D and Pixels. Only that you loose all your Stuff and restart from scratch, with a new randomly generated World

I recommend to play the first few hours with friends, because they can revive you and it's generally easier!
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15 of 22 people (68%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: October 11, 2014
Very enjoyable pixilated rogue-like game that can leave you feeling satisfied with a sense of accomplishment or leave you frustrated and on the verge of destroying your computer. Either way this game is in my top 20 games.
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7 of 8 people (88%) found this review helpful
1 person found this review funny
19.5 hrs on record
Posted: February 23
Whilst I have never played this game solo, I can say beyond any shadow of doubt that it is well worth it for the multiplayer. Everything is balanced perfectly.

When somebody mines an ore node, an ore drops for every player. If you have one dedicated miner/crafter then everybody becomes relatively kitted out in a reasonable amount of time. Yes, RNGesus can come in and declare you unworthy of the correct ore nodes, and when it happens it sucks, but it's rare enough that it doesn't ruin anything.

The controls are tight, very tight. When you glub up, you know it's because YOU glubbed up. The only thing I wish is that I could rebind things a little more. Like having the dash be a double-tap instead of hitting E and Q. It feels strange to me personally, maybe it works for you though.

You will die, and you will die a lot. You'll keep coming back though. Grab a few friends and let the good times roll.
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7 of 8 people (88%) found this review helpful
2 people found this review funny
22.0 hrs on record
Posted: January 9
I like the game quite mutch! fun to play with friends, yes yes!
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23 of 39 people (59%) found this review helpful
2 people found this review funny
15.0 hrs on record
Posted: January 1
Beneath Magicite's colorful rogue-lite veneer lies a surprisingly grindy platformer. Random stat gains and % effect items are exceedingly, almost excessively balanced - it's very rare to find yourself too low on any one stat, or for an item to fail to activate within the desired margin of error. This is not a flaw in and of itself, but coupled with the repetitive level generation, playing through Magicite quickly becomes a stale experience. The crafting system is quite shallow, and biomes contain virtually-identical enemies varying only in stats and artistic style. The races, abilities, hats, and companions all add some replayability, but since there are only three viable playstyle archetypes, these diminish in relevance, as advanced strategic combinations are not possible.

Magicite has the depth and simplicity of a mobile game, but with the time commitment of a much more robust game. A few hours of enjoyment may be had, but this is not a game that will tantalize you with additional progression for long.
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5 of 5 people (100%) found this review helpful
157.9 hrs on record
Posted: January 13
I like this game, but it has a ton of glaring issues. It's not what it should be nor is it what it wants to be, yet.

This is a rogue-lite in its lightest form, providing hardly any differentiation between runs. The differences will be in the traits you obtain at levels 5/10/15, the items you get from chests (which are varied in usefulness, but are mostly similar and few) and of course mob drops/mob spawns. The layouts for each district follow a very strict pattern, involving massive sections next to each other as opposed to the standard 1x1 platform-style stage randomization. Each non-town district would blend into each other if it weren't for the differing biomes, which serve as alternate mob spawn pools for easier access to certain resources often at the cost of an increased difficulty.

Towns in this game currently serve very little purpose outside of a few obvious fantasy tropes. You have the Blacksmith, the Tailor and the Leatherworker, the latter two having static and unchanging names. You also have two shopkeepers which offer normally pointless and randomized items from the shop pool. Tools and weapons being sold are typically out of your price range when you'd need them, and entirely skippable once you have the gold for them. There are sometimes potions on sale, as well as herbs and hilts for treeless runs (I'll mention it later) but other than those the item pool for the shops aren't fantastic. Finally, there's the Hoarder that allows you to sell your items, which you'd think would be absolutely useful... But the sell price for each and every item you'll get ranges from 1-3 gold depending on said item. Weapons don't offer large sell prices, nor do armors. The Hoarder is a very cheap man.

The main issue with shops (again) is that they're normally pointless as far as tools and weapons go. With enough experience and proper door selection, you'll almost ALWAYS find the resources you need to make shops irrelevant. Heck, normally the only thing I'm missing at the end of each run are rings (which fight against a rather large and annoying chest drop pool) and rarely one piece of armor. I can go ahead and find a friend to wear a miner's cap to completely resolve the ore deficiency we may have.

Finally, Altars sometimes also spawn in towns, and are the only non-constant you'll find outside of giant chickens and normal chickens. (They're not worth talking about, food and potion drops if you're curious.) Altars are currently money sinks for the runs that offer their bounties long before the shops care to stock them, which is normally what happens as stated before. Altars cost 500 gold, which is a steep price for what they offer: A chance at a minimal stat buff, debuff or nothing at all. Rarely you'll earn a return to full health which is by far the best result most of the time, but the game is very stingy with both the spawn rate and good results of the Altars. By the time you have the money to trigger an Altar, you may not even find one... And sometimes they'll spawn when there's clearly no way you could have the money already without chopping every tree down. Normally, it's not worth the min-maxing.

... Min-maxing... Forgot about that. This game's mechanics are often lacking fluidity. Min-maxing is something that seems to be discouraged, due to the Scourge Invasion mechanic (a mechanic Spelunky players will find familiar, but irrelevant) and the rewards often not being worth the effort. Most of your min-maxing is for gold, from chopping tons of trees to continuing to break open each ironite ore deposit even when ironite is otherwise out of uses. Your reward for gold farming is, again, Altars and the occasional shop item before you have the chance to forge it.

Forging is relatively self-explanatory, but crafting can be a little tricky. Crafting is done via shift-clicking two items like an awkward Bejeweled puzzle. It's an easy mechanic, the issue is just the recipes at times. A lot of the early crafting recipes build off of each other, which provides cohesion and ease of access to tools and weapons. Some of the later items are either wiki bait, or "Oh, I didn't know that existed!" items. It can get awkward, but with enough thought it's not too bad. There's not too many crafting recipes to memorize, so once you have the main ones you're set.

Combat is simple. Grab a weapon, attack. If you want to use an item, hold it in your hands and right-click. Every item can be left-clicked with to hit enemies melee-style, and that's based off of your ATK stat. Staves and Bows can be right-clicked with to cast spells/shoot arrows, which are based on INT and DEX respectively. Typically, people break down their runs to three classes. (it's often necessary with the lack of inventory space if you're somewhat new to the game still) With the speed of some mobs, and the fact that a lot of mobs in the game fly, melee is at a huge disadvantage. Ranged players will be able to aim their shots from afar, without aggroing enemies and easily taking out a majority of the mobs they'll see. The downside to Ranged play is that walls can often prevent shots, and by the time you get past the wall they'll have seen you. With the addition of the Fire Bow, you won't be having any issues with damage should you find it. Resources for arrows are normally quite plentiful as well.

Mages are strong. Too strong. Fireball shoots horizontally, moving forward seemingly infinitely and even passing through walls. While this is a powerful weapon, there is the downside of accidentally killing enemies and having their xp despawn if you're not careful... But honestly that's the only con to it, which is absurd. Bolt is pretty much the god staff, allowing you to shoot directly both above and below you. With jumps, timing and practice, this is normally the superior option. There's also a strange bug that makes each shot hit the target enemy once for each player in the run, which Fireball is unable to do. Frostshard is more of a melee supplement, offering additional damage that's halved from your current maximum mana. Mages are normally a distance away from their enemies, so it normally provides little to no benefit... If it costed one mana like the other two staves, it might be worth the effort of even using. Summon Zombie is also an option if you find it or use the Scourgeling race, but against flying enemies it's worthless.

Speaking of races, each race has it's own specialties. However, some are clearly superior to others. Typically you'll want to unlock the best races early on to put yourself at ease. Some races such as the Qualogg and Orclops provide utility instead of immediate additional power.

Unlockables for character creation include the aforementioned races, the hats and also companions. Like races, there are a few certain hats and companions which are obvious choices once unlocked over the other ones, which is unfortunate. Each unlockable set has at least one unlockable that's insanely challenging, but most are either freebies or based on RNG which is really unfortunate.

The game is simple. Once you know what you're doing, it's as simple as going through the motions. You'll get all the items you need to beat the final boss, and you'll always win even if you're not fantastic at other games. The skill cap is so low I feel like I'm in a hobbit hole.

If you want a game to play with friends when you're bored and you don't have better options, this is a nice game to pick up. If you want a fully featured game with proper balancing and potential for failure even after learning it's mechanics and practice, you'll want to wait on your purchase of this game. I still recommend it, just don't expect wonders in it's current state... I'm sure with time the balance issues will be ironed out and the game will have more to accomplish and do.

Sean Young, if you're reading this I do hope you can find some ways to take care of these issues.
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6 of 7 people (86%) found this review helpful
1 person found this review funny
11.5 hrs on record
Posted: March 6
10/10 would die to the swinging blades on the vines again.
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