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Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into.
Release Date: Feb 11, 2014
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Early Access Game

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What the developers say:

“Hey, all! Magicite is already packed with randomly generated dungeons, crafting, lots of loot and a bunch of gear. I wanted Magicite to be released on Early Access in order for you to help me out, and to choose which directions this platforming RPG will go. So far there are 7 explorable biomes; each filled with unique enemies and resources to collect.

As of right now, the game is extremely hard. Playing in a party may even be more challenging, because resources have to be shared and a general strategy has to be laid out before everyone accidentally kills each other. But the feeling of when you and your friends take down an epic boss, or make it through an insane level of environmental hazards through perfect planning and execution, is pretty darn satisfying.

I look forward to hearing a lot of feedback! Feel free to shoot me your ideas for gameplay mechanics, biomes, enemies, and items.”
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Recent updates View all (8)

Magicite 0.8 Due Next Week!

April 7th, 2014

Hey everyone! Next week will have a huge update for Magicite. I'm in the process of adding all of the kickstarter backer content, which is filled with insanely awesome items, enemies, bosses, biomes, and hats! Companions MAY get squeezed in, it all depends on how long it takes to add the kickstarter stuff. But I assure you I'm working my hardest to get all of these features out! :D

Also, expect a lot more bug fixes!

thanks for your patience and support,

26 comments Read more

Magicite 0.7.5 Released!

March 27th, 2014

Hey all! This patch has big changes for multiplayer, as well as some minor bug fixes and some general cleaning up with the networking.

Bug Fixes
Fixed Hero's Crown
Fixed Wizard Beard
Fixed Wasp, Bat, and other flying enemy fluctuating speeds
Re-wrote multiplayer code, should be smoother!

Gameplay Changes
No Friendly Fire
Shared Ores, Ingredients, EXP, and Gold in Multiplayer
Enemy HP and ATK scales up with the amount of players connected
Revamped Ice Biome, new Background + Effects
Added Ice Knight Enemy
Added Ice Jellyfish Enemy
Added Giant Yeti Boss
Removed Yeti Enemy
Updated Shroom Enemy AI

Thanks for all of the support, it really means a lot. I'll be tackling some bigger bugs this weekend and next week that I couldn't fit into this build. Also, there will be a lot more content added in the next patch since I've got all of the Kickstarter backer submitted biomes, bosses, enemies, and items.

Have a great day!

30 comments Read more
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About the Game

Explore, craft, and survive in this Multiplayer RPG Platformer with permanent death! Featuring many Rogue-like elements, Magicite randomly generates each underground dungeon for you and your friends to delve deep into. Chop trees, mine ores, and hunt beasts in order to collect the resources and materials you need to survive the harsh and unforgiving environment. With a ton of character traits, stats, companions, and classes, players will have a different experience each play through! Be prepared to die... A LOT.

Magicite's main influences were mainly Monster Hunter and Spelunky. I loved the resource collection and crafting in Monster Hunter, and of course fighting giant monsters with my friends. Spelunky's brutal yet rewarding platforming was also something that I wanted to capture with Magicite.

Features currently implemented:
  • Randomly Generated Dungeons - Experience a new dungeon each time you play. Expect tons of trees to chop, ores to mine, plants to harvest, and bugs to catch! Oh and giant monsters.
  • Permanent Death - The game logs all of your stats in a play through, leading the way for achievements and upgrades.
  • Crafting System - Combine any two items to create a new one! For example, Wood + Wood = Plank. There are tons of combinations to discover!
  • Combat System - If you plan on just running in and swinging you sword, you're gonna get wrecked. Take time to craft useful items and examine enemy positioning before executing a well timed attack.
  • Multiplayer - Want to put your friendships to the test? This is the game to do it! Permanent death only occurs when the ENTIRE party has fallen. So if your buddy gets knocked out feel free to run over and help him back up. Or not...

Upcoming/Planned Features:
  • More Biomes
  • Unlockable Races & Companions
  • Bestiary
  • Achievements
  • Card Collecting
  • More Items and Gear!
  • More Enemies!

PC System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    • OS: Windows 8.1
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Mac System Requirements

    • OS: Intel Mac, OS X version Leopard 10.5.8, Snow Leopard 10.6.3 or later
    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    • OS: OS X Mavericks
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space

Linux System Requirements

    • Processor: 1.6Ghz
    • Memory: 512 MB RAM
    • Hard Drive: 450 MB available space
    • Sound Card: Any
    • Processor: 2.4 Ghz
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
Helpful customer reviews
132 of 144 people (92%) found this review helpful
36 products in account
11 reviews
10.0 hrs on record
Video Review:

Magicite is a 2d side scrolling, survival, crafting game. The game includes a basic character editor that allows you to customize the look of your character as well assigning stats. The game includes basic stats, 2 extra traits, and a race/class that assigns extra bonuses like starting items and shop discounts.

The gameplay is simple, intuitive and fun. It consists of moving, jumping, double jumping, attacking, and using items. I had a lot of fun just jumping around, exploring, and attacking everything. While it’s simple to control, Magicite is still a challenge. Death is permanent, so when you die, you start over again. All of the biomes were neat to look at and felt unique. The monsters of each biome all moved differently and didn’t feel repetitive.

The crafting system, resource collection, and item options are easy and work well but I felt it was a little too similar to other games in the genre. In future releases I hope the developers differentiate themselves more in this category.

Aside from crafting and fighting, the player earns gold which can buy new items and experience which leads to level ups and new skills.

If you like a challenging scroller and can get past some similarities to other games, Magicite is really fun and I enjoyed my time with it.
Posted: February 11th, 2014
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99 of 112 people (88%) found this review helpful
1,434 products in account
9 reviews
6.1 hrs on record
Despite this game being Early Access, I would 100% recommend it already.
I've only given this game about an hour of play with two friends but already I am a little bit in love with it.
The game combines elements from Platformers, RPG's and roguelikes to create a fantastic little indie game.

The gameplay is rather simply to fight, craft and quest your way through various randomly generated dungeons. Unlike most platformers this game isn't a rush and hack'n'slash. You have to craft your own weapons, potions and food in order to survive which sounds simple but can get challenging quickly.
Playing with more than one person we quickly found out if we didn't share our resources we would die within minutes. Also, the friendly-fire meant instead of just spamming the attack button we actually had to watch what we were doing/who we were attacking.
The crafting list already has a fair few items on it, I am sure you can find the list somewhere but I rather enjoyed guessing what would work with what, which gave the game a nice survival feel.
The game is hard though. If you're playing with others you will need a way to communicate, and being in Early Access in-game chat isn't implemented yet.
And because this game is still Early Access there ARE bugs, but none that are gamebreaking (that I have encountered), it is fully playable, and enjoyable.

So far, I can't find much to fault about this game at all. The developer has been consistent with his work on the game but has also been consistent with his updates on Kickstarter too (19 since November 19th) which for me is always a good sign for games in Early Access.
For £6.99 you can't go wrong with a game this fun.
Posted: February 11th, 2014
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60 of 67 people (90%) found this review helpful
319 products in account
2 reviews
23.8 hrs on record
This game is crazy F%@# hard at first until I picked up a couple of tricks, but once you get the hang of the game, it is easy as pie. Seriously! Just remember these couple of tips that WILL save your ♥♥♥. I know they have mine.

1.) Don't pick fights you can't win, especially when you just started in District one. Farm the mobs that don't fight back and proceed to the next area.
2.) Get a Wooden Pick Axe and Sword as fast as possible. Then, get a bow as fast as possible. (You have to kill Spiders in the Forest District, or you have to get lucky with the cuttable grass on the ground to get the cowebs.)
3.) Sometimes you just have to abandon that ore/chest that is surrounded by monsters. :/
4.) Once you get a bow, proceed to ♥♥♥♥ everything. You will win most fights if you stay at a range.
Posted: February 11th, 2014
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51 of 55 people (93%) found this review helpful
302 products in account
9 reviews
9.9 hrs on record
Warning: The following was composed while the game was released in Early Access Build 0.7.2. [2014/02/13]

Please understand that the game is still in development and when the game is updated the information in this review may be obsolete. When the development surpasses Early Access Build 0.7.2 you may be able to use this review to compare how the game has changed over development.


Rogue-like games are normally games which offer some form of level randomization or procedural generator and permanent death; your character dies and you must either start over or keep going until everything is lost. These types of games are normally unforgiving. With Magicite this concept is taken to its very sadistic core.

Side-scrolling games are normally progressed by moving on the screen to the right or left to reach the end of the stage or meet some type of goal. Goals like ‘saving a princess’ from the big bad, but she happens to be in another castle. These games normally follow some type of gimmick, like the stage progresses on its own, timed, forcing you to advance.

Also with a Rogue-like game the graphics are not normally the main focus, thus if you are turned off by anything below 3D graphics you should consider something else.

Please note, this is /not/ a sandbox construction game due to just having crafting, you currently do not 'build' anything. If that is what your looking for, you are truely in the wrong castle.

This will be a breakdown of concept and features, atmosphere and stability.

Concept / Features

This is a 2D Side scrolling Rouge-like with item crafting.

Right now the game has currency which is dropped when monsters are killed along with experience points. Currency can be used to buy random items from towns, which are in between levels.

You create a character and can keep re-rolling stats with two perks before starting, after that you thrust into generated levels with death. Personally I kept generating until I has a perk which allows me to open chests without keys and kept raiding the dungeon stage due to high chest generation.

It has crafting related to inventory management; making weapons, armor and items. Beyond that this is not a sandbox and you do not build anything. Towns appear in between levels. If you stay on a level to long, well you’re going meet death.

The interface is rather clean and easy to use after you have it down, however it can be somewhat frustrating at the start due to it just throws the player into the mix without hints.

Many functions are not implemented currently, like a crafting recipe log. However I’m sure they soon will be.

When you reach level five, ten and 15 you are able to pick a level up spell/benefit which is accessed by using 1, 2 and 3 respectively from the keyboard.

In order to make armors you are going to need to collect ore and smelt it while in a town. You will need three of the same ingots to make the armor.

Multiplayer is a blast, however you must watch what you do and share resources otherwise, being doomed to fail comes to mind.


Quick and to the point, much is not needed beyond the objective.

The art is decent and fits. The music is a mixed bag, the tracks are rather decent however I found myself wanted something more fasted paced. For some odd reason I pictured more of a old style arcade type feel for music, something like those action based games like funky fighter.


There are in game bugs related to items and crafting.

Overall the game had very slight hangs, they where not consistent, not a major problem. It also /did not/ crash on older machines I tested with. I tried on older desktop machines and laptops under windows Vista and Windows 7; it was decent and was not a complete resource hog allowing me to multitask by pausing with ESC.

I also did not run into any critical errors which cased instability and the program failed to run.

While I’m unable to speak for everyone and their systems it seems to be overall pretty solid. Most of the time games in alpha or beta still are unstable while this game seems to be nicely polished in respect to stability in the listed windows environments.

Multiplayer was decent, there is much talk about friendly fire, currently this feature feels like it hits home, and with the fact that this game is sadistic. While I do not think that Magicite should 'force' players to have to deal spacing of teammates and friendly fire, I feel that it should be and on and off switch for the host. While friendly damage is on there should be higher rewards or benefits beyond being up to the challenge.


If you like Rogue-like games, I would currently recommend this. If you do not like Rogue-likes I would not recommend this, since this game is truly sadistic at its core. If you happen to be the supreme overlord of your minions, *ahem* friends and are willing to subjugate them to wallow in punishment and death, the more the merrier.

Gameplay suggestions: http://steamcommunity.com/app/268750/discussions/0/540733523379927400/
Posted: February 13th, 2014
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46 of 60 people (77%) found this review helpful
7 products in account
5 reviews
8.2 hrs on record
Combat has a nice flow to it, very nice looking worlds, bit buggy here and there but nothing major, love the fact it has muiltplayer i would recommend this game to a any terrira fan or starbound fan
Posted: February 11th, 2014
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