Grapple is a 3D puzzle platformer. You can fling, swing and climb across everything in Grapple. Different surfaces react uniquely to your gooball. Grapple is as fast paced as you want to play it. With multiple checkpoints and unlimited lives your skill is the only thing slowing you down.
User reviews:
Very Positive (198 reviews) - 92% of the 198 user reviews for this game are positive.
Release Date: Mar 9, 2015

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About This Game

Grapple is a 3D puzzle platformer. You can fling, swing and climb across everything in Grapple. Different surfaces react uniquely to your gooball. Grapple is as fast paced as you want to play it. With multiple checkpoints and unlimited lives your skill is the only thing slowing you down. 

*90 levels
*Sandbox puzzles
*Speed run mode

Complete each level your own way. With such powerful movement, each level can be completed in your own unique way.

System Requirements

    • OS: Windows 7 - 32bit
    • Processor: Intel Pentium Dual-Core CPU E5800 3.20GHz / AMD Athlon 7850 Dual Core Processor 2.8GHz
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce 9400 GT 1GB
    • Storage: 200 MB available space
    • OS: Windows 7 - 64bit
    • Processor: Intel Core i3 540 3.1GHz
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 9600 GT 1GB
    • Storage: 200 MB available space
Customer reviews
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Very Positive (198 reviews)
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158 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
22 of 24 people (92%) found this review helpful
4 people found this review funny
22.0 hrs on record
Posted: August 19, 2015
'Grapple' is an awesome 3D puzzle platformer with a really good designed physic engine without any glitches or bugs. Slogan: Your skill is the only thing slowing you down.

In Grapple you are a sticky blob. Your goal is to reach the end portal in each level. You are moving, jumping and grappling from platform to platform. With each higher level the difficulty level is rising.

+ you are a sticky blob (stuck to every object)
+ great physic engine
+ awesome level design
+ lot of levels (90)
+ 3 game modes (speed run, normal run, time trail)
+ no glitches, no bugs
+ checkpoints
+ unlimited lives
(+ achievements)

- no level editor (no steam workshop)
- music is not bad, but has less variety and it could be much more intense

Recommended, even if it's not on sale, because there are a lot of levels and it has a really good designed physic engine.

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28 of 35 people (80%) found this review helpful
8 people found this review funny
3.6 hrs on record
Posted: March 9, 2015
Grapple starts off at a steady pace introducing basic slingshot mechanics. Your objective is to progress through levels by launching between platforms and reaching the end goal. Sounds simple right? Just wait until they turn M.C. Escher on you.
For a game like this, precise controls are a must. Quite astounded just how smooth the controls and physics of the gooball and string were, you really do feel like Spider-Man in space. Keyboard/mouse seemed the best combination but gamepad worked fine as well. As levels increased in complexity the wonderful controls allowed them opening up much more. You are able to complete puzzles how you wish, which lead to some very cool experimentation.

Relaxing soundtrack which fit the themes but could use a little more variation. 90 levels, bunch of collectables and both standard and speedrun modes should keep you going for a while, though I think a level editor and workshop support would be a great addition to the game. If you enjoy 'jump maps' and zen puzzlers, it's worth taking a look at. Cheers.
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14 of 14 people (100%) found this review helpful
8 people found this review funny
3.4 hrs on record
Posted: March 9, 2015
So, I've played a lot of grappling games including Floating Point and Attack on Titan, just to name some of the most recent, and a general concern I always have, and especially with those involving changing of gravity points, is the controls. Judging by that alone, this game has done it better than I could ever have imagined. On top of the controls, the soundtrack is awesome, and the learning curve is perfectly steady.

Only two things will stop your flow:
Your death, which is inevitable.
Or whenever you pause and take a look at the cute dancing guy who gives you hints.

Highly recommended.
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15 of 16 people (94%) found this review helpful
1 person found this review funny
6.6 hrs on record
Posted: October 12, 2015
This game is neat.

Pros------Very interesting concept, Controls work great, a good amount of cute little humor, and music that's chill and pretty similar to Terraria.

Cons------Game crashes sometimes when switching to other programs, a few levels are stupidly hard, and there are occasional glitches.

Overall I definitely recommend this game; the controls are great and swinging around feels amazing!
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9 of 9 people (100%) found this review helpful
1 person found this review funny
16.5 hrs on record
Posted: December 26, 2015
As someone who loves games that use their basic movement systems as their core mechanic--games like Dustforce, Mirror's Edge etc; this is one of my favorite releases of 2015. Grapple is one of my dream games finally realized.

The basic mechanics are simple: you are a blob that can attach to the side and underside of platforms, jump, and fire a small string of yourself onto solid objects to grapple and swing past areas where there is no ground to land on. Further mechanics are introduced in the levels themselves, such as red death platforms, ungrapple-able forcefield platforms, white bouncy platforms and pink cannons.

The quality of the levels rollercoasters up and down--some levels make use of brilliant ideas and flesh out the basic mechanics of the game in fresh and clever ways, while others come off as lazy free-form collections of platforms. There are several weak levels and gimmick mechanics--for example, the invisible platform gimmick (platforms that only become visible when you are close enough), which is not at all interesting or fun and results in three of the worst "maze" levels in the game. Later levels fall into the trap of an over-reliance on precision momentum slinging, using long falls, bouncy platforms and cannons. This comes to a head with a level that requires slinging with extreme precision into another cannon, which can require many attempts.

There is plenty to do: collectibles are used to guide the player through the "intended" path of each level and give reasons to return to levels for 100% optimal completion. A time trial mode challenges players to beat individual levels under a predefined par time (which is a useful gauge of performance, since there is no online leaderboard for the game). There is also a speedrun mode that challenges players to beat the game in 1 hour and 20 minutes.

As with all games, there are a few quibbles here and there that you should be aware of:
  • Movement is oriented to the direction of the camera; this can make adjusting to the side and underside of platforms somewhat awkward. It is something to get used to, but could ideally have been done better.
  • You cannot seem to remap the controls. Thankfully, the default controls are nothing out of the ordinary, but if you're an old guy and use ESDF or something, you're out of luck here.
  • The music is average to mediocre, full of aggressive synths, and can grate after a few hours of play. I found myself eventually turning the music off and listening to the Dustforce soundtrack instead.
  • The game seems to have no community to speak of, and the developers do not seem to have reached out to the players much at all. I believe this game could have received more recognition with a more active development team, online leaderboards (which I think would be the most valuable addition for garnering a community), and a level editor to extend the longevity of the game; as it stands Grapple basically hasn't been touched since its March launch.
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10 of 11 people (91%) found this review helpful
3 people found this review funny
1.2 hrs on record
Posted: March 10, 2015
This is a great little 3D platform puzzle where you play the role of a sticky ball that can grapple. Regular checkpoints throughout the MASSIVE amount of levels make it very forgiving - controls are easy to pick up and feel very fluid.
You need to go fast, slow, look around, take leaps of faith, swing around things and generally use your brain (and basic platforming skills) to get to the black hole, which allows you to unlock the next level.

Well worth the price - 9/10.
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10 of 12 people (83%) found this review helpful
7 people found this review funny
8.4 hrs on record
Posted: June 6, 2015
Swinging like Spider-man through space......

what more do you need in a game.

Excellent, simple controls. Cool soundtrack. This game is great.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: March 9
I really like this game. It's incredibly smooth and fast paced. I find in this game you can be quite flexible in how you reach the goal most times. It's incredibly easy to start picking up and it just feels so good to be good at it.

Something I really love about this game is that you'll usually be sending yourself in the air for just the right amount of time as to figure out how to position yourself for the next obstacle or jump.

Just a bit of advice too. Try not going for the little point blocks every chance you get. The game is much more fun when you're just flowing through, and the point blocks don't do anything special. Keep them in mind when jumping, but don't ruin your run trying to get them.

And if the gameplay doesn't quite click in the first 10 or so minutes, keep at it. Eventually you'll just have it down and be swinging like a pro

The aesthetics aren't ugly, but nothing amazing. Music is nice too, nothing to stand out from it. No story. It's just a cheaply made very smooth-fast paced platformer, and i appreciate that.

Some people complain about the camera, but I don't think that's all that valid for this game. You're in complete control of the camera and its up to you to position it so you can aim your grapple as well, so using a mouse is probably preferable over a controller. The levels are designed around this. There shouldn't be many times when the camera is working against you (since its all you controlling it), although I admit it can feel very weird navigating the curves/spheres at first, but it's just something you need to get used to for a couple levels.

It's a great platforming experiance, but offers very little in terms of aesthetics but does rather well for how simple it is. For the price of 2 dollars i got it for, I think it was really worth it.

TL;DR if you like platformers or games where you swing around and junk, you will like this game. What you see in the trailer is what you get

thx ilu bye
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9 of 11 people (82%) found this review helpful
Not Recommended
7.6 hrs on record
Posted: June 14
Is anyone else having problems playing Grapple? When I try to look at the ground to see where I'm supposed to move to (on for example speed run), it's as though it's permanantely stuck in the upward position, so I can't look down to see where I have to jump to. All I can see is a set of blocks arranged in a geometric shape that I can move using the WASD keys. I've tried grappling the pieces of the puzzle using the appropriate keys, but have not been able to progress at all. Each time I try to look down it immediately returns to the up position as seen in Image 1 below. The second image shows what I should be seeing and the third image shows what happens when I move because I can't see the platforms. I had to take the second and third image while paused. You can see what i'm supposed to be able to see via the images and video on the store page.

Image 1
Image 2
Image 3

Until I'm able to play the game I can only give this a thumbs down. That said, it has mainly thumbs up, so it may be a fault with my system?? I've updated all of my drivers today and still get the problem. In total over the months I've been trying to sort this problem out I've played over 2 hours, well, not actually played, but tried to figure out what the problem is.
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37 of 64 people (58%) found this review helpful
3 people found this review funny
Not Recommended
0.3 hrs on record
Posted: September 24, 2015
There is a really good game in here. It looks great and the controls and physics feel great. Unfortunately the thing that really kills it for me is the camera. It follows really close behind the blob and is always dropping behind pieces of geometry and obstructing your view. Movement is also relative to the camera angle, so if you have a really bad viewing angle around the geometry (which was often in my experience) and instinctively try to adjust the camera, then the blob goes veering off into oblivion.

The gameplay footage in the trailers shows the blob swinging and gliding in these unbroken graceful arcs, but in all the levels I played, I felt like I kept having to stop so that I could move the camera around and actually see where the grapple points were located, because if I swiveled the camera while in motion, I'd veer off in a different direction and fall to my death. And this game has you crawling all over walls like spiderman, so your blob will go over the edge of a wall, and the camera just faceplants into the wall, so you try to correct the camera by swinging it around, but that messes with your movement, and it just makes a mess. I don't know. Maybe if there were some camera options to adjust camera controls or follow distance, but camera options are non-existent.

Clearly I'm the minority opinion, but that camera and I just cannot work together.
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Recently Posted
Reepus Vangaurd
0.7 hrs
Posted: October 19
this gamne diserves more attention then its getting. its a REALLY good game, and if you want it, JUST GET IT!!!
Helpful? Yes No Funny
3.2 hrs
Posted: September 15
The developers got a lot of mileage out some simple and easily understood mechanics. The game feels responsive and success typically comes down to a combination of observation, planning and quick thinking. I found the game to be engrossing with a nice, steady escalation in difficulty. Some of the late game levels were fiendishly difficult, but immensely satisfying to beat. All in all, a good game well worth your time if you enjoy platforming and navigational puzzles.
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21.1 hrs
Posted: September 12
Fun game, adicting. Level 77 can go die though, hate it.
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5.6 hrs
Posted: September 8
pretty much a game thats like spiderman but ur a ball and swinging by platform to platform
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12.4 hrs
Posted: August 26
Well worth the money, first time through took about 6 hours
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10.7 hrs
Posted: August 25
It's been a while since I played a 3D platformer that was both well-designed and fun to play. Some are great in concept, some have excellent mechanics, and some have good level design, but rarely do you come across a mix of all three (especially in the indie space, where 3D platformers are an underrepresented genre).

So I bought Grapple expecting some mindless fun while I waited for bigger, brighter, more well-known indie 3D platformers to come out (Yooka-Laylee, A Hat in Time), thinking that even if the game was bad, I didn't spend too much on it and it was worth a try.

So I was blown away to find a true hidden treasure, especially one with such a (sorry!) horridly bland name. The very first level lets you know this game has true effort put into the controls. Responsive, easy to understand, and simple, you'll be using the same three buttons the entire game: Jump, attach your grappling hook where your cursor is pointing, and drop from a surface you're attached to (not counting movement, obviously). That's it.
So, how can three buttons carry you through ninety unique levels, each with its own collectibles for the completionists out there?

A Nintendo-like approach to introducing new concepts, teaching you how to master them, then testing you on them, as well as everything you've learned before. The gameplay loop might look simple, but there's enough added as the game progresses, just in level design, to keep you interested even after the fiftieth (!) level. Jump pads, launch cannons, walls you can stick to but not grapple to, walls of death, invisible walls that only appear as you get close... It's brilliant design and doesn't outstay its welcome for a minute, even though some of the levels in the last set of 10 made me try for longer than dozens of the other levels combined. Especially the end level: that's a doozy.

I bought the game and started it up the next day expecting to play a bit. I played for eight hours that day across a few sessions and finished it. The light sprinkling of puzzle elements on top of 3D platformer was just what I needed, and if you're a fan of Portal, Super Mario 64, the F.L.U.D.D.-less levels of Super Mario Sunshine (It can't be just me that loves those), it might be just what you need too. I've never seen a single person mention this game before, even on places designed to spotlight unknown indie games.

I want that to change. I want more people to play Grapple, to see that 3D platformers in the indie space exist, can work, can be great. Artistically, sure, it's not the best. A ball, some walls, and a hook, all in the empty expanse of space? But it doesn't need anything more. Even with that said, I would be remiss if I didn't point out the soundtrack. It's great, calming but engaging, and helps put you into that flow state as you swing yourself around at dizzying speeds, calculating trajectory on the fly, missing the hook by inches and searching desperately for that one last place you can hook to.

There's really only a couple complaints I have with Grapple: The invisible maze sections are the main one. They're designed to teach you tight, small swings, really precise hook control, and to not overswing confidently into the unknown. But they're mostly dizzying annoying bits of trial and error. The second is a late-game stage where you're flinging yourself skyward in the midst of pure red blocks, trying to get to launch-cannons but without easy ways to get momentum. It's frustrating, boring, and doesn't feel like it has the same sense of speed. Everything else, though? :starfull:

Grapple is an excellent game. Everyone should at least give it a shot (more so if you like those games I said above or are looking for something unique in the indie space), because it's worth experiencing. Some of the levels are brutal, but they will reward your patience and perseverance, because it's not the game's fault you're failing: it's you. Analyze your swing, perfect your hook anchor, and fly.

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Roasted PIG
2.7 hrs
Posted: August 18
I played this game, its fun but i rage too much and smack my keyboard and broke it.

10/10 would get a new keyboard again
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12.8 hrs
Posted: August 9
way to make a game requiring depth perception using an engine and graphical assets that provide none. i beat this game just to tell y'all to pick up an opiate habit. gl.
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Apparently Kid
9.5 hrs
Posted: July 28
This is a fun little platforming game. The swinging mechanic works well, and it can be really fun flinging yourself around the environment. There are a ton of levels, and it has nice relaxing music. A few problems. It would be nice if there was more variety, as ou see the same 4 shapes or so, and theres only 3 different types of blocks. Spinning blocks, moving blocks, etc, would provide new and interesting challenges. The camera is completely awful. Its way too close, and when looking up, which makes you go up, you can't see how close you are to what's above you, and you can't see how close you are to what's below you. Since you need to look up constantly to grapple this can lead to many deaths. Also since its soo close when youre flinging around an object or moving quickly it can be hard to see what's around you. Another problem is the controls. The controls aren't specific to your position. If you are on the side of an object, pressing side doesn't move you to the side. You have to turn your camera so its behind you on the wall and you press forward to move that way. They should be structured moreso to your position and be consistent, as it can be confusing and finnicky. The other big problem is the attaching to objects. There seems to be no rhyme or reason when it happens. Sometimes i would be really close and it would suddenly not let me latch on, other times it would say I could, then as I got closer it would say I couldn't. Other times It would say I could, I would shoot and then I would keep falling and it wouldn't latch on. It's super erratic and I died so many times I shouldn't because it wasn't consistent. So there were some things holding this back from being higher, but all in all it's still a fun game.

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44.2 hrs
Posted: July 28
controls get a little wonky sometimes but its till a lot of fun reminded me of super meat boy in the just I-can-shave-onesecond-off-that-run way. quite addictive
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