Enter the world of Shadowrun: Online and play one of the greatest Pen and Paper RPGs alone or in full co-op. In a dystopian 2075s of our world where magic meets technology, you team up with your friends to fight sinister corporations, menacing gangs and a new deadly virus in this tactical turn-based combat RPG.
User reviews: Mixed (159 reviews)
Release Date: Mar 31, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want you to help us shape the game. From its Kickstarter days to the basic design elements Shadowrun Online is about shaping the game together with the community. And we need the nuyen to feed our habits.”

Approximately how long will this game be in Early Access?

“Until Q1 2015”

How is the full version planned to differ from the Early Access version?

“The full version will have the full features, obviously, and a lot more content. See out "What will be" section for more details.”

What is the current state of the Early Access version?

“The current version is mostly bug-free. We focus on making each feature as polished as we can before adding more.
The current version contains a small campaign highlighting elements like combat, security systems and combat-hacking and has limited features (such as no Multiplayer Hub) and limited content (no Riggers, limited Skills trees and fixed gear)”

Will the game be priced differently during and after Early Access?

“Yes, you will save about 30% on Early Access vs. release pricing.”

How are you planning on involving the Community in your development process?

“We do regular live Q&As and actively engage the community about features and what they would like to see in the Steam Forums and on www.shadowrun.com”
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Buy Shadowrun Online

Buy Shadowrun Online: Founders Package

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Recommended By Curators

"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
Read the full review here.

Recent updates View all (9)

December 17, 2014

THE BIG Co-op and Skill update

Plus dwarves, new missions, hacking/picking ocks/harvesting organs/new equipment and imoproved visuals...and so much more.
Don't miss it, check it out NOW!

12 comments Read more

October 6, 2014

Trolls, Linux and Weapon Skills!

Hey, Chummers!

The new update for Shadowrun Online is out, bringing Trolls, Weapon Skills and Alpha Linux support (among other things). Here are the Patchnotes:

New Features
  • New Metatype: Trolls are now a playable race and selectable in character creation.
  • Karma Reward: At the end of any completed mission the Karma the reward for finishing the mission will be displayed.
  • Weapon Skills: You are now able to increase your skill in a weapon category by spending Karma gained by completing a mission. The cost for progressing from one level to another increases in these intervals: 2/6/12/20/30. Players start with 20 Karma. Increasing your skill increases the probability to deal maximum damage.
  • Portraits: Players are now able to select a portrait for their character in the character customization screen. This image will be displayed in missions next to the character and in the character and henchman selection
  • Alpha Linux: We have added a Linux version to Steam. Please keep in mind that this version has only been tested with Ubuntu 14.04 LTS. Please spread the word to other Linux fans and help others in the new Linux-Feedback-Threads with YOUR experience on how to make the game run on other distros!
  • Mission Intros: All missions have new intros (containing dialogue) that gives the runs backstory. These replace the mission intro screens.
  • Size Matters: Different metatypes have different sizes now
  • Player Bar: In the top right corner of the main menu there is a bar stating the player's current Karma and name
  • Spawn Warning: Possible spawn locations for enemies are now marked. There is also a counter in some missions showing when reinforcements will arrive. This replaces the old alarm level system.
  • Mission Goals: The currently active goal will be shown in the mission at mission start and as soon as the goal changes. The goal window can also be triggered by a button.
  • Loading Screens: The loading screens prior to the missions will tell the player what he has to do to win the upcoming run.
  • Move & Attack: Some new melee skills allow you to move and take an action at the same time.
  • Camera Rework: Being spotted by a camera no longer increases the alarm level. Functionality of cameras will be reworked. Currently being spotted by a camera will give the spatted character the "Marked" status effect.
  • Disable Scrolling: You can now disable border scrolling via menu (Menu>Controls) and set the left mouse button for scrolling if you prefer that in the same menu.
  • New Weapons: Several new Weapons have been added to the game.
  • New Skills: New Skills have been added to the game and are attached to various weapons

    Fixes
  • Attacking turrets with Weapon overload will no longer cause errors in the log file.
  • Aztec Rangers have proper ragdoll animations now on death.
  • Fixed that ambience sound played although the respective slider is set to 0.
  • Machete doesn't clip through Tassle Kilt (Lower Body) on Orc male and female anymore.
  • Fixed that some tiles in mission "Back alley" were marked as walkable but couldn't be reached by characters
  • Aztech mages are now more keen on fighting and won't hide until you are close enough.
  • Shield effect now disappears correctly when the character dies while Shield is still active.
  • Hairstyle "Ponytail" doesn't intersect with large weapons equipped on the back any more.
  • A previously selected henchman but will now stay active in an subsequent mission.
  • Status effect icons no longer flicker during the enemy's turn.
  • AI characters have a selection of skills available now and will select them according to a given probability.
  • The daily mission in which the player has to find the box containing the correct item can no longer be won with only one surviving character.
  • Henchman selection now has a character selected by default.
  • Updated credits
  • Small weapons, cyberdecks and fetishes are now correctly placed on characters if not used.
  • Ranged enemies will face their targets properly now when attacking
  • Tooltip of "Controlled Burst" displays the correct ammo consumption in all of its variants
  • Fixed the misplacement of the build number in menu
  • Header of error messages displays "error" now instead of "confirmation"
  • Mission UI no longer persists if the player issues an order after the win condition has been met
  • "Damsel in Distress" mission is no longer rushable

    Known issues
  • Not all goal texts are finished
  • There's a mission that has a "lorem ipsum" loading screen
  • Starting a PvP-Match can get you into a Coop-Mission 1

6 comments Read more
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Reviews

“Shadowrun Online is slipping on its trenchcoat and mirrorshades to greet the world. Street samurai and shaman throughout The Matrix will get to throw down in turn-based tactical combat”
RockPaperShotgun

“Importantly, the game feels like Shadowrun, even in its very limited Alpha state, which to me, is an excellent starting point. If Cliffhanger Productions keeps moving in the same direction with the game, we very well might have an awesome Shadowrun MMORPG on our hands very soon.”
http://www.mmorpg.com/gamelist.cfm/game/965/feature/8461/More-like-ShadowFUN.html/page/1

“The early version I tried was a lot of fun!”
http://io9.com/a-sneak-peek-at-the-cyberpunk-fantasy-world-of-shadowru-1597069341/all

Founder's Edition

The Founder's Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets. You will also contribute to our development effort and help us make the game that much better.

Digital Deluxe Edition

The Digital Deluxe Edition will provide you with the complete Lockdown campaign for Shadowrun Online on release of the full game as well as a set of extra items, weapons and armour which help you get an edge on the streets PLUS the first campaign update for Shadowrun Online for free on release of the update AND some extra goodies to be announced at launch!

You will also contribute to our development effort and help us make the game that much better.

WHAT IT IS

This version is an early version of the game and contains a part of the full campaign and a limited set of skills and equipment. This means that while you can get a good impression of what the core gameplay will be like, there is only a limited set of characters and no items or rewards in the game yet. It is mostly bug free, but it is not in any shape or form feature complete. We built it this way because it allows us to get feedback and work on the core gameplay before we move on to the next features of the game. We have fighting, magic and combat-hacking (No Matrix runs yet) and a good cast of enemies in.

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

We will add new elements, tweaks and content every 4-6 weeks. We hope that this will allow growing and maturing the game together with you, our players and give us the information we need to stay on the right track.

WHAT IT WILL BE

We have a lot of neat ideas for the game and of course we will add more elements. Things that will be added as development continues:

  • Class-Free Character Creation: Create your own Shadowrunner and skill any way you want, with a ton of visual customisation options.
  • Items: Weapons, armour and cyberware, magic talismans and cyberdecks: Loot them, buy them or do runs for them. Our item system separates the visual aspects from the item ability, so no need to wear a silly hat just for the bonus it grants!
  • Co-op or single player mission gameplay: Play with your friends or lead a team yourself, when you want to play solo.
  • Dynamic Security and Alarm Levels: Depending on what you do in a mission you may trip alerts, making some missions more difficult – or shut off the alarm in time.
  • PvP duels and PvP Missions: Test your Shadowrunners in PvP against other players.
  • Evolving world campaign: New content will be released based on the collective actions of the players. This is your world!
  • Tough missions: Because life in the shadows is never easy!

Basic Edition

The Basic Edition will provide you with the complete Lockdown Campaign content for Shadowrun Online on release of the full game. This is the complete Shadowrun Online game!

You will also contribute to our development effort and help us make the game that much better!

Linux

With this update we introduce Linux support. Please keep in mind that this is currently in alpha and the game has ONLY been tested on Ubuntu 14.04 LTS. Please help us to get the game to as many distros as possible by providing your feedback at http://steamcommunity.com/app/267750/discussions/0/616189742733978848/

About This Game

Enter the world of Shadowrun: Online Team Tactics - the Pen and Paper RPG classic that finally allows you to experience the world of Shadowrun as a tactical turn-based combat RPG in single player or in co-op with your friends! Set in the dystopian world of 2075 where magic meets technology, where Elves, Dwarves, Orks and Trolls walk among us. A world controlled by ruthless corporations, where you become a Shadowrunner - a secret operative on the edge of society, a cyberpunk rebel surviving by skill and instinct!

Featuring

  • Gripping and deadly tactical turn-based combat in the Shadowrun world: Choose from a wide array of skills, magic, technology and weapons to survive the challenging missions! Control your team of runners or join other players and make every move count! Dive behind cover, outsmart security systems and use any weapon at your disposal to make it out alive.
  • Full character customization: Create your individual Shadowrunner in completely skill based character progression using a variety of outfits, cyberware, abilities and of course a ton of weapons! A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
  • Deeply tactical Co-Op: Team up with friends to face a huge variety of deadly enemies and develop new strategies to survive in the Shadowrun world.
  • Directly shape the future of Shadowrun: Developed together with the tabletop RPG writers and based on the Lockdown Campaign setting, Shadowrun Online will allow you to shape the future of the Shadowrun Universe by your actions!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/Windows 7/Windows 8
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: Windows Vista/Windows 7/Windows 8
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 1.7+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 1.7+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 512 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 500 MB available space
Helpful customer reviews
47 of 54 people (87%) found this review helpful
2.8 hrs on record
Posted: January 7
Early Access Review
In 9 months the game has gone from really bare to still pretty bare. Playing this after SRR / SRDF as a Shadowrun fan is definitely underwhelming. I'd keep an eye on it, as it's only been in dev for 9 months or so. Still, I'd give it a wait and see as the online aspects are lackluster, skill trees bare, and tactical options severely limited. Can this be good game someday? Absolutely it can, but at the time of writing the early access isn't worth the money. It's basically an iphone TBS game at the moment and until it becomes more I'd warn people off. I will most definitely re-review it at the time of release. It's only fair.
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20 of 26 people (77%) found this review helpful
1 person found this review funny
0.8 hrs on record
Posted: January 11
Early Access Review
First off, I'd like to say that I will *gladly update my review* if this game comes to fruition, however, after reading other reviews and experiencing this game myself before and after the last update, I'm extremely doubtful.

Going for a Q1 2015 release? We'll, we're in Q1, meaning the devs have less than 3 months to move this game into a release ready state.

What is missing? Umm, everything?

This game is in a state of "hey I put something together for you to *look* at" - this is not, imo, playable in it's current state.

Sure, you can "play" but there are no MMO elements. No player to player transactions, I've yet to even see another player outside of a multiplayer mission.

Right now, things are extremely clunky, extremely unfinished / unimplemented, and unless there's just massive updates that the devs have ALREADY DONE and have not released, there's just no way in hell this game is going to be ready for a Q1 2015 launch. Based on the commentary from the devs, it seems like we're pretty much getting things as they get completed, which means in reality, for this game to be ready for a launch in a state of actually being finished and a true 1.0 version, I'd say you're looking more at like, 2017, based on the frequency of updates and the fact that the game's already a year behind.

I'm a big time fan of SR, and was really excited about this game after SR Returns and Dragonfall.

The distinction needs to be made that this is not being made by the devs of the two games referenced above. Cliffhanger Productions has chosen their name appropriately, because right now they are hanging on a cliff, and I'm not sure how much longer their grip will last.
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63 of 104 people (61%) found this review helpful
3 people found this review funny
8.1 hrs on record
Posted: December 26, 2014
Early Access Review
I feel like I basically paid £25 to fund somebody's adventures in Unity Engine.
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25 of 37 people (68%) found this review helpful
4.3 hrs on record
Posted: December 27, 2014
Early Access Review
The new update is way better that the first version of early access. Its still early access but showing a lot more promise now. cant wait to see whats in store for this version of shadowrun.
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17 of 24 people (71%) found this review helpful
2.4 hrs on record
Posted: January 9
Early Access Review
Unlike other Early Access games I have in my library - this is one that feels a bit like a scam. The updates are infrequent, the updates from the dev-staff don't offer a clear roadmap for improvement. The game has been in a ridiculously bare-bones state for quite some time; and while there are clear seeds here that could one-day germinate into a solid game, there's absolutely no evidence whatsoever that this is going to happen.

ATM the game is less like Shadowrun, and more like a fundamentally broken reskin of the XCOM: Enemy Unknown engine with most of the features and all of the gameplay stripped out.
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7 of 10 people (70%) found this review helpful
1.5 hrs on record
Posted: January 8
Early Access Review
The game's getting better. Changes are very slow and painful, but there's undeniable progress from "How could I be such a ♥♥♥♥♥ to buy That?" to "Oh, nice map, will have to check it in several months". I can recommend only to follow the news and check the reviews from time to time because the game can go both ways from the current state. Now it's not worth the money and isn't playable. But let's hope for the best and wait for Shadowrun they promissed us on kickstarter.
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7 of 10 people (70%) found this review helpful
50.7 hrs on record
Posted: January 22
Early Access Review
This game has great potential and is quite fun to play in Coop with a friend.
There is still a lot of ground to cover till it is done.
But if you do not mind playing something that is rough and incomplete and you want to be part of the development give this game a whirl.
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21 of 38 people (55%) found this review helpful
1.1 hrs on record
Posted: January 3
Early Access Review
Don't waste your time on this game, No Racial Differences, No stat points, no strategic depth

Wasted money on this. Dragonfall is objectively better in SO many ways.

No difference between a troll and an elf? These things are easy to code and give games much more depth. You didn't even need to be creative to make this game work. You just had to make
a dragonfall like campaign with 4 player co op and a client editor so people could make their own content for you for free.


I mean the combat is the same, except you know. You can only attack once even if you remain stationary. As in you can walk up to someone with an ax on your troll. NEXT TURN with 2 full points right on their face, you can only attack once.

Linear talent tree choices, no variety in weapons, stale graphics even by indie standards. I could go on but I wont, maybe they will fix the game. It is fixable with just a few sane rational decisions. But if its current state is any sign of its final form, prepare for dissapointment.
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3 of 4 people (75%) found this review helpful
18.1 hrs on record
Posted: January 24
Early Access Review
Shadowrun Returns was missing the one feature I've always been looking for: Playing together with my buddies.

This together with all the customization options and the nice art style, I'm really looking forward to the release of Shadowrun Online.

(Playing as a pistolero dwarf in suit, ray ban glasses and converse, BÄM!).
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3 of 4 people (75%) found this review helpful
17.2 hrs on record
Posted: January 24
Early Access Review
Shadowrun Online has been in Early Access for a while and the game has changed quite a bit since it appeared on Steam. The December update really has started to put some meat on this bone, content-wise. Maps are a lot bigger and varied now, and Coop is a blast. There is some stuff to do outside the missions, quest givers, skill trees, etc. Visual character customization is really above what you'd expect. Still ways to go, mind, but you can see that the game is going in a good direction by now.

Obviously it's not done yet, but that feeling of playing a Shadowrun game is already there. If you're into the setting, want to see it grow, or just want to play a turn-based game with a friend, I recommend it.
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6 of 10 people (60%) found this review helpful
8.4 hrs on record
Posted: January 22
Early Access Review
Shadowrun Online has greatly improved over the last months! Had a great time playing coop with a complete stranger lately! I also enjoyed the graphical improvements of the characters and more items to make my Runner look more like me. Would wish for more color customisation of my clothing and hair. The hench and friends stuff could be improved as I didn't know how to take my friend's character as a henchman when he was offline. Would also hope for more maps to play
Hope they invest some more time into this and keep listening to the community.
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
Posted: January 25
Early Access Review
Whilst there still seems a lot to do I definitely like what I've seen so far. It's basically XCom in the world of Shadowrun.

Looking forward to the next update and the full release!
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3 of 5 people (60%) found this review helpful
7.4 hrs on record
Posted: January 2
Early Access Review
The latest update brought with it a large number of changes, most of them for the better. I am looking forward to what the future will bring.
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3 of 5 people (60%) found this review helpful
13.5 hrs on record
Posted: January 11
Early Access Review
This game is "Early Access." And for what it is right now I'd say they've done pretty damn good. I remember what this game was like in its first stage and I gotta say that it has come a LONG way from that. I'm looking forward to the new features and can't wait to see what they do with it.
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6 of 11 people (55%) found this review helpful
6.1 hrs on record
Posted: January 6
Early Access Review
It's absurd that so many people are judging this game as if it is complete instead of early access. The combat mechanics are fun, the game looks good, the missions show creativity and everything looks to be heading in the right direction even if the game isn't there yet.

Plus this is the first game to let players form Shadowrunning teams online together and go on runs.
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7 of 13 people (54%) found this review helpful
7.2 hrs on record
Posted: January 1
Early Access Review
It's in the very early stages of the game, but I wouldn't call it an MMO. There is no persistant world. It is just a single player game that has the option for Coop. Right now only two can coop, but I hope that changes when it goes live. For a coop game, it is fun and I am finding the story interesting. It would be nice to have an area where we can see the other players, make it a true online game. I understand that cost is an issue, but letting players pay to test can be a bad thing. Some will understand that it's early access, but most will not and judge your unfinished game a little too harshly. I see the potential in it and I love turn based combat. I would recommend this game to those that enjoy the world, if you are looking for something with a faster pace... then Call of Duty is waiting for you.
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3 of 6 people (50%) found this review helpful
1.3 hrs on record
Posted: January 9
Early Access Review
Early Access Game Read it
it not a finished game !!!
wish people would read what it mean
look at game what have been in alpha or beta for years and year and they still have less then this game
when you buy early access it to help support the game no to buy a finished one
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1 of 2 people (50%) found this review helpful
4.3 hrs on record
Posted: January 25
Early Access Review
Promising Game.

Still a little bit bare at the moment, but the developers have pushed the game forward with steady updates.
Would need half a year, year of development.
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144 of 181 people (80%) found this review helpful
1.0 hrs on record
Posted: November 19, 2014
Early Access Review
The developers have not fulfilled their promises even slightly with this game. When I backed this game before the mess you see on steam was created this was supposed to be a Shadowrun MMO. Now they advertise it as a "Tactical turn-based combat RPG". There is no hub or city where runners meet up and shop between missions. Character creation is a poorly implemented joke that looks nothing like the concept footage. Game play is slow and boring with almost no story involved. The combat system itself is tedious and does not even come close to XCOM level strategy. It barely even follows the lore of Shadowrun. Mages are represented by a Skull weapon that any character can equip and the 3 spells are predetermined. Looking for a customizable Shadowrun strategy experience? You should probably keep looking becuase you will not find it here. I am an original backer for this game and used to be a fanboy defending the game on the forums from nay sayers. The game is so terrible I can not stand playing for more than 5 minutes at a time. I have spent 180 dollars as a backer and frankly I feel cheated. This abomination is nothing like they promised us.
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87 of 120 people (73%) found this review helpful
0.7 hrs on record
Posted: October 9, 2014
Early Access Review
This game is sincerely awful. Don't even touch it. Seven months into Early Access (which was released a year late) after a half million in kickstarter (for a game made on a free engine) with money from two different backers, and it looks like they've managed to make something resembling an isometric tactical game. I wouldn't say an isometric RPG, because that would require there to be important decisions the player could make. In fact, you can't even really call it a tactical game. It's an isometric thing where you put your people behind cover and shoot at things until whoever has less shooting power explodes.

Play Shadowrun Returns instead.
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