Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews: Mostly Positive (290 reviews)
Release Date: Apr 28, 2015

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Recommended By Curators

"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
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Recent updates View all (12)

April 14

The new Shadowrun Chronicles Update is out!

Welcome to the last major Early Access Update 10 of Shadowrun Chronicles: Boston Lockdown. This update adds several features and gets the game close to the state it will launch in, but does NOT contain the final balancing!

New Features

  • Team up! Coop has been extensively reworked and now allows up to four players to go on a run together. Please take note that now everyone on your team can take action at the same time, so no more waiting for your turn!
  • Meet up! Other players will join you now in the hub, even if they are not in your group. Meet up, swap tales of your deeds or tactical advice and roleplay to your heart's content.
  • Cyber up! Improve your body with Cyberware. Keep in mind though that augmenting your meatbody reduces your essence and thus affects your spellcasting!
  • Going deeper: A lot of new missions take you deeper into the story of the Boston Lockdown than ever before! The 3rd Act of our game and several side missions have been added for you to explore.
  • Talk to me! Partial Voice overs have been added to the game, bringing our main characters to life! Hear Smedley, Jane, Payday, Sarah and others talk!
  • New Map: The Map of Boston has been extensively reworked and now shows districts and sights, but also signals the state the districts are in.
  • Skin Color: It is now possible to change the skin tone of your character during Character Creation.
  • Paint and Needles: Facepaint and Tattoos are now available in stores to customize your character further.
  • Checking in: The Matrix Hub now lets you check back with Johnsons and other characters in situations when you cannot return to the normal hub.
  • Starting up: Shadowrun Chronicles now features a proper launcher that allows you to set the language, screen resolutions and to redeem coupons. Please note: While it is already possible to redeem coupons (i.e. weapon or promotion codes), you will NOT receive these items in game till launch.
  • Sprechen Sie Deutsch? German text is now available in the game.

Fixes, Changes and Improvements

  • The ragdoll animations have been adjusted, so graphical issues when a character dies should now occur less often.
  • When starting a new career you will now start the first mission automatically before you get to enter the hub. Please note that it is now also impossible to return to character creation once you’ve made your choices there and entered the game!
  • Dialogues in the hub will now be presented with a new camera angle, giving you a proper view of who you are talking to.
  • Items in the gear and shop screens can now be filtered by category.
  • Female characters can now have beards.
  • Some parts of the levels are now destructible (i.e. glass panes).
  • New Outfits have been added.
  • From now on only one item will be taken into the run per consumable slot, even if you have a whole stack available.
  • Beards and hairstyles cannot be sold anymore.
  • It is now possible to log out of your current career and return to the selection screen from the options menu.
  • In the friends list you will now also see the account name of your friends, not just the name of their current character.
  • Characters in the hub now have idle animations.
  • The loot notification has been improved.
  • The player character should not become available as a henchman anymore.
  • Autopicker, Remote Det, Portable Bodyscan and Hacking Autosoft have been removed from the game.
  • Some issues with the chat have been fixed.
  • Backgrounds, effects, missions. Skills and skilltrees have been iterated, improved and polished.
  • Lots of other small fixes, corrections, clarifications and improvements

9 comments Read more

March 12

Shadowrun Chronicles gets new update and Q&A session on March 17th!

On March 17th we will release the first update using the new name Shadowrun Chronicles: Boston Lockdown. Expect (among under things) the new Body & Mind skill trees, levelling henchmen, new missions and the career system, which allows you to create multiple runners.

On the same day, we will also host the 9th LIVE Q&A with the Devs. Join us at 7pm CET (2pm EDT / 11am PDT) on http://www.twitch.tv/cliffhangerproductions as we play the new version and answer YOUR questions LIVE!

See you there, Chummers!

2 comments Read more


“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”

“Shadowrun Chronicles is XCOM with magic”

Linux Version

Due to our limited resources the game has ONLY been tested on Ubuntu 14.04 LTS. Please help us to get the game to as many distros as possible by providing your feedback at http://steamcommunity.com/app/267750/discussions/0/616189742733978848/

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!

Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take your friend's characters with you into a mission even when they are not online.
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
2.1 hrs on record
Posted: April 27
Early Access Review
I completed Shadowrun: Dead Man's Switch and Shadowrun: Dragonfall.
I haven't completed Chronicles campaign yet (waiting for release tomorrow because there will be wipe).
My opinion so far:

  • Graphic style is very similar to single-player Shadowrun: Return games and I like it.
  • Coop mode is unique experience. It's similar to Divinity: Original Sin but gameplay is much more fast-paced (less roleplay, more action).
  • Decent storyline, tons of quests.
  • Nice difficulty. Success is based on tactics, not luck.
  • Great cosmetic customization. Dwarf in bikini? Splinter Cell elf? Everything is possible.

  • No roleplay, no branched dialogs, linear story. It will stay as it is because that's how game designed.
  • UI - devs changed a lot of stuff recently and it's very new and unpolished yet. Many elements look out of place.
  • No customizable henchmens.
  • No PvP (but it's planned!).
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4 of 4 people (100%) found this review helpful
29.1 hrs on record
Posted: April 27
Early Access Review
What can you say about this game? When it came out, it was just some very basic controls, and a few missions. Cliffhanger has really done a great, and I mean GREAT job fleshing it out, and giving it life. While not a MMORPG, the game does allow for you to group with friends and play through every scenario together. I play full fledged mmos, and most times I am in a four man party on those games, the same as in this game. So while you cant explore an open world, this world is just as exciting. Its gritty, it has fantastic genre music to immerse you into the Shadowrun world. The combat is seamless and enjoyable. You have great character customization availiable (skills) and even visual customization isnt bad (though most would say they wish they had more options, which I am sure they will add later).

I think the absolute BEST part of the game, is that the dev team is in constant contact with its playerbase. Not only that, they take player feedback very seriously, and to heart. So much so that they completely recoded and revamped the game from scratch. They also did the same with the skill trees, using player feedback to sculpt them into more attactive and to be more viable.

So if you love turn based combat, and cyberpunk mixed with magic, with a gritty storyline and ambiance; I encourage you to give this game a go. I predict this game being one of the hidden gems on the steam community.
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3 of 4 people (75%) found this review helpful
5.6 hrs on record
Posted: April 26
Early Access Review
Wile still in development, this game is suprisingly fun and the writing is actually good. Well worth the price.
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2 of 3 people (67%) found this review helpful
3.3 hrs on record
Posted: April 28
Shadowrun (SR) Chronicles is a light turn-based strategy game with a SR theme. Unfortunately, the game mechanics have nothing to do with SR whatsoever!
The graphics are nice, animations are good and so far I've encountered no bugs. The variety of possible actions on runs seems to be quite limited: walk, run, interact, shoot/cast spell/summon/hack... no overwatch, no steadying weapons, no hiding, no hunkering down. Possibly some of this will be available later in the campaign or via perks.
Speaking of perks, there are loads of them and they are what differentiates characters. Here SR really is only a theme on top of a different game. Reflexboosters increase your accuracy and crit chance, heightened initiative lowers your chance to get hit and there is no turn order based on initiative. Plays like a basic version of the XCOM combat mechanics with much higher amounts of perks.
Don't buy this if you're expecting SR game mechanics from playing the tabletop versions or SR Returns!
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3 of 5 people (60%) found this review helpful
35.1 hrs on record
Posted: April 27
Early Access Review
Finally live!
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287 of 374 people (77%) found this review helpful
1 person found this review funny
3.7 hrs on record
Posted: November 19, 2014
Early Access Review
The developers have not fulfilled their promises even slightly with this game. When I backed this game before the mess you see on steam was created this was supposed to be a Shadowrun MMO. Now they advertise it as a "Tactical turn-based combat RPG". There is no hub or city where runners meet up and shop between missions. Character creation is a poorly implemented joke that looks nothing like the concept footage. Game play is slow and boring with almost no story involved. The combat system itself is tedious and does not even come close to XCOM level strategy. It barely even follows the lore of Shadowrun. Mages are represented by a Skull weapon that any character can equip and the 3 spells are predetermined. Looking for a customizable Shadowrun strategy experience? You should probably keep looking becuase you will not find it here. I am an original backer for this game and used to be a fanboy defending the game on the forums from nay sayers. The game is so terrible I can not stand playing for more than 5 minutes at a time. I have spent 180 dollars as a backer and frankly I feel cheated. This abomination is nothing like they promised us.

EDIT: 2/28/2015 This game is still pretty terrible. Character creation has gotten much better but is remarkably underwhelming with few options for actual personalization of your runner. All the core races are now represented. You have very few choices of the various clothing in which to make yourself look unique. Most of the few clothing options that are available look terrible. Unless you want your character to be wearing all black skin tight clothes be prepared to look rediculous.

The leveling system they have implemented looks like a heavily dumbed down version of what Shadowrun Returns Dragonfall uses for followers when they level up. Basically you have a single upgrade path and every so many "levels" you get to choose one of 2 options to personalize that skill. The different options are not overly unique so it ends up being you have pretty much the same characters as everyone else. The only real difference being what weapons you chose to equip compared to them.

The campaign is very simplistic with an attempt at adding dialouge to bring some of the lore in. I think this is a small step in the right direction but is still poorly implemented and very far from expectations. The dialouge that is there can often times be obscured by the camera if you did not have the NPC centered before initiating the conversation. Over all you make no choices and you just click NPC's to start their dialouge chain. To the credit of the designers the NPC's do speak the Shadowrun slang pretty well.

The combat system is getting better but is still very underwhelming. The skull with the preset spells is gone and has been re-skinned as a talisman with pre-selected spells. They did add a second talisman that you can get with a slightly different spell selection. Aside from the ability to summon a really crappy ghost bear with the new one it is virtually identical. If they were to triple the options available to each talisman and add more spell effects than just blasting it would be more tolerable. Invisibility, Magic Fingers, or the ability to errect barriers would be nice additions.

The TL:DR is this game is getting better but is still terrible. I will always be a fan boy of Shadowrun as a franchise but worry this game will damage the intellectual property. I am grateful Shadowrun Returns keeps going strong and hope it will draw more players than this game will scare off. Hopefully the next company that picks up the intellectual property will give us the game we deserve. If you are a fan boy looking at this game I HIGHLY reccomend you watch a recent lets play video on YOUTUBE before spending any money on this drek. Good luck in the shadows chummers. Sorry I don't have better news.
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152 of 190 people (80%) found this review helpful
2.8 hrs on record
Posted: January 7
Early Access Review
In 9 months the game has gone from really bare to still pretty bare. Playing this after SRR / SRDF as a Shadowrun fan is definitely underwhelming. I'd keep an eye on it, as it's only been in dev for 9 months or so. Still, I'd give it a wait and see as the online aspects are lackluster, skill trees bare, and tactical options severely limited. Can this be good game someday? Absolutely it can, but at the time of writing the early access isn't worth the money. It's basically an iphone TBS game at the moment and until it becomes more I'd warn people off. I will most definitely re-review it at the time of release. It's only fair.
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60 of 78 people (77%) found this review helpful
1 person found this review funny
32.2 hrs on record
Posted: February 21
Early Access Review
This game is looking and feeling more and more like Shadowrun.

What it has:
Trolls, Orks, Elves, Dwarves, and Human Metatypes
Background Trait (pick 1)
10 Skill Trees with 10 Skills each.
Excellent environmental and thematic effects
Very nice turn-based strategy fighting
~5 portraits for each metatype and gender
A basic storyline to string along a series of runs
~50 clothing options, from gloves to goggles, that are not gender locked
(Yes, you can be a male troll with garters and striped stockings and a tube top.)

What it NEEDS:
Cyberware, either as a skill tree or as an equipment set
De-laced conjuring and spellcasting
Significantly more choices and styles in spells
7 types of damage (stun, ballistic, physical, fire, cold, toxic, electric)
Armor (While there are armor inlays in the game, such as ceramic plating or polymer coating, there needs to be MUCH more variety and customizeability)
One-Shot runs
Secondary Objectives/Rewards
Astral/AR views
Descriptions and tool tips and variations in gear choices
Neverwinter-Style Player-Generated Run community content
3-5 social hubs (including one or two matrix channel/chat/community/thingies)

PANs as an inventory/equipment/cyberware management setup
You could sell cosmetic AR in a microtrans cash shop!
Fixers and Gear Tests
Crafting/Engineering Tests
Spell Assembly
Group Initiation
Trolls to be roughly 40% bigger than they are now, and receive lower cover bonuses and have higher reach.
Advanced magical tricks to be unlocked at certain karma levels/initiation instead of cyberware enhancements (masking!)
In game explanations of RFID chips and why 'looting badguys' is a terrible idea
Heat and Infamy
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45 of 58 people (78%) found this review helpful
1 person found this review funny
107.9 hrs on record
Posted: March 28
Early Access Review
As a fan of turn-based strategy games, and a fan of Shadowrun tabletop since 1st edition, I was absolutely delighted when I heard about the Kickstarter for a turn-based strategy MMO designed in the world of Shadowrun.

A little background before I begin (skip past the line if you just want the review):

I have been a consistent member on their forums since donating to the Kickstarter. Through that I have found Cliffhanger to be a small independent studio, and true to their name at the start, asked for a very modest ammount for such an ambitious project. However, they got the funding to do it, and through a number of pitfalls (like losing their artist... like literally, disappeared!) and some setbacks in the initial development (realizing they needed a stronger game engine to do everything they wanted- and had to design a new one to accomodate!) they finally launched the Early Access Alpha. I have also consistently participated in this process since it launched.

The Alpha launched smooth, and for the most part each update has been tight and bug-free. When bugs have come up, they quickly take care of them. They care very much about the project, and are as passionate as the fans they're making the game for, and it shows in every update.

Now that they're about a month away from officially launching, I feel comfortable giving as complete a review as I can. I have to say I still look very forward to each and every update as it has gotten better and better! They have ALWAYS listened and responded to feedback, and extra development time was taken to make the game 'right' based on that feedback.

Shadowrun is a game set in our world's future. Magic has once again awakened, including dragons and creatures of myth, which both blend and clash regularly with Megacorporations and high-tech advancements like cyberware and AI's. Magic returning to the world was not a smooth process, and led to reshaping the landscape of politics, society, and even warfare. That's where you come in. As a shadowrunner, you exist in the shadows of those giants (politics, society, and warfare) to work for often unknown employers with even more ineffable agendas... Whatever pays the bills, right Chummer?

Character Creation is easy to grasp, You choose a gender and a race (Ork, Dwarf, Troll, Elf, or Human) each of which have their own advantages and disadvantages. You may select from a variety of backgrounds to help round out your character with other qualities as well, and help set a tone for how you want them to develop.

The list is ever-expanding with them adding to it all the time. Backgrounds examples are: Bouncer, Ex-Cop, Gutter Rat, Ganger, Spirit Talker (magic, remember), Engineer, Tribal Youth, Lucky, and even "Boring" if you don't want any of the other options (it has neither bonuses or penalties). And you'll have a place to put in your own text to expand on that and tell your character's unique story.

The most fun part of character creation is (of course) designing the character! You get to choose from a wide selection of fashions, gear, and hairstyles to build your character with. One of the best parts is THERE IS NO GENDER SEPERATION IN FASHION, giving you the widest selection to choose from! You want to make a male Ork in a mini-skirt? Go for it chummer, we don't judge! You don't want to be all girly-girl as a female Elf character? Put on a road-warrior stop sign top with some camo pants to go with your cigar and automatic rifle!

The next update before the official launch will also include a variety of skin tones to choose from as well!

You have a number of Skills to choose and build up, but you can only use two Skill-sets at a time during any given run (Pistols, Automatics, Shotguns, Conjuring, Spellcraft, Hacking, Rigging (drone combat), Blades, and Blunt Weapons). Find the combination that works best for you and build them up with the XP you earn, increasing the 'Skill Tree' system which opens up more options and manevuers for your character to use during combat. You can buy into as many Skill sets as you want, but be careful not to spread yourself too thin by doing so! Better to aim for a couple specialties, especially early on. There's a lot of really good, tough choices to be made there!

Your "Attributes" are represented by a Body Tree, and a Mind Tree that you can build up as well. Are you fast and limber, adept at dodging things, or big, tough, and built like a brick? Maybe a little bit of both? Are you knowledgeable about lockpicking, and data manipulation, or observant and quick-witted? Again, little bit of both? This should be completely nailed down in the next update, so I don't know the particulars, but we have tested a number of the systems that will be going into it. These Trees will help 'fine tune' your character with little bonuses to health or dodge, make you more adept at skills and feats you can perform (lockpicking, hacking, breaking objects, etc).

Gameplay is solid as a turn-based tactial game. The tutorial eases you into it, but it can get deadly quick as you progress further into the plot. Gangers, corporate security forces (as well-armed as any paramiliatary force), armored drones, cyber-security dogs, and spirit guardians all stand in the way of your goals, and armor only goes so far against a chainsaw-weilding ganger maniac, or a security captain with a flame thrower!

One thing. It's not 'open world' like a lot of MMO's. There are social hubs you gather in, and a map of the city that you travel through with various zoned instances, that open up more and more areas for you to explore as you progress in the game. It's easy to forget that though once you're in and playing.

The main story has mostly been hidden from us until launch, so I can't give an honest review to that. The only things we know for sure is a dragon went on a rampage, everyone's getting infected with some sort of insanity, the city's gone on lockdown, and if we want to survive we need to get a supply route going for one of our contacts, and there's a lone officer stuck in the middle of this without backup that needs our help (and can pay well enough).

Another BIG thing we've known since the Kickstarter, our combined actions will affect the world in a MAJOR way. Cliffhanger has teamed with Catalyst (the current producers of the tabletop game) to co-create this story. The combined actions of our characters will bring down one of the biggest Megacorporations in the world!!

Which one? Well that's for us to decide!

There will be OPTIONAL PvP in the game as well! They have already outlined a few modes for us. One is a run team (their characters) vs another team playing the role of NPC security forces or gangers. The other is a "Running Man" style of team vs team in a Sport style environment with leaderboards and such, and another is 'objective based' which pits two teams against an environment and an objective that doesn't mean they have to fight each other... just keep the other from it.

So if you're a fan of Shadowrun, you'll want in on the action and see what both Cliffhanger and Catalyst have in store for us!

If you don't know Shadowrun, but are a fan of tactical turn-based strategy games, this is definitely worth a look!

If you're a fan of interactive roleplaying with other players in a dystopian cyberpunk futureistic setting? Well it's still worth a look! I can already tell you from the forums there's the opportunity for a thriving roleplaying community in this game, and the Dev's are already working on possible things to encourage it (private 'hang out' areas for groups to talk away from the main social hubs, etc.)

Hope you enjoyed the review, and with any luck I'll see you in the shadows!

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44 of 57 people (77%) found this review helpful
1 person found this review funny
126.5 hrs on record
Posted: February 13
Early Access Review
This is a 3-D isometric, RPG-LITE, turn based tactical game with short, combat-oriented missions. The game design decisions are built around the idea of quick play for Co-Op: from the UI, to the tactical choices to the repercussions for individual actions, everything converges to generate a combat-focused fast-play experience by turn-based standards.

RPG or Tactical?
As something of a hybrid Tactical-RPG title, I would say its leaning markedly towards the tactical end of the spectrum. If you’re coming in expecting a full-blown RPG with a dynamic interactive story, you’ll likely be disappointed, as the efforts of the developers is more oriented towards generating a dynamic tactical game with high replay value on their content (ie. mostly gratuitous gun-fights with bodies dropping all around). The story telling emphasis has increased markedly with the latest April updates, so while it's not a branching story with player choices altering the narrative, it does have a good plot and a good immersion with a large number of NPCs to interact with (and mixed but overall very good voice acting mixed in too).

Character Building
Character creation is also more like a richer version of a tactical squad based game than a full-blown RPG. Everything is skill tree oriented, and its like a much larger X-Com mechanism with a linear progression down each tree and many of the progressions offering “this or that” choices. Characters can have two weapon trees active, plus two trees filled with passive abilities, which in many cases are kinda like what attributes would do in a traditional RPG system.

It seems implicit that they first decided on the combat mechanics and then built the character skills and abilities while trying to keep things balanced, like you’d expect in a tactical game. It was not designed to cater to people who bought the game so that they can build a very specific sort of mage or what have you, so everyone would do well to know that before purchase.

Visual customization of your character is all about a wide and ever growing wardrobe of exotic fineries and sultry rags. Its still a work in progress, but it's extensive now and will continue to get expanded upon post launch.

This is really the strength of the game. As noted, the core philosophy is quick play, and this has come together very nicely with game mechanics that generate decisive results off of single actions. What does that mean? Well, good shots with a clear line of sight or done with melee weapons have a VERY high chance to hit. Likewise, getting hit does a LOT of damage in relation to most characters ability to take damage. Things are quite furious here, so its basically the opposite from the Shadowrun Returns attritional combat model where firefights drag out and sometimes see characters get hit with an assault rifle and it degrading their hit points by 8% in extreme situations. Conversely, targets that are buttoned up behind cover have a much lower chance to hit, so you're really encouraged to use sound tactics and maneuver.

There’s also interesting dynamics with a rock-paper-scissors aspect based on physical-tech-magic damage and armor, some targets being extremely vulnerable to one, but immune or resistant to another (physical damage being the ‘safe but doesn’t open vulnerabilities’ option). There’s also a marking system where deckers and magic users can “mark” a target that opens up the abilities for other team members attacks.

I personally would endorse the AI as being respectable as well. The melee based enemies are aggressive and generally just try and bum-rush you, while the missile enemies play it much more conservatively and use cover. While there are the occasional bad moves, they generally put together a coherent strategy with the more purely missile oriented forces I've seen in the game really trying to probe around my flanks.

Multiplayer or Singleplayer?
You can play either way. There’s 4 player Co-Op, but you can also easily play single-player by running the whole team yourself (your main character and 3 Henchmen). Co-Op is REALLY fast as everyone is allowed to move right when the player turn starts - when one person initiates a move, everyone freezes while that's finished, but there's no waiting on someone else unless they're the last person to move that turn. Get with a team that knows what they're doing and its maybe 30 second turns - very fast pace for turn based! It takes a whole different tactical approach and I found myself fairly terrible at it after being used to controlling the whole team, but all the mechanics come together beautifully to keep the game moving.

There’s also global chat and I’d say its generally quite friendly, as we might expect in a game that’s currently Co-Op oriented.

There isn't PVP yet, but they’re working on it, though deathmatch style PVP between mature runners probably isn’t coming anytime soon (major balancing issues there with the high end PVE abilities, stun combos and so on). However, one of the ideas is to have asymmetrical PVP where one set of players takes the runners and the other controls the Gang or Corporate troops. The other option is for an “Urban Brawl” with set teams of combatants without the high end abilities/kit. Not sure when this will be implemented.

Overall this is quite stable for me on a Mac. A new update can see problems but they get sorted quickly enough, with most bugs being more of the nuisance variety rather than CTD type stuff.

Future Content
One thing to keep in mind with SRC is that launch isn't launch in the way that a singeplayer game is. Its a pay once to play business model, but they're planning ongoing content updates for free combined with quarterly DLC, so development is ongoing in the style of Online games. So, expect lots of changes from the features offered, the game balancing and so on.

Apparently new squad building mechanics are on the short list of features with the NPC Henchmen runners, which will add a lot for single player runs (or runs with 2 players with each controlling a single henchman).

Whether or not this is a good purchase for you really just comes down to the preferences of the individual here and your expectations. You’ve got a number of things that are well developed or emphasized and then a number of things that RPG fans would be disappointed not to see (and if its something that's going to really slow the gameplay down, it might not ever make it into this Co-Op focused game).

SRC offers a unique package of turn based Co-Op (that can easily be played singleplayer) with brutal fast play firefights that still have that heroic feeling of "I'm gonna rush in there with my Katana". The story and atmosphere have improved by leaps and bounds this April, so you've got a good context to draw you in too. So long as you're not looking for a pure RPG experience, I feel confident to give SRC a solid recommendation as the 15-30 minute gunfights are great fun with a seriously addictive quality.
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44 of 58 people (76%) found this review helpful
2 people found this review funny
17.1 hrs on record
Posted: January 27
Early Access Review
Okay, if you're coming down here to read reviews to decide if you should jump into early access, then the answer is simple.


It's not that the game is bad, it's not *good* but it's early access, it's going through puberty right now. It'll grow out of some things and stubbornly refuse to change others. Eventually it'll be done.

But you're not going to gain any special insight by joining early. Personally, I would rather have spent the money on something else, but hey, this was my first early access, I was young and inexperienced.

I still have to smack the thumbs up button, because the game is progressing and it's decent, but like a pot of rice, ain't no point in taking a taste when it's still cooking.
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44 of 58 people (76%) found this review helpful
1 person found this review funny
19.7 hrs on record
Posted: March 14
Early Access Review

Shadow Run Chronicles: Boston Lockout came into early access Mar 31, 2014, and should have a full release on April 28th 2015. I believe they have a long way to go, but with that said let's get into exactly how i feel the game is now. To start out the game has its main gameplay elements and they work great. It contains a decent amount of customization and skill trees, but it still has a long way to come until i can say 100% buy this game. Along with the limited customization the story is very short and the missions can get very repetitive. This being said, everything i have said as negatives the devs have said they will fix or expanded upon. I really can’t wait to see what the devs can do for the full release.


  • Core Elements are all here
  • Fun combat
  • Regular Updates
  • Show tons of potential for the full release/future updates
  • Multiple races
  • Multiplayer


  • Needs more customization
  • Needs more missions
  • Can become repetitive
  • It's just not finished


Don't buy Shadow Run Chronicles: Boston Lockout unless you can be patient. It's not finished, but the updates that have come out up until now really show promise. The core gameplay is finished and is tons of fun. If you can be patient for the development process this is definitely something you should consider picking up.


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65 of 96 people (68%) found this review helpful
1.6 hrs on record
Posted: January 11
Early Access Review
First off, I'd like to say that I will *gladly update my review* if this game comes to fruition, however, after reading other reviews and experiencing this game myself before and after the last update, I'm extremely doubtful.

Going for a Q1 2015 release? We'll, we're in Q1, meaning the devs have less than 3 months to move this game into a release ready state.

What is missing? Umm, everything?

This game is in a state of "hey I put something together for you to *look* at" - this is not, imo, playable in it's current state.

Sure, you can "play" but there are no MMO elements. No player to player transactions, I've yet to even see another player outside of a multiplayer mission.

Right now, things are extremely clunky, extremely unfinished / unimplemented, and unless there's just massive updates that the devs have ALREADY DONE and have not released, there's just no way in hell this game is going to be ready for a Q1 2015 launch. Based on the commentary from the devs, it seems like we're pretty much getting things as they get completed, which means in reality, for this game to be ready for a launch in a state of actually being finished and a true 1.0 version, I'd say you're looking more at like, 2017, based on the frequency of updates and the fact that the game's already a year behind.

I'm a big time fan of SR, and was really excited about this game after SR Returns and Dragonfall.

The distinction needs to be made that this is not being made by the devs of the two games referenced above. Cliffhanger Productions has chosen their name appropriately, because right now they are hanging on a cliff, and I'm not sure how much longer their grip will last.
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37 of 51 people (73%) found this review helpful
1 person found this review funny
22.5 hrs on record
Posted: January 24
Early Access Review
Shadowrun Online has been in Early Access for a while and the game has changed quite a bit since it appeared on Steam. The December update really has started to put some meat on this bone, content-wise. Maps are a lot bigger and varied now, and Coop is a blast. There is some stuff to do outside the missions, quest givers, skill trees, etc. Visual character customization is really above what you'd expect. Still ways to go, mind, but you can see that the game is going in a good direction by now.

Obviously it's not done yet, but that feeling of playing a Shadowrun game is already there. If you're into the setting, want to see it grow, or just want to play a turn-based game with a friend, I recommend it.
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30 of 41 people (73%) found this review helpful
1 person found this review funny
43.2 hrs on record
Posted: January 24
Early Access Review
Shadowrun Returns was missing the one feature I've always been looking for: Playing together with my buddies.

This together with all the customization options and the nice art style, I'm really looking forward to the release of Shadowrun Online.

(Playing as a pistolero dwarf in suit, ray ban glasses and converse, BÄM!).
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22 of 27 people (81%) found this review helpful
6.1 hrs on record
Posted: April 15
Early Access Review
İt is a pretty good scaled game for an early access game. Graphics and sound effects are good. Game mechanics and character progress are in good shape but character customization still need some work. You play with your main character and at beginning of each mission u can choose some company that will go on mission with you. I hope devs continue their good work up. Some X-Com game was needed at market at the moment and this game seems satisfactional for people who await for such a game.
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28 of 38 people (74%) found this review helpful
1 person found this review funny
61.3 hrs on record
Posted: January 22
Early Access Review
This game has great potential and is quite fun to play in Coop with a friend.
There is still a lot of ground to cover till it is done.
But if you do not mind playing something that is rough and incomplete and you want to be part of the development give this game a whirl.
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24 of 31 people (77%) found this review helpful
1 person found this review funny
18.6 hrs on record
Posted: January 25
Early Access Review
This game is a real blast when playing with a friend.

I realy like turn-based strategy games, but playing such a game with a friend beats the whole experience by far :)

It's still an Early-Access game, so not finished yet, so there is still some room for improvement.
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24 of 31 people (77%) found this review helpful
2 people found this review funny
7.7 hrs on record
Posted: April 15
Early Access Review
Great game. Good ambiance and good system. I recommand it for cyberpunk and RPG fans.
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40 of 60 people (67%) found this review helpful
5.3 hrs on record
Posted: December 27, 2014
Early Access Review
The new update is way better that the first version of early access. Its still early access but showing a lot more promise now. cant wait to see whats in store for this version of shadowrun.
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