Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews: Mostly Positive (534 reviews)
Release Date: Apr 28, 2015

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Recommended By Curators

"Showed at Gamescom 2014 - Great example of an indie studio handling a well-known IP with flair."
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Recent updates View all (19)

May 27

New update out

Including pets, new clothing items, extra char slots for everyone, fixes for the cannot invite bug and Jazz nerf! (As in the combat drug, not the music style).
More Karma for side missions and final mission!
Challenge missions coming up next!

9 comments Read more

May 21

Updates and an outlook

If all goes well we will see an update tomorrow and another one end of next week (gremlins allowing).

The first update will contain:
- New clothing and pets...yes, pets. Though only for cosmetic purposes and only in the hub
- New clothing
- A fix for the infamous "cannot invite bug"
- Summons will die with their controlling character
- A number of fixes to skill effects and descriptions
- All Side mission grant 3 Karma in co-op and campaign
- Final Mission grants 6 karma to co-op and 3 more for campaign

The next one will have:
The first challenge mission(s) featuring one or two multi-stage missions and new weapons, gear and more pets to get as loot.

Challenge missions are non-story related special challenges, which pit players against three waves of enemies with unusual combinations or new abilities. After each stage players can opt out an go for a consolation price or continue onwards to get the ultimate reward. The setting is prepared by your favorite party dragon Damon, who has taken it on himself to provide the entrapped citizens of Boston with fresh trideos and an ongoing show. Following his great success with The Hunt series in the Rox, he has devised a new show where runners are pitted against a combination of enemies. Already betting is getting frantic around these events!

Following this we will focus on the asymmetrical PvP, meaning player(s) against a game master. This will take a bit, so in the meantime we may release more challenges or a mini story connecting the campaign to the Salem add-on.

11 comments Read more


“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”

“Shadowrun Chronicles is XCOM with magic”

Digital Deluxe Edition

  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!


  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf!
  • A pre-order for the first campaign update of Shadowrun Chronicles – cause the world of Shadowrun Chronicles will be ever expanding with more missions and new content!
  • A useful extra set of items, weapons and armor which will help you get an edge on the street the first campaign update for Shadowrun Online for free on release of the update!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!

Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take your friend's characters with you into a mission even when they are not online.
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Additional Notes: Requires internet connection to play
Helpful customer reviews
152 of 201 people (76%) found this review helpful
1 person found this review funny
180.6 hrs on record
Posted: May 1
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exactly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is that they released the first chapter for the game and I think it is somewhat bare bones. The chapter has set up a pretty good premise with a decent plot revolving around a mysterious infliction and a dragon. Unfortunately I believe it falls flat on developing any good antagonists or story companions at all. What pieces of characterizing is through nodes you click on and read while doing a mission, which seems lazy to me. What I also feel I need to say is that there are no dialogue options at all. There's little to no decision making throughout the game so replay value relies solely on trying out different character play styles.

There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world. Currently, there is one major hub for the game and you don't really travel beyond that. Perhaps we will able to travel to different locations in future content.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters can be henchmen of your choosing from a random list of mooks. who are not customizable at all. It can also be someone you can invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

The gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

Since this game is considered a "MMO" or Massive Multiplayer Online and with that end game content should be discussed. As of right now, there's literally none. You cannot do anything after finishing the chapter, but you can join other player's story progress to garner more karma. Making end game content into a grind fest of sorts. Cliffhanger have announced they are going to release end game content soon though.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to be done for Shadowrun Chroncicle if it going to be more of an action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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50 of 59 people (85%) found this review helpful
45.1 hrs on record
Posted: May 4
This is a rough gem but it’s still a gem. There are scant few cooperative turn based strategy games out there. In many ways it reminds me of playing the old Hero Quest™ board game from my youth but with a dash of the original Guild Wars™ and a whole lot of Shadowrun to top it off.

Like in Shadowrun this isn’t going to be some cakewalk co-op game. You will need to use cover, time combos, and carefully consider your routes through the levels. But planning your route is enjoyable because the environments are easy to read and detailed enough to convey the atmosphere. Your abilities even cause car alarms and windows to shatter. Unlike most tactical games session length is nice and short. You can hop on, hit the global chat, and be in a game and done within a half an hour, or less.

All that being said this game does have issues. Many of the game mechanics do not reflect the Shadowrun setting well. Mages use mana, there is party limit for drones and spirits, and a quick hack can drop a person dead. All games can lag but when this game does it especially drags down the experience. A team of four gets eight inputs a turn. If every input had a five second lag that would be 40 seconds lost just waiting per turn. It very quickly adds up to tens of minutes just waiting for input lag. For a cooperative multiplayer game there are conspicuous number of features missing for a game that has finished beta. For example you can’t whisper to people, there is no group finder tool, and there isn’t even a list of hotkeys or controls.

Overall though I think this game has a certain charm about it. Like playing a quick board game with friends and then saying “drek” when the dice go bad. At it’s current price of $29.99 it is a little steep but worth it considering it just released, and definitely worth it if you can find it at $19.99. If you like Shadowrun, you like turn based strategy, and you like co-op this is worth checking out.
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35 of 41 people (85%) found this review helpful
12.0 hrs on record
Posted: May 23
I love Shadowrun and played the tabletop version for years, thus I was looking forward to this game, specially after the terrific series by Harebrained Schemes. Unfortunately as it is I cannot recommend it. Assuming that 07 out of 10 would be a recommendation, this gets a 5.5 out 10 for now.

The game feels bare as it is. It looks good but it lacks depth, both in customization and combat. There are no attributes (they have been transformed into skills), skill trees are simplistic and streamlined and there are very few choices. Shamans and mages have been striped of most of their powers (specially if compared to Shadorun Returns and Dragonfall) and there's no Overwatch. Seriously, no Overwatch?

Combat is well-balanced but most of the time you don't need much of a strategy. More often than not it is enough to position yourself around a corner and wait for the enemy to come looking for you, therefore exposing himself and making for an easy target. Still, the AI do have some resources, such as ganging up on one character to take him out quickly - much like players do. Overall it is the most polished part of the game.

The story begins well but so far it does not impress. The prologue sets up an interesting narrative involving a Dragon and people succumbing to madness, but nothing interesting comes out of it, or at least not until now. Missions are repetitive (clean out enemies, rescue someone by cleaning out enemies, recover something by cleaning out enemies...) and so far there are no memorable NPCs in the game.

The lack of an offline mode is annoying to say the least. It seems the developers did not learn anything from EA's Diablo 3 debacle and therefore must commit the same mistakes. The game still lags despite the updates and there's nothing more frustrating than being disconnected mid-mission and being forced to restart it.

Don't misunderstand it, this is NOT an MMO by any stretch of the imagination. This is a single-player game with a multiplayer option. It doesn't need to be online only. If developers read reviews and take them to heart (as they should, after all who are they making the game for?), then please listen to your community and get cracking on that offline mode.

Now in all fairness the developers have been working very hard and the updates have improved the game. Skill trees are evolving, new weapons and costumes being integrated into the game and, with time, I believe the game will become the Shadowrun experience we all expected and will surely love. It's is just not there yet.

With that said, I'll continue to play the game and supporting it, even though I cannot recommended it as of yet, at least not for the current price. I hope to return to this review and change it to a YES! as soon as development catches up to expectations. Until then, save that money, spend it on of the other Shadowrun games or pre-order Shadowrun Hong Kong!
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29 of 39 people (74%) found this review helpful
1 person found this review funny
54.2 hrs on record
Posted: April 30
This game isn't bad, not bad at all. It's fun, actually. If you like the genre, you are about to have a good time.

Sadly, this game has a lot of unused unfulfilled potential. It could have had deeper tactics.

I bought this because it says "Shadowrun". And although it has cyberware and metas and magic and dragons, it lacks the flair, atmosphere and spirit of our most beloved cyberpunk version. Something that "Shadowrun Returns" and "Dragonfall" were all about.

Still, this is a lot of fun.
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26 of 35 people (74%) found this review helpful
15.9 hrs on record
Posted: May 10
Genre - MMO Turn Based Tactical Sci-Fantasy

I have played the other turn based Shadowrun games and had no idea what to expect with this one. When I first loaded it up and I realised it was an MMO I was very surprised to say the least. Thinking it just to be a standard RPG that allowed you to play some missions co-op.

I have played the game for about 8 hours over last two days (that should tell you something straight away) and I am really enjoying it. There is currently an active player base and you can do 'runs' with characters at all levels, this might mean you are a bit OP in early missions so I wouldn't recommend this if you like a challenge. However, if you can't get real people at a similar level you can always take the AI henchmen.

The game has you starting in a standard MMO town area with shops and npcs to talk to, and all the other human players milling around. It doesn't take long to get your first quests and make a team of willing volunteers or AI slaves. Each mission is a turn based combat affair. However, all your moves happen at the same time. So no waiting for one player to decide what to do. The weapons and abilities are as varied as in other Shadowrun games with e all the races to choose from. As you level up you get to make your character more unique with ability choices, although be careful here as there is currently no way to re-skill. You can also hack turrets and use abilities to loot secret areas, which is a nice touch.

I think this game is an innovative addition to the turn based combat genre and I hope other developers will learn from this model, and we will have a lot more co-op simultaneous turn based combat in the future. This would be a great addition to an X-Com or Jagged Alliance games. Hint, hint.
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35 of 52 people (67%) found this review helpful
249.1 hrs on record
Posted: April 28
The long wait is over. The game that was kick-started as Shadowrun Online is here now as: Shadowrun Chronicles: Boston Lockdown.

The story takes place in a city that has not ever been included in the deep history of Shadowrun. This gives the players and official Shadowrun storytellers to create a new experience in a rich world of cybertechnology and magic.

As a player, you can create your own meta-human and customize it in your own unique way as you journey through the current story. A player can make their own arch-type as they see fit. You are not limited to the standard tabletop pen and paper rules. This means your own imagination and planning gives you an experience you control. Yes, using cyberware does limit a player's ability to use magic. That still is there like those familiar with the standard game would expect. But, you can have your own mix of skills being a combined summoner and rigger using spirit beasts and deadly drones as you prefer. Or, you can mix ranged hacking skills with channeled mana attacks. It is an open skill system to explore just as much as the adventure of the story.

Why has it taken so long to get here? For those unaware, there was a complete turn-over in the development team. A player can see this for themselves when they look at the long list of those credited with working on this game. Cliffhanger Productions took over development and has brought the game to those who dreamt and paid for this game as kickstarters or as early release players. Cliffhanger and their talented crew have excellent experience in working with the game engine and have a solid history of releasing updates and new content with their previous projects. As developers they are uncommon in their excellence by frequently listening too and communicating with the game community on desired features and improvements. This means, that they were able to provide a relatively polished game at release with the full promise and expectations for new story, material and addition to be expected to enrich the game experience and storyline.

What does this mean as of today, release date? You can expect that there might be a few hiccups like with any game at release. You can trust in Cliffhanger's development crew to squash bugs, balance gameplay, add features and with the assistance of official Shadowrun story creators, you can cut a razor sharp line as you navigate a new and developing adventure in the Shadowrun Universe.

What else is there to say? Jack-in, lock and load and summon the magic spirits and join others in the alleys of Boston to become a legendary shadowrunner!

POST NOTE - SYSTEM REQUIREMENTS: I am having no problems running this with my this with my dual-core 2gb ram winXP desktop. Wereas, my newer single-core 4gb ram win7 laptop, it is a bit sluggish. So, even though system requirements do not say anything about winXP - chances are you can run it on that OS if you have good systems gear.
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48 of 77 people (62%) found this review helpful
1 person found this review funny
5.4 hrs on record
Posted: April 29
Short and sweet;

If you liked the depth, the quality RPG and the tactical element to any of the previous shadowrun games, avoid this.

I haven't been so bitterly disappointed in a game in quite a while. And that's after Evolve (That I rather enjoyed), Watchdogs, etc.

There's no classes, no Overwatch, no difficulty settings, no 'AP' or ability points, ie, a set amount of points used to move, fire a certain amount of times. Instead you have 'Move'. And 'Shoot'(/melee attack). If you do the latter before the former, that characters turn is just over.

All in all, the amount of things sacrificed in order to make the game easier and more.. 'user friendly'?? for people to pick up and play co-op, drastically outweighs the constant, unhideable chatbox that counts for player interaction.

If you want a game for your kid to get into 'tactical' turn based RPGs, this is perfect. It feels, (and sounds. Ughh the voice acting and sound quality!) like a facebook game. All it's missing is an energy bar telling you to buy in game currency to continue.

To clarify, there are no microtransactions in the game, but honestly, even if it were a f2p game, I'd of been disappointed with it still.

So sad to see such a good name like Shadowrun, watered down so drastically. Either go full MMORPG, or stick to the singleplayer. Here's hoping SR:Hong Kong will go back to what we loved.

EDIT: When the kickstarter says 'We've changed the name from 'Shadowrun: Online' because people were disappointed with their expectations of the product', I instantly thought, 'Oh cool, a standard singleplayer game'. How misled I was!
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16 of 20 people (80%) found this review helpful
89.3 hrs on record
Posted: May 6
Just two quick notes, before I set into this review. First, I'm going to be comparing this game to Shadowrun Returns and Dragonfall a lot, because it's the only other really equitable game to compare it to. Second, I'm ignoring the server lag for the purposes of this review. It's a known issue, and the developers have been very straightforward about trying to find a fix for it. They're a small studio, so I'm giving them the benefit of the doubt in that regard.

First up, we have the good:

1) Pretty graphics, relatively speaking. Chronicles obviously isn't going to set any records for having pretty artwork, but what's there is eye-catching and does a good job of setting the cyberpunk mood that Shadowrun so requires. The character portraits are hand drawn, coupled with decently detailed three-dimensional character models. From a character model standpoint, I'd say that it's prettier than Shadowrun Returns - though not by much.

2) Adequate soundtrack. It's not something that will blow you away, but I found myself occasionally tapping my foot or my finger in time to some beat or another while I was killing badguys.

3) Solid combat. It's not the most detailed system out there, but the combat system is adequately detailed (especially for a game that is in part being aimed at portable devices). Much like the more modern incarnation of XCOM, Chronicles uses a streamlined tactical combat engine with a square combat grid, directional cover, and percentage-based attacks. There are a variety of special attacks, and things like range, cover, and positioning will have a direct impact on what strategies you want to use during combat. Enemy AI is acceptable, with enemies generally making use of cover and doing an adequate job of trying to catch you off-guard (focusing fire on exposed targets, attempting to flank, using their own special abilities).

4) Interesting, if linear story. The game is very linear, which can be a good or bad thing depending on what you're looking for, but what's there is fairly intriguing. It's not fantastic, but it at least has a good general grasp of the setting, and does a decent job of setting up a few big twists as it progresses. An important thing to keep in mind is that where Shadowrun Returns was set in the 2050s (surrounding the "Universal Brotherhood" incident), Chronicles is actually set in the 2070s. Technology has advanced to the point where things like bioware, nanotech, and wireless technology are commonplace. This is a small but important detail, especially for those who have previously played Shadowrun Returns or Dragonfall, but aren't otherwise familiar with the setting.

5) Character customization. There are a decent number of options when building your character, including character portrait, gender, species, background trait, wardrobe, and a small number of starting skills. While there could always stand to be more options, there are a fair amount currently available. Physical options such as gender, species, wardrobe, and cyberware are all reflected visually on your character model.

6) The community is great. Thus far, the community seems friendly and genuinely helpful. You get the occasional bad apple in the bunch, but most players will be quick to offer help when you need it, whether it's the answer to a question or another runner to help you through a tough mission. The system is set up so that "griefing" is difficult, with limited friendly fire and a "shared loot" system that prevents people from swiping your hard-won nuyen or karma out from under your nose. The devs even pop up on the Global Chat from time to time, to answer some questions or address concerns "in person".

And then we have the bad:

1) Streamlined = Simplified. Shadowrun Returns used a stripped down, simplified version of the Shadowrun rules system, but Chronicles goes one step further by simplifying it even more. There are currently only nine skill trees in Chronicles (seven weapon skills and two utility skills), and you can only use four of them on a character at a time (two weapon skills and two utility skills). Equipment progression is fairly linear, with most new gear being a straightforward upgrade without any need for real thought about how to equip yourself. You're occasionally presented with an option that actually matters to an extent (such as whether to use Cyberware, mutually exclusive skill options, or what two "tactical slot" items to take with you on a mission), but these kinds of decisions are few.

2) Poor documentation. The game is still in a state of flux, because it's freshly released, and it went through a lot of revisions during the late testing stages. Some of the ability descriptions are poorly explained in the tooltips, and in rare cases they're actually incorrect (such as in the case of the Bioware Reflex Recorder or the Manabolt spell). Certain basic bits of information are withheld from you, though not deliberately - they simply haven't added in certain amenities yet. A detailed character sheet, for example, is very much needed. The devs have stated that they intend to address these issues, but they are currently low priority due to bigger issues (such as the server lag).

3) Limited functionality. Much like with the poor documentation, there are a number of things that are planned but simply haven't been added yet. There's a Chat system, but it's currently very limited in what it can do. Certain basic functions such as "Ignore" or "Whisper" are not currently implemented, though they are planned. There's no buyback feature at merchants, so if you accidentally sell something, it's impossible to buy it back. There's no character respec system, which (coupled with the poor documentation on some abilities) can lead to great frustration when you pick a skill that you THOUGHT would be good but turns out to be useless. During missions, the sometimes clunky interface can often lead to mis-clicking or accidentally skipping your turn.

4) Mildly lazy character/level designs. This is a debatable point, especially for a low-budget title like Chronicles, but it's worth mentioning since some people find it more annoying than others. While there are a lot of visual pieces of cyberware and clothing, many of them have clipping issues or odd limitations. Wearing a hat, for example, causes your hair to vanish. Wearing a longcoat causes your pants to vanish (though you can still equip some basic pairs of pants in your "underwear" slot). The pointed ears on most metahuman races WILL clip through pretty much any hat or helmet you wear, since they're all obviously designed for human heads. Maps are visually appealing and present tactical options, but many of the maps are re-used multiple times. They'll often try to obscure this by adding some new set dressing, or having you enter the map from a different direction, but you'll quickly start recognizing certain maps (such as the "Warehouse" map) because some are used for three or four separate missions.

5) Limited content, lacks enough variety. What's in the game is fairly smooth and interesting, but there's just not enough of it - especially for a multiplayer game. The largest degree of variety you're going to run into is the runners created by other players, but the actual game itself is very limited. When it comes right down to it, there are only about twenty enemy designs in the game - which sounds like a lot, until you run into your fifteenth pack of barghests. Similarly, there aren't enough meaningful options for gear, or skill options, or character portrait options. The main story is "only" about twenty short missions (thirty if you count sidequests), which you can blow through in about a day of solid gaming.

Final Thoughts: All told, Chronicles is a promising start to something that could be a great game eventually. For now, it's best for someone looking for a casual strategy game, or any enthusiast of the Shadowrun 5e setting.
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22 of 31 people (71%) found this review helpful
50.7 hrs on record
Posted: May 2
The game itself is fun. Its not old Shadowrun at all but looks like it. Many things are missing such as over watch. But its fun. Got my guy to 10 auto 7 body 7 mind and completed it all solo with my hired crew. Not a big fan of playing with humans as many have very immature minds and mouths.

Looking forward to expansions and I may even try joining a few groups will see.

Otherwise I love the game content and will buy and or play any new content released.

Thanks for a fun time.
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24 of 35 people (69%) found this review helpful
1 person found this review funny
101.6 hrs on record
Posted: May 2
the TLDR Section : I Recommend this game even tho the Lag is pretty bad at times. And think most complaints are dumb

Now the Real Review
The Major Negitive :
Lag - The Servers are having issues the game did not get tested for Stress and what knock and as SUCH the game is suffering for a turn based game to have a 20-30 Second delay behind each of your actions is kinda Stupid and is a legit reason not to get this game. I can see people saying they dont want this game becouse of this issue

The Mix : Alot of people are complaining about random BS. Like paying 60+$ For this I have no clue where they are buying this considering its for 30$ (Basicly 29.99) on steam, Wtf is up with the people screeming at the company for them being scammed?

Some of the in-game issues people are ♥♥♥♥♥ing about dont Realy seem to excist at all By that I Mean, Essence Loss from Cyberware is a bit weird, But dont take your hate on that just becouse you hate it that there is no Respect in the game dosnt mean it should burn in a fire pit
I mean you cant have 2 differnt Cyber Skulls ... just think about that you now have 2 heads/2skulls that dosnt work / wouldnt work quit thinking it dos!
or 2 differnt pairs of legs? ER WHAT? I mean people are ♥♥♥♥♥ing becouse you cant have 2 differnt pairs of cyber legs?

The Co-op is a bit strange, By that I Mean If your on Mission 6, And your buddie is on mission 8, You both cant go back to Mission 4 inless you find someone on said mission. The co-op is mostly the HOST World, So if you join your buddie your going to go back in time or into the future which can cause spoilers or a few other things on that line. The Loot system however works for whatever Mission / Story progress your on. So if your on mission 6 and you joined your buddie on mission 12, Your getting mission 6 Loot while your buddie gets Mission 12 Loot. Makes sence if you ask me, He gets paid for the finish mission you dont, But you both get the Karma and Loot (Even tho the loot is differnt and randomly Determined)

Positive : Its playing Shadowrun with your buddies with Voice acting (Something SR/Dragonfall and such dosnt have much of) among other things. So alot of the positive things from SR/Dragon Fall are basicly in this game, Sep you can now Co-op.

Edit : The Lag Seems to be getting a fix, while not 100% Playiabble i would say its not a Face palming i wanna toss my computer out to the street bad anymore and seems to be improving over-all give it another few days, I would say maybe a week? Maybe more? less? not sure. But it dos seem to get better slightly over time.
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15 of 19 people (79%) found this review helpful
7.0 hrs on record
Posted: May 5
Surprise, surprise!

Well, I didnt expect anything from this game. My buddy gifted it to me so we can play something in co-op, and I was like - meh, OK, ill give it a chance.

And in short: Im sure glad I did.

I've never played a turn based MMO, and it was a real refreshing change, from all the MMORPG-s out there. Classes, skills, leveling - its all there, and its done very well. Especially when you have in mind that there are not that many cyberpank games out there. And since its TURN BASED (coming from a guy who grew up on Fallout 1 and 2) its so nice to see that. You can plan and organize every move, only without hectic mumbo jumbo that follows classic MMO's.

And no, i dont want to sound like a hyped teen, cause the game as any other game has its flaws. Its still a bit rough around the edges, and there can (and will be improvents) in the future, since gamedevs are constanly realising patches and addons for it.

So, to wrap it up, if you are into some cyberpank turn based action with your friends - then Boston Lockdown can be your pick. And even if you're not - might as well give it a try. Its definitely something refreshing on todays games market.
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14 of 18 people (78%) found this review helpful
28.1 hrs on record
Posted: May 17
If you like the world of Shadowrun, this is for you!

After the first few minutes I knew it was full of Shadowrunie goodness. Good use of Shadowrun words and phrases in the voice acting. The world seemed legit to a Shadowrun universe with the real and VR elements. You will recognize names of statistics and skills, cyberware and weapons but its handled totally different. The game itself plays like a Silent Storm, or X-Com style which I personally love!

No Adepts! There are not adepts of any kind in the game and a Physical Adepts is pretty impossible to make currently.
I have not yet found a way to use a medkit or item that I just found in the game like; You start the map with your loadout which lets say has NO medkit. If through the course of the map find a medkit, it is not useable until you finish the mission, exit and then equip the medkit from your inventory.

Little funky things that make your brain hurt a little but overall VERY FUN!
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13 of 17 people (76%) found this review helpful
20.5 hrs on record
Posted: May 4
Its a nice mix of shadowrun returns and the newer xcom game.

Since its a mix of both, it lacks much of the story and rpg elements of Shadowrun Returns, and lacks a bit of the depth of the combat system of xcom. The result is a "light" version of xcom set in a shadowrun world. Its fun, its still going through its release issues, but its still enjoyable. If you have played shadowrun returns and ever wished "Man, i wish there was more combat" or if you have ever played xcom and said, "I wish this took place in the shadowrun universe" then you will most likely enjoy this game.

Give it a few weeks or so for them to iron out the issues, the devs seem really dedicated to improving the game.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
72.5 hrs on record
Posted: May 2
Shadowrun Chronicles is a nice turn based coop game, mixing X-com gameplay with the shadowrun universe.

It had a rough launch with lag issues, however the problem is disappearing with the constant patching provided by the devs, and as of 05/05/2015 I haven't experienced any lag in a 4 hours session. I think they are getting close to solving this issue.

It isn't comparable to the other Shadowrun games by Harebrained, Cliffhangers game is much more action oriented than RPG, however I enjoyed every minute of it.

Huge amount of character customisation, decent tactical gameplay, opened progression (there are no restricted classes a mage can wield a shotgun) that offers a satisfying amount of possibilities. Graphics are fair, the music is pretty cool and UI is slick.

It is lacking a manual which could help define some of the gameplay elements for non tabletop players, however nothing is too complicated. I do hope that they will expand many parts of the game from gameplay possibilities (more actions like hunker down for example) to gear customisation (adding mods to gear or something like that to add a layer of depth). Cliffhanger seems committed to improving the game in many ways and I am impatient to see where they take it.

Solid purchase if you can bear with the early server issues, otherwise you could wait a bit before jumping in to enjoy the game without the lag issues.

Overall: 75/100 with potential for higher mark depending on where the game goes.
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17 of 25 people (68%) found this review helpful
16.9 hrs on record
Posted: May 15
While this game has a nice foundation, I feel like it still lacks depth. Each of the skill trees are linear and looking at them there is a lack of variety of skills. For example the Spellcasting has 5 spells most of which are required to get further ahead in the skill tree, all the others are passives. Same goes for every other tree, skill points buys you drones which you all have to get in order to proceed down that path. Results? Mages will all look alike even if you cross train to be different you'll just look like every other Mage/shooter or whatever. Occassionally you will get a branching choice which will lock you out of getting it's opposite later on but for the most part these do little in diversifying characters.

I can't recommend this game at this moment but hopefully they will expand on this later on and it will be worth it's price.
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20 of 31 people (65%) found this review helpful
1 person found this review funny
3.9 hrs on record
Posted: April 28
Shadowrun (SR) Chronicles is a light turn-based strategy game with a SR theme. Unfortunately, the game mechanics have nothing to do with SR whatsoever!
The graphics are nice, animations are good and so far I've encountered no bugs. The variety of possible actions on runs seems to be quite limited: walk, run, interact, shoot/cast spell/summon/hack... no overwatch, no steadying weapons, no hiding, no hunkering down. Possibly some of this will be available later in the campaign or via perks.
Speaking of perks, there are loads of them and they are what differentiates characters. Here SR really is only a theme on top of a different game. Reflexboosters increase your accuracy and crit chance, heightened initiative lowers your chance to get hit and there is no turn order based on initiative. Plays like a basic version of the XCOM combat mechanics with much higher amounts of perks.
Don't buy this if you're expecting SR game mechanics from playing the tabletop versions or SR Returns!
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13 of 18 people (72%) found this review helpful
127.6 hrs on record
Posted: May 23
I have mixed feelings on this game. I love Shadowrun (it’s an rpg), but this is an xcom-lite tactical game with a Shadowrun theme. The big question: ‘is it fun and worth the sticker price?’ Yes its fun, but that might be my Shadowrun allegiance speaking. I don’t think it’s worth the sticker price, due to the lack of replayability and the stale co-op. There are better and cheaper tactical games out there, and for that matter, Shadowrun games as well. SR Chronicles has no offline single player mode, and had a horrible rollout because of it. I wrote two other reviews before this and the devs asked me to reevaluate each time, so I’ve put in more than a hundred hours playing multiple characters start to finish getting a good feel for the game. I’d pass on this game for a couple of months in hopes that they get their act together; even then this should only be a $15-20 game.

-The community
-The graphics in the tactical map
-The music: Mass Effect 1 meets the original Shadowrun '93 game
-The theme

-Thumbnailed character portrait at creation.
-Character names aren’t unique – I’ve been in matches that had multiple people with the same name.
-I've had up to 8 people stuck in a party, which can only handle 4, and we all had to restart the game to get a mission to work.
-Broken character clothing as loot, with no way to sell the 20+ pairs of blue jeans, etc.
-Skills/gear max about midway through the game, making the skills kinda boring.
-No magical counterpart to cyberware – initiation would be nice.
-Low essence cyberware is no longer available midway through the game, so if you install something early on that you don’t like later on, you’re potentially stuck with it (if you already have 3/4 slots filed).
-Lack of variety in music.
-Voice acting is flat - tone is always the same, so in combat people won’t sound frantic, or are overly bubbly, etc.
-Many missions share the same maps, and in many cases you start and finish in the same spot.
-Graffiti seems a bit bubblegum and usually looks like it was done with a giant sharpie marker.
-Character conversations in the hub: low-res character models, terrain that normally looks good, but is zoomed in so much it becomes a pixilated mess. To top it off the objects in the setting are high-resolution.
- Occasionally when you kill someone they’ll become obnoxiously clipped to their gear as it rolls away (most notably flamethrower users).
-There needs to be a message system for the in-game friends list to make sense.
-Co-op needs an initiative log or something along those lines to fix the cache click problem – so you don't worry about attacking the same guy or moving on top of each other, stealing each others melee kills, and potentially losing multiple turns to actions you didn't know you took (I frequently lost 1 or 2 turns this way, but I've lost as many as 4).
-Co-op incentive just isn’t there: If you get together with all your friends and try to run through together it’s fun-ish (but needs voice chat to coordinate), but you really can’t play with anyone else in the interim unless you want to continuously go through the same levels. If you get left behind, trying to co-op with your now higher level friends is even more difficult, because you could be stuck doing 3-6 damage while the guys you’re with are doing 20+ and they are sporting 20+ points of armor and 3x your hp, making you a flimsy target that can’t get better gear and is only getting a fraction of the karma. While your group may go back and redo all the missions to catch you up the rewards make it more like grinding for the sake of grinding.
-If you run this game solo the npc’s only come with a single skill and sometimes their skills will unlevel between missions, and they don’t otherwise keep good pace with the karma level of the story.

The devs have already drastically changed how the game was balanced since it released (abilities, damage, etc), and this is a game coming out of early access. They have whole portions of the game that aren’t even developed yet, that are part of the core game. The bugs are frequent and atrocious. You’ll find yourself having to logout of the game every few runs. Set pieces in the background will attach to the foreground, and trolls horns will disconnect and float in the next square over. Uncontrollable screen spinning is also a problem every now and again, as well as broken cursors. Critical hits will often cause the screen to zoon into the backside of a wall, instead of on the action. Frequently the End Turn button will disappear or move somewhere else on the screen. I think my biggest gripe is that the ability buttons don’t have enough of a click box (or it changes randomly) and when you go to click an ability you instead move to the space below the ability box. There are so many bugs that it’s not uncommon to run into people grumbling about something that should have worked (e.g. over 100% chance to succeed at a skill only to fail). If early access was closed beta, then the release is open beta. This is not a completed game and from day-to-day you wonder when they will reset your skills and what major nerf or tweak is going to happen next. All games get rebalancing, but this game gets totally retooled every time a patch comes out, especially with things like pets being added before fixing the bugs, making you feel like the devs still don’t know where they wanna go with it.
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15 of 22 people (68%) found this review helpful
69.9 hrs on record
Posted: April 29
The Co-op turn based works great. The Shadowrun flavour is there and the feeling that missions are deadly is present. As a base game this is a great start, I can't wait to see what the future patches and expansions bring to the table.
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16 of 24 people (67%) found this review helpful
1 person found this review funny
18.5 hrs on record
Posted: April 30
Very fun game, really captures the essence of Shadowrun well. The missions are compact and new player-friendly, without holding your hand. The "Chronicles" part of the title would indicate that this is going to be an episodic game, like Dreamfall Chronicles, and I certainly hope that will be the case. Unfortunately, the game is currently plagued by very high lag, which during peak times can make the game practically unplayable. I'm not sure if this is simply due to high stress on the game servers, or if there are other issues under the hood. but I really hope Cliffhanger can sort things out quickly. There's a lot of potential here, and it would be a real shame if the game disappears into obscurity because of server troubles.
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19 of 30 people (63%) found this review helpful
1 person found this review funny
16.7 hrs on record
Posted: April 28
Been having an excellent time with the game since it went live. The community has been good and grouping has been very fun and easy to get into. I'm really looking forward to seeing it grow!
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