Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun.
User reviews:
Overall:
Mixed (836 reviews) - 68% of the 836 user reviews for this game are positive.
Release Date: Apr 28, 2015

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Buy Shadowrun Chronicles - Boston Lockdown

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Reviews

“After spending many, many years playing the pen-and-paper version of the game, I've found that even in Early Access, Cliffhanger Productions' multiplayer-enabled, tactics-focused take on the tech fantasy universe is the purest Shadowrun videogame experience on offer today.”
Destructoid

“The addition of co-operative gameplay could be exactly the kind of addition that the Shadowrun franchise needs.”
Leviathyn

“Shadowrun Chronicles is XCOM with magic”
HardcoreGamer

Deluxe Edition

  • Includes the INFECTED Add-On campaign!
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor and zero Essence cybeware to get you an edge on the street! (see below for full list)
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

Deluxe RPG Edition

  • A whopping 240+ pages of roleplaying goodness with the Pen and Paper RPG Campaign Book Boston Lockdown as a pdf! Heaps of background intel, stories and adventures. Run your Boston Shadowrun campaign or just find out much more about the background of our game and the tragedy and machinations of the Boston Lockdown.
  • The complete 480 pages strong official Shadowrun 5th edition rulebook as a pdf

    PLUS ALL THE DELUXE GOODNESS:
  • The INFECTED! Add On Missions
  • An additional character slot
  • A useful extra set of items from grenades to DocWagon cards, consumables and armor as well as zero Essence cybeware to get you an edge on the street!
  • Three pets for use in the hub (they are very tame, so they won't follow you into missions) and exclusive clothing items from skull bandanas to stained Soykaf Shirts for the true Runner look!
  • Listen to the music inspired by Shadowrun Chronicles on the bonus soundtrack!
  • Did you always want to try the Shadowrun Tabletop game? The Quick Start Rules give you an introduction to the world and the ruleset of the game. Gather your friends around the table and slip into the Shadows with them!
  • The Boston Adventures bring the Boston Lockdown scenario to your Shadowrun Tabletop group! Get intel on the Boston setting and play a run inspired by the Shadowrun Chronicles: Boston Lockdown Campaign!

About This Game

Lead your team of Runners to survive a corrupt megacorporation’s intrigue threatening thousands of lives in this new action-strategy game set in the most popular cyberpunk universe of all times – Shadowrun. Blending X-Com style gameplay with RPG elements in the unique Shadowrun setting and adding an extensive single- and co-op campaign, Shadowrun Chronicles offers the next generation of tactical turn based action games.

Entrapped in a city plagued by a deadly virus, assaulted by the minions of a megacorporation, attacked by infected and with a dragon on a rampage through the city you have to unearth the secret conspiracy that connects it all.

As the leader of your team of Shadowrunners, you will have to use magic, technology and every weapon available to you, to save the lives of thousands in a city at the brink of extinction. Grow you character, plan your missions and control your team in combat or play live co-op with other players to overcome the challenges ahead of you. Meet your fellow runners in the Back Alley or hire henchmen to help you succeed.

Set in the dystopian near future of our world, where magic has awakened and blends with technology, creatures of myth and legend have returned. Elves, Dwarves, Orks and Trolls walk among the neon-lit streets, while the matrix connects everyone and everything as the corporate towers cast their long shadows across the globe. You are a Shadowrunner - a secret operative on the edge of society, hired for the jobs no one wants to be connected with. A cyberpunk rebel surviving by skill and instinct in the shadows of the corporate towers!


Welcome to the dark side of the future, chummer. It’s going to be a hell of a ride.


Featuring

Word of warning: The game is tough - it's designed that way. Running the shadows is never easy and going in guns blazing will certainly get you in trouble!

  • Run and Gun! Gripping and deadly tactical turn-based combat in true Shadowrun style: Choose from a wide array of skills groups, magic, technology and weapons to survive!

  • Teamwork! Build up your team of runners or join with other players in live co-op to find the best combination of skill, magic and technology for survival.
  • You'll never run alone! Team up with friends for your next run or swap stories with other runners in the hangout. Take other player's characters with you into a mission as henchmen
  • Every move counts! Dive behind cover, find alternate routes with clever use of your skills, send your drones or spirits into battle and use any weapon at your disposal to make it out alive.
  • Be who YOU want to be! Create your individual Shadowrunner in a completely level-free character system from over 60 different combat and non-combat skills, unique backgrounds and five metahuman races. Start a muscle-packed former Troll bouncer and become an expert Rigger, sending your drones into combat or complement your spell slinging mage with the abilities of a skillful sniper. The choice is yours!
  • Gear up! Employ a variety of armor, augmentations, cyberware, magic and of course tons of weapons! Lob a grenade at your enemies, blast them with a mana ball or pass them unnoticed by hacking their security systems. Over 50 different enemies from vicious gangers to combat drones and corporate wagemages await!
  • Shape the future! Developed jointly with the tabletop RPG books your actions in the game will shape the future of the whole Shadowrun universe!

Requires internet connection to play!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Windows 7/Windows 8.1
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: OSX 10.7 +
    • Processor: 2.0+ GH or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: OSX 10.7 +
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Minimum:
    • OS: Ubuntu 14.04
    • Processor: 2.0+ GHz or better
    • Memory: 2 GB RAM
    • Graphics: 1024 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
    Recommended:
    • OS: Ubuntu 14.04
    • Processor: 2.5+ GHz or better
    • Memory: 4 GB RAM
    • Graphics: 2048 MB NVidia or ATI graphics card with dedicated drivers
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Additional Notes: Requires internet connection to play
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Overall:
Mixed (836 reviews)
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676 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
5 of 9 people (56%) found this review helpful
Not Recommended
6.6 hrs on record
Posted: August 31
Feels like a poor man's Xcom in Shadowrun setting. So if you here for a story and RPG, play Shadowrun Returns, Dragonfall and Hong Kong instead. If you are here for a tactical strategy, play XCOM or Invisible, Inc.

What's even worse, Shadowrun Chronicles tries to be an MMO, but offers nothing except friend lists and coop, while still requiring you to be connected to the game server. So if it's down for any reason, you can't play the game. The upside is that it's not really worth playing (unless you are a huge fan of Shadowrun and completed all games by Harebrained Schemes).
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3 of 8 people (38%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: September 2
This game is a about as disappointing as it gets. Graphics are cartoonish, game play mediocre.
Played and liked other games in series but this one is junk.
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Most Helpful Reviews  Overall
340 of 388 people (88%) found this review helpful
6 people found this review funny
Not Recommended
203.4 hrs on record
Posted: May 23, 2015
I have mixed feelings on this game. I love Shadowrun (it’s an rpg), but this is an xcom-lite tactical game with a Shadowrun theme. The big question: ‘is it fun and worth the sticker price?’ Yes its fun, but that might be my Shadowrun allegiance speaking. I don’t think it’s worth the sticker price, due to the lack of replayability and the stale co-op. There are better and cheaper tactical games out there, and for that matter, Shadowrun games as well. SR Chronicles has no offline single player mode, and had a horrible rollout because of it. I wrote two other reviews before this and the devs asked me to reevaluate each time, so I’ve put in more than a hundred hours playing multiple characters start to finish getting a good feel for the game. I’d pass on this game for a couple of months in hopes that they get their act together; even then this should only be a $15-20 game.

Likes:
-The community
-The graphics in the tactical map
-The music: Mass Effect 1 meets the original Shadowrun '93 game
-The theme

Gripes:
-Thumbnailed character portrait at creation.
-Character names aren’t unique – I’ve been in matches that had multiple people with the same name.
-I've had up to 8 people stuck in a party, which can only handle 4, and we all had to restart the game to get a mission to work.
-Broken character clothing as loot, with no way to sell the 20+ pairs of blue jeans, etc.
-Skills/gear max about midway through the game, making the skills kinda boring.
-No magical counterpart to cyberware – initiation would be nice.
-Low essence cyberware is no longer available midway through the game, so if you install something early on that you don’t like later on, you’re potentially stuck with it (if you already have 3/4 slots filed).
-Lack of variety in music.
-Voice acting is flat - tone is always the same, so in combat people won’t sound frantic, or are overly bubbly, etc.
-Many missions share the same maps, and in many cases you start and finish in the same spot.
-Graffiti seems a bit bubblegum and usually looks like it was done with a giant sharpie marker.
-Character conversations in the hub: low-res character models, terrain that normally looks good, but is zoomed in so much it becomes a pixilated mess. To top it off the objects in the setting are high-resolution.
- Occasionally when you kill someone they’ll become obnoxiously clipped to their gear as it rolls away (most notably flamethrower users).
-There needs to be a message system for the in-game friends list to make sense.
-Co-op needs an initiative log or something along those lines to fix the cache click problem – so you don't worry about attacking the same guy or moving on top of each other, stealing each others melee kills, and potentially losing multiple turns to actions you didn't know you took (I frequently lost 1 or 2 turns this way, but I've lost as many as 4).
-Co-op incentive just isn’t there: If you get together with all your friends and try to run through together it’s fun-ish (but needs voice chat to coordinate), but you really can’t play with anyone else in the interim unless you want to continuously go through the same levels. If you get left behind, trying to co-op with your now higher level friends is even more difficult, because you could be stuck doing 3-6 damage while the guys you’re with are doing 20+ and they are sporting 20+ points of armor and 3x your hp, making you a flimsy target that can’t get better gear and is only getting a fraction of the karma. While your group may go back and redo all the missions to catch you up the rewards make it more like grinding for the sake of grinding.
-If you run this game solo the npc’s only come with a single skill and sometimes their skills will unlevel between missions, and they don’t otherwise keep good pace with the karma level of the story.

The devs have already drastically changed how the game was balanced since it released (abilities, damage, etc), and this is a game coming out of early access. They have whole portions of the game that aren’t even developed yet, that are part of the core game. The bugs are frequent and atrocious. You’ll find yourself having to logout of the game every few runs. Set pieces in the background will attach to the foreground, and trolls horns will disconnect and float in the next square over. Uncontrollable screen spinning is also a problem every now and again, as well as broken cursors. Critical hits will often cause the screen to zoon into the backside of a wall, instead of on the action. Frequently the End Turn button will disappear or move somewhere else on the screen. I think my biggest gripe is that the ability buttons don’t have enough of a click box (or it changes randomly) and when you go to click an ability you instead move to the space below the ability box. There are so many bugs that it’s not uncommon to run into people grumbling about something that should have worked (e.g. over 100% chance to succeed at a skill only to fail). If early access was closed beta, then the release is open beta. This is not a completed game and from day-to-day you wonder when they will reset your skills and what major nerf or tweak is going to happen next. All games get rebalancing, but this game gets totally retooled every time a patch comes out, especially with things like pets being added before fixing the bugs, making you feel like the devs still don’t know where they wanna go with it.
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281 of 351 people (80%) found this review helpful
3 people found this review funny
Not Recommended
182.2 hrs on record
Posted: May 1, 2015
First off, this game was not developed by Harebrain Studio, but another developer, Cliffhanger. While not a bad thing in itself, I did expect their own take on the Shadowrun title. After hours of playing Shadowrun Chronicles, it seem the games from each developer share little in common other than the Shadowrun universe. So I make the opinion of if you wanted another Shadowrun Returns/Dragonfall, you should wait for Hongkong otherwise you'e getting a more action oriented Shadowrun with a linear story. It's not exactly worth its price tag right now.

Chronicles is a stripped down version of Shadowrun Returns in almost every aspect. What I can say about the story is that they released the first chapter for the game and I think it is somewhat bare bones. The chapter has set up a pretty good premise with a decent plot revolving around a mysterious infliction and a dragon. Unfortunately I believe it falls flat on developing any good antagonists or story companions at all. What pieces of characterizing is through nodes you click on and read while doing a mission, which seems lazy to me. What I also feel I need to say is that there are no dialogue options at all. There's little to no decision making throughout the game so replay value relies solely on trying out different character play styles.

There is a hub of npcs like Shadowrun Return, which they're placed just as merchants, offer main quests and side quests or adding a small amount of context to the world. Currently, there is one major hub for the game and you don't really travel beyond that. Perhaps we will able to travel to different locations in future content.

What is different is that the game is unlike its predecessor is fully online. Meaning you are playing on server and requires to have an internet connection. It also means that if the server is lagging, there will be time delay in your actions in and out of a mission.

The real divergence is in the skill system. There are no attribute scores like Shadowrun Return of any sort instead skills are packaged into different sections: Mind, Body, Blade, Blunt, Hacking, Rigger, Pistol, Automactic, Shotgun, Spellcasting and Summoning. You invest skill points or Karma into these skill sections. Investing point grant abilities and passives of sorts. There are some synergy between abilties and passives, but not much depth to it. It seems right now there is no cap limit to amount of karma you can earn, but there is no way to get a refund on your karma or respec unfortunately.

I want to mention that there is no matrix combat in this game. Hacking is now apart of other "unlocking" abilites (Organ Harvesting, Picking Locking and Demolition) that allows you to open doors to loot random items while doing a mission. Also there is only right now a very crude character stats page showing only what tier of skills you invested, but no details in what your hit percentage, critical strike, and such.

The combat is where the meat of the game is. It's a turn base strategy game with usually four teammates. These characters can be henchmen of your choosing from a random list of mooks. who are not customizable at all. It can also be someone you can invite a player from either a friend list or out of the chat channels. Unfortunately, there is no quick start or looking for group system in the game making it not so much user friendly for those who are shy or whatnot.

The gameplay itself is often described to be similar to XCOM games where your characters are relatively fragile and getting hit by anything can be lethal or at least very damaging. So the game revolves around getting your character into a good placement to flank or take cover from your enemies. I like mention there is no types of cover in this game such light, medium or heavy cover. It just cover now.

The enemy AI is pretty solid in that they'll try to on the most part get into cover and flank. Also they will try to focus fire, which can be good and bad.

The missions themselves get rather repetitive and bland as you go along. It so far consists mostly eliminating all enemies or defending an area or character with some minor nuances. The same could be said about mission environment as you sometimes play the same map with different objective at times. As for enemies variety is pretty decent in what you fight as you progress with occasional boss fight.

Since this game is considered a "MMO" or Massive Multiplayer Online and with that end game content should be discussed. As of right now, there's literally none. You cannot do anything after finishing the chapter, but you can join other player's story progress to garner more karma. Making end game content into a grind fest of sorts. Cliffhanger have announced they are going to release end game content soon though.

What is missing though, if you have played XCOM or other Shadowrun games, is Overwatch. Overwatch allows you act against any enemy that enter your view range. It is considered to be one of the key elements for this genre that helps your charactes from being rushed by the enemy.

What I wish it had as well is cover/environment destruction like in XCOM. It has little to none of it this game, which was rather disappointing in hindsight. I believe it would made battles more dynamic and more complex than its simple current form.

Bottomline is that there is more work to be done for Shadowrun Chroncicle if it going to be more of an action packed game. In its current state is a very mediocre game that like other co op games gets somewhat better if played with a chummer or a friendly community player. I feel so far I have not gotten my money worth out of the game so I am inclined to not recommend it right now.
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167 of 205 people (81%) found this review helpful
5 people found this review funny
Not Recommended
59.6 hrs on record
Posted: October 31, 2015
While this is by far the best co-op turn based game I've ever played (in terms of making turn based and co-op not suck when put together). But it suffers from some extreme problems, and is ultimately not very fun. The devs are having trouble with fixing some of these issues due to the way the game is coded, and it's creating some various serious problems for a small portion of their player base (like me).

All in all, it's a great idea that's ruined by poor planning and it's just not very fun. You'll see all this game has to offer in the first 10-15 hours, and then you'll repeat that same 1-trick poney 100 more times over the next 100-200 hours needed to get a character that is actually capable of doing the end game content.

If you do decide to buy this game, do your homework before you make a character. Certain aspects of character creation can permenently make your character garbage at end game AND some of the weapon skills are DRASTICALLY underpowered (with no proper balance changes in sight, due mostly to technical limitations). So don't end up sinking 50-60 hours into the game like I did only to find out that your character is completely worthless at end game and if you want to be useful/have fun, you need to start over again from scratch.
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162 of 221 people (73%) found this review helpful
8 people found this review funny
Not Recommended
13.9 hrs on record
Posted: June 10, 2015
Do not buy this game!

If I could get my Kickstarter pledge back, I'd take it and run in a heartbeat. Cliffhanger failed to keep their promises at every stage of development, radically reduced the scope of their game, delivered an aborted fetus of an MMO, then promptly filed for bankruptcy.

Shadowrun Returns (plus Dragonfall and Hong Kong) by Harebrained Schemes shouldn't have been punished by having to share an IP with this drek by Cliffhanger Productions. Do yourself a favor and skip this title; if you need to get your Shadowrun fix, buy Shadowrun Returns instead.
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76 of 93 people (82%) found this review helpful
9 people found this review funny
Not Recommended
3.0 hrs on record
Posted: November 28, 2015
Shadowrun Chronicles is essentially just a cyberpunk MMO someone slapped a Shadowrun sticker on. Truth be told I got it on sale for a mere $12 or so, and honestly I feel that's probably a fair price for what I did get. It's playable, I can see myself sinking some time into it just to get a turn-based squad combat fix.

The game itself is extremely linear, you have no dialogue options which kills immersion. Playing a Summoning character, it baffles me that any time an NPC mentions something magic related my character responds like he's never summoned a spirit in his life.

On top of that skill trees are treated less like Shadowrun build options and more like shoe-horned generic MMO. For example, my character is a summoner. I can summon a bear... that's my only option. In a true shadowrun game i'd be summoning all manner of spirits. I'd also not be a 'Summoner' I'd be either a mage or shaman who also summon spirits, not so much here.

Basically everything that the Shadowrun Returns series has done absolutely correct the team behind Shadowrun Chronicles has decided to not do at all.

My suggesiton? If you haven't purchased Shadowrun Returns, Dragonfall, or Hong Kong, use your money for those. They'll give you a more genuine Shadowrun experience.

If you want a game where the developers clearly didn't know anything about the Shadowrun universe... go with this game and you too can own an Ares Predator pistol with an ammo capacity of 4...
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342 of 511 people (67%) found this review helpful
2 people found this review funny
Not Recommended
3.4 hrs on record
Posted: March 31, 2014
Not yet, but they're on the right track.

This game has had a long, rough road behind it, but the worst is over. The development team has shown a hell of a lot of love to this game to beat it into its current shape, and while it's still rough around the edges, in another year or so, this could really be the definitive Shadowrun experience.

The combat plays like a simplified version of Shadowrun Returns, isometric (but 3D modeled!) turn-based. There's no overwatch, and the action system is much simpler-- essentially, you can move and shoot each turn, or move double the range and give up your attack. The combat's simplicity is actually one of its strengths, really; it feels fast and relatively fluid, and the combat is pleasantly lethal without being overwhelming. It also has a random cinematic camera which activates rarely and is always a pleasant surprise-- it really shows off how pretty of a game this is.

However, this is a very opaque game. That description of the action system was determined through trial and error, and there are a few VERY frustrating interface bugs that make it even harder to tell what's going on. Why did a '-4' pop up over my drone yet it didn't lose HP? Why does my entire team's actions look like they reset when I summon a spirit? Why does taking cover increase an enemy's resistance to technological effects, despite it saying it doesn't use line of sight? Why does clicking during a cutscene not skip it and instead move me to that point on the map (almost invariably out into fire)? This is not the sort of opaqueness that encourages exploration and discovery-- combat just becomes confusing and frustrating because I can't tell what's going on.

If you really loved Dragonfall and you still can't get your fix, this is now a solid option. In another year or so, I really hope I can recommend this wholeheartedly.
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173 of 249 people (69%) found this review helpful
1 person found this review funny
Not Recommended
2.9 hrs on record
Early Access Review
Posted: June 20, 2014
Doing a quick once-over for the game again since my intial review, I've found that it has improved dramatically. Unfortunately, I would still not recommend it to anyone but the most hardcore of Shadowrun/Isometric Strategy fans.
However, it is still very incomplete. And I would recommend waiting until it is finished before purchasing.
Once the game is finished—which could take a very long time at this rate—it should be okay at the very least, which is a massive improvement from what it was previously; a poorly written, buggy mess that played like a poor man's XCom.
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185 of 272 people (68%) found this review helpful
Recommended
3.9 hrs on record
Early Access Review
Posted: March 31, 2014
I kickstarted this and just played the first mission. Once its finished and the polish gets added this will likely be great. Right now its good, which is more than many can say for Alpha sneak peak situations. $20-$30 is high for what is here right now though (3/31/2014), and if you have not yet played "Shadowrun Returns" I would encourage you to spend that money there first.

Keep tabs on this though; outside of Warhammer 40K there seems to be limited offerings for fun Fantasy Sci-fi violence and worthwhile storytelling.
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Recently Posted
Talus
0.9 hrs
Posted: September 24
I picked up all of the Shadowrun reboots and recently finished Shadowrun Returns and Shadowrun Dragonfall. If you want to play Shadowrun Chronicles, be sure to play it before playing any of Harebrain Schemes' games or else you'll be disappointed for sure.

Graphics:
There are more special FX in this engine, but they use some sort of overlay system for symbols. So if you pan your screen, the symbols will float as they strive to catch up with the background. The spectrals look good and there was a neat effect where I missed a shot and hit a car whose windshield cracked. They also try to do some sort of cinematic zoom-in periodically when you kill stuff. That might be neat when used sparingly, but it did it when I killed a Lvl 1 dog... which was silly.

Sound:
Music is decent, but the previous Shadowrun soundtracks are more catchy. Voice acting feels like it was done by a bunch of C-list actors. The quality is there, but it doesn't feel believeable at all. It might be because some of the lines that they have to read are terrible, or maybe the lines feel terrible because they read them poorly. In either case, I found myself skipping past most of the voiceovers once I finished reading the text.

Gameplay:
This is just a Shadowrun themed game, so don't expect it to feel the same as the previous Shadowrun games. The skill trees move away from RPG style characteristics and instead focus on skills. If you played Dragonfall, remember the options that you had for upgrading your secondary characters? It's similar to that except you have to use the same pigeonholes for your main character. Also, hackers hurt people by... hacking at them? They don't have guns, you just click on someone to hack and then little blue data beams fly over and hurt them somehow.
Helpful? Yes No Funny
ampoliros
23.5 hrs
Posted: September 20
Shadowrun Chronicles - Boston Lockdown is a solid game. It offeres interesting tactical combat - for a while. Eventually you reach a point where there are no new tactics to employ so combat becomes samey, especially since the maps start repeating.
But it's worth a few bucks if you can get it at a discount.
One thing I find unforgivable is the fact that you cannot play offline. There is no reason to require connection to their servers when you're playing solo. I've had their servers disconnect me a few times now. There's nothing wrong with my internet connection.
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The Arkady
88.4 hrs
Posted: September 18
What Shadowtun Chronciles is:
A fairly decent isometric tactical four-player co-op game set in a world where magic meets technology meets post-apocalyptic cyberpunk. The missions can be soloed using NPC allies (though this can get tricky, especially later in the story). Game-play is okay, but maps feel fairly repetetive. Still, this is worth trying as a 4-player co-op game. It's actually pretty fun provided you find good people to run with.

What Shadowtun Chronciles isn't:
A polished, or even just finished, MMO. There's no trading anything with anyone ever; why, you can't even sell those spare clothing unlocks, either. There's no actual social hubs for the role-player in you. There's not even private messages. Heck, there isn't even a proper character screen letting you check important stats like evasion or what background and racial choice you made at character creation. (Good thing the latter at least is generally easy to tell from how you look.) There's nothing massively multiplayer to do.

Verdict:
Sold as an MMO RPG. Not actually good as that.
Could be a thumbs up if it weren't sold as something it isn't (really).
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sketch_zeppelin_ag
5.5 hrs
Posted: September 11
Play Shadowrun Returns instead.

So i bought this game thinking it might be a fun compliment to the excellent Shadowrun returns game but i'm afraid what i got was a cheap ripoff that crashes freaquently. This game plays very similar to Shadowrun returns but the twist is it has a Co-op element but since this is built like a squad turn based stratagey game the co-op adds little other than custom squad members you can't control and a chat function.

I can still see some appeal in this since it lets you play the game with friends...or i could if the game didn't disconnect from the server freaquently causing me to lose all progress in a mission with no checkpoints.

This would be unaccpetable in a good game but even without getting frequently kicked out mid level the game lacks the charm and polish of Shadowrun Returns.

Play that instead. Skip this one.
Helpful? Yes No Funny
Rudedog
37.2 hrs
Posted: August 30
SC:BL is another turn-based isometric shadowrun game, but this time it's built around co-op. Unfortunately this game is made by a different studio than the other shadowrun games of late and while their take on the classes is interesting, their balance between them isn't. The game looks pretty good with the exception of the ragdoll physics, and the core gameplay is solid. The music is absolutely standout, really harkening back to the shadowrun games of old. Unfortunately there just aren't enough maps for the story campaign to not feel repeatitive, and the end game content is a brutally unforgiving series of challenges meant for people who have maxed out their character after a long grind replaying story missions with others. Given the lengthy problems that the studio has had with the game as well as the disappointing sales of their first DLC, it seems unlikely they will ever add more content. It's a shame, because this could have been quite a gem with a bit more development. I can't recommend it at full price, but at $10 or less it's a fun experience.
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Percevalex
66.9 hrs
Posted: August 29
Quite simple, and not as complete as other shadowrun game. But for a tactical game, it's just fine.
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Razanir
50.1 hrs
Posted: August 28
As a bit of background, I should be clear that I'm pretty into the Shadowrun universe and lore (I started with 4E and have been really getting into 5E as of late, as well as the HBS Shadowrun games). A buddy of mine and I have a weekend game day each Sunday and we were looking for something to try, so I pitched this game to him (I knew very little of it when I started out, other than "hearing things" that people had said about the state of the game). With that in mind, we started the main campaign together and hoped for the best.

For my buddy, I'm pretty sure he had a good time despite him having little understanding of the Shadowrun universe. Myself, on the other hand... I fraggin' loved this game for what it tried to accomplish with the limited resources available.

The best analogy I can give is that it's like X-COM with light MMO elements. Abilities have cooldowns or use mana (which regenerates per turn). Cover provides evasion bonuses, so position on the battlefield matters. Missions are based in instances and start off simple but ramp up in difficulty quickly (by the Infected! expansion, the difficulty spiked a LOT - can be a real sticking point for some players, but I enjoyed that the runs got more challenging and required more of a plan of attack). The story takes a while to get going, but once it builds its momentum it does a good job establishing the basis of the most recent craziness to hit the Sixth World.

But the main feature that drew me in to the game (and why I'm leaving this review) was that it was a game that allowed me to share an experience with a buddy of mine together. If you're even slightly interested in the Shadowrun universe and have a buddy who is as well, and the two of you enjoy turn-based tactical gaming... then this game is a really good value for what you get out of it. I logged 50 hours - all of them playing with my gaming buddy - and we had a blast together every step of the way.

The game isn't perfect, obviously. A lot of resources are reused, some interface and tooltip descriptions aren't clear, and there are occasional typoes here and there. But given what the developers had to work with in terms of funding... I really think the final product here exceeded my expectations.

I really hope that I'll be returning to the shadows some day, whenever the next chapter unfolds.

-Grimm

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Entropy
105.7 hrs
Posted: August 28
This was a really solid strategy game. My main complaint is that there wasn't enough of it, and replaying beaten levels wasn't a realistic option. There wasn't enough options in the skill trees once you chose a particular class. Playing with friends who are a different level is not handled well. We had connection issues that would cause some wierd behavior. But overall the game was very enjoyable. Plenty of strategy and teamwork in co-op play, yet still be solid single player fun. The NPCs are plainly weaker than a teammate, but not so much so that single player play is impossible as with some co-op games. The endgame is insufferably difficult such that you need a perfect strategy, perfect team, and perfect luck, and it becomes a TPK if you have one bad roll. While not perfect though, it was a good game.
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