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Ground Pounders is a hex-based, turn-based strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare.
Release Date: Feb 14, 2014
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Early Access Game

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What the developers say:

Join the infantry early! Join at a discount! Join and give feedback!

Greetings, commander! Your army awaits your orders!

Welcome to the Early Access release of Sword of the Stars: Ground Pounders, as we transition from our closed Beta to final release! As an early adopter, you get to play the game now at a reduced price. When Ground Pounders has its full release at the end of March at its full price, you will automatically receive the final release content!

What is the difference between the game now and final release?

With this Early Access release, Ground Pounders is feature complete, and the main differences between now and final release - besides a few last minute cards and units - is there is only 1 campaign (instead of 2) and 5 scenarios (instead of ten). You can play the campaign and five scenarios now against the AI, your friends, and give us your feedback;

Ground Pounders Forums

You can also talk to us about the game on the Steam messageboards (see below!)

Those with mobile devices, we will be releasing Ground Pounders for Android shortly, with iOS/Mac/Linux to follow shortly after final release!”
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Recent updates View all (8)

Ground Pounders Early Access Update 7

April 7th, 2014

Some log notes for the game updates made over the weekend.

Critical Fixes:

  • Players can select which player they are in a skirmish and multiplayer
  • Fixed skipping action playback CTD
  • Fixed air unit docking CTD
  • Bonus dice for Equip Phase are based off of command and divisional command units instead of remaining supply from them
  • Fixed air units looking like they are on the ground layer
  • Fixed getting XP every time a banked unit destroyes another unit (only supposed to give XP the first time)
  • Fixed supply lines for units underground
Beta 0.1.3015

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Ground Pounders Early Access Update 5!

March 28th, 2014

New update, with some bug fixin' and feedback implementin', but more importantly are new tutorial additions and the demo finally going live!

Critical Fixes:

  • Fixed Linux CTD
  • Fixed getting stuck in tutorial
  • Unit transport units are only allowed to transport 1 unit a turn
  • Card particle effects updated
  • Added 4 tutorials (Combat Results, Combat Support, Terrain and Movement, and Supply Chains)
  • Fixed not able to play tutorials twice in a row

  • Fixed incorrect card images
  • AI tuning
  • Fixed unit combat layer display when loading save games
  • Initial unit select for campaign will start in the unit store instead of selecting starting 3 units
  • Fixed "teleporting" units when running opponent actions

  • Demo available as soon as Steam throws the switch.
Beta 0.1.2868

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“The pure sensation of moving troops around, outflanking and out-thinking even an AI is addictive.”
Rock Paper Shotgun

About the Game

Ground Pounders is a hex-based, turn-based strategy wargame. Inspired by classic strategy games like Panzer General, and steeped in the lore of the Sword of the Stars universe, Ground Pounders offers a new generation of gamers an updated taste of turn-based strategic warfare. Best of all, you can play it cross platform between desktop machine and mobile devices.

Ground Pounders lets players control an army from one of two factions. Each army is comprised of dozens of different unit types. You will lead your ground pounders across a variety of worlds, increase their experience levels and abilities over the course of two campaigns, and use them to unlock special action cards that can add special effects to single-player games, or to up the stakes in your cross-platform multi-player battles.

  • Control one of 2 armies – Human and Hivers
  • 80+ units covering land, sea, and air
  • Battle across alien worlds on exotic battlefields, including airless moons, lava plains, and meteor-blasted wastelands
  • Seize orbital superiority and call down bombardment on your foes
  • Build airfields, fortify areas, and repair or destroy bridges
  • Improve your unit’s experience and abilities over 2 campaigns
  • Unlock and collect combat cards, including faction-unique cards!
  • Build unique combat card decks and even tune them for specific battles
  • Ten scenarios to play in skirmish mode or cross-platform multi-player
  • Enjoy a SotSdex filled with Lore details on famous units, personalities, battles and weapon systems

PC System Requirements

    • OS: Windows XP, Vista, 7, 8
    • Processor: Core2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: 512-MB
    • DirectX: Version 10
    • Hard Drive: 3 GB available space
    • Sound Card: Any Windows compatible sound device, stereo speakers or head phones
    • Additional Notes: Valid email address and Internet connection (broadband not required) required for multiplayer
Helpful customer reviews
27 of 34 people (79%) found this review helpful
317 products in account
1 review
5.7 hrs on record
So far it looks pretty solid. No crashes or performance problems and everything works as it should. The game is fun and reminds me a lot of the old hex games I played in the late 80s/early 90s. The cards are not used like a collectible card game. They are more like special abilities you can use. The card mechanic adds some randomness to which abilities you have.

The tutorial is a bit confusing and I'm unsure on how a few of the mechanics work but the developer has announced they are fixing that this weekend. I'm looking forward to an updated manual and tutorial soon.

I'd say if you like games like Battle Isle, Miliatary Madness, Dai Senryaku, Panzer General, Unity of Command, et. al. then you'll probably like this. There's a demo you can try if you're unsure.
Posted: February 21st, 2014
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10 of 28 people (36%) found this review helpful
79 products in account
1 review
0.2 hrs on record
This game is painfully bad.

It has no explaination of what's going on, no text anywhere, cryptic symbols, no way to tell what is art, UI or just plain broken... uninteresting mechanics (apparently), and just no appeal whatsoever.

And I say this as a person who loves turn based strategy games. But Ground Pounders reminds me of a bad 1970s boxed game with chits, only it forces you to play the game while hopped up on novacane.
Posted: March 12th, 2014
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34 of 85 people (40%) found this review helpful
99 products in account
2 reviews
0.5 hrs on record
This game looked promising in the description but it led me to actually doubt my way of supporting developers by buying early access...

The interface is horrible and I have seen some bad design etc. in my 25 years of gaming experience.

There is no tutorial whatsoever, so I was put off and had no nerve to even try and understand the tactical gameplay after 30 minutes into the first game of the campaign.

I can only advise everyone to wait for the final product or just skip this title. Sorry lads.
Posted: February 17th, 2014
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