AMD Mantle Driver Download
Download AMD's Mantle driver here (Graphics Core Next-based hardware required). Mantle is optional; Star Swarm supports DirectX 11 compatible video cards.
“The Star Swarm benchmark shows what's possible when an engine has been designed to from the ground up to take advantage of the new [Mantle] API.”
“The Star Swarm benchmark uses Oxide Games' Nitrous engine to render a glorious multi-thousand-ship battle in space that will bring your PC to its knees.”
“Useful if you want to benchmark and compare hardware, or if you just straight up want to look at some pretty laser beams and explosions.”
About This Software
Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions.
Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle. Originally conceived as an internal stress test, Oxide decided to release Star Swarm so that the public can share our vision of what we think the future of gaming can be. The simulation in Star Swarm shows off Nitrous’ ability to have thousands of individual units onscreen at once, each running their own physics, AI, pathfinding, and threat assessments.
Note that Star Swarm is not a deterministic simulation -- the AI and everything else is being computed in real time, so you will get slightly different results from multiple executions even on the same hardware. Unfortunately, achieving 100% determinism with the highly threaded nature of the Nitrous engine is an unrealistic goal.
The Nitrous engine is already in use for three games currently in production: an unannounced title from Oxide Games, Stardock’s Star Control reboot, and Mohawk Games’ upcoming game codenamed Mars. Nitrous is also available for licensing to interested game developers.
You’ve got to see it to believe it. Download Star Swarm for free now to see what your gaming PC can do with the next-generation Nitrous engine.
- Up to 10,000+ units onscreen at once – Imagine what kind of games can be made when developers can count on simulating battles and scenes at this scale
- First look at AMD’s Mantle technology – See the performance benefits of AMD’s new API layer for yourself if you have compatible (Graphics Core Next-based) hardware
- Benchmark mode generates performance information – Since Star Swarm is a dynamic simulation rather than a canned demo, run it several times to see what Nitrous’ real-world gaming performance is on your machine
- Film-style rendering – Nitrous uses Object Space Lighting, which renders objects onscreen using the same techniques used by the film industry, including real-time film quality motion blur, on your PC