WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews:
Overall:
Mixed (401 reviews) - 69% of the 401 user reviews for this game are positive.
Release Date: Mar 11, 2014

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Reviews

“Windforge gets to a very hard place to reach.”
Kotaku

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”
Polygon

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.

Features

  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming

Storyline

The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


Highlights


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

Official Website | Facebook | Twitter | YouTube | Tumblr | Instagram

Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale!

We would love to hear your feedback!

System Requirements

    Minimum:
    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (401 reviews)
Recently Posted
Rensin Redjaw
( 20.7 hrs on record )
Posted: May 23
Fun game, neat concept... and I do love me some builder games. Can make fun little airships and fly them around in a sidescrolling map that's comparable to Terraria/Starbound mechanics.

Would be a lot more fun however with multiplayer, but that's likely not going to happen any time soon.
Helpful? Yes No Funny
Imanukekaboom
( 1.4 hrs on record )
Posted: May 22
honestly, NOT A GREAT GAME.
i was having so much fun, but i was so unprepared for METEORS!
i died at least 6 times, and i got the game 20 minutes ago
i wont delete it, because i think i will get better
Helpful? Yes No Funny
EariosRandomness
( 0.5 hrs on record )
Posted: May 11
All I have seen of this game when trying to play it is the menu and an unending loading screen.
10/10 loading simulator, 0/10 sandbox game.
Helpful? Yes No Funny
Xane Tempest
( 61.0 hrs on record )
Posted: May 6
This game was wonderful to play!
I have completed the main storyline and only have a few acheivements left to grind out, but if anything, that's the only down-side in the game is that there's a clear end to it.

I found the storyline to be simple enough to not be drowned in it and complicated enough to hold interest, but what it really boils down to is (no, not killing flying whales... although I admit that might be a little bit of the appeal...) BUILDING THE SHIPS!
Oh, the design possiblilities!
I sat for hours redesining ships with new materials. Making redundancy measures, making new ship alternatives... I love it!
It's like Terraria with a storyline and airships. It's beautiful, challenging and remarkably satisfying.
I wholly recommend this game and think it's even worth full price (this is a big thing for me)
Helpful? Yes No Funny
Random Gamer (I Youtube)
( 9.3 hrs on record )
Posted: April 24
Ok; so this is a *part-review* meaning i havew only got to the first town so will not be a *full-review* and will try to keep updated as i experience more of this AMAZING game:

First, a little note to ammount of *how many games in-one* this game actually is - Terraria? CHECK! Contra? CHECK! Gods? CHECK! (that old platformer from the 80s/90s?) no idea why i think its like gods though lol.

Ok, so this game takes place in a Steampunk world/universe, where everyone HAS to use air-ships (due to the fact you have FLOATING ISLANDS!!! and no... *terra-firma* as such. You also have... SKY-WHALES ! which i think the story centers around (the Sky-Whale population is dwindling, due to the fact that this world lives off sky-whale by-products (meat to eat and oil for their industry) so it is your job to find a new (or OLD) peice of tech, so the world can survive.

Now the review.

Pros:

+ All-of-the-above-games-listed-in-one-game!!!!!!!!!
+ Creative/survival/platformer heaven!!!
+ 100% destructable (and creatable) evironment!!!
+ Old-school graphics (LOVE IT!!!!)
+ Rpg (leveling - kind of) and quests
+ Main story (you actually have a POINT)
+ Proceedurally generated (kind of)... the islands are the same, but their locations in the world + that of their loot/minerals will change on every playthrough
+ The price for what you actually get!!!

Cons (ARE there any???)

Ok, the only cons i think there are is that this game does NOT hold your hand (appart from the *lip-service* tutorial)

Other people might think all of my above *pros* would be *cons* if they don't like that kind of thing; if this is the case? Don't even bother with this game!!!

10/10 would destroy the temple again! ;)
Helpful? Yes No Funny
Mr.Piggy
( 49.7 hrs on record )
Posted: April 23
I love it... not sure if you will.
Helpful? Yes No Funny
silvermurk
( 50.9 hrs on record )
Posted: April 15
I liked it, a bit strange at first, but really fun at the end.
Final flight and boss are a little easy thou
Helpful? Yes No Funny
undeadzed
( 7.8 hrs on record )
Posted: April 3
an insanely fun game very well made very deep i hope the flush the world out more or maybe make more maps 9/10
Helpful? Yes No Funny
Yorick
( 32.2 hrs on record )
Posted: April 1
Warning: most of this is me rambling than a point to point of what is good and bad.

This, in its own right, is a great game. However, what you do need to before purchasing is that there are bugs. The optimization is terrible, the psychics are sometimes weird, sometimes the A.I.s just stop what they're doing, even if you're shooting at them, standing around confused, the controls are lofty (which is sort of good for these sorts of games where you're flying all around with grappling hooks, though this makes it feel like a task to walk from point A to point B), and at times you'll find yourself flung at high speeds while using the grappling hook for no apparent reason. The worst of these problems, I believe, was the optimization (keep in mind this error only happens for a few). When exploring temples, it would get so bad the combat turned into more of a how to predict where the bad guy will be throughout the lagging. But, getting past that, this delivered an experience like none other. This is one of those few games that has created memories for me. I still remember the time I jumped off my airship onto the back of a whale and killed it with a knife, thinking of a way to stop my fall as we fell through the air towards certain death. I had so much whale meat after I carved it out on the side of a done that I was encumberd for so long and didn't know what to do. Or the time I was boarding a huge whaler ship and then a whale came across the fray, so it was madness of bullets flying through the air as it rammed into the side of the ship we were fighting in, sending us flying away, then crashing further below. I was uncertain whether I should use this to my advantage or fight for dear life alongside them to kill the brute. Or even the time I got into a ship and saw the odds were so against me I ran to their engine room to destroy their engines, sending us crashing and scavenged what I could from the wreckage. That's the thing I love about this game: that feeling of falling through the sky, that fight-or-flight response, wondering how the heck to save yourself. I could divide my time into exciting scenarios through and through. Stories are great, but what is the game, you may be asking. Well, you fly around the world with this neat map system with three zones: the below world, which has toxic gas you need to fix your ship and your character up for to counter it, monstrous creatures instead of air ships that I will let you discover for yourself (it might have ships, too, I can't remember), the middle is the normal forestry place, and the sky world above is mostly free some stuff other than a few dunes here and there littered around. Well, maps are great, but what do you really do? The goal is to loot special temples (along with a few other odds and end jobs, though mostly you're left to yourself, which I love). You can get blueprints to be able to craft items and can use your money to buy stuff and train your person in a few traits, such as agility, wisdom, strength, etc. (I’ll let you discover the wondrous perks may do. I am not an expert on that area, anyway). Looting temples really leaves something to be desired, sadly. (The lag I have makes everyone a nightmare, though, yet again, only some have this glitch). They go on forever, it seems, and though you can keep a mindset of, 'get in, get out', I'm a perfectionist so it doesn't feel right to not explore every room. The items and money scattered around are just enough to make it feel like you're missing out. I think that bad guys keep spawning, too, which is annoying. Mostly, I found myself standing around, boredly shooting at turrets until they exploded and then moving on, drilling holes into the ground because I didn't feel like taking any more trash from the spikes. So, why do you have to loot these temples? Well, some are just small plain ones for fun and loot, though there are the special ones that require you to find and kill the boss there and collect the tablet which triggers the trap--the best part of the temples, in my opinion (the walls and floor will start changing, sometimes spikes will start to appear everywhere and bits of the roof will fall down and hurt you or close some paths off (which you can drill through if you want), so you're on a clock to get out of there and hop into your jolly parked ship and bring it to a person who will give you tons of money (unless your ship gets destroyed by an enemy and you have to improvise. That, again, is what I love about this game. That feeling of just sitting somewhere wondering how you're going to overcome this next obstacle: should I wait for someone to come along and take a ride on their ship (or steal) or make a small ship on the fly? Of course you may be wondering what is ship building and what if you don't want to design ships in the first place? Ships require a few key things, such as generators to keep components powered (if there isn't enough power, components work worse and worse depending how much energy there is to go around, and, if there is none, they will simply stop working), propellers to move the thing around, steering thing, and, optionally, you can also add balloons to make them float better, along with guns to defend yourself. There are also a few other odds and ends, I believe, not to mention the bits purely for decor. The great part is, you really don't have to make your own ships from scratch. You start with one, so you can either keep adding stuff to it or steal someone else's and so on. It's a great mechanic because you can do as much or little as you want with your ship.
The air battles are fantastic. You can crash into ships, shoot them, or my personal favorite of boarding and killing everyone, claiming the boat for your own or scavenging their parts for your own creations (at the dock, you can save ships there so you never have to worry about it being lost, broken or boarding another ship on the fly when you register it at the dock. Also, the repair system is super nice. An outline of the ship always remains even when it's shot off, so you can simply highlight it with said tool and it gets repaired to the original design instead of you having to guess what went where).
I think this game is really more about the heart than mechanics. If you're going to judge it simply because it's a game--well, it has problems. But if you're like me and look upon it like a door to a crazy adventure, step right in.

If you have decided purchase this game, my parting bit of advice to you is to look beyond the shell and instead to the heart of it--and save. I always get this tingly feeling like something crazy is about to happen so I save it--like that whale part--so I can keep reliving that one absurd scenario over and over.
Helpful? Yes No Funny
leerwhite
( 189.2 hrs on record )
Posted: March 29
Excellent game even though it was never finished, sadly. Yes it can be buggy and there are things missing, however it is still very pleasurable to play. It has elements of Terraria with Airships. I still hold out hope someone decides to pick up the reins and either finishes this game or starts over and recreate a game with similar aspects plus more. This game to me is worth the cost and I have almost 200 hours into it. If you are a person who only will play perfect polished games don't buy. If you give this game an honest go, you will not be disappointed.
Helpful? Yes No Funny
Kajiia
( 33.2 hrs on record )
Posted: March 24
First of all, 10/10! Its very Fun and I almost cant stop playing it. However, through my story in the World, I cam apon some things. Well, Fire, is waaaayyyyy to Op. Second, for those who say the Bosses are Impossible without Ship Cannons, is a Lie. I killed the one in Temple of Vision with a Shotgun, and Some noobie Armor, the Secert is to 'DODGE'. Most Importantly, I fully recommend this game to those who can Dodge + Aim Right + Meh.

P.S. : Dont [Beep] with the Whales without fast mobility.
Helpful? Yes No Funny
=[OG]=Formy Zee
( 0.9 hrs on record )
Posted: March 21
I won't even waste my time on a review.
Short answer.. NO!

Buggy
Glitchy
Unfinished
Not supported

Worth 1€ at the most, on a sunny day after you had 5 beer and a massage with happy ending....possibly then..
Helpful? Yes No Funny
Obey the Fist!
( 0.1 hrs on record )
Posted: March 15
This game doesn't work under Windows 10 or on displays over 1080p - Less than 5 minutes worth of testing probably would have picked that.

Was this incompetence or negligence from the "developers"? Certainly a great mystery, but not worth wasting valuable neuron time on.

Just don't buy this. It doesn't work, and the laughable developers have their hands out for $10AUD at the time of this review. I'll give you software that doesn't work for half the price!
Helpful? Yes No Funny
evilgnome13
( 0.5 hrs on record )
Posted: March 6
The controls are horrible. Trying to find out what you're mining is near impossible. The concept is good but the execution is horrible.
Helpful? Yes No Funny
Priest of Ballance
( 13.4 hrs on record )
Posted: February 26
It has much potential, and maybe I just suck at playing it but it is so hard to start off.
Helpful? Yes No Funny
Nerdy Anarchist
( 7.6 hrs on record )
Posted: February 22
Out of all the games of this sidescrolling genre started popping up everywhere. From Starbound, signs of life, to Craft the World, and Terraria. This is the most unique and under estimated. This game when actually given a chance, really is fun. Being able to build a giant flying fortress is fun. Like Starbound this game follows a story and has missions. Tho it's not as apparent in Starbound, this one is. Honestly I love having the direction. The content and mechanics of this game make it a lot of fun. Having a grappling hook adds to the game in a very good way. There isn't really a solid ground persay, everything is floating islands with vicious pirates and creatures. I love it and I wouldn't want them to change the main mechanics of the game at all. It's inexpensive with a lot of longevity and creativity. Worthy of anyone's time who enjoys the genre.. I'm a very picky gamer, but this one is possibly the best of the genre.
Helpful? Yes No Funny
Krado [QC]
( 42.1 hrs on record )
Posted: February 22
Game is fun but as many said, it feel unfinished. It is still a fun game with a interesting gameplay, so if you can get over the occasionnal glitch (nothing gamebreaking at least), I would reccomend getting it while it's on sale.
As for the play value, you get a good amount of time our of it, and it is enjoyable for the most part. I really liked boarding ennemy ships ;) It is not a very hard if you learn to use the game mecanics to your advantage, but can still offer some mesure of challenge.
I would really like to see a update that would finetune the game into a finished project. Adding more gameplay would be a bonus.
Helpful? Yes No Funny
pushtaki
( 39.4 hrs on record )
Posted: February 10
just wow.
this game got me hooked so suprisingly well..
concept-
a world ravaged of gravity, mid-air floating islands, art that resemebles some of "yes" albums?
compressed in a "liero" like platformer, with the throwing rope hook, and tons of rpg elements.
but that's not the en of the gameplay:
you can also destroy everything in the game, and get resources to build stuff for your baloon ships, new weapons, armour etc.
concept: A+


performance of the concept-
set in an old school like, graphics and mechanics. the zooming is great, and the controls are fair.
there is a learning curve when trying to climb steep mountains with your hook, or getting back to your ship. but its all part of the gameplay, from my account. you can save on every point, and reload. so you can experiment as you wish.
i would say it has some clankiness in it, but its terribly rare. never had a crash, and never did my character got stuck.
performance of concept: A-.

sound-
the music is fine, i would lower it to get the just the right amount of atmosphere, i think its a bit repetitive, but very fitting.
the only nag is the sound effect expolsion in the intro, and the fact that there is no accompying music to the cut scene.
sound: B

Gameplay-
right now i can't get enough of it. so many things to do, besides the quest. is getting more moeny for more recipes to get cooler items and also increase your stats to get cool perks. which right now is terribly expansive. but the gameplay is so enjoyable. it inclludes- real dodging from bullets, monsters fire, monsters jumping at you. the grappling hook is fab. the fact that you can destroy anything in your path to make a shortcut through with your jack hammer.
your costumable ship. literally paint your own ship that has its functions. the air battles are fun. although wind can be a drag??

overall:A-
this is a great development of oldschool nostalgic, i can't believe i've waited so long to play this. its like the developers only came up with the evolution of what newer games would be from the 2000. this is one of the best games i've played in years. thanks!
Helpful? Yes No Funny
Alex_Q6
( 32.8 hrs on record )
Posted: February 7
It's pretty good.
Helpful? Yes No Funny
-F00L-]V[eT@L-
( 1.1 hrs on record )
Posted: February 7
Sky whales are coo
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
61.0 hrs on record
Posted: May 6
This game was wonderful to play!
I have completed the main storyline and only have a few acheivements left to grind out, but if anything, that's the only down-side in the game is that there's a clear end to it.

I found the storyline to be simple enough to not be drowned in it and complicated enough to hold interest, but what it really boils down to is (no, not killing flying whales... although I admit that might be a little bit of the appeal...) BUILDING THE SHIPS!
Oh, the design possiblilities!
I sat for hours redesining ships with new materials. Making redundancy measures, making new ship alternatives... I love it!
It's like Terraria with a storyline and airships. It's beautiful, challenging and remarkably satisfying.
I wholly recommend this game and think it's even worth full price (this is a big thing for me)
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 3 people (100%) found this review helpful
Recommended
32.2 hrs on record
Posted: April 1
Warning: most of this is me rambling than a point to point of what is good and bad.

This, in its own right, is a great game. However, what you do need to before purchasing is that there are bugs. The optimization is terrible, the psychics are sometimes weird, sometimes the A.I.s just stop what they're doing, even if you're shooting at them, standing around confused, the controls are lofty (which is sort of good for these sorts of games where you're flying all around with grappling hooks, though this makes it feel like a task to walk from point A to point B), and at times you'll find yourself flung at high speeds while using the grappling hook for no apparent reason. The worst of these problems, I believe, was the optimization (keep in mind this error only happens for a few). When exploring temples, it would get so bad the combat turned into more of a how to predict where the bad guy will be throughout the lagging. But, getting past that, this delivered an experience like none other. This is one of those few games that has created memories for me. I still remember the time I jumped off my airship onto the back of a whale and killed it with a knife, thinking of a way to stop my fall as we fell through the air towards certain death. I had so much whale meat after I carved it out on the side of a done that I was encumberd for so long and didn't know what to do. Or the time I was boarding a huge whaler ship and then a whale came across the fray, so it was madness of bullets flying through the air as it rammed into the side of the ship we were fighting in, sending us flying away, then crashing further below. I was uncertain whether I should use this to my advantage or fight for dear life alongside them to kill the brute. Or even the time I got into a ship and saw the odds were so against me I ran to their engine room to destroy their engines, sending us crashing and scavenged what I could from the wreckage. That's the thing I love about this game: that feeling of falling through the sky, that fight-or-flight response, wondering how the heck to save yourself. I could divide my time into exciting scenarios through and through. Stories are great, but what is the game, you may be asking. Well, you fly around the world with this neat map system with three zones: the below world, which has toxic gas you need to fix your ship and your character up for to counter it, monstrous creatures instead of air ships that I will let you discover for yourself (it might have ships, too, I can't remember), the middle is the normal forestry place, and the sky world above is mostly free some stuff other than a few dunes here and there littered around. Well, maps are great, but what do you really do? The goal is to loot special temples (along with a few other odds and end jobs, though mostly you're left to yourself, which I love). You can get blueprints to be able to craft items and can use your money to buy stuff and train your person in a few traits, such as agility, wisdom, strength, etc. (I’ll let you discover the wondrous perks may do. I am not an expert on that area, anyway). Looting temples really leaves something to be desired, sadly. (The lag I have makes everyone a nightmare, though, yet again, only some have this glitch). They go on forever, it seems, and though you can keep a mindset of, 'get in, get out', I'm a perfectionist so it doesn't feel right to not explore every room. The items and money scattered around are just enough to make it feel like you're missing out. I think that bad guys keep spawning, too, which is annoying. Mostly, I found myself standing around, boredly shooting at turrets until they exploded and then moving on, drilling holes into the ground because I didn't feel like taking any more trash from the spikes. So, why do you have to loot these temples? Well, some are just small plain ones for fun and loot, though there are the special ones that require you to find and kill the boss there and collect the tablet which triggers the trap--the best part of the temples, in my opinion (the walls and floor will start changing, sometimes spikes will start to appear everywhere and bits of the roof will fall down and hurt you or close some paths off (which you can drill through if you want), so you're on a clock to get out of there and hop into your jolly parked ship and bring it to a person who will give you tons of money (unless your ship gets destroyed by an enemy and you have to improvise. That, again, is what I love about this game. That feeling of just sitting somewhere wondering how you're going to overcome this next obstacle: should I wait for someone to come along and take a ride on their ship (or steal) or make a small ship on the fly? Of course you may be wondering what is ship building and what if you don't want to design ships in the first place? Ships require a few key things, such as generators to keep components powered (if there isn't enough power, components work worse and worse depending how much energy there is to go around, and, if there is none, they will simply stop working), propellers to move the thing around, steering thing, and, optionally, you can also add balloons to make them float better, along with guns to defend yourself. There are also a few other odds and ends, I believe, not to mention the bits purely for decor. The great part is, you really don't have to make your own ships from scratch. You start with one, so you can either keep adding stuff to it or steal someone else's and so on. It's a great mechanic because you can do as much or little as you want with your ship.
The air battles are fantastic. You can crash into ships, shoot them, or my personal favorite of boarding and killing everyone, claiming the boat for your own or scavenging their parts for your own creations (at the dock, you can save ships there so you never have to worry about it being lost, broken or boarding another ship on the fly when you register it at the dock. Also, the repair system is super nice. An outline of the ship always remains even when it's shot off, so you can simply highlight it with said tool and it gets repaired to the original design instead of you having to guess what went where).
I think this game is really more about the heart than mechanics. If you're going to judge it simply because it's a game--well, it has problems. But if you're like me and look upon it like a door to a crazy adventure, step right in.

If you have decided purchase this game, my parting bit of advice to you is to look beyond the shell and instead to the heart of it--and save. I always get this tingly feeling like something crazy is about to happen so I save it--like that whale part--so I can keep reliving that one absurd scenario over and over.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
9.3 hrs on record
Posted: April 24
Ok; so this is a *part-review* meaning i havew only got to the first town so will not be a *full-review* and will try to keep updated as i experience more of this AMAZING game:

First, a little note to ammount of *how many games in-one* this game actually is - Terraria? CHECK! Contra? CHECK! Gods? CHECK! (that old platformer from the 80s/90s?) no idea why i think its like gods though lol.

Ok, so this game takes place in a Steampunk world/universe, where everyone HAS to use air-ships (due to the fact you have FLOATING ISLANDS!!! and no... *terra-firma* as such. You also have... SKY-WHALES ! which i think the story centers around (the Sky-Whale population is dwindling, due to the fact that this world lives off sky-whale by-products (meat to eat and oil for their industry) so it is your job to find a new (or OLD) peice of tech, so the world can survive.

Now the review.

Pros:

+ All-of-the-above-games-listed-in-one-game!!!!!!!!!
+ Creative/survival/platformer heaven!!!
+ 100% destructable (and creatable) evironment!!!
+ Old-school graphics (LOVE IT!!!!)
+ Rpg (leveling - kind of) and quests
+ Main story (you actually have a POINT)
+ Proceedurally generated (kind of)... the islands are the same, but their locations in the world + that of their loot/minerals will change on every playthrough
+ The price for what you actually get!!!

Cons (ARE there any???)

Ok, the only cons i think there are is that this game does NOT hold your hand (appart from the *lip-service* tutorial)

Other people might think all of my above *pros* would be *cons* if they don't like that kind of thing; if this is the case? Don't even bother with this game!!!

10/10 would destroy the temple again! ;)
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
125 of 162 people (77%) found this review helpful
9 people found this review funny
Not Recommended
6.2 hrs on record
Posted: December 2, 2015
No, don't buy it. It isn't worth it.. It's buggy and unfinished.
They gave up. They will mostly never update the game because they "have bigger projects now".
They ran with the money and thats all.
1 euro is enough for this game. Hell even free.
Was this review helpful? Yes No Funny
52 of 66 people (79%) found this review helpful
3 people found this review funny
Not Recommended
10.4 hrs on record
Posted: December 10, 2015
Great game, if only it didn't crash after a white screen with no errors. Not to mention that the developers completely abandoned it a year ago. I really liked this game... while it was playable for me.

Edit: I'm going to review the actual gameplay, Props to Mr. Cheese for pointing my flaws out.

The setting and the atmosphere are what make this game. Being able to build a sky fortress out of Balloons and Propellers make you feel awesome, not to mention the different layers of the world that make the game exciting.

What made the game not reccomended by me:
Me and others have had the white screen crash, that appears when you start the game every time, making it unplayable.

If you think it's worth the risk, pick up the game. If it works, you will not be disapointed.

EDIT # 2: Okay, so I got the game to work, it must have been an update that windows ran, the only time I'm genuinely happy that windows auto updated, really. I'm keeping the not reccomended because of that: it is NOT optimized well, the frame rate drops regularly, but the game is still good.
Was this review helpful? Yes No Funny
47 of 61 people (77%) found this review helpful
4 people found this review funny
Not Recommended
65.2 hrs on record
Posted: January 3
TLDR: DO NOT GET THIS. The game is stupid hard near the end, physics are glitchy at best, and the devs gave up on the game. What more do you need to know?

I bought the game a couple years ago, it was fun for a while untill it became a massive grind. I would spend hours upgrading my ship just to go into the gas layer and get insta-killed by a squid. Half the times I would lucky enough to kill a squid or whale it would just fall out of the zone leaving me with no loot. The temples are easy enough if you can spam healing items to walk across the traps. The bosses at the end of each temple though are impossible to kill unless you are able to use the guns on your ship.

I left this game three weeks after purchase and waited for it to get better, since then, they have only updated it a couple times with a changelog you could fit on your phone screen.
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8 of 13 people (62%) found this review helpful
Recommended
39.4 hrs on record
Posted: February 10
just wow.
this game got me hooked so suprisingly well..
concept-
a world ravaged of gravity, mid-air floating islands, art that resemebles some of "yes" albums?
compressed in a "liero" like platformer, with the throwing rope hook, and tons of rpg elements.
but that's not the en of the gameplay:
you can also destroy everything in the game, and get resources to build stuff for your baloon ships, new weapons, armour etc.
concept: A+


performance of the concept-
set in an old school like, graphics and mechanics. the zooming is great, and the controls are fair.
there is a learning curve when trying to climb steep mountains with your hook, or getting back to your ship. but its all part of the gameplay, from my account. you can save on every point, and reload. so you can experiment as you wish.
i would say it has some clankiness in it, but its terribly rare. never had a crash, and never did my character got stuck.
performance of concept: A-.

sound-
the music is fine, i would lower it to get the just the right amount of atmosphere, i think its a bit repetitive, but very fitting.
the only nag is the sound effect expolsion in the intro, and the fact that there is no accompying music to the cut scene.
sound: B

Gameplay-
right now i can't get enough of it. so many things to do, besides the quest. is getting more moeny for more recipes to get cooler items and also increase your stats to get cool perks. which right now is terribly expansive. but the gameplay is so enjoyable. it inclludes- real dodging from bullets, monsters fire, monsters jumping at you. the grappling hook is fab. the fact that you can destroy anything in your path to make a shortcut through with your jack hammer.
your costumable ship. literally paint your own ship that has its functions. the air battles are fun. although wind can be a drag??

overall:A-
this is a great development of oldschool nostalgic, i can't believe i've waited so long to play this. its like the developers only came up with the evolution of what newer games would be from the 2000. this is one of the best games i've played in years. thanks!
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6 of 10 people (60%) found this review helpful
1 person found this review funny
Recommended
41.1 hrs on record
Posted: January 30
I would say this game is a 8/10

It is fun to go out and just fight other ships in the game but AI for things like whales and how enemy ships fly. The story could use a little work because i just feel like i am just doing the same thing over and over again. Other than that, then its a pretty fun game.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
Not Recommended
9.6 hrs on record
Posted: January 11
This game seemed like a lower quality game when I first played. I gave it a chance, and played it for several hours to find out if the mechanics and gameplay made up for the graphics. At first I enjoyed it. I liked the platforming, and the grappling hook made for some enjoyable mechanics. But when I got into the exploration of the temples in the game, I came to realise its major downfall. The temples are massive, repetitive, full of beginners' traps. They're made difficult not by clever level development or intelligent enemy AI, but instead are just full of areas where you can't avoid taking damage. The whole game boils down to a test of how much frustration you can endure before rage quitting. I should have known better when I read the description on the store page and it said this game is similar to contra and terraria. Trying to simply emulate other games without putting enough effort into flushing out your own designs is doomed from the beginning. Overall, I don't think it's a particularly terrible game, I just feel disappointed to see such a missed opprotunity.
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Most Helpful Reviews  Overall
505 of 562 people (90%) found this review helpful
32 people found this review funny
Not Recommended
29.1 hrs on record
Posted: October 17, 2014
With a game like this, a game that seems like it should be so good, it's difficult to tell from reviews alone whether or not it's worthwhile. I knew going in that the game had a lot of negative reviews, but it was impossible not to at least give it a try and I'll admit, I really, really wanted this game to be good. I mean, it just sounds like it should be awesome. It's basically like Terraria, a game I currently have nearly 2,000 hours of playtime in, with the ship-building mechanic from Space Engineers, and set in a richly detailed steampunk world of floating islands and flying sky whales. There's no way this isn't the greatest game ever made. Right?

Sadly, it's not the greatest game ever made. In fact, it's not a great game at all, or even a good game, or even a mediocre game. Windforge is a game which is fundamentally, fatally flawed. By way of explaining how, and because lists are easy to write, allow me to present to you The Top 3 Things Wrong With Windforge!

3. The Graphics
Here's the thing about the graphics: some of them actually look amazing. The flying whales and the krakens that live in the lower regions of the world, and the larger objects like the giant balloons and clocktowers, are all lovingly rendered. The watercolor background is pretty nice too. It's obvious that the developers really worked hard on the graphics. So what is up here?

It looks blocky and awful, like my house is built from stacked up lincoln logs. This is because there's no blending or tiling with the graphics, which is weird because even Starbound and Terraria have that. Also, there's an awful lot of these blocks. In Terraria your character is three blocks tall, and in Starbound it's four. Here? Freaking eight! These blocks are tiny is what I'm getting at, which makes construction and destruction a massive chore.

What else makes construction a chore? The painfully bad attempt at 2.5D graphics. Everything is in this weird 3/4ths view which I'm sure the developers thought was just so cool, but really it just gets in the way. It's hard to know what block you're digging at with your jackhammer when you're mining, and it's hard to see what you're doing when you're building on a ship or a home base.

Also, what's with my furniture? It looks like it's just painted onto the wall instead of actually sitting on the floor.

2. What Do These Numbers Mean?
I'll admit, math was never my big thing. I mean, I'm not completely stupid with numbers, but it never came as easy to me as other things. That said, what the hell do these numbers mean?

My ship's mass is only 524, and I have 1,389 vertical thrust, so shouldn't I be able to move up and down fairly well? No, I can't. For that matter, why is my vertical thrust only 1,389? My three propellers provide a total thrust of 13,500 (4,500 x 3), so how is that counteracted so greatly by a mass of only 524? And shouldn't my bouyancy of 30,000 totally cancel out the mass issue anyway? Honestly, it wouldn't be that big of a deal if I just knew what these numbers meant. Is my mass 524 kilograms? 524 tons? Who knows? The fact that there are no units given for these numbers just makes them all feel arbitrary.

And no, I'm not so stupid that I can't figure out adding a few extra propellers will let me move again, but I shouldn't have to guess at it. And if you DO want me to have to guess at it, then why bother giving me the numbers at all? It's not like they matter.

This issue doesn't only affect airships either. It's also a problem with armor, weapons, pretty much everything. Earlier in the game my character picked up a set of bronze full plate armor. I was excited because it gave her 30 more defense than my old set of leather-bronze bandit armor, so I put it on and went out to fight some people, and noticed that the bandits who were previously dealing 46 points of damage a shot with their pistols were now doing... 46 points of damage a shot. Seriously, what the Hell do these numbers mean?!

1. Movement
So, if I was designing a game about floating islands and airships, and I had to name what I thought would be the single most important aspect of the gameplay, the one thing that I absolutely had to make sure I didn't screw up no matter what, I would have to say that would be a good jumping mechanic. I mean, we're dealing with a game world where one missed jump means, at best, you fall and break your everything on the next floating island down, or at worst you fall all the way into the planet's core and burn to death. That's not a pleasant way to go.

That said, this game has what might just be the worst jumping algorithm of any game I've ever played. You move too fast, and it's too hard to control where you end up. Even walking is dangerous, as stepping off a slope means the jumping algorithm takes over and sends you rocketing over the nearest ledge straight to your death. I found that latching my grappling hook on to the ground was a necessary step whenever I was near a ledge, so that when I fell I would at least be able to stop myself.

Oh yeah, and let's talk about the grappling hook. I'll admit it's fun to swing around on and feel like I'm a steampunk Spiderman. Even so, the grappling hook isn't much better than anything else. It's too fiddly and too slow, it never seems to connect when you need it to, or else it connects to the wrong thing. Even when it does connect right, it's too unpredictable; sometimes you just stop and hang there, and other times you spin around at high speed, usually straight into your airship's propellers.

That brings us to the last mode of movement: airships. Airship movement is... passable. It's a bit wonky sometimes itself, mostly due to inertia and the difficulty of making yourself come to a complete stop. (Seriously, Space Engineers had the inertial dampener system for a reason, Windforge developers.) Also, my ship felt like it had a weird desire to keep drifting upward which always made it very hard to dock properly. Of course, there's also the weirdness of the numbers which I mentioned before, where you always seem to have either not enough thrust so you can barely move, or else too much so you rocket across the map with a slightest touch of the buttons. It's a good thing repairs to your airship are free, because you will crash into things constantly.

My Rating: 2/5 BAD

I find that the games I give a rating of 2 out of 5 are generally ambitious failures, and this is no exception. It's clear to me from the detailed nature of this game that the developer really wanted to do a good job. The artwork is great, aside from the afore-mentioned problems. The game world is very interesting and well thought out.

It's just a shame that the game they built around this concept is so poorly built. Like Dr. Frankenstein before him, the developer brought his creation to life as a shambling mess that can barely function and will probably end up being the death of us all - I know it's sure killed me more than a few times.

Original review posted here.
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65 of 74 people (88%) found this review helpful
62 people found this review funny
Recommended
138.4 hrs on record
Posted: June 6, 2015
If The Beatles had made Windforge, they'd have titled it "Terraria in the Sky With Diamonds."* You mine a lot of resources; you craft a lot of armor, weapons, and tools; you kill a lot of bugs, dragons, squid, and people for profit; you buy and sell with various traders; you build lots of airships (because there's never any reason to build a house). Now it's no Terraria, but it's fun enough once you get used to some of its quirks.

Ways in which Windforge distinguishes itself:
• It has a nice stat leveling system that allows for customizing your character's abilities, though the goal is to eventually max out every stat.
• Building airships is actually pretty fun. And because no single ship is right for every situation, you'll build several. Will you go with a slow, highly armored gunship that doubles as your base of operations, or something small and speedy but defenseless? Will it resist acid or fire? Will it float!? Testing and refining your designs is almost worth the price of admission alone. I think. How much is this game again?
• It dares to go against politically correctness and encourages whaling. Take THAT, you animal rights fascists!
• Features a hyper-realistic** prison break simulation.
• Likely no other game allows you to fall so far, for so long to your death.

Anyway, if you loved Terraria, you won't regret buying Windforge.


* To be honest, diamonds don't factor into the game much. It doesn't have to make sense. The Beatles were doing a lot of drugs at the time. Just go with it. The diamonds aren't used for crafting anything, but you can sell 'em for a quick buck. You'll make most of your money through selling off the parts of ships you've pirated and dismantled. I guess they could've called it "Terraria in the Sky With Pirate Scrap," but that isn't as fun to hear when you're tripping balls.***

** Not really. Vaguely.

*** This review in no way should be understood to endorse tripping balls.
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70 of 83 people (84%) found this review helpful
Not Recommended
32.7 hrs on record
Posted: November 16, 2014
This game could be soooo good, but the movement, controlls, and buidling/minig are all terribly frustrating in a not-fun kind of way. It's such a good concept, but Devs aren't focusing enough on game play details. Every negative review I read on here before buying is correct.

-Character control is terrible. It uses an acceleration based system that doesn't accelerate fast enough and acceleration doesn't go away fast enough. So, if you tap a key to move left, about 1/2 second later your character shoots to the left and slides to a stop. Good luck trying to navigate all the cliffs and islands with this terrible movement system. It really doesn't make sense that the devs sit around testing this game and think to themselves "yeah, these controls are really good, everyone will like this." Maybe they just got used to how bad it is. I have spent way too much time trying to get used to the ♥♥♥♥ controls in this game. They need to go play terraria (or any other successful side scroller) and see how responsive that is and match it.

-Because of the 2.5 D and the fact that there is a weird generic non-tiled overlay on the edges of what you are mining, when you mine to your left you cant see what you are mining.

-2.5 D is cool in theory but makes building and mining pretty frustrating. I'm not sure what they can do about it at this point, so I'm just trying to get used to it.

- Way too easy to make a fortune by selling random crap blocks.

-Crafting UI needs work, and more sub-categories. Pretty much everything is categorized under Misc. or Building.

- Frequent crashes losing hours of progress (remember to save...).


Those things may not sound like a big deal, but they make the game really difficult to play and suck the fun right out of it. They have more work to do and as it stands I would not reccomend this game. If they fix the above things, it would be as fun as terraria, with an awesome spin.
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104 of 149 people (70%) found this review helpful
10 people found this review funny
Not Recommended
1.0 hrs on record
Posted: March 20, 2015
Steampunk?
YES.
Custom-built airships that you control and fly yourself?
YES.
Terraria ripoff?
YE-well, okay.
Combining them?
YES YES YES.
This game?
NO.

I have no idea what the hell happened! This idea is everything I'd ever wanted to see in a game! But the artstyle is just so jumbled, the controls are awkward, the semi-isometric view is distracting and it just boils down to an unpleasant experience. It's a major disappointment for me.
I'd love to see someone tackle this idea again, and do something better with it. But as it stands, I just didn't like this.
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60 of 82 people (73%) found this review helpful
Recommended
16.5 hrs on record
Posted: March 11, 2014
You will not regret buying this game!

Very interesting world. Great gameplay. The mining is a pit finicky but other than that it plays very well.

The airship mechanices are amazing! I wish starbound had the same depth for the ships as this does for the airships.

If you want a game that lets you build, maintain, and upgrade your own fleet of airships in a sidescroller steampunk world then this is the game for you!

This game does not hold your hand, you have to use your brain. I have found many modern gamers take issue with this fact. I say to those people that they need to play blaster master and many other classic games. Modern games hold your hand too much so this is very refreshing.

Graphics rock, flying whales which you can harvest rock. The ship to ship combat is awesome.

Just don't fall out of your airship, it is a long drop!!
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90 of 133 people (68%) found this review helpful
Recommended
6.5 hrs on record
Posted: March 11, 2014
Windforge is a lot of fun - i've been following the game for a few years now, having played it at PAX 2013, and the alpha as a kickstart supporter. As an open world game it's a lot of fun - you can build and explore as you want. There's all kinds of different creatures, environments, etc. to explore. There's also a fantastic variety of weapons, building blocks, ship parts, etc. to use in the game. So it keeps you interested. I haven't played all the way through the story, but it's pretty interesting as well, so you can at least have some objectives and targets in the game, if it's too open world. It can be challenging at some points, building ships that can try to take on skywhales (good luck), but after time you get better and better at building things - think about Skyrim, the first time you fought a dragon you probably died and by the end of it dragons were no problem, right! For people who like minecraft, but want something deeper, and with a story, this is a lot of fun. I also really like the art style throughout the game, it's not pixel or super simple like minecraft, but much more artistic and colourful. I'm hoping that if enough people buy the game, they add the option for multiplayer - I would love to set up a server of Cordeus, with friends who could build and play all together (imagine a ship with 4 people on it roving around the planet!). Overall, highly recommended!
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37 of 45 people (82%) found this review helpful
1 person found this review funny
Recommended
106.5 hrs on record
Posted: December 9, 2014
You get to build your own airship piece by piece and then fly it around. If that sounds good to you then you should get this game.

Other good things:
-The materials you make your ship out of determine its durability and maneuverability.
-There is a story and an endgame, but you can keep playing after you've finished it.
-The materials you make your equipment out of affect the stats of the items.
-The grappling hook is fun.
-The late-game gas makes for some tense exploration moments when you have to get out of your ship.
-Increasing your stats gives you very useful perks.
-You have one chest of infinite holding and can place access points to it anywhere which makes item storage very simple. Some may view this as a negative.
-Ramming other ships is super fun.

Bad things:
-The controls take some getting used to. Everything has some weird kind of intertia to it, plus every ship I made had a tendency to drift.
-The view makes building a pain. Foreground blocks can obscure the view of background blocks that they are not actually covering which makes it difficult to tell if your ship is airtight.
-There is only one method of fast travel and it is not very useful. You will spend a lot of time just flying from one location to another.
-Building a stationary base is pointless. The lack of fast travel means you would spend even more time just travelling to and from the base. The power system in the game doesn't really update properly in a stationary base so it is hard to get power to devices without using a lot of generators. It's even harder to get a stationary base airtight partly due to the view but also because you can't tell if the generated background blocks are blocking gas or not. The item chest makes it so you don't need an area to store items. I understand the point of the game is to build flying bases but some people would probably like to have a stationary one as well.
-Monster spawning can drive you nuts. When a kraken spawns right beside you while you're looting a ship and you don't notice it until it has rammed a hole right through your ship and then you kill the kraken and just finish repairing your ship when another spawns right beside you and does the same thing.

I played through the game twice to get all of the achievements and enjoyed both playthroughs.
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32 of 40 people (80%) found this review helpful
Recommended
54.1 hrs on record
Posted: July 9, 2014
I just completed this game and felt like I should chime in on what I liked and disliked.

At first I felt like this was going to be like Terraria, it is and it isn't. It's very much its own game, themed around progression through crafting.

The setting is unique, in that it's flying ships and floating islands. The ships vary from houses to battleships. There's different factions in the game but there's no way to increase or decrease your standing with any, which would have been a nice feature but it's also not necessary. The cities are very unique but in their uniqueness I'd also complain that they're really hard to navigate at first as they have an almost randomly generated feel.. I have no idea if this is the case as I know the bulk of the game is procedurally generated but it wouldn't shock me to find out this is the case.

The world itself is massive, by the time I had completed the game I had been through roughly half of it.. I say 'been through' but for the most part I didn't explore half of the areas I went into and just sailed through them quickly on my way to places. I bought every crafting recipe I came across and still had about a hundred that I hadn't discovered also.

The downsides to the game in my opinion, were that I started skipping vast areas of the game because it felt like it was just going to be more of the same.. I'm sure I missed things, there's likely entire types of generated structures that I didn't stumble upon but after I had explored a few areas of each type it felt like the rest of the areas were going to be like that and there were a huge amount of them.

The game also makes itself too easy on you. There should absolutely be difficulty settings, it feels like the game itself is stuck on easy for this type of game as it has no death penalty in the slightest. You lose no gear when you die, you don't have to retrieve corpses or craft new gear.. essentially after you've upgraded your gear to the next tier there's literally no point in going out and mining that type of metal again, especially in the late game when you're mining the zones seem to throw abundant amounts of low level metals at you that barely serve a purpose.

The game also instantly hands you a 'radio' which is a no expense, unlimited use, get out of jail free card. It's ridiculous. It says it wont work 'if it's too dangerous' but in my experience dangerous in the radio's opinion is indoors or while actually falling. Some of the funnest experiences I had in the game involved not using the radio and grappling onto passing ships or whales to carry me to other places or to hijack the ship completely as my own. I can understand there being situations in the game where you're stranded and you need a way out, but I'd like to bring up the point again that there is no death penalty in the game. Dying serves exactly the same purpose as the radio and it's always possible to die. There needs to be a penalty for both or at least difficulty settings that add such a thing.

Another issue I had with the game was that you spend a large amount of the game learning to craft 4 exotic materials. They appear to be the highest grade materials in the game, but through playing the game I never had access to the materials as I never gained the materials to create the furnace required to make them. I checked the forums and this issue was listed as fixed but it absolutely wasn't.

It feels a little silly to complain about this, as the materials I did have access to made me incredibly overpowered by the end of the game anyways. The final boss battles were amoungst the easiest I've ever had in a game as the damage was just practically non existant. I'd like to pat myself on the back for some clever strategies on some of them but at the same time I almost feel like it was possibly poor design and incredibly poor AI that made it possible.

These points aside, I found the game genuinely fun and I would recommend it. It has it's flaws and it took a while to grow on me but after it did I was sucked in for a few solid days until completion.
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41 of 56 people (73%) found this review helpful
3 people found this review funny
Recommended
147.3 hrs on record
Posted: March 7, 2015
Most of the negativity surrounding this game is based on its unrealised potential. And to be fair, Windforge is not a game that could be considered "complete" - there's numerous areas it could have done with more work, from story to the conspicuous lack of multiplayer.

(Ok, there's a pretty prolific bug that might kill the game before it starts up as well, but for the sake of argument we'll ignore that.)

But despite this, despite what it never quite had, Windforge is a phenomenal game, and it's a true testiment to its solid design that it still achieves what many other full games fail to.

Ostensibly, Windforge fits into the same genre as games like Terraria and Minecraft, but whereas those sand-box world-builders are divided into sections of "building bases" or "fighting badguys" (and very little inbetween) - your building efforts directly correlate to combat-success, because you're building flying bases.

This, coupled with a solid crafting system that never sees older materials being upper-classes by newer ones (Early-game Iron is often a component for more resilient later-game alloys as an example), the enjoyable combat and movement, with the added aesthetics of stunning visuals and an amazing soundtrack makes Windforge the sort of game you can easily sink tens or hundreds of hours into.

And it has to be said, Cordeus (the world of Windforge) is one of the best realised game worlds ever. Mechanically it gently encourage the player to up their game and rebuild their ship/gear through the environment alone. Falling meteors in the upper atmo? You might want to protect your hydrogen balloons then! Poisonous gas on the lower level? Pack an air purifier and/or breath aparatus.

It's amazing how the game can flip from platformer to near-lovecrafting survival from one zone to the next, though of course, a skilled player can often play around these, but it's nice to know there's the option to craft a solution as well.

I don't disagree that this game could have been more, but even with what you've got, it's a worthwhile experience.

So if, like me, you're looking for something different, give windforge a go, but if you want something that's highly polished and can be played with mates, maybe give it a miss.
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53 of 77 people (69%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: April 26, 2014
Windforge is another entry into the gaming genre I'll call "2-D world-mining-sandbox". In the past few years this genre has really exploded after the success of Terraria. So what does Windforge bring to the table that could make it really stand out? The graphics are something to behold, at times they are glorious. There's also the fact that instead of building a small base like in many of the games you can build air-ships that you can actually pilot around the world of sky islands. However right now the game is really held back by the controls.

The first notable difference between this and other games of it's type is the perspective. It's got a titled perspective that gives the blocks a "3-D" view, even though the characters and gameplay are still 2-D. It really makes the looks stand out when compared to the others of the type and is very distinctive. The tile sets are also very comprehensive allowing things to really be customized. There exists a type of "fog of war" that covers parts of islands that haven't been explored. It uses a generic tile and pastes it areas that haven't been explored yet.

The graphical choices have lead to some clunky gameplay that really needs to be refined. The shape of the tiles can make it difficult to know exactly which one you're mining(or building) at any time. When trying to do things like clear tunnels though land it can be quite annoying; you end up having to just hold the mouse button down and hover over the whole area hoping to knock out the one that's blocking your way. The fog-of-war patterns can also be sorta confusing as they're not always clearly defined from the other aspects of the game. You can easily think you're jumping to safety only to find what you thought was a solid wall was really just a fog-of-war pattern that covered empty space as you fall to your death.

The combat in the game is another major difference between this and other sandbox world-mining games. The player driven combat is more ranged based. You'll be using guns most of the time and firing and dodging bullets is an important part of gameplay. However the bullet speed is very low, so don't expect much challenge in this department. It's very easy to simply hide, shoot, hide and defeat almost any enemy on foot. You can also do the tricks common to this type of game such as building a wall that prevents enemies from reaching you, but allows you to shoot through if you want to further reduce the difficulties.

The airships are what really sets this game apart. You can create airships of many different shapes and sizes. You combine balloons, engines, propellers, guns, controls, and design elements as you wish. It allows you to truly create some airships that are beautiful, functional, or even both. The air combat can be a bit rough at first, but it gets better fairly fast. It's a lot more enjoyable than that of the player character. Unfortunately you do still have to get off the airship to gather resources or strip defeated enemy airships of their parts, and the clunky character controls make that rough.

In the end the character controls simply kill this game. They're just too floaty to find enjoyable. The grappling hook(which plays a major part of a game involving sky-islands) just makes it worse. The thing moves so slow it's almost nearly useless when you need it to save you, and a pain in the butt when you don't. The physics are okay in the airships, but once you get on foot they get really strange. Your character can swing around at insane speeds sometimes and other times will just fall straight down. The character controls lead to many deaths that really felt cheap and like true time wasters.

So in the end right now I'd say to give it a pass, I just can't get past the character controls. Some of the airship parts I got a glimpse at makes it seem as if they get really cool later on. I mean there's giant grinders you can attach to your ship to grind up the sky islands from the air. How badass is that? Multiple types of ship guns to take down enemies of types. Giant sky whales to really test your airship in battle. I just wish the ground play was a bit more together and didn't make me want to pull my hair out. Maybe they'll work these things out and focus more on the things that could make this game cool. Increase bullet speed and other factors to make ground combat a challenge. Rework time wasters by making ground mining faster and movement tighter. Rework grappling hook all together. Then you'd have a game based on fast bullet dodging reflexes on ground and air with tight movement, would be a great game and really different from the others in this genre.
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27 of 33 people (82%) found this review helpful
Recommended
89.3 hrs on record
Posted: July 28, 2014
I keep seeing people say that this feels like early-access, and I agree. The inventory system is a joke, crafting is clunky, enemies often randomly despawn if you so much as blink, temples are annoying as all hell...

But... good lord do I love this game!

It caught my eye early-ish in development and seemed like an interesting premise, but the not-so-great reviews when it came out made it seem like quite a let-down. Seeing it in a bundle, I went for it, as I was curious.

And despite its faults, this game would be worth full-price.

The whole "the ocean is the sky!" concept is great fun. The music is beautiful. The crafting, despite its clunky nature, is quite nice. But more than anything, what really makes this game stand out is its absolutely amazing atmosphere.

I can't remember the last time a game drew me into its world as efficiently as this one has. From the forested skylands of the mid-realm, to the airy plateaus and meteor showers of the upper realm and down to the downright alien poison gas-choked lower realms, I haven't had this much fun with exploration in a long time. Good job.

It's not without its faults; far from it. But as far as I'm concerned, the good very much outweighs the bad and the ugly.

Devs are still working on it, so some of the issues may yet get resolved. If they don't, I do hope they learn from their mistakes in the sequel (and I do hope they make a sequel).
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