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WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
Release Date: Mar 11, 2014
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Windforge Version 1.1.8742 Released!

July 28th, 2014

We have a new build ready for you! In this build, there is some new elements available in stores. The enemy spawning has been tweaked. There is now an option to fix your entire ship in the dock master!

Here's the full list of changes and fixes:

  • Added cotton and cloth to the stores
  • Tweaked loot spawning
  • Increased the number of digits that can be displayed for quantity in the inventory
  • Conversations will end if characters move to far away from you
  • Added an option to the dock master to completely repair you ship
  • Better handling of physics errors
  • Stopping propellers from moving when ships are anchored
  • Fixed auto save bug during the Transition from chapter 1 to chapter 2
  • Fixed auto anchoring problems in the tutorials
  • Fixed an inconsistency between the displayed price of buying and selling and the actual transaction price
  • Fixed a crash if a character is deleted while during a conversation
  • Fixed a potential problem with the shipless travel achievement

12 comments Read more

Windforge Version 1.1.8435 Released!

May 16th, 2014

Hey everyone, we have a new update available. Besides a few fixes, and gameplay tweaks, we also added a new recipe, a giant version of the kraken, and around 10 new ships to spawn. Enjoy!

  • Fixed up the naming and items in some of the stores
  • Reduced the weight of background blocks
  • Increase repair speed for background blocks
  • Increased background block crafting quantity
  • Added destroy effects to a bunch of objects
  • Fixed a bug where building on anchored ships doesn't update the collisions properly
  • Added support for neutral ships that will only attack if they are attacked first
  • Improved crew AI idle when they don't have a target
  • Fixed a problem with ship danger level calculations
  • Fixed bug where tight walls to the side of propellers could cause obstruction
  • Improved scrolling cloud popping problem
  • Fixed issues with meteor spawning not working at area boundaries
  • Fixed an issue where some of the temple guardians would wander around before they saw you
  • New enemies including a Giant Kraken, and varieties of gas layer ships, and elite ships
  • Added neutral whaling, oil tanker, and traveling merchant ships
  • Added new recipe as a reward for beating the main quest (Spoiler: Craftable Aetherkin Auto Turrets)

11 comments Read more


“Windforge gets to a very hard place to reach.”

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About the Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.


  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming


The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

Official Website | Facebook | Twitter | YouTube | Tumblr | Instagram

Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale!

We would love to hear your feedback!

System Requirements

    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Hard Drive: 2 GB available space
Helpful customer reviews
210 of 287 people (73%) found this review helpful
201 products in account
3 reviews
2.2 hrs on record
I bought this game on a whim, because of the description. I rearranged the review for easy viewing. Please note, this review will not be updated for a few more patches (because I'm tired of the crashes). Latest Update 3/18/2104

tl;dr- at end


I have had an immense amount of fun with this game. After another 15 hours of play, I've crashed 4 times, and have pulled hair over the building system. This game still has tons of bugs (see the bottom portion for a list of frequently encountered issues). Also, see tl;dr for why I now recommend this game, when in the past this review was a "do not recommend."

My new rec hinges completely on being able to save and actually play the game, without which I can't recommend. PEOPLE STILL HAVE SAVE CORRUPTION ISSUES, but I've been lucky. Be warned, if you decide to purchase.

Things I like:

1. Audio- I really like the audio. The audio is superb. The music is okay, atmospheric at the least. Weapons and mining sound great, instead of hollow like some other games in this genre. I usually turn off the audio in games, but I found myself leaving it on.

2. Combat- Combat, is by far, my favorite part of this game. The enemy AI sucks, and ship animations are lackluster, but it is pretty cool to build your ship full of turrets. Then fly around like a baddass at what feels like 10x the speed of sound. You can now shoot turrets without moving from the control panel. This has improved combat dynamics immensely. While it was fun to cat and mouse before, now you can really beatdown and pulverize your enemies.

3. Graphics- I really like the graphics. I know there isn't a lot to look at, in terms of vegetation, and scenery, but I just like the style. It's much more interesting than some of the other games like (personally, Starbound). It feels... steampunk.


New Update 15/3/2014

New update hit and, I am glad to say, in the four-five hours I played I didn't have a single crash or save corruption (even though I died a few dozen times). This was my biggest concern, by far and hopefully, my luck holds out. However, the rest of my list is still, personally, an issue. My list is still quite large, but honestly, having been able to play for an extended period of time (without any crashes, being able to save, and not having to start over), this game is really growing on me.


1. This game is still buggy mess. Player models now glitch like mad whenever you crouch. It's almost impossible to drop down the hatches, and they are completely pointless. Instadeaths still happen at the strangest times, but usually when in a mine or building while trying to jump through those silly little hatches. It must be a collision detection problem.

2. Building in this game is almost impossible. It is so finicky to the point of madness. At first I thought, wow, the perspective of the blocks is a great change from the traditional sidescroller, however, it doesn't work properly.

Suggestion to the devs, there needs to be a special buildmode. The game should display a wiregrid around your ship when building. As of now, the grid only shows when things on your ship are destroyed. Also, allow players to build from either the front grid or the back grid.

3. It's annoyingly finicky to pick up blocks. Blocks don't have a magnet field, and they don't automatically go into your inventory, yet, sometimes they do. It's completely random, but some blocks will just fall to the floor and if you don't want them to sit there forever, you have to use the terrible crosshair finder, hover over them, and press 'e.' Now imagine you are mining a precious mineral and the game decided that they just won't "fall" onto your or go into your inventory? You now have to mash your e button a million times and hope the game registers that you want to pick up a block. This is a problem with the game's perspective system. The blocks sit in an almost "third layer" hidden between the foreground and background.

The first few times I played, the game allowed the player to mine blocks from temples or from the villages. That feature is gone, and you can no longer mine the colored tiles from temples and the interesting blocks from towns. At first I thought this was a bug, but devs posted on the forums saying there is a possesion system. You can only mine/dissasemble when the owner is dead or gone.

Suggestion to devs: If you can craft anything in the game, please allow players to mine it all. It will save players a lot of time crafting. Empty abandoned buildings and temples can't be mined, who owns those?

4. The menu is complete and utter rubbish. The hotkeys that are used as a default in the game are not very intuitive. Tab opens your menu and opens your quests. There is no "I" for inventory, "m" for "map." This might be an error on my side because I have a keyboard that I use macro's on, and I sometimes I use outside software to rebind my keys. The menu also glitches. Drag and drop to your hotbar sometimes also drags the scroll bar for your inventory, causing you to scroll back up to your previous place.

The item stash is not sortable. Your inventory is alphabetical, but the order you put your stuff in the stash... is the order it is in when you have to find something.

Suggestion to devs: Please, oh please, switch to a grid system. I realize this might conflict with your inventory size. At the very least, allow for sorting by quality and item types within your inventory. So, in building items, I should be able to sort by wall, accessory, material (glass, metal, etc), or quality tier.

5. After the patch I didn't notice a change in enemy AI. It is quite terrible. How to destroy your enemies? Build a couple platforms somewhere in the room with an enemy, and they go berserk. They'll just run back and forth because they can't figure out what to do. Another option is to use the enemy marker and get close to an enemy, and just shoot in their direction. Sometimes they won't aggro. Strange, when sometimes enemies with no marker will aggro.

However, friendlies no longer run off the platform when it rains, which is really nice. Enemies still respawn way too frequently. Sometimes the enemy you are fighting will respawn before he even dies, which just makes the player completely avoid all enemies.

6. Hitboxes (or something like it). Are atrocious. Bullets will pass right through enemies. They are ridiculously slow. Bullets still pass through enemy ships completely, as well as enemies. This hitbox problem might be an issue with some sort of dodge mechanic. I've noticed that When shooting at an enemy if any blocks are in the way (even background tiles like trees and such) there is a chance you will hit those instead of your target.

I really, really, hate shooting trees in the background.

7. Crafting- Crafting is so laborious. Crafting no longer causes crashes, at least in my last few hours of play. It would be much easier if there was some sort of separate inventory screen that you could view while trying to craft. As it is set up now, you can't view both. You don't know how many items you have.

Suggestions to devs: Crafting by number instead of having to click fifty times to craft fifty of the same item. I'd like to have something that allows me to type in a certain number.


tl;dr- I recommend this game (if only barely, and because it's unique), because I can ingore the bugs and wait for the devs to patch. If that's not your thing and you are worried about bugs, wait a bit longer. To be honest, it shows promise, and combat plays well, but the bugs are a glaring issue. The graphics, music, story, and other good things about this will not make you enjoy it.

I feel that even with the bugs, I've got my monies worth. The game provides a unique experience I won't find elsewhere.
Posted: March 11th, 2014
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86 of 126 people (68%) found this review helpful
117 products in account
1 review
6.5 hrs on record
Windforge is a lot of fun - i've been following the game for a few years now, having played it at PAX 2013, and the alpha as a kickstart supporter. As an open world game it's a lot of fun - you can build and explore as you want. There's all kinds of different creatures, environments, etc. to explore. There's also a fantastic variety of weapons, building blocks, ship parts, etc. to use in the game. So it keeps you interested. I haven't played all the way through the story, but it's pretty interesting as well, so you can at least have some objectives and targets in the game, if it's too open world. It can be challenging at some points, building ships that can try to take on skywhales (good luck), but after time you get better and better at building things - think about Skyrim, the first time you fought a dragon you probably died and by the end of it dragons were no problem, right! For people who like minecraft, but want something deeper, and with a story, this is a lot of fun. I also really like the art style throughout the game, it's not pixel or super simple like minecraft, but much more artistic and colourful. I'm hoping that if enough people buy the game, they add the option for multiplayer - I would love to set up a server of Cordeus, with friends who could build and play all together (imagine a ship with 4 people on it roving around the planet!). Overall, highly recommended!
Posted: March 11th, 2014
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52 of 71 people (73%) found this review helpful
524 products in account
2 reviews
16.5 hrs on record
You will not regret buying this game!

Very interesting world. Great gameplay. The mining is a pit finicky but other than that it plays very well.

The airship mechanices are amazing! I wish starbound had the same depth for the ships as this does for the airships.

If you want a game that lets you build, maintain, and upgrade your own fleet of airships in a sidescroller steampunk world then this is the game for you!

This game does not hold your hand, you have to use your brain. I have found many modern gamers take issue with this fact. I say to those people that they need to play blaster master and many other classic games. Modern games hold your hand too much so this is very refreshing.

Graphics rock, flying whales which you can harvest rock. The ship to ship combat is awesome.

Just don't fall out of your airship, it is a long drop!!
Posted: March 11th, 2014
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56 of 82 people (68%) found this review helpful
119 products in account
2 reviews
18.2 hrs on record
If you would like to look at the first 15 minutes of gameplay...
Check this out:

I recently purchased this game, without looking into it at all. Simply because:
1) I love Steampunk.
2) The 2d "Starbound"/"Terraria" style is one that I am in favour of.

I have to say, that i am not disappointed, the gameplay is smooth and fluid, the graphics look sharp, although not particularly detailed, which i do not mind because the game's style doesn't require detailed HD graphics. The combat system needs a some work, but only some minor changes: for example a red wash around the screen would be a nice indicator of when your health reaches a low point, and the gun shots could travel significantly faster. I also think that a tips option would be nice, as sometimes i have been confused as to how to craft/build certain items. One major concern that I have is the options menu. It would be nicer to have a difficulty slider, a shadow slider, and options for game details that would improve framerates. (from someone who is playing on a laptop from 2009 :)...)

Overall, the feel and movement systems are beautiful, however work could be done for graphics and combat. Since I love the stle of the game I will give a:

Thankyou "Snowed In Studios" for a game that combines my most loved theme, with the great 2D platforming that never gets old or repetitive.
Posted: March 11th, 2014
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71 of 112 people (63%) found this review helpful
277 products in account
5 reviews
12.5 hrs on record
I think there's lots of potential here, but the fundamentals are not in place. Too much of the basic mechanics is awkward. For example, the player moves quite fast, but this makes precise positioning difficult. But to move downward through a hatch you must be EXACTLY in the right spot. If you don't stop precisely in the center, you just run right over it. There are too many hatches in this game to sit there fighting the controls trying to get through each one.

Another very fundamental mechanic with problems is block placement and destruction. They've opted for a 2.5D isometric presentation here, which looks good in screenshots, but causes difficulty during play. Every block is something like 1x1x4, which means they overlap one another and it's hard to pick out exactly the one you want to break, or to place one in exactly the right spot. It's just very confusing compared to the true 2D of Terraria.

At this point I have to recommend NOT to buy this game. Once these fundamentals are addressed, that will hopefully change. There's a lot of potential here.
Posted: March 12th, 2014
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