WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation.
User reviews: Mostly Positive (334 reviews)
Release Date: Mar 11, 2014

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Recommended By Curators

"Showed at PAX Prime 2013 - Steampunk and Skywhales with a fully creatable and destructible world."
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Recent updates View all (12)

June 5

Version 1.1.9813 Released!

We have now made it a lot easier to create and use Mods in Windforge. There is a data extractor packaged with the game now that will give you complete access to all of the game’s data. We’ve also changed things so that your changed files will take priority over the ones in our data files. This will allow you to use mods by copying files to your data folder.

For more information on how to use these new features, please refer to our forums.

17 comments Read more


“Windforge gets to a very hard place to reach.”

“There isn't much time to take in the majestic beauty when your makeshift airship is under attack by a flying whale.”

“One of the best looking games at GDC in March.”
Rock Paper Shotgun

About This Game

WindForge is a side-scrolling block-building game where you explore hostile skies in an ever-changing Steampunk world. Everything you see can be created or destroyed, creating an RPG without barriers that rewards creative problem solving and improvisation. Take off in fully customizable airships, and embark on a journey of discovery and survival that will take you to the heart of the world and beyond.


  • Epic story line and quests that drive gameplay without constricting freedom
  • The first game to include minable sky whales, and meat blocks
  • Large completely destructible procedural world with multiple environments
  • Contra-style action mixed with the creative fun of Terraria
  • Build and fly fully-functional airships
  • Over 1200 craftable items and counting
  • Easy-to-control, skill-based combat with 360-degree aiming


The modern way of life on Cordeus is reliant on refined Sky Whale oil. Everything from the machines used daily, to the food that is eaten, is ultimately dependent on the oil. The citizens of Cordeus are so hungry for oil that the once abundant population of Sky Whales is dwindling. At current rate, the noble species will face certain extinction in a few short years. To avoid falling back into the dark ages, civilization must find a new source of energy. It is said that an ancient people named the Aetherkin had exotic sources of energy. Energy more powerful than anything any human has ever seen. Unfortunately, research related to the Aetherkin is strictly forbidden by law. In an attempt to save humanity’s way of life, YOU have been secretly hired to uncover this ancient energy source.


  • Freedom & Creativity
  • Explore, create and destroy anything!
  • A Dynamic Procedural World
  • Steampunk Airships

Connect With Snowed In

Join the community! Check out the Windforge Forum!

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Join the Windforge Steam Community group. We also have T-Shirts and Prints for sale!

We would love to hear your feedback!

System Requirements

    • OS: Windows 7 or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 512 MB graphics memory and Open GL 3 compatible GPU
    • Hard Drive: 2 GB available space
Helpful customer reviews
39 of 53 people (74%) found this review helpful
1 person found this review funny
0.6 hrs on record
Posted: January 5
Good concept, poor execution.

Start with Terraria, then add a plot-line, high-res graphics, and cool concepts like airships and sky whales, etc. From there, take away usable controls, tolerable interfaces, decent animation, functional map areas, etc.

Getting around the place is a pain because inertia is handled poorly, so you feel like you're on skates sometimes, and jumping feels very awkward.

The interfaces are similar to what you'd find in other games of the genere, and they're nicely drawn, but they're ergonomically frustrating. You figure them out after playing with them for a while, but they seem to have only the bare minimum of functionality required to use them. Why can't I use the mouse wheel to change between items in my hotbar? When I craft a workstation, why do I have to place it in my hotbar and then select it and use it in order to place it?

The character animations look pretty damned stupid, (this is common for games that try to use hand-drawn art, but in this case it's exaggerated because the guy re-orients his limbs and torso to look at the cursor and ends up looking like a marionette).

The maps are sort of ridiculous. Yeah, you're way up in the air in a world that apparently has poisonous gas instead of a surface. The game autosaves from time to time, so if you manage to fall, you'd better just break out and load the last autosave immediately. If you let it go for a screen or two it's going to save while you're falling, and your descent is going to pass several screens and end with your doom. You don't respawn either. If you die it's game over, and you can load a save. It does keep 2 autosaves, but it seems like a far better solution to just design sane areas.

Hit boxes are almost like an experience in coin flipping, which is exacerbated by the fact that your weapon fire is not precise, so even if you manage to aim perfectly at the high speed critters that are whipping back and forth again and again like ducks in a shooting gallery, you have to fire three or four times to get a straight shot, and then the bullet has a 50/50 chance of passing right through the thing.

You think I'm exaggerating? Try mining something. You stand right next to a stationary object with the jackhammer out and you place the cursor over the tile you want to mine. Something else gets torn up, probably in the background somewhere, and you have to creep the mouse around in circles until you find whatever bizarre sweet-spot the tile's hit-box is on. Want to mine the tile immediately beneath that one? Well, you can try moving the cursor straight downward, but honestly it's a crap shoot. You may or may not end up mining the tile you're after.

In any case, considering that Terraria sells for $10 at full price and $2 on sale, I'm sort of miffed that I kept this $15 turd on my wishlist for so long. I was excited when I finally got my hands on it, and pretty badly disappointed when I finally played it.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
147.3 hrs on record
Posted: March 7
Most of the negativity surrounding this game is based on its unrealised potential. And to be fair, Windforge is not a game that could be considered "complete" - there's numerous areas it could have done with more work, from story to the conspicuous lack of multiplayer.

(Ok, there's a pretty prolific bug that might kill the game before it starts up as well, but for the sake of argument we'll ignore that.)

But despite this, despite what it never quite had, Windforge is a phenomenal game, and it's a true testiment to its solid design that it still achieves what many other full games fail to.

Ostensibly, Windforge fits into the same genre as games like Terraria and Minecraft, but whereas those sand-box world-builders are divided into sections of "building bases" or "fighting badguys" (and very little inbetween) - your building efforts directly correlate to combat-success, because you're building flying bases.

This, coupled with a solid crafting system that never sees older materials being upper-classes by newer ones (Early-game Iron is often a component for more resilient later-game alloys as an example), the enjoyable combat and movement, with the added aesthetics of stunning visuals and an amazing soundtrack makes Windforge the sort of game you can easily sink tens or hundreds of hours into.

And it has to be said, Cordeus (the world of Windforge) is one of the best realised game worlds ever. Mechanically it gently encourage the player to up their game and rebuild their ship/gear through the environment alone. Falling meteors in the upper atmo? You might want to protect your hydrogen balloons then! Poisonous gas on the lower level? Pack an air purifier and/or breath aparatus.

It's amazing how the game can flip from platformer to near-lovecrafting survival from one zone to the next, though of course, a skilled player can often play around these, but it's nice to know there's the option to craft a solution as well.

I don't disagree that this game could have been more, but even with what you've got, it's a worthwhile experience.

So if, like me, you're looking for something different, give windforge a go, but if you want something that's highly polished and can be played with mates, maybe give it a miss.
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17 of 23 people (74%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: March 20
Custom-built airships that you control and fly yourself?
Terraria ripoff?
YE-well, okay.
Combining them?
This game?

I have no idea what the hell happened! This idea is everything I'd ever wanted to see in a game! But the artstyle is just so jumbled, the controls are awkward, the semi-isometric view is distracting and it just boils down to an unpleasant experience. It's a major disappointment for me.
I'd love to see someone tackle this idea again, and do something better with it. But as it stands, I just didn't like this.
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13 of 21 people (62%) found this review helpful
2 people found this review funny
1.3 hrs on record
Posted: February 10
Very bad controls, bad hit detection. The weird slanted angle for the background tiles make it hard to tell what you are actually hitting. Mining is extremely slow and easy to get stuck due or injured due to falling tiles that don't seem to follow any physics I am used to. Good idea, incredibly bad / amateur implementation.
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5 of 7 people (71%) found this review helpful
25.0 hrs on record
Posted: March 21
You Will Love This Game.
Movement felt odd at first and I wasn't sure I liked it, but the more I played the more I began to love this game.

My favorite thing so far: getting attacked by a pirate airship, blasting a hole in their hull, seizing control, then looting it midair, and grappling to my ship as their ship plummets due to my stripping all its vital parts.

The movement feels wierd, until you do something like hop over incoming shot and unload a double barreled shotgun into an enemy through a doorway.

The collecting & levelling system feels much nicer than any of the other crafting/sidescrollers I've played. It's mostly about money: You can loot enemy ships for parts, go whaling, buy items that are actually good (vs only available by findling Xbajillion ultra rare), buy recipes for items, mine, pound a ship into the ground to mine faster..., you also buy/upgrade characteristics of your character for bonuses like double jumping and carry wieght. So you can hunt for more rare stuff, but you can also choose to do whatever feels the most fun at the moment. I Countless times I headed out for a mission and ended up in an air battle that turned to 2 as I scrapped them for parts (money!).
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