Starlite: Astronaut Rescue - Developed in Collaboration with NASA
Experience the thrill of standing in the boots of a future astronaut on Mars in the world of Starlite. Participate with your crewmate in a single-player 20 minute mini-adventure that soon turns into more than you bargained for on the Red Planet.
User reviews: Mixed (167 reviews)
Release Date: Jan 27, 2014
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Buy Starlite: Astronaut Rescue - Developed in Collaboration with NASA


About This Game

Experience the thrill of standing in the boots of a future astronaut on Mars in the world of Starlite.

Participate with your crewmate in a single-player 20 minute mini-adventure that soon turns into more than you bargained for on the Red Planet.

Players navigate a future Mars mission in which they must construct a habitat, craft tools and use advanced robots. The game contains hands-on science inquiry and problem solving in mathematics, physics and engineering.

Starlite: Astronaut Rescue is the first release in the series leading up to alpha testing of the multiplayer online game Starlite: Astronaut Academy in summer 2014.

People who purchase Starlite: Astronaut Rescue will be guaranteed a spot in the Starlite: Astronaut Academy beta test.


  • Unity Terrain Mars Environment and Shadows
  • Futuristic "MNRV" advanced rover setting
  • Advanced "biosuit" style space suits by M.I.T.
  • Professional Voice Acting
  • Integrated Intelligent Science Crafting Engine
  • Realistic Physics for Mars Gravity
  • Realistic Locomotion
  • Advanced Robotic Rover Navigation
  • Original Story and Dialog

The application awards an official Mozilla Open Badge to those who successfully complete the mission.

System Requirements

    • OS: Windows 2000 or higher
    • Processor: Pentium III or higher
    • Memory: 512 MB RAM
    • Graphics: 64 MB ATI Radeon/NVIDIA GEForce 4
    • DirectX: Version 9.0b
    • Hard Drive: 1 GB available space
    • Sound Card: Windows compatible
    • OS: OX X 10.2.8 or higher
    • Processor: 800 MHz PowerPC G4 Processor or higher
    • Memory: 512 MB RAM
    • Graphics: 64 MB ATI Radeon/NVIDIA GEForce 4
    • Hard Drive: 1 GB available space
Helpful customer reviews
28 of 30 people (93%) found this review helpful
0.6 hrs on record
A 20-minute look into the bleak future of United States space exploration if we continue cutting NASA's budget and failing to educate our citizens in math and science compared to other countries. It's a little-known fact that, during the development of Starlite: Astronaut Rescue, highly intelligent individuals who once helped put man on the moon were forced to simulate having no scientific education. The result is a game with physics that are all wrong and only 20 minutes of plodding, unrealistic content—all they could manage to create under these conditions before giving up. A real eye-opener, and a future none of us want to live in.
Posted: October 13
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7 of 9 people (78%) found this review helpful
0.4 hrs on record
Starlite: Astronaut Rescue is a 2002 tech demo for... oh wait. Nevermind. It's a "mini-adventure", sporting "Unity Terrain Mars Environment and Shadows, Futuristic advanced rover setting, advanced biosuit space suits, professional voice acting, realistic physics, original story and dialogue; and advanced robotic navigation".

Every single one of the aforementioned features are over-exaggerated. This cough game cough is what you'd expect from one of those 100 Games on 1 Disc compilations for Windows 95. It's truly awful, but luckily it lasts only 15 minutes.

My single positive for this title is that I encountered zero bugs/issues with my short experience. But, bugs/glitches are directly proportional to content, and so this is expected.

In your short experience you'll control a rover and a human character. The looking action is awful, and movement is just as bad thanks to really terrible mouse acceleration. It feels as if the player is on ice. This problem is disguised as 'realistic physics'. It's annoying, plain and simple. Jumping and staying in the air for 2 seconds longer, and walking with longer strides is realistic physics. Not releasing the W key and waiting 2 more seconds for your character to come to a halt. Eugh.

The story is a generic rescue mission, which is outlined in the title of the game. Going along as usual, someone had an accident, you have to find them by completing abstract tasks and finally you're rewarded by landing back at square one. There are a grand total of three 6th grade maths problems that need to be solved, a 30 seconds crafting bit (with a cluttered interface) and then a short driving and positioning part with a rover. Oh and someone said some words at one point.

Posted: April 29
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3 of 4 people (75%) found this review helpful
0.4 hrs on record
I was so bored I cried. Just say NO kids.
Posted: September 4
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3 of 5 people (60%) found this review helpful
0.9 hrs on record
This is greaterest space game in space to ever take place in space. I loved the part where i had to do gradeschool math in space. The best element had to be that it was in space.
Posted: August 18
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2 of 4 people (50%) found this review helpful
0.2 hrs on record
This is abysmally bad. Don't waste your money or time. NASA proves again that they can't do much right anymore. Hey NASA, stop wasting my tax dollars on shoddy video games, maybe think about getting back to ACTUALLY putting men on Mars!

Forget it, NASA is hopeless. I'm betting on companies like SpaceX getting us there first.

Bill & Melinda Gates: With all of your millions, this is the best you could do? This is a sad pathetic effort, and a horrible waste of whatever you spent on it.

A little more detail: the player locomotion is laughably bad, you can see in the first seconds of the game that the character slides over the terrain in a totally unnatural way. The "formula page" was completely impossible to get past, even though I am a PHYSICIST and I completely understand the equation involved. I literally couldn't figure out how to work the clunky UI. I then alt-tabbed to go look for help, and found I couldn't get back into the game! So I force-closed it, then went straight to write this review.

To Gaming Community/Devs: Somebody should make a game along these lines, that is actually GOOD! Because I still like the idea behind it, and would love to play a properly implemented game like this. Maybe see if Elon Musk will fund it?
Posted: April 25
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158 of 178 people (89%) found this review helpful
0.5 hrs on record
Please note before buying (as the description states but some people seem to be really confused by, though I'm not sure how) that this is a 20 minute game, like a teaser for Starlite Astronaut Academy, an upcoming NASA MMO. Purchasing this will also grant you access (in the future) to Astronaut Academy's Beta.

So now, onto the game itself. I'll talk about each bit in categories to make this as user-friendly as possible. I usually don't do reviews, but all the reviews I've seen so far really don't detail anything or y'know...REVIEW anything. So uh, I'll try my best. This may actually be less of a review and more of feedback, is what it is. Apologies in advance for my verbosity.

While the graphics aren't, uh, stellar (heh, space puns), they aren't awful, either. It’s very apparent that it was made in Unity, but not in a wholly bad way. It may not be up to par with today's graphics, but I'm not sure what anyone was expecting from a game that costs less than a take-out lunch. All in all, they're okay. If I could compare them to other graphics, I'd probably pin it somewhere in the 2003-2005 console graphics range. If you're one of those abhorred graphics snobs, you're not going to enjoy it at all. For the rest of us, well, like I said, they're alright.

Okay, I'm gonna say it now, I love the space suit designs, especially the helmets. While I'm sure it wasn't anyone's intention (it actually seems like a smart, functional design for a real-world helmet) it's very reminiscent of Guy-Manuel's (of Daft Punk) helmet. ...That actually might explain my interest. The design for the player character is...interesting to say the least. For some reason, they're wearing a space-agey duster jacket. It’s odd, but I guess the designers were just trying to find a simple way to differentiate them from the assistant. My only qualm with this is that they missed the Opportunity (heh.) to give them a cowboy hat. C'mon, you don't wear a duster without a cowboy hat. The vehicle design is simplistic and very rover-esque, which is dandy but not particularly eye-catching. The landscape is 'eh' to say the least. It's not that I think Mars is some aesthetically engaging environment, but I just feel like there's more to it than hilly formations. Overall, the designs are kinda hit-and-miss, but look nice where it counts. I think things would look a lot better if they weren't crippled by the graphics.

Speech - The voice-acting is so-so, I really wasn't expecting some incredible line-reading to rock the world of voice characterization forever but some lines could've had a little more... something. I guess you could say...Spirit? (Do you hate me yet? I hope so. I've got puns for days)
Music - On par with the rest of the game. Not incredible, but not LIEK OMG THE WORST EVAR like I've heard from a few people. A few loops probably made in FL Studio does not a AAA game make, but I've heard much worse out of games I've spent much more on.

[deep breath]Gameplay
Movement/Camera - I had to remind myself that this is a work-in-progress/teaser when it came to this. The camera, while not laggy, was very slow, which would be rectified by having a Mouse Sensitivity setting in the future. Movement was alright, it’s very very Unity in this aspect.
Play - Imagine cookies. Chocolate chip cookies (if you don't like cookies, you're going to have to suck it up through an extended cookie analogy, you non-cookie-liking weirdo). Imagine hearing about them being baked, and being told how absolutely amazing they taste. Fresh out of the oven and sitting on the counter, they achieved that cookie Zen; a slightly crisp outside with a still warm, fluffy and just a tad gooey middle. You keep hearing about how perfect they are, but when handed one, you feel a little crestfallen. You only got part of a cookie! And, hey, there's only one chocolate chip on here! You're gently reminded that another batch will be out soon enough, and to not get too upset. This type of game has been that cookie to me for a very long time. A game that combines modern (maybe a little overdone to some) FPS gameplay in a learning-based (I've really wanted a learning game that's actually entertaining for a long, long time) adventure environment. I've had a long-time avid interest (borderlining on an unhealthy preoccupation) in space travel and exploration (Fun fact: I got to have lunch with an astronaut when I was 13 and as soon as I saw him I immediately burst into tears. I've never been more starstruck in my life) so this game and any upcoming games are of great interest to me. My only problem is that I felt like everything was just kinda... watered down. Once again, 20 minute game, but I feel like the activities (especially the math) needed to be a little meteor (I'M NOT SORRY), though I'm sure I'm not the target demographic for this game.

So, uh, I think that about wraps my thoughts on the game up. I'll probably post thoughts/suggestions in the forums, but for now, I'm done! If I could give this game a rating in its present state (because people loooove their ratings, don't they), I would have to say a 6/10, mainly because of the potential it has, and maybe a little because of my own space-loving bias.

Sorry you had to rove through this massive wall of text.
Posted: January 28
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