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Starlite: Astronaut Rescue - Developed in Collaboration with NASA
Experience the thrill of standing in the boots of a future astronaut on Mars in the world of Starlite. Participate with your crewmate in a single-player 20 minute mini-adventure that soon turns into more than you bargained for on the Red Planet.
Release Date: Jan 27, 2014
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Buy Starlite: Astronaut Rescue - Developed in Collaboration with NASA


About the Game

Experience the thrill of standing in the boots of a future astronaut on Mars in the world of Starlite.

Participate with your crewmate in a single-player 20 minute mini-adventure that soon turns into more than you bargained for on the Red Planet.

Players navigate a future Mars mission in which they must construct a habitat, craft tools and use advanced robots. The game contains hands-on science inquiry and problem solving in mathematics, physics and engineering.

Starlite: Astronaut Rescue is the first release in the series leading up to alpha testing of the multiplayer online game Starlite: Astronaut Academy in summer 2014.

People who purchase Starlite: Astronaut Rescue will be guaranteed a spot in the Starlite: Astronaut Academy beta test.


  • Unity Terrain Mars Environment and Shadows
  • Futuristic "MNRV" advanced rover setting
  • Advanced "biosuit" style space suits by M.I.T.
  • Professional Voice Acting
  • Integrated Intelligent Science Crafting Engine
  • Realistic Physics for Mars Gravity
  • Realistic Locomotion
  • Advanced Robotic Rover Navigation
  • Original Story and Dialog

The application awards an official Mozilla Open Badge to those who successfully complete the mission.

PC System Requirements

    • OS: Windows 2000 or higher
    • Processor: Pentium III or higher
    • Memory: 512 MB RAM
    • Graphics: 64 MB ATI Radeon/NVIDIA GEForce 4
    • DirectX: Version 9.0b
    • Hard Drive: 1 GB available space
    • Sound Card: Windows compatible

Mac System Requirements

    • OS: OX X 10.2.8 or higher
    • Processor: 800 MHz PowerPC G4 Processor or higher
    • Memory: 512 MB RAM
    • Graphics: 64 MB ATI Radeon/NVIDIA GEForce 4
    • Hard Drive: 1 GB available space
Helpful customer reviews
8 of 8 people (100%) found this review helpful
3,118 products in account
24 reviews
0.3 hrs on record
Starlite: Astronaut Rescue is a glorified demo with the promise of adding 50+ more activities beyond the 4 or so tasks you will get to do in this iteration of the edutainment title. There isn't much to say here, except that this title has the graphic fidelity of a 1995 game and it has a single achievement obtainable at the end of the rescue mission, nothing else. 1/5 until the developers add actual content.
Posted: March 22nd, 2014
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10 of 12 people (83%) found this review helpful
1,045 products in account
22 reviews
0.2 hrs on record
Starlite: Astronaut Rescue Review from Episode 149 of Steam Shots

Starlite: Astronaut Rescue is sort of an educational title. It was made with the support of NASA and the Bill and Melinda Gates foundation, along with a few other supporters. The title is also really short, like 20 minutes short. It feels like a tablet game in the interactive section of a museum. Moving the camera was difficult, and felt more like I should be dragging my finger around, not pointing a mouse. It doesn’t help the cursor wouldn’t stay in my main monitor either, so I couldn’t get it back in the middle to click on things. The gameplay involves doing basic tasks, like go here, click on this and then it explains stuff to you in a really neat way. It also had you do a math problem that I just couldn’t figure out. Thank god I review games, not build rockets. This short title is a neat thing, and it’s still in early access, with a promised multiplayer mode coming out soon along with some more content once they get it all worked out. Hopefully it isn’t like the Mars Mission and set for a timely 2025 release.

Posted: February 12th, 2014
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10 of 13 people (77%) found this review helpful
1,119 products in account
51 reviews
0.4 hrs on record
A very short "point and click" game that seems to be the developers way of putting out a demo/teaser of their game before they release their bigger project out there. Its simple and has its flaws but personally I like the idea and could see myself trying out the future releases as this first one was quite relaxing and casual to playthrough.

It only has one achievement and its for beating the game so nothing special you need to think about with this one.

Time to 100%: ~20 minutes
Posted: February 2nd, 2014
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11 of 15 people (73%) found this review helpful
1,094 products in account
25 reviews
4.8 hrs on record
An incoherent mess, this title promises a parade of fail that will bemuse and then subsequently bore the player for roughly 15 minutes. It's trash but atleast it's short. F+
Posted: January 28th, 2014
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5 of 6 people (83%) found this review helpful
262 products in account
86 reviews
0.5 hrs on record
NASA? Are you kidding me? This is incredibly poor simulator of doing nothing on Mars.
Posted: February 3rd, 2014
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154 of 172 people (90%) found this review helpful
121 products in account
3 reviews
0.5 hrs on record
Please note before buying (as the description states but some people seem to be really confused by, though I'm not sure how) that this is a 20 minute game, like a teaser for Starlite Astronaut Academy, an upcoming NASA MMO. Purchasing this will also grant you access (in the future) to Astronaut Academy's Beta.

So now, onto the game itself. I'll talk about each bit in categories to make this as user-friendly as possible. I usually don't do reviews, but all the reviews I've seen so far really don't detail anything or y'know...REVIEW anything. So uh, I'll try my best. This may actually be less of a review and more of feedback, but...it is what it is. Apologies in advance for my verbosity.

While the graphics aren't, uh, stellar (heh, space puns), they aren't awful, either. It’s very apparent that it was made in Unity, but not in a wholly bad way. It may not be up to par with today's graphics, but I'm not sure what anyone was expecting from a game that costs less than a take-out lunch. All in all, they're okay. If I could compare them to other graphics, I'd probably pin it somewhere in the 2003-2005 console graphics range. If you're one of those abhorred graphics snobs, you're not going to enjoy it at all. For the rest of us, well, like I said, they're alright.

Okay, I'm gonna say it now, I love the space suit designs, especially the helmets. While I'm sure it wasn't anyone's intention (it actually seems like a smart, functional design for a real-world helmet) it's very reminiscent of Guy-Manuel's (of Daft Punk) helmet. ...That actually might explain my interest. The design for the player character is...interesting to say the least. For some reason, they're wearing a space-agey duster jacket. It’s odd, but I guess the designers were just trying to find a simple way to differentiate them from the assistant. My only qualm with this is that they missed the Opportunity (heh.) to give them a cowboy hat. C'mon, you don't wear a duster without a cowboy hat. The vehicle design is simplistic and very rover-esque, which is dandy but not particularly eye-catching. The landscape is 'eh' to say the least. It's not that I think Mars is some aesthetically engaging environment, but I just feel like there's more to it than hilly formations. Overall, the designs are kinda hit-and-miss, but look nice where it counts. I think things would look a lot better if they weren't crippled by the graphics.

Speech - The voice-acting is so-so, I really wasn't expecting some incredible line-reading to rock the world of voice characterization forever but some lines could've had a little more... something. I guess you could say...Spirit? (Do you hate me yet? I hope so. I've got puns for days)
Music - On par with the rest of the game. Not incredible, but not LIEK OMG THE WORST EVAR like I've heard from a few people. A few loops probably made in FL Studio does not a AAA game make, but I've heard much worse out of games I've spent much more on.

[deep breath]Gameplay
Movement/Camera - I had to remind myself that this is a work-in-progress/teaser when it came to this. The camera, while not laggy, was very slow, which would be rectified by having a Mouse Sensitivity setting in the future. Movement was alright, it’s very very Unity in this aspect.
Play - Imagine cookies. Chocolate chip cookies (if you don't like cookies, you're going to have to suck it up through an extended cookie analogy, you non-cookie-liking weirdo). Imagine hearing about them being baked, and being told how absolutely amazing they taste. Fresh out of the oven and sitting on the counter, they achieved that cookie Zen; a slightly crisp outside with a still warm, fluffy and just a tad gooey middle. You keep hearing about how perfect they are, but when handed one, you feel a little crestfallen. You only got part of a cookie! And, hey, there's only one chocolate chip on here! You're gently reminded that another batch will be out soon enough, and to not get too upset. This type of game has been that cookie to me for a very long time. A game that combines modern (maybe a little overdone to some) FPS gameplay in a learning-based (I've really wanted a learning game that's actually entertaining for a long, long time) adventure environment. I've had a long-time avid interest (borderlining on an unhealthy preoccupation) in space travel and exploration (Fun fact: I got to have lunch with an astronaut when I was 13 and as soon as I saw him I immediately burst into tears. I've never been more starstruck in my life) so this game and any upcoming games are of great interest to me. My only problem is that I felt like everything was just kinda... watered down. Once again, 20 minute game, but I feel like the activities (especially the math) needed to be a little meteor (I'M NOT SORRY), though I'm sure I'm not the target demographic for this game.

So, uh, I think that about wraps my thoughts on the game up. I'll probably post thoughts/suggestions in the forums, but for now, I'm done! If I could give this game a rating in its present state (because people loooove their ratings, don't they), I would have to say a 6/10, mainly because of the potential it has, and maybe a little because of my own space-loving bias.

Sorry you had to rove through this massive wall of text.
Posted: January 28th, 2014
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