The Trading Card Game in Augmented Reality.
User reviews: Mixed (241 reviews) - 49% of the 241 user reviews for this game are positive.
Release Date: May 19, 2014

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About This Game

Most other TCG play either with "virtual" cards or with "real" cards ( paper ). With DRAKERZ-Confrontation, you will enjoy the best of both gaming experiences in playing with your "real" premium cards , you will experience new sensations , halfway between the board game and tactical game cards. The calculation points and the cost of cards, entirely managed by the computer allows you to stay focused on the basics: the fight.

As your virtual cards (no need to camera), they are accessible from your account on any connected computer.

DRAKERZ - Confrontation is an online game where players from around the world embody Drakerz , the riders of Drakos . Alongside these mythical creatures, half-dragon, half- chimera, players compete in epic duels to register their name in the legend of Oniris , the dream world .

System Requirements

    • OS: Windows XP SP3
    • Processor: PC Core 2 duo
    • Memory: 2 GB RAM
    • Graphics: 3D Graphic card 512 Mo
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • OS: Windows 7
    • Processor: PC Core i5
    • Memory: 4 GB RAM
    • Graphics: 3D Graphic card 1Go
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
Helpful customer reviews
22 of 28 people (79%) found this review helpful
1 person found this review funny
10.9 hrs on record
Posted: June 7
Hello, i really like your game but the problem with it is the next one.
You focus too much on the profit, and not on hook and/or please the players.

My recommendations, if you make it and i think you could make it, it's a change on the system.
First - Points or gold in the game, the first one so the players can pay to get "x" in-game gold
so they can buy special stuff (Like a deck with 100% chance of getting an epic card or a legendary card) and the other one, a money that the players can earn while they won duels, so you can buy decks too, but with 25% or 50% of chance of special cards, also the thing that you can buy skins for the summons.
Second - make a few more summons free for the newbies, then others that can be bought with the
in-game gold or real cash (Mostly), and for last if you want, some VIP (Not the majority)
that only can be bought paying the game, or maybe in reward of some kind of tournament.
Third - to have 3 kinds of duels, the first one, friendly where two players face each other, just to have fun and gain more xp on the game, the second, duels against random players from a list, where beside getting xp, gain in-game gold, and for last, ranking duels, where you can gain xp, in-game gold, and obviously scorepoints, climbing the ranking ladder (Bronze, Silver, Gold, Platinum, etc).

Once you have done all this stuff, republish the game with the advertising you decide, in this way you will get things that give you profits, and players to spend.
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12 of 15 people (80%) found this review helpful
4.9 hrs on record
Posted: June 19
great concept and art, but was kille by lack of new content and greed.
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3 of 3 people (100%) found this review helpful
9.2 hrs on record
Posted: August 24
I like the concept, and could really enjoy this game, but the cards you need to increase the game can't be shipped to the US! This is a bit of a show stopper. Hopefully they will figure this out before people lose interest.
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108 of 111 people (97%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: October 12, 2014
This is NOT a free-2-play game.

It's a DEMO of a game. You find the exact same limitations in demos as the 'free version' of this game places on you.
To put it bluntly, you are not going to get more time out of this product than you are from a demo of any other game UNLESS you start buying boosters.

The question then comes, of course, is it worth it to buy boosters?
For me, looking at prices and taking my experiences while trying out the mislabeled DEMO, the answer became a resounding NO.

Doing the story missions (which I did to get every unlock possible in the demo) was somewhat ok. A bit repetitve at times, due to the limitations of the game, but at least the battles were somewhat balanced.

Ability to get cards for free seemed limited to the few you got in the limited amount of solo-play missions available. The only currency in the game is hard cash, and it's not something you can 'earn' by playing (not in any games I tried at least), but purely something you pay to get boosters.

Most of the time when I queued up for online battles against other players, it told me that nobody was available to play against. So I had to alt-tab and do random stuff in a web-browser while trying to even GET games going online against other players.

Any of the battles I tried against other players were horribly horribly mismatched. There was no way the deck I was supplied with as a 'freebie'(or demo player) would compete with the decks of people I met (every one of the ones I met seemed to have paid and played for a while, given their levels and cards).

Randomization also have a huge effect on battles, meaning what initially looked like a balanced battle (as the ones I encountered in the solo missions) can turn onesided very quickly by a combination of cards gotten and mana orb placement. Battles that are already onesided can become extremely pointless beyond hope because of this too (like where my level 3 drake was put up against a level 30 drake by the matchmaking).

Unless you are planning to spend ALOT of money over a period of time to buy boosters as time goes by, steer clear of this one. The variety also seemed close to non-existent in the games I played, despite meeting levels and drakes of different types.

The poor balance, non-varietyof battles, lack of ability to progress without paying for it (coupled with the prices per time you actually consider if you should purchase something) ultimately turned me off from the game once I found out that I had exhausted the demo of its potential in a matter of 4 hours...

Some cute ideas, but ultimately flawed in execution on how they go about trying to handle the 'distribution model'.
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51 of 54 people (94%) found this review helpful
1 person found this review funny
1.0 hrs on record
Posted: November 6, 2014
Drakerz really wants you to spend money, as half the monsters are locked behind paywalls (and there arn't that many to choose from). However, the game is poorly translated from French, is kinda buggy under its clean interface, and the card text isn't easy readable at higher resolutions. The unskippable and insulting tutorial tried to break on me twice, and the game itself crashed once for no apparent reason. The option to buy physical cards and combine them with a web cam for augmented reality is interesting, but given the above problems I really can't advise anyone to give it a try.
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