Rogue's Tale is a single player turn-based dungeon crawling game. The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.
User reviews: Mixed (214 reviews) - 66% of the 214 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Recent updates View all (4)

July 21

Version 1.11

Including a bunch of new features:

- Added secret rooms and new custom levels.
- Added new elemental creatures and mosters.
- Improved some of the less used talents.
- Enabled Linux version on Steam.

Secret rooms can now be present on any level but they are still rare enough to not be worth actively searhing for. Instead, it may be worth to try and get one of the automatic search effects to find them. There's also 20 new custom level templates with one or more secret rooms in them.

Elementals are creatures that are completely immune to the damage and effects of their own element (e.g. fire) and they have an aura that damages all other adjacent creatures.

Steady Shot and Silent Cast have been somewhat weak talent choices in the past and they have been buffed slightly. Steady Shot can now be used with Silent Move to do double damage while hidden. Silent Cast now also teaches Clearcasting, which is a passive skill that gives the caster a chance to cast spells without using energy.

The Linux version should now be available on Steam. It still has some issues with all the various distros available and it may require some tinkering to make it work. If you are not sure how to install the required 32 bit libraries on your Linux distro then you should try the demo version on the site before buying this game.

4 comments Read more

April 30

Version 1.10

Including three new features:

- Improved graphics performance.
- Improved quality of life.
- Partial Linux support.

Improved graphics performance was a side effect of trying to make this thing work on Linux. Some of the graphics bottlenecks were not apparent when the game was played on Windows, but when they were fixed for Linux, they also improved performance on Windows.

Improved quality of life through making enchanting less grindy had been on my to-do list for quite some time but it took few emails to finally nudge it forward. What this means is that the Wizard's Guild now gives the player three choices to choose from when enchanting items making it much easier to experiment with different enchants.

Partial Linux support is slightly less than what I would've wanted to achieve but it will have to do for now. What it means is that if you happen to have Steam installed on Linux, Rogue's Tale in your library and some skills to determine which 32 bit libraries (if any) are missing and install them as needed, you can make it work on Linux.

Most of the required libraries should be present when you have Steam running, but since I have only tested it in less than ten different distro/version combinations out of bazillion and almost all of them required some tweaking either through enabling opengl pipeline in the launcher or installing missing libraries, I won't be signing this off as having full Linux support.

Since there is no full Linux support there won't be any standalone versions available for Linux (nor a mention on the store page that it exists). Personally I use 32 & 64 bit Debians and they're the only ones I have any knowledge of and other distros won't get much help from me.

Demo version is available on the Epixx website and if you can make it work on your Linux distro and version then the Steam version works also.

3 comments Read more

About This Game

Rogue's Tale is a single player turn-based dungeon crawling game.

The game takes place in a place called Frostmourn Keep and its underlying dungeons located in the World's End Mountains. The goal is to overthrow the current king of the Frostmourn Keep and become the new king.

  • Classless character building where you can be the kind of rogue you want.
  • Seemingly unfair, untimely and unforgiving deaths which are also permanent.
  • Ways to counter these deaths by learning the game mechanics.
  • Random dungeons and encounters.
  • 24 talents to build your character with.
  • 30 spells to build your character even further.
  • 60 heritages that make your next character stronger.
  • 30 challenges to complete once you get the hang of the game.

System Requirements

SteamOS + Linux
    • OS: XP/Vista/7/8
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
    • OS: Debian 7+/Ubuntu 12+
    • Processor: 2GHz Intel or AMD
    • Memory: 2048 MB RAM
    • Graphics: Nvidia Geforce 9600 or similar ATI/AMD card
    • Hard Drive: 200 MB available space
    • Additional Notes: Requires 32 bit libraries and properly set up xrender or opengl. Older distros do not seem to have xrender support and they must add -opengl parameter in the launcher's expert settings located in the settings tab (start the launcher, click settings tab, type -opengl in the expert settings field).
Helpful customer reviews
5 of 6 people (83%) found this review helpful
1 person found this review funny
45.2 hrs on record
Posted: May 11
Suicidal thoughts is what I always wanted from games.

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3 of 3 people (100%) found this review helpful
301.6 hrs on record
Posted: August 24
This game is meant for HARDCORE roguelike players who don't have any EXPLOSIVE TEMPERS.

This game is SUPER DIFFICULT and RNG matters a LOT in this game. There is going to be LOTS of deaths.
It is BRUTAL for new players.

That having said, new players can progress in the game by learning the mechanics and learning how to play it smartly as possible. There are also few guides out there to help out. Mainly focus on unlocking the EASIER heritages as it will help out your run in the long run. Weighing the possibilities of WINNING a fight is VERY IMPORTANT for your run to even survive SLIGHTLY FURTHER.

My personal opinion of this game it is sadistically fun to play. I have to keep learning from my mistakes and improve my runs. As of this writing, the highest level i have reached is level 13 with 50 deaths after playing for a whole day. However, this game seriously deserves MORE LIKES as i believe this game is NOT BROKEN as what the initial commenters felt due the RECENT UPDATES this game has.

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2 of 2 people (100%) found this review helpful
196.4 hrs on record
Posted: May 22
having grown up playing rouge/moria/angband, and sinking my teeth into just about anything being called a rougelike, i feel qualified to review this game. My first few plays, had me feeling like this was another poorly concieved graphical "interprtation" of rouge. however, after playing many many more times, i think this game is easily the best modern graphical interpretation yet. No it is not exactly rogue, but if that was what you wanted you would play rogue, right? What this game does is force your character development into certain paths using the randomness of the map to do it. You are pushed by the type of gear and shrines you find to develop your characters in a certain way. If playing a mage, you will not have access to every spell, and you will need to be a little more creative, or wait until you find those DD spells to make your mages. This style, has allowed the creators to up the difficulty to an incredible level, while keeping it fun. You arent going to be making your 50th identical character in this game, its just not possible. The rouge elements are there, with the complete randomness (sometimes to impossible difficulty). Something that this game has captured, is just knowing that your about to die. every door, every step, you are about to die. Did you just find a ring of superpoweredness? cool, your about to die anyway, cause it doesnt protect from poison pits. With that being said, they way they designed character develpment allows that to be a great quality again, not a punishment. I still havent progressed far enough to try some of the other gameplay concepts, ie. crafting, but i think this game deserves a big thumbs up. The spirit of Rogue is a live and well here.
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2 of 2 people (100%) found this review helpful
11.0 hrs on record
Posted: July 27
Let me start by saying i have not managed to make it very far so everything i say here only applies to early game and my chosen playstyle. Im an actual rogue themed player and i like how its done here. the game as a whole is a fun idea and i like it, but a couple things need to be balanced slightly better. Starting with the elementals auras. i cant even play the game when its an automatic hit stahhp pls.
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2 of 2 people (100%) found this review helpful
7.4 hrs on record
Posted: September 29
So first of all:

If you are looking for an extremly challenging Rogue-like you will not be disappointed with this game.
Most of the negative reviews you see here are stating that this game is too luck based and you can do nothing
about it. I have to say that i think this game is very luck based indeed BUT there is also lots of strategy and skill involved
Those people who try to tell you that you can't do anything against dying did probably not put enough playtime into this game to understand how to survive. This game has a steep learing curve and you will see that if you continue to play it you will get better and better.

So as you could maybe already tell it is a turn based RPG with randomly generated dungeons. The loot, monsters, traps... are different every time you play and the game itself is very fast paced. The main objective of this game is to unlock heritages (some sort of achievments) to permanently get benefits for every subsequent run of this game. So it is completly normal to die as a beginner without even completing the first dungeon. But if you let's say reach level 7 for the first time for example you will get a potion of antidot on every run you attempt after the current one. So do you remember those mushrooms that can poison you when you are trying to harvest them? Great! Now you can take the risk thanks to the potion and if you can reach level 20 without eating anything else than mushrooms you will not get anymore debuffs for eating them so you will have much less trouble with food.

And thats basically the point of the game. You unlock benefits that help you unlocking even more benefits and you will get stronger and stronger by every time you play.

This game is great even if so many people tell you that it is too luck based i for myself can say it is not

You have my recommendation for this game so buy it!
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