Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently. Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes,...
User reviews:
Very Positive (595 reviews) - 89% of the 595 user reviews for this game are positive.
Release Date: Apr 14, 2009

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About This Game

Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently.

  • Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes, balloons, chimes, hammers, wheels, props, and more.
  • Time Challenge Mode: If you finish a puzzle in Inventor Mode, it will be unlocked here. This time, it will take fewer moves to reach a solution, but you only have 30 seconds to find it.
  • Move Challenge Mode: Take your time and plan ahead. Every click counts when you only get ten moves to find a solution.

System Requirements

Mac OS X
    • OS: Microsoft Windows XP or Vista
    • Processor: 1.5 GHz CPU or better
    • Memory: 512 MB RAM
    • Graphics: DirectX 9 compatible 64 MB graphics card with hardware transform and lighting (T&L)
    • DirectX®: DirectX 9.0c or later
    • Hard Drive: 120 MB Free Space
    • Sound: DirectX compatible sound card
    • OS: OS X version Snow Leopard 10.6 (Snow Leopard), or later.
    • Processor: Intel-based processor
    • Memory: 1 GB RAM
    • Hard Disk Space: 320 MB
    • Video Card: hardware support for OpenGL 2.0 or higher (Does not work with Intel GMA 950 or lower graphics processors)
Customer reviews
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Very Positive (595 reviews)
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420 reviews match the filters above ( Very Positive)
Most Helpful Reviews  Overall
98 of 114 people (86%) found this review helpful
9 people found this review funny
0.1 hrs on record
Pre-Release Review
Posted: September 22, 2011
all the puzzles from myst but without playing myst
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50 of 69 people (72%) found this review helpful
Not Recommended
1.0 hrs on record
Posted: November 25, 2013
It's probably just me, but I hate (HAAAAAATE) timed puzzles. I wouldn't mind the puzzles in Cogs—they're simple and challenging and satisfying to solve—but when you time it, it takes ALL the fun out of it for me and it's just an anxiety trip. Although I loved the mode where you have to solve the puzzles with a turn limit and no time limit, you have to unlock them first, so that was frustrating.

However I must mention that the sound design for this game is really, really well-done. It makes the whole thing feel very snappy and responsive.
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19 of 22 people (86%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: March 14, 2014
Cogs is, in essence, a collection of 50(ish) sliding puzzles. WAIT, COME BACK HERE! It's also surprisingly fun and relatively varied.

Sliding puzzles are considered tedious because the aim usually is to reconstruct a picture, or a sequence of numbers, meaning every piece has to be at its exact place, and that may cause frustration. But here, you have to align cogs and pipes, and some of the tiles are definitely inter-changeable (with few exception a cog is the same as another cog), so that problem is considerably lowered in most puzzles. Variety comes from the shapes of the boards, the types of cogs or pipes present, the kind of contraption ultimately activated by all those trinkets, double faced boards, bells to ring... Cogs is quite effective at keeping your interest alive. And it must be, because the puzzles are clearly challenging.

Another nice touch, is that each of the 50 puzzles also has two variants, much shorter and easier but with additional constraints (one must be completed in less than 30 seconds, the other in less than 10 moves).

There isn't a story, even though there definitely is a Steampunk meets Da Vinci's codex theme.

Music is forgettable, graphics are nice and clean, but unspectacular. Also, it's a bit disappointing when a 2009 game forces you into a 4:3 screen ratio.

Overall, the puzzle difficulty lied just within my fun zone and the game's uniqueness makes it hard to not recommend to puzzle enthusiasts.
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13 of 17 people (76%) found this review helpful
2.4 hrs on record
Posted: August 11, 2013
This is a charming puzzler with great aesthetics. Every puzzle consists of moving tiles around while trying to complete different objectives. It's difficult at times to wrap your head around the puzzles presented, but that just goes to show you that although amiable and pleasant, this is a serious puzzle game.
Cogs is well polished and fun, but the puzzles were a bit too difficult for me. I got discouraged from continuing and decided to move on to other games in my collection. The similarity of all the tile puzzles can also begin to wear on you, but overall the level of polish brought with Cogs, the difficulty of the puzzles, and the charming aspects of its aesthetics (even the optional "cute" text) are enough to garner a recommendation from me. If you like puzzlers, especially involving difficult and mind-bending solutions, Cogs is worth your time and money.
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10 of 15 people (67%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: November 12, 2014
If you really like, in particular, sliding puzzles or the whole steampunk aesthetic, you'll probably like this game. However, looking at this in comparison to other puzzle games, it's just not quite as fun. The sliding puzzle mechanic is just unpleasant to interact with. Unlike some better puzzle games where the puzzles are about experimenting and discovering properties about each puzzle and having flashes of insight, these puzzles just feel like they're about sliding stuff around and remembering the patterns of moves you need to make to achieve a certain desired state. Particularly when you need to try to beat levels in a short time or with few moves, the game becomes entirely about memorization, which isn't a fun mechanic to people who like puzzle games, usually. It's not easy to describe, really, but the primary sliding block mechanics of this game just aren't fun to deal with unless you really like this particular sort of thing, and I'm a huge fan of puzzle games. As the levels get harder, you basically get into situations where you've come close to the final solution state for a given sliding puzzle, but in order to get a piece in place you need to temporarily "un-make" the solution to give yourself the mobility to get the final piece in place - so to do this well you just need to memorize the pattern of moves you need to do to get the final piece in place and to re-make the already solved part. I don't find this very fun, I find it more mentally exhausting than intellectually stimulating.

Again, if you like this sort of aesthetic or puzzle mechanic, you'll probably like this. Otherwise, if you're just looking for an all around fun game, probably skip this.
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14 of 23 people (61%) found this review helpful
1 person found this review funny
4.2 hrs on record
Posted: December 3, 2013
this game makes my brain hurt
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3 of 3 people (100%) found this review helpful
2.3 hrs on record
Posted: October 19, 2015
Very charming, features sharp graphics, and levels produce interesting devices when solved. However, levels are very difficult and pressure-intensive, since you're essentially forced to use the Inventor mode to progress. This might sour the experience for you, but it's worth the try.

Also has a lolspeak mode, which is simply hilarious.
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4 of 5 people (80%) found this review helpful
8.9 hrs on record
Posted: December 2, 2012
I had a great time with this game. The steampunk style puzzles are fun and eventually ramp up to incredibly difficult. Many of the more advanced puzzles required you to tie different solutions together, for example a puzzle which is two sided and the moves on one side affect the other.

The visuals are really good, the controls work exactly like you would expect.

A steampunk rubix cube which taxes your brain, in a fun way.
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5 of 7 people (71%) found this review helpful
0.4 hrs on record
Pre-Release Review
Posted: July 12, 2014
Despite the steam time counter, I've actually played this game for a few hours. I don't usually like puzzle games, but I got this one though a humble bundle deal. Its well done and interesting. So, this is one of the few puzzle games of this sort that I will actually recommend. Realistically, and like so many titles on steam, this belongs on my mobile phone, not my PC.
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7 of 11 people (64%) found this review helpful
Not Recommended
4.1 hrs on record
Posted: February 28, 2014
When I first got this game from the Potato Sack I really liked it. It only took about fifteen levels for me to hate it. The problem stems from needing to complete previous levels to be able to play further ones. If one level is beyond your intellect, you're stuck. Either look up a walkthrough or replay previous levels again and again and again and again...

When the game introduced double-sided 5 by 5 slide puzzles into the mix, I knew that in order to better my score at all and get to the next level I would need a walkthrough, which is always an incredibly sad revelation for a puzzle game. I'm even good at slide puzzles, I can solve a 4x4 in literally seconds. But the game soon became about memorization and perfect execution, not a real winning combination in my book. To get more points to unlock another level I would have to complete levels in the absolute minimum amount of time and moves. I would have rather there been a little more leeway for me to find my own solution.

It's sort of appropriate that this game was bundled with Portal 2 as Portal has similar challenge mode mechanics where you have to execute your solution to a level with the least amount of time or the least amount of moves. The main difference is that in Portal, you usually remember the jist of the solution to a level and the trick is being efficient; while in Cogs, where solutions can be 100 moves minimum and take over 5 minutes, remembering the solution is a crap-shoot at best and executing it efficiently enough is near impossibility without outside help.

Worse yet, challenge mode in Cogs simply counts down your moves or time, so all it really can offer is a more punishing version of Inventor Mode, doing the exact same thing you already did for medals you might have already earned. The game even makes you play time and moves challenge mode in two separate tries. This isn't a problem in a game like Portal, where the least portals and least time solutions are usually mutually exclusive (or at least not the exact same thing); but in Cogs, least moves and least time are almost always the same solution, so it just feels like more pointless repetition.

A good idea for a puzzle game lies in this debris somewhere, but for all the frustrating and arbitrary progress gating, I can't recommend you play this game.
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Recently Posted
1.1 hrs
Posted: October 16
Very underrated game. Would recommend if you liked that old flash game where you would move cars around in a cramped puzzle to make a path for the single car. It's like that but with a couple more layers of complexity
Helpful? Yes No Funny
2.5 hrs
Posted: September 21
It's nice
Helpful? Yes No Funny
3.2 hrs
Posted: August 29
A good bit of problem solving. There is a nice variety of puzzles using different technologies and mechanisms to solve.
Helpful? Yes No Funny
11.4 hrs
Posted: August 9
After years of ownership of this game I managed to beat it and get all achievments. Simple mechanics but challenging puzzles with many of the AHA! moments. Recommened to everyone who likes logic puzzles.
Helpful? Yes No Funny
10.0 hrs
Posted: August 8
Helpful? Yes No Funny
7.2 hrs
Posted: July 17
Slider puzzles are the bane of my existance in most cases. Cogs is the exception. With most puzzles having multiple solutions and the whole game having a very physical feel from the UI to the graphics to the sound design Cogs actually feels like a set of challenging puzzles rather than the progress stopping gate from hell I'm so familiar with.
Helpful? Yes No Funny
0.7 hrs
Posted: July 17
Nice little puzzle game. That's it.
Helpful? Yes No Funny
1.3 hrs
Posted: July 12
delete this
Helpful? Yes No Funny
Relieve the Nightmare
10.4 hrs
Posted: July 1
A brilliantly inventive game with stunning visual aspects. It combines the beauty of the standard sliding puzzle with the complexity of the steampunk inspired mechanics. Not only that, but after you've completed the game you have the option to better your scores through using less moves and less time.
Helpful? Yes No Funny
0.4 hrs
Posted: June 16
great game
Helpful? Yes No Funny