Can you survive the horror? … a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.
User reviews:
Mostly Positive (1,214 reviews) - 74% of the 1,214 user reviews for this game are positive.
Release Date: Jan 8, 2014

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About This Game

Can you survive the horror?

… a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk. Survive 30 days and nights in a zombie-infested world by recruiting companions, upgrading weaponry and fortifying your position.

Deadly 30 is a retro-style survival horror game developed by the two-man indie team of Gonzossm and Iggy Zuk.

Survive 30 days and nights in a zombie-infested world where you can recruit companions, upgrade weaponry, and fortify your position to fight waves of hungry zombies. During the day, you can gather resources, enhance your base's defenses, and explore your surroundings for useful items in order to prepare for fighting relentless waves of zombie attacks. (Hint: Don't get caught outside your base after dark.)

Three different playable characters, A.I. controlled Team Combat and upgradeable weaponry and defenses help keep you alive as you attempt to eradicate the zombie hordes and survive 30 deadly nights.

Good luck! (You'll need it when all hell breaks loose.)

  • Elements of tower defense and retro Contra style gameplay.
  • Three different characters, playable at the same time.
  • A.I. controlled team combat
  • Unique upgradable weaponry for each of your soldiers.
  • Enhance your base for better defenses.
  • Gruesome different enemies and deadly weapons.
  • Tactical planning is required or you will learn to fear the dark!

Fullscreen mode and achievements only supported in PC version!

Check out the artist who created all of these nighttime terrors at:

Or the crazy mind of Iggy Zuk, who created this indie-horror masterpiece at:

System Requirements

Mac OS X
    • OS: Windows XP, Vista, 7, 8
    • Processor: 2.33GHz
    • Memory: 512 MB RAM
    • Graphics: DirectX 9.0; 128MB of graphics memory
    • DirectX: Version 9.0c
    • Storage: 50 MB available space
    • OS: Snow Leopard 10.6.3, or later
    • Processor: 2.33GHz
    • Memory: 512 MB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 100 MB available space
    • Additional Notes: No fullscreen mode available on Mac
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Mostly Positive (1,214 reviews)
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Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
4.1 hrs on record
Posted: October 23
This is an interesting game from a certain point of view. I enjoyed playing it, does have a special graphic and great game mechanics, the overall sound is good. Keeps you entertained and satisfied.
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Most Helpful Reviews  Overall
82 of 114 people (72%) found this review helpful
7.6 hrs on record
Posted: January 10, 2014
I think overall this is a pretty fun flash game, definitely a good "spur of the moment oh this one's really cheap so why not" buy. You have a base to defend yourself in, but during the day you can explore the area around you to find scrap metal (currency) and survivors, and the areas change each day so it's an interesting feature. My only complaints are the inexplicable lack of multiplayer and the fact that instead of being able to choose your class right off the bat, as you play the game you can find survivors and magically switch between them. Which is... I dunno, just really weird. But again, it's a good 3 dollar buy, if you think you'll like it you probably will. It gets really difficult really fast, so it does take a while to beat. Luckily it saves after every night, so i f you make one big mistake you don't have to go back to the beginning. Also, the soundtrack is really well done, so that's a plus.

I think a sequel will definitely be worth investing in, and if they create multiplayer for this it would be a very fun experience and worth the money. Keeping in mind this was a two man team making a game for $5, I think it's worth supporting, and I would like to see what they can create in the future.
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38 of 47 people (81%) found this review helpful
2 people found this review funny
4.0 hrs on record
Posted: May 1, 2015
Deadly 30’s storyline is essentially 3 very different people, trying to survive in a WWII zombie apocalypse. You start as a rugged american soldier and recrute, or rather, join up with a German Nazi girl and vodka loving Russian. The playing is able to switch from the 3 characters, each with their own weapon skillsets.

The Gameplay revolves around a survive at night and build during the day, but quickly changes to exploring during the day. The 2d game provides 2 directions to go; left and right. once heading in one of those directions you have a chance to fight more docile zombies and collect ammo and scrap, the games currency. When the morning after a wave comes you get a modest amount of scrap to build better walls, fix the walls, buy ammo and guns, upgrade your armour and boots, purchase medkits, boxes and turrets. Scrap can also be acquired by killing zombies and picking them off the round. The farther left or right you go, the more zombies there are, but also more scrap. The world has a wall at the far left and right but at the end there are always chests, shooting these will give the playing more scrap. There are also “Big scrap” On the outer areas of the map. Old cars or tanks that will provide a large scrap reward after a few seconds. You also can then find the other characters and play them once they join you.

The map isn't overly large and is easy to run from your centre base to one side and back before night comes, implying there were no zombies to slow you down. Buying boots helps with the scrap collecting but if you're too far away from the base, surviving at night is almost almost imposable on later rounds.

The tower defence aspect of the game isn't the best of its kind, however after unlocking the turrets in the store and getting all 3 survivors, it becomes much more fun.

Deadly 30 has an old-school style of flash game graphics, that being stated, it's not necessarily a bad thing. The animations are a little rough but all in all the game looks pretty good. The AI of the characters you're not playing are a little dumb as they like to fall behind and stand on the roof of the basecamp.

There are a few little things this game does wrong:

The difficulty ramps up very quick, if you’re new to the game
You have to play and replay to unlock most of the store items
The game takes a surprisingly high amount of ram to run
The lack of real story makes the game less compelling
The lack of online or co-op makes it a rather lonely game
The controls sometimes lag behind making it hard to control your player in bad situations, sometimes killing the player
The voice acting isnt the best
The player will auto knife a zombie when it comes in range, this should have been an easy fix and have a knife button.

Deadly 30 does a lot of things right:

The characters, although static, are still rather comical.
The achievements are rather easy to get
The game has steam playing cards
Survivors can be found again after they die

Overall the game is fun, implying you don't mind a challenge and minor issues. If you like the style of game, then it is worth the $5.49 (CAN) price tag, however if you’re not a fan of the 2D shooter style, then try to get it on sale. Overall, I liked the game however, I did suck at it.
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24 of 30 people (80%) found this review helpful
1 person found this review funny
17.4 hrs on record
Posted: October 28, 2014
So where to start... I like the art style and overall idea/gameplay of Deadly 30. However it feels like it is lacking a certain polish and certain aspects. The game would be great with some good old fashion co-op! Even if the co-op were just a horde mode style of play. I think co-op alone could change my entire outlook on this game. The other main issue, at least at the time of me writting this, is that there is a very noticeable drop in frame rates(seems to happen mostly during day/night cycle switches). It feels like really bad lag! It is still playable but definetly detracts from the game. All that said if you have a chance to get this in a bundle, or for at least 75% off I would recommend getting this title. And although it's been out almost a year I hope there are some updates and follow up along the way for this game.
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32 of 46 people (70%) found this review helpful
1.7 hrs on record
Posted: March 3, 2014
Deadly 30 is a simple, but hard game. You control a survivor and your goal is to survive the night, while you go out and find materials to upgrade your hideout and find survivors. Movement is limited, because it's played from a 2D sidescroller perspective where you can go only left or right.

It starts off with easy to kill zombies, and after pretty much every night a new zombie is introduced. By night 10 you'll probably die because you have to manage your survivors as well as fighting off some of the tougher zombies. You have to make sure that they have enough ammo, health packs, or a better gun and do not let them fight off zombies by themselves, or they will probably get killed in the process.

The faces of the characters are absolutely hideous, but the rest of the game looks just fine. The resolution options are limited though so I had to play it in a window to make it look somewhat decent. The (limited) voice acting is decent and actually better than expected.

Deadly 30 is fun for at least a couple of hours, and the price is right. Grab it when you can.

[Rating: 74/100]
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338 of 591 people (57%) found this review helpful
2 people found this review funny
Not Recommended
1.0 hrs on record
Posted: January 8, 2014
Disappointed. I'll admit, I was drawn in by some simple zombie-shooting fun at only about three dollars. Mostly good feedback, stupid but fun. How can one possibly get buyers remorse over three dollars?

Pretty easily, actually. The thing is that the game just isn't fun to play. As I played it, the entire time I was fantasizing about playing something more fun or getting some work done. It's not entertaining. It's boring at best, frustrating at worst.

The game looks, feels, plays and tastes like a poorly polished free flash game. The only difference is that it's three dollars, and that's on sale. It's horrifically repetitive, all the weapons feel the same, all the fences seem the same, there is just nothing that dynamically changes the gameplay at all. Walk forwards and shoot while spasmatically crouching for extra damage, and sometimes holding E by things. It literally never goes past that, the game gets old about 15 minutes in.

To make matters worse it's very unpolished. The AI is at first hilariously stupid, quickly becoming infuriatingly idiotic. The animations are ♥♥♥♥-poor, the artstyle is an eye-strain, the gunplay is weak. Again, it just not fun to play.

Don't get lured in by the tiny price, it's not even worth the time.
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39 of 60 people (65%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: July 3, 2014
This is a game that is causing a bit of contraversy,"ITS A FLASH GAME" and so it may be but another little game about a certain little boy who gets thrown down into the cellar is also-and it hasent stopped that being a really big seller and a really well received and loved game.
Anyway back to the review,i really like this game and i will tell you why A-its addictive and B-its actually very challenging.
The graphics are ok,the sounds ok and everything in the game is ok-but thats not what games are about (or they didnt used to be back in the day when graphics were blockey and sounds used to blib and blob) they are about fun and the challenge of learning a game inside out.
This game does not do what a lot of other games are guilty of "HAND HOLDING",you start as the american solider and get dropped in at the deep end and thats exactally what it is,doesnt tell you what to do just sets you of out after defending the base for the first night.You will eventually end up with 3 different characters and beleive me each has their own strenghs and weakneses (when you upgrade their weapons each one comes into their own in different ways) and trying to keep them all alive is one hell of a hard job as the game just gets harder and harder.
After a few nights you really do start to struggle to defend the base and yourselves if you havent made the right choices in what to upgrade either be it gear,guns,defensive wall ect.Of course all this costs scrap and you get this by wandering around outside the base in one of the other locations on offer,now some scrap lies there waiting to be picked up but some you get from shooting crates or by turning vehicles like tanks and jeeps into scrap (now you just push one button to do this and hold it in-but you must also defend yourself whilst you do this).Collecting the scrap you return to base before darkness falls (and beleive me thats where you are at you best defence wise-oh dear try a few nights outside the base and see what i mean).
Then like i have said the game shows its true light,you will play through a few times until you survive even 15 nights of the expected 30 to get out to the helicopter-and thats what its all about learning to play the game LITERRALLY.
You will sink or swim by the choices you make and thats good (sort of reminds me of a lot of good games where you learn from your mistakes and get better on every playthrough).
Eventully you will make it and then that will be it,and for me that is the worst thing about the game as i dont think i would play through it much after i have escaped and beaten the 30 DEADLY NIGHTS,and thats ok as i will certainly have some fun on my way to getting out ALIVE (with all three characters OH YEAH AS IF HAHAHAHAHAHAHAHA)
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182 of 320 people (57%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: January 8, 2014
Game seems to lag randomly for no reason causing movement to continue without pushing keys, cursor to continue and gunfire to continue even though these actions aren't being taken. Pretty much unplayable when your character continues moving towards zombies and get killed or when you waste ammo from your gun continueing to fire.
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19 of 25 people (76%) found this review helpful
3 people found this review funny
6.0 hrs on record
Posted: April 17
need multiplayer
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55 of 91 people (60%) found this review helpful
4 people found this review funny
Not Recommended
5.8 hrs on record
Posted: October 9, 2015
Mindless slaughtering zombies: fun or boring?

A game like Deadly 30 is solely made to provide fun to the player, without attempting to deliver anything else. In this case: the "fun" equals to ceaselessly shooting hordes of zombies rushing towards your gun, trying yo swarm you. Other games, even some very simple ones (such as Yet Another Zombie Defense), have proven that this straightforward concept can indeed deliver fun. But somehow, Deadly 30 does not work for me. I have to admit: I played it for nearly six hours, and I almost had to "force" myself to uninstall it and not play any further. There is something addictive to the mindless slaughter, performed as one of three soldiers clad in WWII outfit (American, German & Russian). But there is no sense of "fulfillment" at all, just of some vague feeling like "just one more try, then I will survive longer and I can maybe get one more achievement this time".

But with so many excellent and much more interesting games out there waiting to be played, that vague feeling is not enough anymore for me. Although I can totally understand that Deadly 30 could and probably will work for other players, who are pretty happy killing the hours with this game (excuse me the pun). Sadly, the game has some structural issues that does not make it well suited even for that modest purpose.

I don't mind that the Flash-based graphics are unremarkable - they have a cartoonish quality to them and have a style of their own. Since the game is a 2d side scroller, there is only "left" and "right", and only two "levels" at each side. So it does not take long to "explore". Still: no problem, since it's all in the action. But the action is blandly repetitive, without any choices about tactics required: just walk and keep shooting. Even reloading happens automatically, and if zombies attack while reloading, you'll automatically use a melee weapon. Just keep that mouse button down!

Still, if there was a truly good designed system which would save my progress and remind of how far I've got into the achievements (which feel like they are the final "aim" of the game), I wouldn't care about the mindless action. But the designers have made one crucial mistake: lots of the achievements are of the grinding-type (shoot 200.000 bullets, gather 50.000 metal etc), but they can only be got during a single session. And that's a bridge too far in my opinion: this forces players to just keep playing on and on, because when you quit, progress (achievement-wise) will be lost. General progress (leveling up and surviving more and more nights) does get saved though, so it should be perfectly possible to distribute those insane numbers of zombies to be shot, beheaded, stabbed or burnt among multiple sessions. The fact that it's not, makes I can't recommend this game.

Not recommend: even though the game can be fun for some time, it becomes boring and very repetitive.
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Recently Posted
2.3 hrs
Posted: October 17
Officially half way through, Deadly 30 is an amazing game. Similar to the famous Zombie mini games within Call of Duty series. You have to stay on top of the zombie waves especially later on. Great controls with an easy upgrading system. Everything surprisingly work very well. I would even go as far to say this is an indie game worthy to those made by major companies.
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1.9 hrs
Posted: September 21
This is a simple and fun game to play but I just CANNOT recommend it. I have a decent computer but this game is so poorly programmed that I experience consistant lag. If it weren't for that than this would be an easy yes...but unfortunately it makes aiming difficult and that's all you can do in this game
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5.4 hrs
Posted: September 21
I can't believe I paid money for this flash game. There are so many things wrong with this game:

- The creatures are downright carbon-copies with just recoloring. There is one normal zombie, one fat zombie, one muscular zombie, one dog and one crow in the entire game. All the enemy types are just different color versions of these, like green zombie is weak whereas red zombie is strong and blue zombie is fast, etc. So there are only 5 types of enemies in the entire game.

- The difficulty is almost extreme. From the moment you meet your first big muscular zombie, everything goes to sh*t. Even with a full team they take a lot of time to kill. Just when you upgrade all your team's weapons and start to take them down easily, the game introduces new giants with smileys for heads (seriously, they have a smiley for a head). The dogs are also nigh impossible to shoot before they inflict damage. They are way too fast to react before they reach you.

- The game has only 5 areas with; one starting area with your safehouse, two zones to the left and two zones to the right. After each night, you just pick a direction, walk towards that, and collect scraip you find on the way and turn back to your safehouse before it's dark again. It gets extremely repetitive and bland after just a few days. You get to to see all the zones in just a few days, so for 25 days or so, you visit the same areas for scrap again and again.

- The walking speed is extremely slow. There is an upgrade to increase it, but beacuse of the difficulty, there are lots of other things that should be your priority before you get to increasing your speed. You can walk faster by jumping forward, which seriously induces muscle cramps in your fingers after a while.

- There are no more than 10 animations in the entire game. There isn't even a reload animation. It's a flash game for crying out loud, what do you expect?

- There is only a few games in the entire game, which get repetitive just after a few days.

- The voice over is very poor. The characters keep making the same terrible jokes again and again.

- The game keeps only one save file and it automatically overwrites it with each night. You lost two members in a night? Better Alf + F4 immediately before the game makes the auto-save. You just forgot that, said "I'll just reload my last save game?" F*ck you, you are stuck with the last night's failure. Good luck getting over the next night with just one team member.

- The game is unable to keep the settings. You have to manually set the game to fullscreen every time you open it.

- There are sometimes massive slowdowns even on my octo-core, GTX 660 system. We are talking about 1 FPS for a few seconds. In a Flash game. Slowdowns, 1 FPS, on a Flash game. Just think about it.

Is there nothing good in this game? Yes, there is: the cutscenes. Every few days, you get a short cutscene where you see the team members (even if they are dead at that moment) sharing a moment. They are really funny. Unfortunately, this is the only positive thing in the entire game.

Overall, don't bother with this game even if you got it in a bundle. Hell, don't bother with it even if you got it for free. Just stay away.
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7.4 hrs
Posted: September 15
Quite a fun zombie survival game set over 30 days. I like the side-on graphical style. It's got some cute cut-scenes too. Not the best game in the world but not bad at all.
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2.4 hrs
Posted: September 11
Really nice gameplay, variations in zombies was okay, the scrap-collecting worked fine, but progression was a bit wanky and needs more variation is destinations to go loot.
During the first night ya can visit both ends of the map and then it's just a question about doing that over and over for 30 days.

Basebuilding worked "okay" but there wasn't much insentive to camp in the base. Even at night the zombies aint that hard to kill if ya have some upgrades. (Until those big guys came around and killed my entire team in 5 sec flat)

Finding different survivors with different weapons was a good idea, but randomly getting new weapons that the character ya start with can't use was kinda useless, and when ya get the third character ya have already unlocked all their weapons so it's just a matter of buying the best one directly.

Liked the humor of the cutscenes and weapon-descriptions, but a world-map where ya can progress to new territory where ya would encounter new zombies would be a great addition. Instead of having to wait for multiple nights for the new enemy-types to appear a system where the further in ya progress the harder enemies ya encounter would work better.
It would be more fair to skilled players who could more quickly reach harder levels, and if someone is a wee bit bad at the game they could camp out in a "safer" zone until they got some new gear.

If ya progressed on a world-map and each time ya moved forward ya would get a new base and open up a few local-areas to explore from that base ya could spice up the basebuilding a bit. Each new base would work kinda like the right now as a hub from wich ya travel to local areas and explore for loot.

Anyways, focusing on what the game does good right now:
- Companions can actually shoot
- Fast, skillbased combat
- Nighttime being harder and introducing new enemies, but still not impossible to be out exploring in
- Weapon feel, ya really feel the difference when ya upgrade to a new gun. Humerous descriptions

The graphics seems to bade in Flash or the like? Looks good, for the most part, but sometimes the heavy lines of vector graphics show thrue and it doesn't look perfect. Can understand the use of vector for easier animation though so it's forgiven.

All in all, a good game but lacks interesting changes after the first (ingame) week or so, new enemy types and companions can't outweight going to the same area for the 40ths time getting some more scrap for a base ya never use for anything but buying new ammo.
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Mongoloid Mike
1.6 hrs
Posted: September 5
Helpful? Yes No Funny
13.9 hrs
Posted: September 2
Okay, so I got this game like, 1 and a half months ago and I thought that it was the best...
God I wasted my days playing this

First off, If you are going to get it then go ahead, nothing's stopping you from buying it, playing two hours and then making the mistake of continuing to play until it comes to the point where you've done every thing and can't do anything else.

The ONLY (wish I could underline that) repeat ONLY thing that can bring it back is a fully functional coop version but like that will happen

And I swear I bought this game for 7.99 not 3.99
Can't remember
This sucks👎👎👎
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♕ Madskillz ♕
3.7 hrs
Posted: August 23
Not much to say about this title except that i had a blast playing it! 7/10
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