Binding of Isaac, The Original Legend of Zelda, and to a lesser degree Pokemon
Absolutely enjoyable “pickup & play” game mechanics
Enemy battles are fun and frantic with a very strong roshambo feel to them
Combat consists of each combatant using their bag of coins against each other, but only a handful of coins are given to choose from during each “turn”
Battles happen in real time (loosely similar to Final Fantasy X in execution), but there is a delay between drawing a handful of a coins from your bag
Coin types can be attack based, defense based, or support based and same coins can stack to be extra potent
The a fore mentioned battle system may seem complex, but it really adds a brilliant level of tactics to the top down PDL genre
Coin Crypt uses a charming chip-tune soundtrack that would be at home with Nintendo games of old
The music feels like it would end up being grating, but I found that not to be the case
The lighting technique is very similar to Monaco, which is to say that the game only shows areas of the map that are visible to your avatar.
Being that this is a top-down perspective game, it really assists in the feeling of discovery as you turn a corner in a dungeon
Different player classes can be unlocked, which add to the level of strategy when playing the game
Most of them have a balanced advantage/disadvantage methodology behind them
For example one class allows you to get more loot, but at the expense of occasionally dropping coins from your bag
While the game is similar to Binding of Isaac in gameplay, which is a big plus in my opinion, the content is thankfully much tamer
I am aware that this may be a negative to some
While the developer is certainly churning out hefty content patches pretty consistently, it still feels like there should be additional content and a (minor spoilers) more robust finale
I’d like to point out, as there was some mild drama recently, that “Redlight, Greenlight?” reviews games for its current state, so I’m very well aware that this will most likely be addressed before final release
Obtained items take up too much of the valuable screen space (This appears to have since been addressed)
It would be nice to have the game remember my last play-session’s class choice when restarting the game
A room identification system would be helpful on the mini-map
For example: remembering exactly where a merchant was can add unnecessary wandering time to your play-through
While the interactive menu screen is unique and nifty, after a handful of dungeon-crawls it can be a mild nuisance to have to walk into a room to change a setting and/or class
Perhaps the game will eventually incorporate an option, for those of us with ADHD, to bring up a menu screen with a button press
Can you play it while the children are awake?:
Yes, you can. The game has a “cartoonish” quality to the character/environment design, which really appeals to those of us that have nostalgia for games past. This also means that little ones can enjoy and watch the game too.
Did I make time to complete it?
Yes and I imagine that I will find myself playing this game numerous times throughout its development.
Redlight or Greenlight?
This game is currently at a greenlight.
$4.99 is a steal for a game with this kind of content. My “bad” comments above boil down to nothing more than recommendations. While a lot of Coin Crypt’s general gameplay elements borrow moderately from a number of other games, the strategy present in this title makes it stand out of its own merit. Even if development stopped at this point, the game would be well worth the asking price.