A roguelite deckbuilding adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!
User reviews: Very Positive (189 reviews)
Release Date: Nov 18, 2013

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Recommended By Curators

"Showed at PAX Prime 2014 - Procedurally-generated lootmancing. This is only lootmancing game we have ever played, and it's great."
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About This Game

A roguelite deckbuilding adventure game about magical coins. You play as a lootmancer, who can unlock the hidden power inside of coins and use them in magical duels. The loots you take from chests and enemies also become your next moves, so plan carefully!


  • Roguelike structure: randomly generated levels and permanent death!
  • 19 unlockable character classes with unique gameplay!
  • One of those classes is a monkey! (!!!!!)
  • Constant, delicious tension: you always need to spend coins to get more coins
  • A grandma that packs a whollop!
  • SECRETS! (duh)

System Requirements

Mac OS X
    • OS: XP, Vista, 7, 8
    • Processor: 1.2GHz processor
    • Memory: 512 MB RAM
    • Graphics: DirectX 8-compatible graphics card with at least 32MB of video memory
    • DirectX: Version 9.0c
    • Hard Drive: 15 MB available space
    • OS: 10.7+
    • Processor: 2.4 GHz Intel Core 2 Duo or better
    • Memory: 512 MB RAM
    • Hard Drive: 15 MB available space
Helpful customer reviews
13 of 19 people (68%) found this review helpful
1 person found this review funny
28.3 hrs on record
Posted: December 30, 2014
throw money at people then they die and you take their money
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3 of 3 people (100%) found this review helpful
3.1 hrs on record
Posted: May 7
Coin Crypt is a great, highly polished, and addictive roguelike with the unusual addition of deckbuilding elements that work very well. It's hard to believe that this title was made in Game Maker with it's polished pseudo-3D graphics that are somewhat reminiscent of Paper Mario. Most importantly, the gameplay is very fun with reasonable depth. Runs can be a little too same-y, working in more randomized elements would definitely work to the games benefit, but it offers fun gameplay and a large cast of playable characters, each of whom adds their own spin to the game's formula. It could use a bit more variety and I'd love to see the developer keep patching in new content, or even releasing DLC, but overall the content that Coin Crypt offers is just so fun and engaging that it remains an easy recommendation.
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7 of 12 people (58%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: December 14, 2014
Hey everybody! I work for Grab The Games website and I have done a first look of what this game is all about. So come check it out and let me know what you guys think about the game and my review.

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6 of 11 people (55%) found this review helpful
0.5 hrs on record
Posted: February 19
The idea is pretty unique, but the gameplay lacks of depth and content.


+ very unique gameplay, havent seen this before (slight comparison to Final Fantasy mechanics maybe)
+ simplistic in visuals, yet appealing
+ good controller layout and support


- the game feels great at beginning, while exploring the coin effects and outcomes, but it lacks even more when you have seen them all
- variety of coins is pretty lackluster, they just vary in the slightest like: Hit for 2 - Hit for 4
There could have been way more clever ones
- the randomness is barely noticeable......everything feels the same
- I didnt like the shop mechanics, purchasing something almost always meant death later on, as you chip in your coins, that you need to battle
- power ups didnt feel like they help alot.....
- fighting felt way too random, as I often ran out of damage coins and was left for dead, by the games randomness - which was no fun at all, I cant play a strategy here
- I couldnt get a feel of progression even though I go far into the levels, there was no real reward.
- some characters are bound to be never played, as they suck so hard

Overall it was neat for a couple of minutes, but there are way too many great rogue-likes, to waist your time on an overpriced game with lack of content and depth.
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33 of 35 people (94%) found this review helpful
1 person found this review funny
3.8 hrs on record
Posted: December 3, 2013
Early Access Review
Coin Crypt, currently in Early Access, is a top-down roguelite in which you brave a randomly generated dungeon in search of coins. Each coin is assigned a traditional currency value but also doubles as a separate item in your inventory used to attack, defend or heal, as well as to cause or cure status effects. Dozens of unique coin types exist within the game.

Dungeon design is basic and not much makes one room or floor stand out from another, aside from the occasional environment change. You’ll find most of what you’d expect while exploring: shopkeepers who will trade upgrades for coins; secret rooms; random elements like coin hungry cat pillars (not to be confused with caterpillars); enemies ranging from skeletons to bandits to grannies; and chests which contain coins, keys or upgrades. Enemies will chase you if you venture too close and, once you come into contact, you’ll be taken to another screen to duel it out.

Battle is where Coin Crypt genuinely tries to be original and takes place in first-person with your palm stretched out before you, with a random selection of coins in it. You can either use one of the coins in your hand or redraw for new ones, but the clock is ticking and both options have a cast time. Meanwhile you can see how close the enemy is to completing his action, what coin he’s using and how many coins he has left. If you survive until he runs out of coins you win and, if you destroy him before he runs out, you’ll also get his unused coins as loot.

Managing what coins you have on hand is an important balance that means you can’t snatch up everything for sale in every shop you find because, if you run out of coins during battle, you will die the same as if you’d been killed. Upon death, you can spend the total currency value of coins you found to unlock additional characters, each with a unique strength and weakness.

Coin Crypt is easy to pick up and put down, and almost seems more suited for handheld devices and touch controls than PC; however, it plays perfectly fine with mouse and keyboard and the developers have set a very reasonable five dollar asking price, so make your own call here.
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31 of 32 people (97%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: November 6, 2014
This is a fun Adventure / Dungeon game where you travel through randomly generated levels to collect coins from looting chests or defeating monsters.
Each coin offers a different ability in battle. One coin can be activated to attack, defend, cast poison, cast steal, cast slow or speed and many others. You can even stack up different coins for combination attacks.

This game is very tricky in that you have to be careful not to use or lose all of your coins or it's Game Over and there is no continue. You will have to start right back from the beginning. But it's not all in vain as all the coins you collect earn you cash to spend towards new character unlockables. Each with different stats and powers to help you.
You will also be able to unlock new and upgraded coins and new monsters that appear throughout the game.

An online leaderboard is available to compare your progress with other Steam Users and there is also a cool daily challenge to help you earn new things.

The game works smooth with both keyboard and mouse as well as a 360 controller.

This is one of those games you will find yourself coming back to quite often. :)
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20 of 21 people (95%) found this review helpful
1 person found this review funny
13.6 hrs on record
Posted: November 18, 2013
Early Access Review
I love this game! I can't believe nobody has thought of this coin mechanic before -- I love that there's this perfect tension between spending coins, using them, and hoarding them. I love the card-game and deck-building mechanics, and the surprisingly large and deep variety in the characters.

Seriously, check this out. And don't let graphics or anything hold you back.

This is also the perfect game for stupid grown-ups like me.
You can play it in short bursts, you can put it down safely to deal with the baby, and even if you die horribly you can still bank some long-term progress by cashing in your coins to unlock a new character.
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15 of 18 people (83%) found this review helpful
1 person found this review funny
43.5 hrs on record
Posted: October 29, 2014
In Coin Crypt, you are a lootmancer harnessing the power of coins. The gameplay mixes deck-building with standard roguelike elements - permadeath and random levels. Your bag of coins is used both for combat and for buying items. The combat is semi turn-based - coins have cast times and everything slows down while picking a coin. There's a lot of variety in coins, enemies, and classes. Of course, there's unlocks. Your total earnings go toward new classes and achievements unlock new classes, coins, and enemies. Games are generally quick and the variety keeps things interesting. Overall, it's good fun.
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12 of 15 people (80%) found this review helpful
1 person found this review funny
70.4 hrs on record
Posted: March 2, 2014
Early Access Review
EDIT: I've changed review based on latest updates. If you have questions or remarks please leave a comment.
What is a... Coin Crypt?

It's a Rogue-like Gamed with heavily focused on SKILL/KNOWLEDGE. In order to beat this game you need to know your coins. Coins in this game aren't JUST cash... It's part of arsenal.

You collect coins, you spend them in store or use them in fights.
Deaths are PERMA, so watchout you can die very quickly.
After you die, you can spend collected coins on character that changes gameplay.

I'm not a big fan of Rogue-Like games but this took my attention. It's because of the game mechanism. Coins are very tricky in this game. There are many types of coins but I will mention basic types:

Attack / Defend / Steal / Heal / Block

There are also gamble aspects which MAY help or MAKE It more difficult.
This game HAS secret places (there is possible more than one path to find a secret!)

I really enjoy first level music. It's so calm and yet so inspiring to make something. I wish there was NES type of music... but I guess I'm asking too much.

Game itself is quite easy to understand, although If you want to FINISH THE GAME, you need to master coins. Learn them and spend them wisely.

Each character provides different gameplay techniques. Some character gives an advantage over other characters but some are meant to be much difficulty than the rest.

My Favorite so far is FAIRY.

Game in current state is buggy. Banov (dev) promised to fix bugs which people find and post on forum.

Game MIGHT be too challenging for some people.
Xbox 360 Controller has quite weird button setting... I hope that will get changed in the future.

I enjoy this game very much.
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15 of 21 people (71%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: May 6, 2014
Early Access Review
Coin Crypt is a breath of fresh air in the rogue-like genre. The combat mechnic is fun and very strategic and makes combat feel a lot more strategic than most rogue-likes. The characters and way you progress through the game feels very quick yet long enough to give loads of replayability (if procedural generation isn't enough). Overall Coin Crypt is a very enjoyable experience and highly recommend it for anyone who enjoys roguelike-like's.

I have a first impressions video if you'd like to see some gameplay.

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9 of 10 people (90%) found this review helpful
1 person found this review funny
5.3 hrs on record
Posted: January 5, 2014
Early Access Review
Coin Crypt is a roguelike, like FTL or The Binding Of Isaac. It's a game where you have to start all over again if you die. But Coin Crypt has an original concept for its battles; the loot you find, coins in this case, is also used to battle your foes.

Coins can have different properties, like healing for 5 or 10 points, or doing 10 points of damage while taking 5 of your hitpoints. A fun concept that keeps things fresh. If you run out of coins it's game over. You have to be careful which coins you want to use and which ones you want to save as loot.

Of course, all loot is randomized and there are several floors to go through. It's not a big game, I guess one can complete the game in roughly 30 minutes, if you're lucky enough. If you're not lucky enough, you'll at least earn experience points that can be used to unlock new classes that might you help during future playthroughs.

The graphics are simple and all enemies are basically just textured rectangles, but it's cute to look at. The sounds didn't make much of an impression on me, but I guess it fits the game as far as style is concerned.

Recommended for it's original take on the genre. Let's hope more stuff gets added in a later stage, because right now there's not really enough content.

[Rating: 76/100]
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9 of 11 people (82%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: February 13, 2014
Early Access Review
The best coin collecting simulator 2014

Feels like a very original game concept, and it's very well executed.

You go around a randomly generated dungeon hunting for coins, and at the same time you have to spend those same coins to perform attacks on enemies lurking in the dark of the dungeon. This creates a mechanic that I've never seen before, being a loot hoarder it is hard on me to part with my coins to be able to survive through the attacks and proceed through the dungeon!

It also has unlockable characters with different set of bonuses that affect gameplay in different ways.

Only real issue I have with it is that it's an obvious tablet/mobile port to PC, it's abundantly clear in the controls and it's a bit painful at times.
Well worth the reasonable price :)
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6 of 6 people (100%) found this review helpful
6.2 hrs on record
Posted: November 25, 2013
Early Access Review
Really good, fun and addicting indie game!

The whole consept about it is really creative and I really enjoy the dueling and diffrent characters,
looking forward to future releases and updates!

WORTH buying it! Considering the price is so low and you get so much joy.
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7 of 9 people (78%) found this review helpful
1 person found this review funny
77.2 hrs on record
Posted: October 30, 2014
I didn't get in on Coin Crypt until the official release, so I never got to see the development, but in its finished state the game is really damn fun. As you proceed through the game you unlock new characters with unique playstyles and strategies. It's also balls hard. Definitely worth the price of admission as far as I've played, and I'm sure I'm gonna keep going back to it for a while.

UPDATE: Oh also there are a lot of secret. I'm still playing 3 months after writing the review and am still figuring out new things. I really love this game.
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22 of 39 people (56%) found this review helpful
1 person found this review funny
2.7 hrs on record
Posted: December 31, 2013
Early Access Review
[Beta Review]

This game has gotten a good amount of positive feedbacks and I do like the neo-"roguelike" genre that seems to be recently popular. I am just having a hard time getting to enjoy it. I've unlocked five or six classes and it is fun trying them out and their different playstyles, and have gotten as far as level 3-3 with the princess where a grandma killed me rather fast :P. The concept of the game itself -- collecting coins and using them to do battle -- is fine, but the implementation just seems off.

The biggest issue for me is that the flow or pacing of the game feels like it is all over the place:

1. Walking around is too slow for my tastes. I know this is upgradeable, but it's simply not fun to be walking as slow as you do. The pace after one upgrade is just about perfect for a standard walking speed, or a tad slower than that.

2. Looting coins from enemies/chests and discovering new coins was fun for a short while, but it just seemed too hectic for me to constantly have to keep track of what coins I had at the moment, and it's easy to run out of any particular coin. I am aware this adds an element of "strategy" to the game, and I'm not opposed to strategy in any sense -- I love strategy games, as well as RPGs, and even some computer trading card games (which Coin Crypt's coin system very vaguely resembles). To me, the coin and loot system started feeling like a chore very fast.

The "cursed chest" system also seemed good in theory, limiting players but giving them choices and what coins to pick, but looting chests quickly felt like a chore as well. The "Choose for me" feature somewhat helped this, but didn't entirely alleviate the pain, and I don't enjoy the game making too many decisions for me :P. Perhaps chests should hold more coins at a time, but have less chests throughout the corridors to compensate. I believe that this would make looting chests more rewarding and feel less like a chore.

As with the coin system itself, I would enjoy having atleast some basic attack to count on in the heat of battle - it can be relatively weak and slow, with coins still being used the majority of turns, but all too often I'm out of attack coins or it takes 2-3 turns to draw any in my hand for combat. All too often, combat felt more like simple luck based on what coins I drew and the size of the stacks, rather than a system where I had some sense of control and that flowed well.

3. Victory when enemies run out of coins is good and all, but receiving no reward on victory just makes the battle seem like a waste of time -- even a random 3 hit/heal/shield coin would be better than nothing.

4. There's already discussion about and players wanting more RPG and persistent elements to the game, and I would have to strongly agree that these would help make playing Coin Crypt much more enjoyable and rewarding. The devs have posted that they don't want to dilute the challenge of the game, which I understand -- but the game as it is with zero progress (excluding class unlocks) carrying over between deaths seems more like a "hardcore" mode than the standard mode of the game should feel. Perhaps I am bias after playing through an excellent neo-roguelike and a game that is already completed, Rogue Legacy, which balances between progression and perma-death (you could call it serial-death) very nicely.

In summary,

Permadeath action
Class unlocks
Unique coin system

Base walking is too slow
Lack of satisfying progression between games
Battles seem to rely too much on luck
Coin system in general seems chaotic and not fun

Perhaps this game simply wasn't my "cup of tea" so to speak, but the elements of the game in theory seemed to be enjoyable for me, just not the implementation. I wouldn't want to turn this game into something it isn't, as it already has it's fair share of fans who have enjoyed the game and played it far more than I. But implementing these features and suggestions would hopefully turn the game into something that I would personally more enjoy, and that I believe other players would enjoy as well. Good luck devs, and thanks for reading! I'd like to keep up to date on the development of this game and may try it again after any big updates.

Take care,

- johnmyster
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4 of 5 people (80%) found this review helpful
1 person found this review funny
4.1 hrs on record
Posted: November 4, 2014
This is a surprizingly good deck-building game (not constructed).

You fight monsters by playing cards (called "coins") that deal damage or heal you or a variety of other effects. When you kill a monster, their remaining cards are added to your deck. You die when your deck is empty and so do the monsters.

There are a lot of classes that introduce interesting game mechanics.

HIGHLY recommended for anyone looking for a rogue-like game that is easy to get into yet very fresh and interesting.
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5 of 7 people (71%) found this review helpful
1 person found this review funny
6.1 hrs on record
Posted: November 9, 2014
This game is a gem. Visually it's adorable, and mechanically its comprehensive without being simplistic. The runs are fast, never lasting more than a half hour or so until you're much better at the game, and the difficulty curve is fair and rewarding to climb. They tend to introduce more complex mechanics to raise the difficulty instead of just increasing numbers. The diversity of characters along with the number of different coins and items that you can buy mean that no run ever really feels the same.

My one complaint would be ther it does ♥♥♥♥-all to teach the player what is what. None of the icons or mechanics or anything are even kind of explain in a tutorial or tips system or anything. It just kind of assumes you'll figure it out or die. And to be fair, its not hard at all to figure it out. But still. ♥♥♥♥ move Coin Crypt.

Other than that, its an amazing game.
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2 of 2 people (100%) found this review helpful
4.1 hrs on record
Posted: January 24, 2014
Early Access Review
A great little game with some really fun, Pokémon-type gameplay. Explore the dark depths of the crypts collecting a wide variety of different coins to use on your way. Also has an AWESOME soundtrack that is very reminscient of the early Nintendo games. With a low price and tons of replayability, there's no reason you shouldn't own this game.
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2 of 2 people (100%) found this review helpful
4.3 hrs on record
Posted: March 6, 2014
Early Access Review
I uhh... love this game immensely.

Until the evening of my writing this, I've been looking at this game in the indie marketplace time and time again, over and over, always wondering why it mystified me.

Admitedly I impulse bought it to finally scratch that itch (An activity I honestly hate doing on Steam these days)

It was truely love at first playthrough, if you'll excuse my gushyness. This game was made for me down to a science.

There are a ton of systems going on in this gem of a Rogue-like (A word I am using to skip over the obvious about the level generation/enemy layouts/item drops/yada yada).

`Real time pillar crawling/evasive maneuvers to avoid combat sequences and a very effective fog of war that makes crawling a tenative and fun as hell experience

`Combat sequences that have you use randomly drawn coins to the best of your abilities. Each selection has serious ramifications for the rest of your playthrough (for soooo many reasons) You will need to familiarize yourself with the coins you carry, because the enemies aren't going to stand around watching you decide what your best move is all night long. Moving fast is the name of the game... right?

`The coins used in combat also serve as your currency on passive-boost items, healing station fodder, ect.

`For those who are familiar with deck building games, the coins in your inventory can be discarded and/or traded to Gods for coins of lesser value (or none, for the sake of removing dead weight)

`Let's call it stressful fun, trying to not spend enough so that you can feel safe moving down to harder depths, whilst being tempted by shopkeepers with shiny treasures, and shortly afterwards feeling remorse when you don't have any coins for combat purposes. Or perhaps just the wrong coins.

`Don't leave yourself without any attack coins, or you're ♥♥♥♥ed. Don't leave yourself without any heal coins or you're ♥♥♥♥ed. Don't dilude your inventory with too many conflicting ideas amongst your coins, or you're ♥♥♥♥ed.

`You're ♥♥♥♥ed.

`Coins you carry through to the end of the game (Be it your trumph or demise) are used to spend on unlocking additional classees with different play styles. Characters have their own unique benefits and drawbacks.

There's a lot more to be said, but what I would like to put out there is this:

This game is seriously impressive and I ♥♥♥♥ing love it
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2 of 2 people (100%) found this review helpful
1 person found this review funny
2.5 hrs on record
Posted: December 7, 2013
Similar Games:

Binding of Isaac, The Original Legend of Zelda, and to a lesser degree Pokemon

The Good:

Absolutely enjoyable “pickup & play” game mechanics
Enemy battles are fun and frantic with a very strong roshambo feel to them
Combat consists of each combatant using their bag of coins against each other, but only a handful of coins are given to choose from during each “turn”
Battles happen in real time (loosely similar to Final Fantasy X in execution), but there is a delay between drawing a handful of a coins from your bag
Coin types can be attack based, defense based, or support based and same coins can stack to be extra potent
The a fore mentioned battle system may seem complex, but it really adds a brilliant level of tactics to the top down PDL genre
Coin Crypt uses a charming chip-tune soundtrack that would be at home with Nintendo games of old
The music feels like it would end up being grating, but I found that not to be the case
The lighting technique is very similar to Monaco, which is to say that the game only shows areas of the map that are visible to your avatar.
Being that this is a top-down perspective game, it really assists in the feeling of discovery as you turn a corner in a dungeon
Different player classes can be unlocked, which add to the level of strategy when playing the game
Most of them have a balanced advantage/disadvantage methodology behind them
For example one class allows you to get more loot, but at the expense of occasionally dropping coins from your bag
While the game is similar to Binding of Isaac in gameplay, which is a big plus in my opinion, the content is thankfully much tamer
I am aware that this may be a negative to some

The Bad:

While the developer is certainly churning out hefty content patches pretty consistently, it still feels like there should be additional content and a (minor spoilers) more robust finale
I’d like to point out, as there was some mild drama recently, that “Redlight, Greenlight?” reviews games for its current state, so I’m very well aware that this will most likely be addressed before final release
Obtained items take up too much of the valuable screen space (This appears to have since been addressed)
It would be nice to have the game remember my last play-session’s class choice when restarting the game
A room identification system would be helpful on the mini-map
For example: remembering exactly where a merchant was can add unnecessary wandering time to your play-through
While the interactive menu screen is unique and nifty, after a handful of dungeon-crawls it can be a mild nuisance to have to walk into a room to change a setting and/or class
Perhaps the game will eventually incorporate an option, for those of us with ADHD, to bring up a menu screen with a button press

Can you play it while the children are awake?:

Yes, you can. The game has a “cartoonish” quality to the character/environment design, which really appeals to those of us that have nostalgia for games past. This also means that little ones can enjoy and watch the game too.

Did I make time to complete it?

Yes and I imagine that I will find myself playing this game numerous times throughout its development.

Redlight or Greenlight?

This game is currently at a greenlight.

$4.99 is a steal for a game with this kind of content. My “bad” comments above boil down to nothing more than recommendations. While a lot of Coin Crypt’s general gameplay elements borrow moderately from a number of other games, the strategy present in this title makes it stand out of its own merit. Even if development stopped at this point, the game would be well worth the asking price.



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