I uhh... love this game immensely.
Until the evening of my writing this, I've been looking at this game in the indie marketplace time and time again, over and over, always wondering why it mystified me.
Admitedly I impulse bought it to finally scratch that itch (An activity I honestly hate doing on Steam these days)
It was truely love at first playthrough, if you'll excuse my gushyness. This game was made for me down to a science.
There are a ton of systems going on in this gem of a Rogue-like (A word I am using to skip over the obvious about the level generation/enemy layouts/item drops/yada yada).
`Real time pillar crawling/evasive maneuvers to avoid combat sequences and a very effective fog of war that makes crawling a tenative and fun as hell experience
`Combat sequences that have you use randomly drawn coins to the best of your abilities. Each selection has serious ramifications for the rest of your playthrough (for soooo many reasons) You will need to familiarize yourself with the coins you carry, because the enemies aren't going to stand around watching you decide what your best move is all night long. Moving fast is the name of the game... right?
`The coins used in combat also serve as your currency on passive-boost items, healing station fodder, ect.
`For those who are familiar with deck building games, the coins in your inventory can be discarded and/or traded to Gods for coins of lesser value (or none, for the sake of removing dead weight)
`Let's call it stressful fun, trying to not spend enough so that you can feel safe moving down to harder depths, whilst being tempted by shopkeepers with shiny treasures, and shortly afterwards feeling remorse when you don't have any coins for combat purposes. Or perhaps just the wrong coins.
`Don't leave yourself without any attack coins, or you're ♥♥♥♥ed. Don't leave yourself without any heal coins or you're ♥♥♥♥ed. Don't dilude your inventory with too many conflicting ideas amongst your coins, or you're ♥♥♥♥ed.
`Coins you carry through to the end of the game (Be it your trumph or demise) are used to spend on unlocking additional classees with different play styles. Characters have their own unique benefits and drawbacks.
There's a lot more to be said, but what I would like to put out there is this:
This game is seriously impressive and I ♥♥♥♥ing love it