[Beta Review]
This game has gotten a good amount of positive feedbacks and I do like the neo-"roguelike" genre that seems to be recently popular. I am just having a hard time getting to enjoy it. I've unlocked five or six classes and it is fun trying them out and their different playstyles, and have gotten as far as level 3-3 with the princess where a grandma killed me rather fast :P. The concept of the game itself -- collecting coins and using them to do battle -- is fine, but the implementation just seems off.
The biggest issue for me is that the flow or pacing of the game feels like it is all over the place:
1. Walking around is too slow for my tastes. I know this is upgradeable, but it's simply not fun to be walking as slow as you do. The pace after one upgrade is just about perfect for a standard walking speed, or a tad slower than that.
2. Looting coins from enemies/chests and discovering new coins was fun for a short while, but it just seemed too hectic for me to constantly have to keep track of what coins I had at the moment, and it's easy to run out of any particular coin. I am aware this adds an element of "strategy" to the game, and I'm not opposed to strategy in any sense -- I love strategy games, as well as RPGs, and even some computer trading card games (which
Coin Crypt's coin system very vaguely resembles). To me, the coin and loot system started feeling like a chore very fast.
The "cursed chest" system also seemed good in theory, limiting players but giving them choices and what coins to pick, but looting chests quickly felt like a chore as well. The "Choose for me" feature somewhat helped this, but didn't entirely alleviate the pain, and I don't enjoy the game making too many decisions for me :P. Perhaps chests should hold more coins at a time, but have less chests throughout the corridors to compensate. I believe that this would make looting chests more rewarding and feel less like a chore.
As with the coin system itself, I would enjoy having atleast some basic attack to count on in the heat of battle - it can be relatively weak and slow, with coins still being used the majority of turns, but all too often I'm out of attack coins or it takes 2-3 turns to draw any in my hand for combat. All too often, combat felt more like simple luck based on what coins I drew and the size of the stacks, rather than a system where I had some sense of control and that flowed well.
3. Victory when enemies run out of coins is good and all, but receiving no reward on victory just makes the battle seem like a waste of time -- even a random 3 hit/heal/shield coin would be better than nothing.
4. There's already discussion about and players wanting more RPG and persistent elements to the game, and I would have to strongly agree that these would help make playing
Coin Crypt much more enjoyable and rewarding. The devs have posted that they don't want to dilute the challenge of the game, which I understand -- but the game as it is with zero progress (excluding class unlocks) carrying over between deaths seems more like a "hardcore" mode than the standard mode of the game should feel. Perhaps I am bias after playing through an excellent neo-roguelike and a game that is already completed,
Rogue Legacy, which balances between progression and perma-death (you could call it serial-death) very nicely.
In summary,
ProsPermadeath action
Class unlocks
Unique coin system
ConsBase walking is too slow
Lack of satisfying progression between games
Battles seem to rely too much on luck
Coin system in general seems chaotic and not fun
Perhaps this game simply wasn't my "cup of tea" so to speak, but the elements of the game in theory seemed to be enjoyable for me, just not the implementation. I wouldn't want to turn this game into something it isn't, as it already has it's fair share of fans who have enjoyed the game and played it far more than I. But implementing these features and suggestions would hopefully turn the game into something that I would personally more enjoy, and that I believe other players would enjoy as well. Good luck devs, and thanks for reading! I'd like to keep up to date on the development of this game and may try it again after any big updates.
Take care,
- johnmyster