Wealth. Women. Wildly offbeat jokes. Lie, cheat, steal, and embrace your inner rogue. Being bad has never felt so good.
User reviews: Positive (38 reviews)
Release Date: Jul 10, 2014
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"Compelling indie adventure RPG inspired by Quest for Glory (see also: Heroine's Quest), featuring a large world to explore & many well-designed puzzles."

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July 10

Quest for Infamy Wiki

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“Includes more laughs and diverse characters than most adventure games in the past decade. It’s ye olde England as it is often painted, and the characters are as quirky as they come – and it’s bloody brilliant for that exact reason.”

About This Game

Why Be Famous When You Can Be Infamous?

Return to the glory days of role-playing and adventure with this humor-filled fantasy epic, styled in the vein of classic PC RPGs, where you play the charming villain. Blending turn-based combat and spellcasting with puzzle solving and adventure, players can choose from three character classes—brigand (strength), rogue (stealth), or sorcerer (magic), each with unique storylines and adventures—in one of the largest retro role-playing experiences ever. A spiritual heir to yesteryear's heroic quests, adventurers are invited to explore a world of hand-drawn wonder, as they wind their way through trap-infested dungeons, battle slavering beasts with swords or custom-made spells, and steal entire town's worth of treasure from unsuspecting townsfolk. Being bad has never felt so good!

  • Classic fantasy Adventure/RPG packed with adventure, puzzles, combat, and spellcasting
  • Play as one of three anti-heroes with unique quests: Brigand, Rogue, or Sorcerer
  • Lie, cheat, and steal your way through tales of charming villainy with multiple endings
  • Use swords, spells, or wits to blaze a path to victory: Styles vary with every play
  • Hand-drawn world seamlessly blends role-playing and adventure
  • Over 50 NPCs and 200 rooms to explore and interact with
  • Customize your own spells, skills, and adventures

System Requirements

SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: 900 Mhz
    • Memory: 128 MB RAM
    • Graphics: Direct X Compatible Graphics Card
    • DirectX: Version 5.2
    • Hard Drive: 1800 MB available space
    • Sound Card: Direct X Compatible Sound Card
    • OS: Windows 7 or 8
    • Processor: 1.2 Ghz
    • Memory: 256 MB RAM
    • Graphics: Direct X Compatible Graphics Card
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X Compatible Sound Card
    • OS: Linux kernel 2.6.18 or later
    • Processor: 1.8 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: Integrated GPUs after 2008
    • Hard Drive: 1900 MB available space
    • Sound Card: ALSA or PulseAudio
    • OS: Linux kernel 3.2.0 or later
    • Processor: 2.4 GHz Dual Core
    • Memory: 1 GB RAM
    • Graphics: Integrated GPUs after 2012 or better
    • Hard Drive: 2 GB available space
    • Sound Card: ALSA or PulseAudio
Helpful customer reviews
69 of 78 people (88%) found this review helpful
28.5 hrs on record
Posted: July 10
Let me summarise what I've seen so far and maybe that will help you decide whether to buy this game for 20 dollars or not.

First of all, if you are a fan of Quest for Glory series, you WILL enjoy this game - it has that same feeling to it. The art style does a great job at attempting to stay true to the classics and the music (at least for me) fits in the game perfectly. Regarding animations, this game succeeds with them and even the gory parts of the game have turned out good. As for the voice-acting, in general they've done a decent job with it and there are very minor flaws which probably won't even bother you. I've only encountered one monster but the fighting system is very simple and easy to learn (basically it's like in QfG, you hack, slash, stab or something of the sort). And last but not least, the game has a good amount of humour which you will witness here and there.

So in conclusion, aside from very small details regarding voice-acting, I would call this a perfect game. I understand 20 dollars is expensive for some people, but think of it this way - it's thrice or more times cheaper than your usual triple-A title on launch, so I would take it as a bargain if I were in your shoes, deciding. :)

EDIT: Alright, I've completed the game and I have to say that this game is TOTALLY worth the 20 dollars. It is very catchy, the world is just HUGE and the overall story is great. It's nice that, as others have also said, in the end you get to be a hero too as a perk. In any case, if you are a fan of good old Sierra games, you won't regret buying this game.
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44 of 48 people (92%) found this review helpful
36.1 hrs on record
Posted: July 10
Quest for Infamy is a wonderful homage to the glory days of Sierra On-Line, particularly the Quest for Glory series. The people at Infamous Quests don't disappoint in giving us a humorous look into the seedy underbelly of the world of Lonaria. After escaping from the clutches of a baron to the east, Roehm hitches a ride to the Valley of Krasna as he flees toward the north. Volksville, Tyr, and the surrounding countryside is filled with unique and interesting people that will either help or hinder your progress to save your hide. Over two years in development, and lots of blood sweat and tears later, the experience shows just how passionate the development team has been in bringing their dream to life. If you're looking for an adventure experience that'll tickle both your nostalgic as well as your funny bone, then look no further than this title. I promise you won't be disappointed.
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27 of 29 people (93%) found this review helpful
16.6 hrs on record
Posted: November 5
For medical reasons I am EXCLUSIVELY a point & click gamer. There is nothing wrong with point & click games, the stories are amazing, but I sometimes I miss the range of RPG games & this game gave it back to me.
Quest for Infamy is the silliest game I've played in a while & the sarcasm reminds me so much of the point & click games of my childhood. You're going to love it.
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33 of 43 people (77%) found this review helpful
16.2 hrs on record
Posted: July 10
Worth every penny. I would absolutely reccomend this game if you like point-and-click adventure games. They practically distilled the essence of yesteryear's games, and gave you the option to be the crude, lewd, shyster, anti-hero that you have always wanted to be.
Just in case you want to see what Im talking about: http://youtu.be/zHvSOTx4zyA
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24 of 29 people (83%) found this review helpful
2.3 hrs on record
Posted: July 10
A pretty funny, deliberately nostalgic point-and-click RPG. Fans who grew up with the genre will surely feel a warm sensation as they play through this adventure.
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22 of 26 people (85%) found this review helpful
12.8 hrs on record
Posted: July 11
Being an avid adult gamer, and actually KNOWING the creators of the Quest For Glory series of games, and speaking as a game developer myself (Pixel Piracy), I can honestly say that this game is akin to booting up my old pentium I and playing Quest for Glory again.

It hits all the notes, and then some, it goes so far out of it's way to provide an undistilled feeling of nostalgia, while being completely fresh and true to itself as it's own game that I can only give my most sincere thanks to the development team behind it.

I have spent years waiting for an adventure game as unique as Quest For Glory to crop up again, and the wait is now over. This game, to me, is Quest for Glory V (the 3d weird one they came out with at the end of the nineties DOES NOT count.), and yes I know it's a different studio, but this spiritual successor is THAT empowering, without lacking originality, that it deserves it.

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12 of 12 people (100%) found this review helpful
20.3 hrs on record
Posted: July 16
I'm not good at writing reviews, so I'm gonna write a list because it's easier.

- Voice acting. Characters like Roehm, Kit and Rayford sound great.
- Puzzle design. Sometimes I did some clever things.
- 320x240. It's a pretty neat resolution. A lot of the artwork looks great, especially the backgrounds.
- Roehm. I like that he's got more personality and attitude. Similar games tend to have a main character with the personality of an apple. I'm not that fond of apples.
- That one guy wearing the clothing of the hero from Hero's Quest. He made me giggle.
- A lot of the writing is great.

- Voice acting. Sometimes there's reverb, sometimes it's muffled, sometimes the accents makes no sense, and sometimes the voice actor honestly isn't good at acting at all. Overall, I like the voice acting, but it's all over the place.
- Puzzle design. Most of the puzzles are fine, but it's easy to do puzzles in the opposite order, and it's especially frustrating when you're denied to do the solution because you haven't triggered an event elsewhere which is an arbitrary requirement. There's also a few puzzles where logical actions not only fail, but give you a generic "Can't do that."
- 320x240. I like the graphics, but with the exception of the character sprites a lot of it looks like it was scaled way down. It would have been interesting to see it go for a higher res look.
- The premise of being a bad guy is neat, but you're not really much of a bad guy. You fight bandits, help out people, and well, have a bit of a potty mouth. There's a ton of wasted potential.
- Bugs, oh so many bugs. Background objects rendering in front of character. Clicking on edge of screen to move to next screen can be a surprisingly large challenge, especially in windowed mode. Some scripts can get very confused if you do things in an unexpected order. And I was able to find a way to skip a sizable portion of the game because I like exploring too much.
- The combat is kinda dreadfully boring. But I'm willing to excuse the game for it as the combat is dreadfully boring in every game of this subgenre.

If Steam supported horizontal thumbs up, I would probably lean more towards that. People who eat up adventure games for breakfast will enjoy this, but others might just get frustrated. I am definitely thinking a sequel has great potential though.
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8 of 8 people (100%) found this review helpful
9.9 hrs on record
Posted: July 14
For anyone who loves Adventure Games, Fantasy Games, RPGs, or just good stories. Quest for Infamy is a fantastic time.

Very obviously made as a labor of love by people who truly enjoyed the Sierra Quest for Glory series. Definitely recommended.
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9 of 10 people (90%) found this review helpful
5.9 hrs on record
Posted: September 9
As a big fan of the old Sierra classics from the 90s I knew I had to own this the minute I saw it on Steam.
It's all there: the cheesy but funny jokes, the oldschool style and a real challenge. This isnt an easy game, not as easy as most adventure games released nowadays (but also not as hard as for instance Quest for Glory).

It reminded me most of Hero's Quest/Conquest of Camelot. Except the maincharacter isnt a very nice person, he's quite egocentric. Which is nice for a change, I also like his dark humour ;).
Its mostly adventuring with a little fighting.
This is an adult themed game. There's killing and cursing. I havent seen any sex or nudity yet, but there are hints it might be possible (maincharacter is a ladies man ;) ). Dont expect a Leisure Suite Larry though.

All text has voice actors. Some of them are brilliant, some of them, well, are not. A lot of cheesy overacting, I love it.
Graphics are... retro. Awesome.
System requirements? a pc will do

If you have fond memories of the old Sierra games and youre looking for a challenge you'll love this.
If youre new to adventure games this probably isnt a game for you.
If you dont like the retro style dont buy this.

One thing though, the price seems high. Especially for a retro game. But dont forget you'll have many hours of fun playing this, and for me every euro I spent on it is worth it.
One of those games I'm convinced I will finish eventually.
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9 of 10 people (90%) found this review helpful
7.1 hrs on record
Posted: December 6
If you love Quest for Glory, this one is simply a sequel, with funny dialogues and a not-so-good character.
The plot actually is very interesting, leaving an opening for a sequel. You can choose three different classes, each comes with some exclusive side-quests, also some puzzles can be solved in different ways.
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5 of 5 people (100%) found this review helpful
20.7 hrs on record
Posted: July 15
Had a blast with this game. The art is great, voices are good (especially the narrator), but the music is OUT OF THIS WORLD AMAZING. Seriously, when the game wants to creep you out, the music knows just what to do, so much so that I actually found myself glancing over my shoulder in my chair because the music just pushed my mind into a state of paranoia.

I was also able to complete the majority of the game without looking for any hints, but there will always be walkthroughs/hints on the internet if you need them.

If you remember Quest for Glory and games like it fondly, you'll get your money's worth here. :)
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5 of 5 people (100%) found this review helpful
19.9 hrs on record
Posted: September 1
Full disclosure, I tossed a couple of coins at Infamous Quests during the Kickstarter for this game. That said, I could have doubled my pledge and it wouldn't be enough to cover the fun I am having playing this wonderful send up of Sierra's "Quest for Glory" series. The hero, William Roehm isn't quite as squeeky clean as he could be. Oh sure, he isn't outright evil but he knows how to take care of himself and if that means stepping on a few toes in the process, well, so be it. The nods to classic games are everywhere, the humor keeps the mood light, the puzzles are tough enough to keep you engaged (there are walkthroughs galore including on the publisher's (Phoenix Online) website), the old style graphics are fun, the combat is pretty solid and other than a few goofy bugs (text doesn't line up with the voice over and occasional difficulty getting between screens) this is a solid game. If you have any love for the Adventure/RPG hybrids, this game is for you.
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5 of 5 people (100%) found this review helpful
14.8 hrs on record
Posted: September 1
Bravo! This game was a nostalgia overload from playing Kings Quest or Quest for Glory. The challenge of puzzles and fighting were just the right difficulty. Can't wait for part 2.
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6 of 7 people (86%) found this review helpful
15.8 hrs on record
Posted: July 14
A love-letter to Quest for Glory that delivers in every aspect.
The guys at Infamous Quests got it right with this game. It is reminiscent of the good old games without feeling the need to recite them word for word. Beautiful hand-drawn backgrounds and character portraits, an interesting, funny story with memorable characters and true old-school mechanics. I am especially impressed by the feeling of epic scale and freedom in the vast lands of Quest for Infamy. I would however love if the developers could make the RPG elements more relevant to the game play. I also think it would be a great addition to include a female character option for the main protagonist in the next game.
Overall the feeling of interaction in such a grand world that lets me choose what to do next combined with a tounge-in-cheek story that never feels ridiculous sent me on an unforgettable adventure that fills my heart with joy! Thank you Infamous Quests.
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4 of 4 people (100%) found this review helpful
35.4 hrs on record
Posted: July 19
Let me open with a quick summation: Quest for Infamy is a great game!

Now, for those of you who like a bit more detail, there's certainly more information to share. To begin with the game is very reminiscent of the classic adventure games of the past. The fact that QFI draws inspiration from the Quest for Glory series is made obvious, not only by the name, but by the graphics, music, sound effects, and even characters. It is the finest example of this type of game I've played since QFG IV was released.

As not all of you may be familiar with these type of adventure games, I'll give you some details on game play. The core game is centered around exploring a fantasy world filled with memorable (and humorous) characters, finding out what their problems are, and helping them solve them. In Quest for Infamy you take on the role of a character who is, in essence, a self-centered jerk. However, as the player you have a fair amount of control over just how much of a jerk and just how self-motivated you actually are. In my case, for instance, Roehm was merely a smart mouth with a heart of gold deep down. Of course, that's all down to personal preference. It's just as easy (or easier) to be a genuine scum bag that goes around stealing or destroying everything he can.

Whatever Roehm's background motivations may be, creative problem solving is a major part of the game. A great deal of moving the game forward is about finding the right item to use in the right place at the right time. In similar games of yesteryears this could often lead to frustration. Quest for Infamy, however, manages to remove this frustration almost completely by leaving plenty of clues around for the player to follow up. If you're ever stuck, there's no need to bang your head against the same brick wall for hours at a time. You can simply pull on another thread until you have a breakthrough.

Another aspect of the game is combat. Although it's true that the system is fairly simple, it's also very enjoyable. Being able to bash bad-guys and loot their corpses adds a real element. The fact that it's simple (and even easy) doesn't take anything away from the game. Combat isn't the focus of Quest for Infamy, it's merely one of it's many enjoyable facets.

I feel I should also mention the voice acting. In most cases it was very good and all of it added to the experience. In all honesty, some of the microphone work could have been better. However, considering the production budget of the game, the job was very well done. I feel certain that the success of this first game (in what I sincerely hope will be a series) will lead to even higher production quality in future.

The music fits the game perfectly and the composer deserves hearty congratulations. I actually found myself humming some of the tunes absentmindedly. In my book that's a sign of a quality musical score.

My one complaint is about the language in the game. Although it's certainly not as bad as most modern television shows there are a number of curse words throughout. In my opinion there was no need for that. The writing is excellent and the humor often brilliant. I personally see curse words as a comedic crutch. It's one I feel QFI didn't need.

All in all, I feel that Quest for Infamy is an excellent buy. I'm hoping to soon hear news of a sequel in the works. I missed the Kickstarter campaign for the first game. I certainly don't want to miss a second one.
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4 of 4 people (100%) found this review helpful
22.5 hrs on record
Posted: August 5
A few techniculties here and there at the begining didn't stand in the way of this good game. I really like the story. I've just finished as the rouge class and I have to say that based on the ending, I HOPE THERE'S a sequel! It seems like there's a lot more game that they could create and hopefully with getting their bearings with the first game, can release a double stuffed sequel. If you're a fan of the old Sierra Adventure games then this game gives the olde skool style a modern lift. Voice acting is pretty good and feels solid most everywhere. FANS OF THE Ben Jordan/Grundaslav games check this out too, as I am certain that the art style of this game would appeal to your tastes.
The Linux port is also much appreciated
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4 of 4 people (100%) found this review helpful
7.6 hrs on record
Posted: August 20
I recomend this game for anyone that enjoys the point-and-click adventure genre. It is well made and feels polished. The humor in the game has just the right amount of irreverancy and self-awareness to make it fun without seeming to be forced. All in all, well done.
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4 of 4 people (100%) found this review helpful
15.9 hrs on record
Posted: September 9
This game will only play in a window. I would be fine with that for $5 but not for $20. That said, Quest for Glory was one of my favorite games. I don't know how many times I played through it and I would say that Quest for infamy is even better. There is less frustration and I love the voice acting. Every bit of text is voice acted. Great game if you are a fan of the old school point and click RPG.
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3 of 3 people (100%) found this review helpful
12.8 hrs on record
Posted: November 23
A tribute to the past but still very enjoable for the new generations. Good writing, memorable characters, beautiful art and music. Totally worth it.
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3 of 3 people (100%) found this review helpful
18.7 hrs on record
Posted: July 17
To read the full review head over to: http://www.apixelatedview.com/quest-infamy-review/

Many commonalities fondly recall the adventure era of PC gaming, back when purchasing a game didn’t mean beating it and there were no walkthroughs to guide you into solving the cryptic puzzles. At that time PC adventure games, unlike their console counterparts, didn’t require skill or reflexes, but rather patience, wit and persistence. They presented the player with gripping stories or humorous situations and each problem in the game was solvable only by the sharpest of thinkers. Long has since that age been forgotten by most, but die hard fans refuse to move on from the fascinating genre. Luckily enough, some developers are just as reminiscent of the time and are more than ready to bring the nostalgia back, and with crowd-funding options like Kickstarter, these games are now becoming a reality. One such game is Quest for Infamy, a point-and-click adventure which raised over $60,000 and gave hope to adventuresome fanatics everywhere. Does the game manage to bring you back to that golden age of the 90′s, or does it fall flat?

Quest for Infamy‘s gameplay stays largely the same but refines the already familiar points and introduces new modern mechanics to make an even more enticing experience. After escaping an angry baron, the cynical protagonist, Roehm, lands in an alien world where choosing whose side he’s on and what he’ll do falls upon the player. The game largely bases its likability on the humorous dialogues and situations Roehm gets himself in, with the lack of point and direction in the start only making the situation even more ridiculous. While the game soon does get a goal and a fantastically well written plot as mysteries arise all around you, the world moves and progresses unrelated to what the player does, making it seem alive and moving. However this isn’t only a point-and-click adventure game as it tries to combine certain RPG elements in the already established core. Some of these work to immerse you further in the plot while some of them feel tedious and tacked on. Having to eat, sleep and manage your money as time moves on, for instance, make it fairly challenging to go out at night, but they do well in making you feel like you are a part of the game world, something not a lot of games excel in. Sadly the combat is simply abysmal, lacking any kind of depth or ingenuity.

The world itself is beautifully made, every background flawlessly representing the diverse atmospheres and locations. The nostalgic art-style coupled with the small resolution and mandatory windowed mode do well in capturing that classical adventure climate, and are sure to bring any avid player back to that special age of gaming. From the lush forests to the medieval towns, this fairy-tale like world never ceases to amaze, and the events that periodically occur throughout the game make it feel alive.

This is also coupled with an excellent soundtrack that fits just as well as the visuals and manages to pull off every atmosphere impeccably well. And since there’s an insurmountably large amount of them, at no point will they get old so you will oft have a hard time leaving the screen you’re on simply because of the terrific tune playing in the background. The sound design further proves to be well made with the voice acting, speeding up the classical process of having to read every dialogue line. While the voice acting is cheesy for the most part, this is intentional and when the game gets serious the cast does a good job in doing so as well. Not to mention each character has their own personal actor behind them making the world even more immersing than it already is. Special props need to be given to the sarcastic narrator who delivers each line as humorously and condescendingly as possible, giving the entire game more personality.

Technicalities aside, this is still largely a point-and-click adventure game, and since the world is foreign to both you and Roehm, exploring it and learning about it can be satisfying. In fact the story and setting are one and the same, building atop one another as you progress – it’s very open-ended structure. There’s also a lack of hand holding as you can do as little or as much as you want in this stunningly realistic world, and this allows you to organically learn about the environment as opposed to just giving you info, making every conclusion gratifying. You will have to write down notes as you study the magnificent structures and learn about the intriguing and cheerful places you visit, whether it’s by finding items or conversing with the characters. The inclusion of a journal could have made this game a lot easier though, as some of the information you gain is easily forgotten. Since the game is far from linear, you can choose which characters to side with and how to go about playing the many sub-plots and quests that litter the game, which blend perfectly with both the world and setting. Not one person will have the same experience as every choice impacts the plot and tailors the rest of what will happen.

Since the game does feature such a vast and open world with varied locations and atmospheres, it becomes harder and harder to actually solve the presented problems. The usual puzzle structure is just as difficult to figure out as any of the games of yore, meaning you won’t be able to simply solve a puzzle by going from point A to point B, but will mostly likely have to run across points A, B, C and D just to get a piece of the puzzle solved, made even harder by the enclave of distractions and side quests which all offer more opportunities for new adventures and loot. And since there’s always only a slight hint and/or lead as to what you might have to do, actually drawing conclusions and managing to solve the puzzles is acutely enjoyable. The puzzles are focused more on exploration, dialogue and most importantly experimentation and then drawing conclusion from the information that you have rather than the usual mini games, even though these aren’t lacking either. And since you’ll usually prematurely get the items you require, seeing how the seemingly random trinkets fit into the story never fails to amuse.

Exploration sadly isn’t all rainbows and flowers, as your clicks have to be extraordinarily accurate to move on to the next screen and Roehm may sometimes glitch out while you’re trying to get him to do something.

Quest for Infamy isn’t lacking in problems, and it sometimes doesn’t even attempt to fix a lot of the ones the games of yore held, but it also manages to wholly bring you back into the nostalgic world of adventure games with captivating plots and witty dialogue. The large and diverse world feels alive as the player can decide how much or how little he wants to get involved with the unique characters and intriguing sub plots. The setting and story build on top of one another to create an unforgettable and believable experience and they both immerse you in the overall silliness of the quirky story. And while there are some design flaws, namely the awful combat system, pointless grinding and awkward controls, some of the layered puzzles, beautiful locations and enticing events will surely draw you in and lead to satisfying conclusions. Whether you’re experimenting with items or organically learning about the world, the game is sure to draw you in. Just don’t be fooled, this isn’t a game made for people with short attention spans and a desire to let off steam, this is a sophisticated game that makes you think and perhaps makes you laugh here and there. Quest for Infamy‘s wittiness is undeniable and it’s unique and organic flow of gameplay and story will leave even the veterans of this genre scratching their heads, trying to figure out some of the complex puzzles and mysteries in the hours of fun challenge this game provides.
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