Quest for Infamy is a point and click, open world adventure RPG; a spiritual
successor to Quest for Glory. This game easily has one of the best musical soundtracks
I have heard; it syncs perfectly step for step for the entire adventure, and varies
according to what you do and how you play. The voice acting is professional, and the
game offers the option to turning it on or off, and having subtitles with or without
the voice. There is a comic/ satirical undertone throughout the game, making it one
of the funniest point and click adventures I have played.
You have the option to play as a warrior, mage, or a rogue. The story incorporates
your choice throughout the game. The warrior is a solid character to play if you
are new to this style of game. The rogue unfortunately has limitations to what they
are capable of doing, such as not being able to pick all the locks even though you
have 100% lock picking, and the stealth element that prevents enemies from spawning in
any area you go to, instead of stealthing around enemies. The mage, who relies on
spells, is actually the strongest in the game. The spells add a level of depth
and make the mage feel well rounded.
The level design of the game is a true open world, where you have the option
to travel all over the map. There are also puzzles that are tied into the open world,
which adds a level of depth. Some things did take away a bit from the old school feeling of
games such as Quest for Glory in that they did present a map for certain more confusing
areas, instead of having the player write out and figure out how to get through those
areas. If anything, I found that the game opens up too soon, making it more difficult
to understand or follow the main story, as you can easily get bogged down by side
quests or errands. This is only in the first chapter however; it focuses and progresses
very well in the second and third chapters. The game also offers a day and night cycle,
which adds a huge level of depth by what creatures come out during what point of day,
and how you can complete certain objectives giving it a greater feel and personalty.
Although you do get tips and clues, the game does not hold your hand and lead
you to each step, which is nice to see. The usage of items in the game made sense and it was up to the player to figure out what was needed and where from the sea of items in the game. The story was entertaining, and unlike many of the current games out, I was really blown away by the ending. This game is highly recommended.
This is a summary of my review video, which I encourage you to watch
if you are looking for a more in-depth review.
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