Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world! Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!
User reviews: Mixed (212 reviews) - 68% of the 212 user reviews for this game are positive.
Release Date: Mar 28, 2014

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“Platformines is looking really promising. An enormous game in its beta form”
Rock Paper Shotgun

“It's an addictive loot grinder, a punishing technical platformer, a slick SHMUP and a free-roaming explor-a-thon all rolled into one; brought together with attractive artwork and infinitely replayable randomisation.”

“Platformines is Borderlands 2, if Borderlands 2 was a 2D platform shooter with retro graphics”

Steam Greenlight

About This Game

Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world. In their quest to rebuild their spaceship, players will embark on a journey to discover the mysteries of a gigantic complex of mines. Deadly enemies, traps and treasures are just a few to mention from what players will encounter while trying to escape from the hostile world. Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!

Limitless Gameplay:

  • An infinite number of randomly generated worlds to explore each one with its own configuration of traps and enemies!
  • Unstoppable old-school action with 3 different difficulty levels to master!
  • Discover hidden chests or just…loot your enemies in order to get tons of items and upgrades!

Limitless Customization:

  • Build your character choosing from countless customization options
  • Additional in-game fancy items, like hats & wigs, for even further customisation

Limitless Fun:

  • Retro gaming experience with 16-bit graphics & reinvented classical music
  • Simple classic mechanics for immediate fun; jump and slash!
  • Prove your skills and climb to the top of the leaderboards!

System Requirements

    • OS: Windows XP, Vista, Windows 7, Windows 8
    • Processor: 1.8 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory
    • DirectX: Version 9.0c
    • Storage: 260 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller Supported
Helpful customer reviews
28 of 31 people (90%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: August 6
Gamers love exploring caves. From scripted spelunking in the likes of Super Metroid, to randomly generated environments like Terraria, the process of slowly moving through untouched caverns is a traditional thrill within the video game medium that never seems to get old.
Platformines is a title that attempts to fuse the ideas of the random and the scripted. Every run of Platformines takies place in a uniquely-generated labyrinth filled with key collectibles you need to grab to escape. This is then topped off with collectible gear and guns that appear, at least aesthetically, to bear more than a passing resemblance to the Borderlands titles.
It’s an admirable concept to be sure and, initially, it presents something rather compelling. The games art style and reliance on midi versions of classical music gives it an early 90’s PC vibe, while the mix of rigid platforming and shooting is simple but alluring.
So the idea of Platformines is that you move around the maze following an objective arrow to find colour guns with which to re-build your ship to escape the mine. As you move around the mine you can grab precious minerals to sell for money, and money can be used to buy equipment such as guns and headgear, as well as big buffs to your pocket capacity and health. The maze is also filled with checkpoints. Hitting one of these allows you to instantly warp back to base camp to refill your health and do all the bartering and escape vessel construction.
Platformines is a game full of great ideas. For example, your health dictates the size of your field of view, giving you an incentive to keep health high and think before you leap. It’s tense to find yourself low on health, barely able to see five fingers in front of yourself, when you’ve a backpack full of precious material you wish to sell. Go back the way you came or try and reach the next checkpoint?
It’s a shame, really, that the execution is what lets Platformines down. The most glaring example is that death is pretty pointless, on the lowest difficulty anyway. Checkpoints aren’t too infrequent, and it’s super easy to retrace your steps. The game is cruel, frequently, but on your initial run this cruelty just aggravates due to the minimal punishment. Death is only a truly worrying factor on higher, unlockable difficulties.
Why? Because the combat is all too basic. Titles like Spelunky are simple, but they augment their fighting through a host of items and elements. Platformines’ combat is frightfully ridged. You have access to four weapons – pistol, shotgun, machine gun and bazooka – but they all largely serve the same purpose; shoot forward. Well, forward, up or down, there’s no twin stick or free aim here. This makes the combat feel very clunky, and it pretty much stays like this regardless of the game’s presentation evoking Borderlands.
Platforming, too, is mostly unsatisfying. From the off it’s possible to jump five times from an initial hop. One, two, three, four, five. It gives the actual jumping a loose, careless feel. It’s likely a safety net for the random level design, but it comes across as lazy and unsatisfying in play.
Now, all of this isn’t to condemn Platformines as a bad game. It’s actually quite a serviceable time waster, but it’s impossible to avoid the notion that the designers’ desire to have random environments has led to undernourished gameplay. The reason a game like Metroid or Steamworld Dig work is because they’re games designed around abilities and worlds working in harmony, full of interesting, key moments that genuinly reward the exploration. Progress in Platformines just gives you more clunky combat in different coloured environments.
Platformines isn’t a bad game, it’s just a largely unpolished one. The mechanics feel either loose or under-developed, leading to a game that’s entertaining but never spectacular or truly engaging. If you’re a Spelunky addict and need another fix then Platformines may give you a few hours of enjoyment, but those who prefer a bit more order and polish to their game design would do well to be cautious.

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13 of 13 people (100%) found this review helpful
2 people found this review funny
3.9 hrs on record
Posted: August 5
Actually a really decent game!
It can be repetitive, but it has a few lovely effects, it's the usual "go there - progress - gear up - repeat" game
But it's kinda relaxing to play it, I just found my self play it for more than an hour in a row, which I rarely do
with these kinds of games

+Smooth controls (only tried keyboard)
+Lovely colors!

-Repetitive music
-lack of options (In the menu, such as volume and such)
-can be repetitive fast'

But overall a really nice "unplug your brain" game :) !

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7 of 7 people (100%) found this review helpful
5.7 hrs on record
Posted: August 13
Platformines is a side-scroller in a randomly generated world whereby you navigate to collect 9 different items that will help you fix a drill to escape the mines.

Game loop:
Teleport to the closest portal (once you have used you can navigate portal-to portal) to your objective.
KIll baddies on the way to said objective and collect their gear and "gems".
Hope you get another portal on the way.
Activate closer portal.
Navigate back to base.
Sell stuff, equip better gear, or buy better gear.

- No crafting of any description. Even if it looks like all those games.
- No coop that I saw (just leaderboards).
- I used a wired 360 controller. It played fine.

The game is fun and can be beaten the first time in around 5 hours. Since the world is random, there is a lot of replayability. Worth a shot if you like side scrollers.
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8 of 9 people (89%) found this review helpful
9.7 hrs on record
Posted: August 7
This game is actually really good! I recieved this game through a bundle expecting it to be awful like most indie games on bundles but this game ended up being my favorite game of the bundle. The gameplay is really smooth, with no bugs or glitchs (as far as i've seen). The music is original, the enemies are diverse and the game is overall quite good. My only problem is the game crashes in full screen for me.
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8 of 10 people (80%) found this review helpful
189.7 hrs on record
Posted: August 23
Platformines is my favorite rogue-like game of all the ones I've played.

I was at UC Berkeley when my classmate Ken Arnold wrote rogue. I have had a lot of playtime with it and others through the years.

I read the mixed reviews and waited till I completed the game before I wrote this since I thought it might ramp up to an unplayable frenzy. It was evenly challenging and delightful through my win on the easiest level. I am a fair way through the middle levl and have hope for me and the hardest level.

I like the varied play: radomized maze based on name chosen, crazy wonderful frustrating enemies. discovering new portals as you dash about the maze trying to reach a deignated spot, resetting health when you reach portal, losing seeing maze in proportion to amount of healt you have, and hats that alter your abilities, found gems to sell or boost health.

I love all the natural features on the xbox controller. It is easy to switch among guns

It is a thouroughly satisfying game. I showed it to my students at a recent conference I took them to. Most all are gamers, many are game developers. There was a lot of excitement about Platformines

------- It now a couple of months later ------
I just finished the hardcore level. This game was delightful to the last drop. It was wonderfully challenging
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