Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world! Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!
User reviews:
Overall:
Mixed (229 reviews) - 68% of the 229 user reviews for this game are positive.
Release Date: Mar 28, 2014

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Reviews

“Platformines is looking really promising. An enormous game in its beta form”
Rock Paper Shotgun

“It's an addictive loot grinder, a punishing technical platformer, a slick SHMUP and a free-roaming explor-a-thon all rolled into one; brought together with attractive artwork and infinitely replayable randomisation.”
dealspwn

“Platformines is Borderlands 2, if Borderlands 2 was a 2D platform shooter with retro graphics”
OverClockersClub

Steam Greenlight

About This Game

Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world. In their quest to rebuild their spaceship, players will embark on a journey to discover the mysteries of a gigantic complex of mines. Deadly enemies, traps and treasures are just a few to mention from what players will encounter while trying to escape from the hostile world. Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!

Limitless Gameplay:

  • An infinite number of randomly generated worlds to explore each one with its own configuration of traps and enemies!
  • Unstoppable old-school action with 3 different difficulty levels to master!
  • Discover hidden chests or just…loot your enemies in order to get tons of items and upgrades!

Limitless Customization:

  • Build your character choosing from countless customization options
  • Additional in-game fancy items, like hats & wigs, for even further customisation

Limitless Fun:

  • Retro gaming experience with 16-bit graphics & reinvented classical music
  • Simple classic mechanics for immediate fun; jump and slash!
  • Prove your skills and climb to the top of the leaderboards!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, Windows 7, Windows 8
    • Processor: 1.8 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory
    • DirectX: Version 9.0c
    • Storage: 260 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller Supported
Helpful customer reviews
115 of 140 people (82%) found this review helpful
9.7 hrs on record
Posted: March 28, 2014
Do you like loot + platforming + randomised levels? Look no further. With elements of Steamworld Dig (randomised mines, collect minerals of ever-increasing value the deeper you go, locate portals for quick returns in trickier parts of the map) this offers plenty of replayability, even though the shooting and platforming elements start to get a little repetitive over what seems to be a single enormous level. Similar to the level creation in Cargo Commander, you give your new level a name and the game randomises it based on that name...somehow.

The deeper you go into the mines, the more chance you have of scoring better guns, although the loot system is a little disappointing. There aren't randomised gun effects, only % stats (higher damage, firing rate, etc) and there are precious few different hats you can wear to give you extra stuff, like 2 additional jumps (yes, you can jump 5, 6 or even 7 times in the air).

Jumping feels a little floaty, and your gun has the annoying tendancy to point upwards when you're jumping up to a higher platform, meaning you inadvertently fire vertically rather than horizontally like you were expecting. However once you get used to how your character moves, you'll be zipping around levels in no time (an XBox 360 controller is recommended).

Your character can only see a limited distance around him/her, and when you get damaged this cone of vision starts to shrink, meaning you can get into some really nasty spots with extremely limited vision - you may find this a welcome addition or an annoyance.

Still, those quibbles aside, Platformines offers a ton of platforming content and that addictive, often elusive "just one more play until I get to the next portal/find a better gun/grab that sparkly bit of ore over there" feel. Here's hoping the developers add more randomised loot and abilities in a future patch. There's certainly no reason to try the demo first and see if you like it.
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40 of 52 people (77%) found this review helpful
7.0 hrs on record
Posted: March 30, 2014
First time I launched this game, I couldn't stop playing for 3 hours straight. Basically, if you like platformers, rogue-likes (minus permadeath) and exploration, you just can't regret purchasing this jewel.

It's both hard and easy to describe it: you're locked in a kind of transe, quite unable to say "okay, I'm done for today". You're never really done because the game makes it very hard to stop playing: everything is smooth and lightning-fast (no loading times, no complicated GUI; you can warp back to your base, sell your loot and be back exploring the mines within a 10 second time window), so you never really find a down time that allows you to exit the game.

In Normal mode, death is not overly punitive (haven't played higher difficulty modes yet, took time to post recommendation :p), but just enough to make you wish you weren't dead, so you just basically dive back into it to get your loot back and farm some more. It has this strange "Metroid meets Rogue" feeling that will make you play over and over.

The Metroid feeling is present both in the visuals and the tight platforming controls (which are excellent by the way, it's pretty scarce to see a dev get it right, and it's especially important in this game where basically everything wants you dead), and this strange loneliness/suffocating feeling when you're exploring the mines and can't find a portal to warp back to your base and get some heal.

Kudos for the 5-jumps feature, which I was skeptical about at first, but I gotta admit, mastering it gives an incredible feeling, again, quite similar to Metroid's Space Jump.
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32 of 39 people (82%) found this review helpful
1 person found this review funny
14.1 hrs on record
Posted: August 6, 2015
Gamers love exploring caves. From scripted spelunking in the likes of Super Metroid, to randomly generated environments like Terraria, the process of slowly moving through untouched caverns is a traditional thrill within the video game medium that never seems to get old.
Platformines is a title that attempts to fuse the ideas of the random and the scripted. Every run of Platformines takies place in a uniquely-generated labyrinth filled with key collectibles you need to grab to escape. This is then topped off with collectible gear and guns that appear, at least aesthetically, to bear more than a passing resemblance to the Borderlands titles.
It’s an admirable concept to be sure and, initially, it presents something rather compelling. The games art style and reliance on midi versions of classical music gives it an early 90’s PC vibe, while the mix of rigid platforming and shooting is simple but alluring.
So the idea of Platformines is that you move around the maze following an objective arrow to find colour guns with which to re-build your ship to escape the mine. As you move around the mine you can grab precious minerals to sell for money, and money can be used to buy equipment such as guns and headgear, as well as big buffs to your pocket capacity and health. The maze is also filled with checkpoints. Hitting one of these allows you to instantly warp back to base camp to refill your health and do all the bartering and escape vessel construction.
Platformines is a game full of great ideas. For example, your health dictates the size of your field of view, giving you an incentive to keep health high and think before you leap. It’s tense to find yourself low on health, barely able to see five fingers in front of yourself, when you’ve a backpack full of precious material you wish to sell. Go back the way you came or try and reach the next checkpoint?
It’s a shame, really, that the execution is what lets Platformines down. The most glaring example is that death is pretty pointless, on the lowest difficulty anyway. Checkpoints aren’t too infrequent, and it’s super easy to retrace your steps. The game is cruel, frequently, but on your initial run this cruelty just aggravates due to the minimal punishment. Death is only a truly worrying factor on higher, unlockable difficulties.
Why? Because the combat is all too basic. Titles like Spelunky are simple, but they augment their fighting through a host of items and elements. Platformines’ combat is frightfully ridged. You have access to four weapons – pistol, shotgun, machine gun and bazooka – but they all largely serve the same purpose; shoot forward. Well, forward, up or down, there’s no twin stick or free aim here. This makes the combat feel very clunky, and it pretty much stays like this regardless of the game’s presentation evoking Borderlands.
Platforming, too, is mostly unsatisfying. From the off it’s possible to jump five times from an initial hop. One, two, three, four, five. It gives the actual jumping a loose, careless feel. It’s likely a safety net for the random level design, but it comes across as lazy and unsatisfying in play.
Now, all of this isn’t to condemn Platformines as a bad game. It’s actually quite a serviceable time waster, but it’s impossible to avoid the notion that the designers’ desire to have random environments has led to undernourished gameplay. The reason a game like Metroid or Steamworld Dig work is because they’re games designed around abilities and worlds working in harmony, full of interesting, key moments that genuinly reward the exploration. Progress in Platformines just gives you more clunky combat in different coloured environments.
Platformines isn’t a bad game, it’s just a largely unpolished one. The mechanics feel either loose or under-developed, leading to a game that’s entertaining but never spectacular or truly engaging. If you’re a Spelunky addict and need another fix then Platformines may give you a few hours of enjoyment, but those who prefer a bit more order and polish to their game design would do well to be cautious.

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51 of 76 people (67%) found this review helpful
1 person found this review funny
11.4 hrs on record
Posted: April 8, 2014
End game is brutal. The equipment doesn't scale with the enemies, and so the game goes from a really cool Borderlands-lite experience early on, to a mindless and repetitive grind between recharging trips back home later on.

A lot of promise, but poor execution from this console port.

5/10
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34 of 49 people (69%) found this review helpful
1 person found this review funny
3.0 hrs on record
Posted: March 29, 2014
Ohnoes! The Robodig is destroyed and you must fix it! Or something! So let's just shoot the story and go for a little platforming and shooting and loot collecting... in a mine!

Platformines is a nice package indeed, combining features from several genres to create a fun game that does nothing really new but still feels fresh.

You start by creating a male or female character from a couple of visual options, and are then brought into a randomly generated mine (where your ship, the Robodog, totally crashed). Your job is to explore the mine and relocate several building blocks to restore the ship- and to do so you need to fight masses of enemies, collect coins and loot, upgrade your equipment and be an all-round badass.

You also get to listen to a chiptune rendition of "Hall of the Mountain King."

Platforming is nice and precise even with a keyboard, though a pad is clearly better. From the get-go you have quintuple jumps, and there is almost no momentum, so you'll quickly put Mario to shame by staying airborne and shooting things easily. Vanity items you collect can give you even more jumps and also change armour rating, weapon damage, and other attributes.

Shooting feels old-school and satisfying. You can equip up to four weapons (pistol, shotgun, machine gun and launcher) and just like the Borderlands games every weapon is procedurally generated, so you'll often find something surprising. There's no ammo limit either; while weapons have magazines and reload times you always have "infinite bullets".

And there's more equipment, most notably energy belts that increase the amount of damage you can take but also larger backpacks: You'll collect gems on your way to sell in your homebase OR, and this is interesting, to replenish your shield belts. Do you dare to try and secure that teleporter over there and chash in on the gems, or would you rather play it save and spend them to make it further down the mine?

All in all, this really feels like an over the top "roguelike" without permadeath. Your home base is a safe haven where you can store loot, shop a little, and save your progess. The mine is constantly repopulated with enemies so if you need to grind for money you'll soon have some "easy places" to get some cash. It's NOT a metroidvania game- from the get-go you're able to explore as you see fit, only limited by your firepower and skill.

And is it fun? That's the most important question after all! And yes, it is. It's a fun little platform shooter with charming retro graphics and a lot of replayability. It's not OUTSTANDING and it doesn't really do anything new, but it's a nice mix of genres that'll keep fans of simple arcade games entertained for a good while!
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