Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world! Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!
User reviews: Mixed (222 reviews) - 67% of the 222 user reviews for this game are positive.
Release Date: Mar 28, 2014

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“Platformines is looking really promising. An enormous game in its beta form”
Rock Paper Shotgun

“It's an addictive loot grinder, a punishing technical platformer, a slick SHMUP and a free-roaming explor-a-thon all rolled into one; brought together with attractive artwork and infinitely replayable randomisation.”

“Platformines is Borderlands 2, if Borderlands 2 was a 2D platform shooter with retro graphics”

Steam Greenlight

About This Game

Platformines is a unique 2D platformer packed with exploration, RPG and shooter elements, set in a vast 16-bit underground world. In their quest to rebuild their spaceship, players will embark on a journey to discover the mysteries of a gigantic complex of mines. Deadly enemies, traps and treasures are just a few to mention from what players will encounter while trying to escape from the hostile world. Customise your character, master all difficulty levels and literally jump to the top of the leaderboards to prove your skills!

Limitless Gameplay:

  • An infinite number of randomly generated worlds to explore each one with its own configuration of traps and enemies!
  • Unstoppable old-school action with 3 different difficulty levels to master!
  • Discover hidden chests or just…loot your enemies in order to get tons of items and upgrades!

Limitless Customization:

  • Build your character choosing from countless customization options
  • Additional in-game fancy items, like hats & wigs, for even further customisation

Limitless Fun:

  • Retro gaming experience with 16-bit graphics & reinvented classical music
  • Simple classic mechanics for immediate fun; jump and slash!
  • Prove your skills and climb to the top of the leaderboards!

System Requirements

    • OS: Windows XP, Vista, Windows 7, Windows 8
    • Processor: 1.8 GHz or faster
    • Memory: 1 GB RAM
    • Graphics: 256mb Video Memory
    • DirectX: Version 9.0c
    • Storage: 260 MB available space
    • Additional Notes: Microsoft Xbox 360 Controller Supported
Helpful customer reviews
9 of 11 people (82%) found this review helpful
190.7 hrs on record
Posted: August 23, 2015
Platformines is my favorite rogue-like game of all the ones I've played.

I was at UC Berkeley when my classmate Ken Arnold wrote rogue. I have had a lot of playtime with it and others through the years.

I read the mixed reviews and waited till I completed the game before I wrote this since I thought it might ramp up to an unplayable frenzy. It was evenly challenging and delightful through my win on the easiest level. I am a fair way through the middle levl and have hope for me and the hardest level.

I like the varied play: radomized maze based on name chosen, crazy wonderful frustrating enemies. discovering new portals as you dash about the maze trying to reach a deignated spot, resetting health when you reach portal, losing seeing maze in proportion to amount of healt you have, and hats that alter your abilities, found gems to sell or boost health.

I love all the natural features on the xbox controller. It is easy to switch among guns

It is a thouroughly satisfying game. I showed it to my students at a recent conference I took them to. Most all are gamers, many are game developers. There was a lot of excitement about Platformines

------- It now a couple of months later ------
I just finished the hardcore level. This game was delightful to the last drop. It was wonderfully challenging
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7 of 8 people (88%) found this review helpful
5.7 hrs on record
Posted: August 13, 2015
Platformines is a side-scroller in a randomly generated world whereby you navigate to collect 9 different items that will help you fix a drill to escape the mines.

Game loop:
Teleport to the closest portal (once you have used you can navigate portal-to portal) to your objective.
KIll baddies on the way to said objective and collect their gear and "gems".
Hope you get another portal on the way.
Activate closer portal.
Navigate back to base.
Sell stuff, equip better gear, or buy better gear.

- No crafting of any description. Even if it looks like all those games.
- No coop that I saw (just leaderboards).
- I used a wired 360 controller. It played fine.

The game is fun and can be beaten the first time in around 5 hours. Since the world is random, there is a lot of replayability. Worth a shot if you like side scrollers.
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3 of 3 people (100%) found this review helpful
9.6 hrs on record
Posted: August 11, 2015
Absolutely and without a doubt one of the best, if not THE best 2D style game I have played ever. EVER. I have been playing games stating with the Intellivision and Atari and of all of the 30+ years of experience that I have in the gaming world, this game just captures your attention. The Addiction is real. Just give this game a shot and let the immersion and the sheer SCALE of the game commands your attention. The drive to explore more, find better weapons and tougher enemies. Watch as the map changes around you, and creates all new ways to shred you into meat chunks. I would absoultely reccomend this game to anyone who is a fan of Minecraft, Terraria, or games similar to this genre HAVE GOT to give this one a try. You will not be dissapointed... But you family will be, because the addiction will consume you.
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3 of 3 people (100%) found this review helpful
11.2 hrs on record
Posted: August 11, 2015
Reliving the days gone by.

For those who want to relive the old pixelated days of spelunking and exploring a
world with a new twist, Platformines is a great choice.

Platformines plays more like a classic rogue game with simple graphics, simple rules and addicting gameplay. In this world, you start as a named character derived from the clothing with which you’ve equipped your character. You explore the world with the hope of reviving your spaceship and escaping the planet. Unlike old games, the spaceship is made entirely of blocks and your mission is to find all the block-cannons that allow you to repair your ship by filling in the missing blocks. Thankfully there's a map, waypoint, and numerous portals which make this considerably easier. Unlike Binding of Issac, death doesn't remove you from the map which is both good and bad.


As with any rogue, you explore the world and get stronger as you go deeper (or in this case closer to the surface of the planet). The game differentiates the difficulty with colors, starting with a yellow core and moving outside into eventually red and some light yellow at the edge of the map. As you get closer to the edge, the map gets harder to traverse (a lot more dead-ends in addition to more annoying bazooka enemies).

In addition, there are what I call dead spots on the map which are small, empty pockets that are impossible to enter since they don't connect to any main road. It can be bad if one of the required block-cannon pieces are in this. The map isn't completely random as there are common structures that appear throughout it.

There are random grey and red chests that contain guns, gems and gear. The grey ones are unmarked and their loot is mediocre. Grey chest loot is useful but not rare. For example, a hat that gives you the double jump ability. Red ones usually have better loot, are marked and usually placed in one of the few predefined "dungeons" which are small. The dungeon itself is rarely hard, but given how everything around it is randomly generated, it may require some effort to find the 'correct" entrance. Even then, not all enemies that are supposed to be inside are generated correctly.

Littered around the whole area are portals which allow one to easily jump back to base to sell their loot or deposit it in a safe. Upon death, you lose 5% of your current money and also keep, from experiments, the 20 most expensive items on you (not counting what you have equipped). The respawn is quick and the loot isn't too hard to retrieve as it is dropped where you died. I, however, did get a few gems stuck in blocks. In one case, I lost them as they landed on a spiked block moving left and right and the gems got stuck in the block above the spike. In other cases, it's possible for you to spawn into an enemy or group and take damage when you get out of a portal. I'd say this is a huge bug as you can't usually react quickly enough to kill everyone, leading to your death. More importantly, you lose 5% of your money and possibly gems, depending on what's below.

There's no true concept of levels or experience which is both good and bad. The RPG elements come down to you buying better gear(larger energy belt/back pack) and guns. Guns are dropped randomly from humans as well as robots… I guess all those machines have robot hands to fire them. However, the game does have a concept of unlocking guns as the first few "layers" usually only have pistol drops. You later unlock machine guns, shot guns and bazookas, although not necessarily in that order. Weapons are also randomly generated, like Borderlands, so there rarely are dupes.

Combat usually involves you shooting in one of four directions at enemies. It’s simple but there are a few notes to keep in mind. Ammo is infinite but reload time might not be trivial. The main character is powered by an energy bar which can be recharged by gems that can picked up. These gems come in different varieties and each instance is unique. Each item heals slightly more or less but items within the same bracket don’t deviate much. Your item cap is annoying early on and usually always is through all upgrades..

As I mentioned with layers above, each "layer" has a certain set of enemies, environmental hazards and loot. However, most all of the enemies are the same ones you've seen before but with different colors, different guns and more damage. The patterns, once you get past a few layers, are mostly the same but their numbers and damage increase a lot once you get to the edge. Guns, in a similar fashion, drop based on their layer (in terms of damage) and so they "fit" with the layer. That being said, if you want the best weapons to use and sell early on, just keep going to the edge.

I leave enemies near the end of the review since there's not much to say. Most are generic and you'll see the same set of enemies, just with different colors which implies that they do more damage, depending on the layer. The only frustrating part is that you don't have an invulnerability window. If 10 enemies shoot at you and they connect, you will take damage from all of them. Other times, enemies spawn in a “dead-end” place and are unable to move or fight back. That being said, fall damage and crush damage is meaningless late game as it does <1% of your energy bar...

Overall, I like the old gameplay style and the new twist on it. That being said, there is a decent amount of grinding to get to the edge of the map by getting better guns. But compared to other games, it's not too bad. However, it can get repetitive if you're not a huge fan of exploring or rogue. Combat is ok and what I expected so nothing fancy. There are annoyances like being unable to get to the bottom of your inventory quickly so I'd say it's good but isn't polished. Because of this, I'd rate it at 7/10.


Given the title and art, one shouldn't expect great things. The art is bland and in some places recycled with highlights for the layering. This mainly applies to some enemies, particularly the cannon ones but some later one as well. Mostly everything in the background environment (walls/floor), is a block or platform. This makes enemies and drops stand out a lot. I'd give it a 6/10 there. If you're into old graphics, it's not a problem but could be for those who want something more.


Probably the blandest section here, most of all the music is randomly selected and is mainly classical music (Mozart, Beethoven and the like) with highlights and modifications. Its ok, but I'd recommend listening to your own music if you plan to replay it again in hard mode or related. 4/10


This depends on the person. If you're ok with grinding/rogue then this has a lot of it, as maps and weapons are randomly generated. Otherwise, this might be a one-shot game. While there are a lot of places to explore and chests to open, the one thing I kind of hate is that the loot isn't scaled in chests, especially when you revisit to get all the red chests for example. I can see enemy loot not being scaled since their difficulty is defined by their layer and should be the same for a run. However, chests are random drops and since they usually require some effort to get to them, should have better loot. 6/10

Overall I'd say this game is made to scratch a certain itch. Like Binding of Issac it is generated from scratch and you're on it until you finish. The gameplay is dead simple and repetitive but there are those who might like it. I can't see myself going for the harder difficulty levels at the moment, but I might do it sometime later.

23/40 ~ 57.5%.
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5 of 7 people (71%) found this review helpful
6.1 hrs on record
Posted: September 11, 2015
The first half of this game is perfect. But I don't buy a game for half of a game. Get ready to never finish this game because once you buy everything and you're only halfway through, that's it, No more leveling, no more platforming, just pure agony and masochism. The developer actually defends leaving it in this state, which is unplayable. It becomes luck instead of skill, Chance instead of grind. Once I got to that point, I had to look up reviews online to see if it was seriously this ♥♥♥♥♥♥. Yup. Just look up "Any other energy belts after 3?" and you'll see for yourself. Unforgivable.
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