99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.
User reviews: Mixed (410 reviews) - 60% of the 410 user reviews for this game are positive.
Release Date: Feb 19, 2014

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“This game is a perfect example of how much fun a game can and should, be, even when you completely suck at it.”
90/100 – IndiegameMagazine

“Having journeyed through hell several times in my life (once when working for a factory, another time visiting relatives and finally with the ex) this journey through hell turned out to be the most fun by far.”
4/5 – GameplayersReview

“99 Levels to Hell is a game that revels in its own difficulty. Bearing in mind that I described Demon’s Souls as “not that hard” when I reviewed it, this game is harder. Mostly because there isn’t anything you can stock up on to make the road ahead more bearable. No, until you get more characters (there are three to unlock, of which I acquired none), you’re stuck with The Magician’s shotgun and maybe some bombs.”
80/99 – Calm Down Tom

About This Game

99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill.

99 Levels to Hell is a rogue-like, which means surviving is key and every time you play you get a new set of levels to play.

When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon.

Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game.

But best of all you get to kill the devil to a killer metal soundtrack!

Key Features

  • 10 different dungeons.
  • 10 bossfights.
  • 100 levels that spawn at random.
  • 25+ monsters.
  • 50+ powers ups and weapons.
  • Shops, portals, casinos and elevators.
  • Unlock the story of two brothers
  • And blood, a lot of blood.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7 or 8
    • Processor: Intel Core i5 2410M 2.30Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics Family
    • DirectX: Version 9.0c
    • Storage: 1130 MB available space
    • Additional Notes: Mouse, Keyboard or Controller
    • OS: 10.8.2 or newer
    • Processor: 2.5 Ghz Intel Core i5Memory
    • Memory: 8 GB RAM
    • Graphics: 64MB of video memory
    • Storage: 1150 MB available space
    • Additional Notes: Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled.
    • OS: Ubuntu 12.04 LTS
    • Processor: Intel Core i5 2410M 2.30Ghz
    • Memory: 4 GB RAM
    • Graphics: Intel HD Graphics Family
    • Storage: 1140 MB available space
    • Additional Notes: Mouse and Keyboard. For 64 bit architectures please install ia32libs.
Helpful customer reviews
11 of 15 people (73%) found this review helpful
3 people found this review funny
20.9 hrs on record
Posted: October 31, 2015
When you play this game you feel like you in an endless loops that you will never get out. Not to mention the ridiculous achievements. Yes, Its hell indeed. And I 100% this game during Halloween.
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7 of 9 people (78%) found this review helpful
3 people found this review funny
9.3 hrs on record
Posted: September 6, 2015
Its spelunky with a metal and hellish theme......awesome!!

The game is really well done twinstick shooter with all the goodies of spelunky but with a awesome ost metel theme and creepy at time this is a indie game that you have to try if you have or plan on buying it's worth playing in my opinion and it will feel that rouge-like game style you are looking for so grab and play totally worth it!!!!
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2 of 2 people (100%) found this review helpful
1.8 hrs on record
Posted: January 16
Now I bought this game not expecting much. It was on sale for like a dollar, and I saw the review to be Mixed, which boils down to the large majority of people disliking the game, but the random dickriders prop the rating up with their "reviews". Even with all the bad signs infront of me, I bought the game anyways because my Rougelike addiction is actually becoming a problem in my life, and it DID look alright for its low price, thinking I could get a couple of hours of enjoyment out of it. Unfortunately, the Steam majority were right for once, because this game does NOT work.

First off, let's start off with the couple of positives. For one, I kinda dig this art style. Sure its been done to death billions of times over, and it had definetly been done a billion times better, But the cartoonish graphics I feel work for a game like this. Some of the enemies look like they were made in MS Paint using the circle tool, but it's fine enough.

The music isn't bad either. I mean it's nothing I would return to, and after 20 minutes I just turned it off and continued to listen to my Panic! at the Disco, but it didnt wreck my ears either. This eerie, dark slow sludge works for a game set in the location it is (Dark purple land = slow dark music. That's just commen sense)

Gameplay is where this game falls off the edge. First off, the obvious; this is so Spelunky inspired it's pretty blatant. It's like if some 11th grader had to make a Gamemaker game based off Spelunky for some IT project. Same collecting gold for score objective, somewhat same floor layout, and same "throw bombs sometimes when needed or when enemies are too hard for a filthy casual like yourself" elements. I myself wasn't a huge fan of Spelunky, it was generic and had some few minor problems that added up to something I cant stomache for long periods of time, but I atleast respected it. This monstrosity on the other hand, fails on all levels. At first I thought the game was hard, because I would constantly die in less then 10 minutes. But then I realised that it isn't hard, and I was just being garbage. Started pubstomping the first couple of floors, then continued to die again in rapid sucession. What happend you may ask? Well I wasn't dieing from being bad (although I'm nowhere near good, let me stress), but it's because I couldnt see the little ♥♥♥♥ers. There were so many tiny enemies that were either too small to see unless looked straight at, blended in with the ground texture too much, or in rare cases, both. This is a massive design flaw that I might be able to get past if I play this game for long enough. The other ones are things I will NEVER get over, and that's the controls. Now I love twin stick shooters. Loved Nuclear Throne, pretty much live and breath The Binding of Isaac, played alot of Smash TV as a kid, so I would think I know what I'm talking about atleast a little. All this being said, what in the ♥♥♥♥ is this mouse lag when trying to shoot? For a game like this, it needs supreme tightness, which this game is the complete opposite of. These hitboxes? Absolutely abissmal. The most Rougelike part of this game ARE your hitboxes, considering they seem to be different every time. And the thing that would seem like a nitpick but is one of my majour gripes in video games; the jump arc. Whoever programmed this ♥♥♥♥; fire that man IMMEDIATLEY. What in the absolute ♥♥♥♥ is this? It's both too floaty, too stiff, too short, too long, and too loose to be any shades of proper for a game like this.
But the the worst, the absolute WORST, are the bosses. Now I have only fought 1 boss, and if you think im about to play up to level who the ♥♥♥♥ knows to fight another one, you're ♥♥♥♥ing mental. But all the reviews say all the bosses are exactly the same, so I'll take their word for it. The one boss I fought was embarrasingly bad. It was barely even a boss. All it did was go from left to right and sit there for 10 seconds, then repeat until either you or they die. They dont even attack you, the boss will just spawn ♥♥♥♥ enemies that distract you enough for them to go and do their back and fourth ♥♥♥♥♥♥♥t again, and the fun never ends. The ♥♥♥♥ icing on the ♥♥♥♥ cake however, was when I beat the boss, the game crashed and I didn't get the achievement. ♥♥♥♥ing. Genius.

Now it may control like ♥♥♥♥, but what about the story? Alot of games are voidless of anything but have an excellent story to make it decent. To The Moon is an obvious example. But since it's a rougelike, I knew the story wouldnt be anything spectacular. But I expected something! There isn't even a little story! Every game, no matter the size, should have some story. Catacomb Kids; you're a child, and you gotta escape the Catacombs. Spelunky; You're finding treasure, get treasure so you can be a cool dood. The Binding of Isaac: Mom is a ♥♥♥♥, kill her. But 99 Levels of Pain & Misery doesnt have anything. ANYTHING. Main point of the game as I know it is to try to get to the 99th level, but that's just from looking at the title. Speaking of these 99 levels, their might aswell be 15. So many of these rooms are the same ♥♥♥♥ every time.

So wrapping this up; 99 Levels of Generic level Design and $0.99 Sound Effects offers exactly what it says on the tin; complete and utter hell.
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: February 8
Not Too Bad Of A Game For Being So Cheap
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
1 person found this review funny
0.5 hrs on record
Posted: December 19, 2015
This game is nothing as advertised. The only thing correct is the games name, there is 99 levels that are almost exactly the same where you fight really boring enemies that have serve no real threat to you while you try to find a key to the exit. the game has no replay value and is not fun in the slightest. The only time i got kind of excited (just to be let down) was when i got to the first boss and that wasnt even fun because the game is so poorly made that they just try to throw everything at you so you die unfairly, but it even fails at that because everything moves so slowly and so uneventfuly that you see something coming for you and you can just jump out of the way. I checked out the trailer after playing the game just to see how they even sold the game. I'm sure that in the trailer for the game all they did was just speed up the gameplay to make it seem more fun. they added this actually not bad rock music in the trailer but you don't even get that in the game. I did buy this game for only fifty cents, but I still dont think it's worth it at that price. I usually don't bash games like this, but god is it uninspired and lazy. I think that if the game was free then it would be worth a play for people who have litterally no money to spend on steam games.
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