Mr. Bree is just another pig trying to make it in a 2D platformer world. Despite his inability to survive even the slightest contact with a sharp object, he continues again and again until he makes it home.
Honestly, I don't care much for Super Meat Boy and the sub-genre it helped spawn. I don't fault the way those games are designed, it's just a personal preference. Short & brutally hard games just aren't my thing. I still managed to get most of the way through Mr. Bree+. I guess I should explain why.
Relatively-speaking, this is a pretty easy game. The deaths are constant, but the checkpoints are frequent. The music is also really good. Porcine protags are few and far between, so this game gets points for that. At the moment the only other game I can think of is Muchi Muchi Pork. This is a 2D shooter about pig-girls who ride flying bicycles, while fighting evil*. Anyway, this is a game that's actually rather pleasant, despite Bree's aptitude for exploding. His constant internal monologuing makes him a bit pretentious as well, so half the time I feel like his deaths are deserving.
There are a decent amount of stages, the rare collectible, and the controls are suitable enough. There's even a hardcore difficulty and you're constantly challenged to beat your best times. However, Mr. Bree+ is held back from potential greatness due to a number of issues:
Poor frame-rate - It goes without saying that a platformer should be 60 fps. Mr. Bree+ is 30? Less than 30? More than 30? Whatever, it's not good enough. This lack of frames translates to missed jumps, which results in shredded pork** Flying objects are also more difficult to dodge, which is the reason why I didn't beat the other boss. There are two of them, one at the end of the forest, the other at the end of the slaughterhouse.
BIG hit-box - The difference between Mr. Bree and Mr. Breesket can sometimes be attributed to his large hit-box. It's kinda hilarious really, because even sharp objects that touch his cape will kill him. I figure that this game can be improved, if it accounted for bacon-saving close shaves.
The lousy boss-fights - The thing about bosses, is that any issues with the game tend to culminate at these exact moments. This evil warthog is beaten by dropping a box on his head a few times. Getting there is a pain. Before he each attack he has a little code-word, which clues you in on what he's going to do next. The thing is, you won't know the first time around, which leads to guaranteed deaths. This might have been alleviated if the hit-box and frame-rate were improved. The other (slaughterhouse) boss forces you to dodge flying spikes while wall-sliding. It was at this point I surrended.
In my opinion, both bosses could have been dumped in exchange for some new stages, or a better finale. Maybe Bree could attempt to escape giant meat-grinder/tank, or parachute from a butcher's flying fortress while dodging buzz-saws, I don't know. Fixing the frame-rate/hit-box issues is probably a lot simpler, and would leave me less of an excuse for being a quitter.
Mr. Bree+ isn't a bad game. Even for a guy like myself who thinks spikes should belong in pits and not walls, ceilings, or in the atmosphere. Aside from a frustrating finale it's a decent enough game to jump through. Give it a go, you might not regret it.
*If you guessed that Muchi Muchi Pork is a Japanese game. Congrats!....You don't get a prize.