Hey there everyone. Alex Poysky here once again to give you an update on what we've been working on this past month.
As I stated at the beggining of this month, we are working on a series of major patches that will be launched each month until april, which I will comprehensively call EN, HAN, and CED, which will all build up to one final MASSIVE revision to bring the game to the free, Enhanced Edition update.
The update itself is massive, and as I've stated a bunch of times already, we WILL NOT charge any more for it. Call it a massive overhaul, a dlc, or whatever you like, it won't cost you anything. I know I say this every time we mention it but you would be surprised how many people leave comments saying "OMFG THE DEVS ABANDONED THE GAME AND NOW MAKE A DLC FOR IT". I just state it as an obvious disclaimer at this point, as we have at least 7 people working on Pixel Piracy right now!
You can currently play the ALMOST latest iteration of the balance patch by opting in to the BETA page on the pixel piracy properties part of the steam library.
Honestly, waaay too many to count, as I've stated, we have 7 people tweaking the everliving heck out of the game, each stat, each skill, each price is getting an overhaul. As it's an ongoing process feel free to hop in and play around while you wait for the FINAL 1.0 (we will push more balance features like new status effects, drunkenness, poison, heal over time etc in FEBUARY as a 1.5 patch) on the 29th.
LOCALIZATION (Translations and FAN translations):
We've finally done it, it's in, no more half-assed wonky translations. We finally nailed the buggy internal system that kept the game from accepting more than 100 lines of translated code. Now we can translate all 5000 lines of code, and will do so. At first we will sadly have to rely on Google Translate for language except Finnish and Spanish, which we will translate by hand.
The upshot is that we will release the translating toold freely which will let any fan of ours just type in the text in the tool and create their own translation document, which they can send us on our forums or send me directly, and see their work uploaded to the game for everyone to enjoy.
We WILL credit those who spend the time translating obviously!
I must say I haven't had this much fun with pixel piracy in months. The game plays out more like a traditional RPG now, you won't find any more super high tier items dropping on the island next to the start anymore, and the game itself provides a stiff but fair challenge without ever becoming overwhelming.
PERSONAL VIEWS AND RANT STARTS HERE
Pixel Piracy has been in a sorry state lately for a series of reasons that really grind my gears. Most of them have nothing to do with the gaming scene or development at all. LIFE sometimes gets the better of people, and for whatever the reason Pixel Piracy's work came to a crawl.
That's all stopped obviously but it still pisses me off that I could let it come to that state. Vitali is a good friend, a great guy, and he is a brilliant programmer (even if he likes using older versions of NGUI that aren't as good as we'd think in hindisight, lol), but he's just a person at the end of the day.
The stress of taking a small project, one meant for personal use, and turning it into this massive, ambitious thing, stressed him out to points he wasn't aware existed.
When we started Pixel Piracy, I was working at GamersGate.com as their head of content managment, and Vitali was working at Treehouse games. He initially had wanted to make the game a small pet project and through my insistence of taking it to a greater level, accepted and we formed Quadro Delta.
He's younger than me, so managing a studio must have been even MORE daunting. It got to him, I saw him change wholesale, the stress almost ate him alive.
Think about it, you have a small prototype, work a 9-5 job like everyone else, and some producer comes and says you have potential to make a game that'll sell like hotcakes, you are obviously Skeptical (Yes Vitali, I saying it is allright for you to be Skeptical :D). You say sure and get to work, and are happy with things until one day it just, goes insane.
I contacted Re-Logic and they picked up our title, and what happened next is what I regret the most. We put a lot of hard work into it, but still hadn't generated enough revenue to HIRE more people. I worked V to the bone, not in a bad sense but in the sense that I kept pushing him to achieve more than he alone was capable of.
He broke. Literally. I think I BROKE Vitali XD. I saw him kind of phase out and focus on getting the job done and that's that. Practical, quick, efficient, not artistic and full of life, which is when the buggyness started happening. Getting things done QUICKLY and EFFICIENTLY is not getting them done PROPERLY in the world of programming.
We royally dropped the ball, scrambled, launched the game and used the money to hire a maintenence programmer (Mikko) to fix the crapstorm.
NO we did not abandon the game, NO we didn't cash in. We messed up, pure and simple.
The worst part of it, the one I have regretted privately until this very moment, is the fact that this ordeal discouraged Vitali from FINISHING his own game. He has since begun working on a new, incredible project and is letting Mikko finish Pixel Piracy. This project has a VERY healthy base, he is doing everything right this time, and it's 100% multiplayer.
I know MIkko will get the job done, and it'll be great, but I wanted to straight up apologize for not having had the foresight to have hired him two months EARLIER. If we had, V wouldn't have become discouraged and things today would be a bit different, you wouldn't have had to put up with bugs, with a premature launch.
I also want to take it upon myself to apologize to Re-Logic for this. I feel they put their trust in us and we failed them to an extent. Regardless of how well we are doing NOW, we still messed up THEN.
In any case we are all human beings, we all succumb to stress, we were both new to developing PROFESIONAL titles, and all that is done and behind us.
It's why I took a stance with Vitali to push Pixel Privateer's launch back and offer the current version for free. We are NOT going down this road again, we are taking things in a profesional sense without losing sight of who we are as individuals.
He's going to hate me for posting this, but it's also something he deserves, as well as the rest of the team, and YOU guys for putting up with our crap.
At the end of the day I'm just a dude sitting in front of a computer with a blanket wrapped around him because it's cold and anxious to go upstairs to open up my Magic the Gathering From the Vault 20 box I just bought, Jaakko is a guy who does Yoga and fell on his ass this afternoon because there was ice on his driveway and hurt his wrist, Mikko is an ex WOW addict who likes sending funny GIFS, Tuomo is a calm and very practical guy who likes getting the job done, Nino is the amiable and silent type who smiles calmly, even when frustrated, Kole is an awesome composer, a dear friend and he ALWAYS asks how people's days have been, Jesus is the incredibly energetic type, probably talking to someone with his great booming laughter and moving his hands around so much that he reminds me of that Ship Salesman from Monkey Island, Vitali loves his cat and counterstrike and ESPECIALLY Ksenia, his girlfriend and is an absolutely spectacular friend who has always trusted my judgment and to whom I will be grateful forever for having done so.
What I'm trying to say is, we're getting the job done, we are normal, regular people. Good people who mess up and face the music and criticism head on and try and do things better the next time!
Thank you for sticking with us, we are about to prove it was worth the wait!
Hey there everyone, I wanted to touch base with you guys and let you know that EVERYTHING we are working on for the absolutely massive patch we have (and will launch by the end of January) is currently available, RIGHT NOW, if you click Properties then Beta and opt into the beta on your steam library under pixel piracy!
Second off, I know the steam announcement page isn't usually used for this, but since it's my only day off, I've been reflecting a bit on the past and wanted to take a moment for you guys to know me personally, and give you a single bit of advice, a small tidbit of information that changed my life entirely the day I came upon it.
You may or may not like my game, you may or may not CARE who we are, You don't know me, you probably never will, but please let me give you my personal view on what the word "Impossible" means.
I was a nobody, 27 years old, living a dead end job in the military, absolutely fed up with life. Hell, I had even contemplated being a coward and ending my life A LOT more than once, TRUST me, the military can do that to you and will run you over, chew you up, and spit you out.
One day I realized that life was living me, that I had been told what was POSSIBLE and what was IMPOSSIBLE all my life. I have ADHD and have heard "You can't study due to your Disorder" (My first grade teacher) , "You'll never write anything beautiful due to your disorder"(My fifth grade literature teacher), "You will never amount to anything due to your disorder"(One of my C.O's in the military, for years). Currently, I have studied three degrees, written a series of science fiction novels, and help run a flourishing game studio with my dear friend Vitali Kirpu. I THRIVE on the word IMPOSSIBLE.
Please, don't buy into that load of garbage, the word IMPOSSIBLE is what people will hide behind to push you down, to put people who think, people who dream, and people with ambitions back into the conformity of social acceptance. "Don't ask that girl out, she's too good for you", "You'll never be able to land that job." "What do YOU know that could possibly amount to anything?". If I had a dime for every time I've heard that I'd neither be rich nor successful. I'd be miserable and would have fulfilled their expectations of underachievment.
What did the person who made the first metal boat say when people called the idea of a large piece of metal that could be bouyant an absolute crock of IMPOSSIBLE hogwash? Did he just duck his head down and walk away? Nope, he made a freaking piece of metal that floated that we use to this day.
The same applies for ambition, for aspirations, for life in general. I dreamed of my own "Big Break" In life. That one instance where I'd be given a single chance to shine and would take that spark and light the largest fire in the world with it. I realized that there was a very distinct difference between "dreaming" and "achieving", and I set out to changing that.
The only thing I changed in my mind to be able to shift my entire life around, was my perspective. I stopped thinking that "it just wasn't meant to be", or "Never in a million years." and started thinking "perhaps if I alter the situation" or "how can I adapt to create the perfect situation that caters to this particular ambition."
I simply don't let life live me anymore. I don't let anyone tell me, or make me live life according to a set standard. Sure, someone can knock me on my ass and hurt me, but I think my greatest trait is my capacity to stand right back up, stronger than before, look that defeat in the eye and not take it as a failure but as a learning experience.
I went from a sad little man who let life, and everyone in it, push him around to a confident, capable person in complete control.
I met the girl of my dreams, and was immediately assaulted by the fact that due to my previous negative nature, she disliked me. I didn't let that demotivate me, in fact I persisted, we kept speaking, and here we are, three years later, a happy couple. She's sitting here watching House Of Cards right next to me.
I pursued my dreams to be a part of the gaming industry by starting from the bottom. I worked Indie Game PR for a small game, and learned the intricities of game making. I slowly built up the confidence to speak with larger and larger peope and the one thing I have discovered is the following. EVERYONE is approachable. You can speak to anyone, or try to! You have nothing to lose, what's the worst that could happen if you ask the girl you like out, or write a resume for a job you feel won't accept you, or even ask someone famous on twitter if they want to chat sometime? She'll say no, they will kindly reject your petition, or the tweet will not be responded, and you will be exactly in the same spot you would be as if you hand't asked. Seems pretty cut and dry to me, just DO it, nothing bad will come of it, and you will have a lot going for you if you get that yes!
A great deal of my professional life consists in convincing people, negotiating, or taking something "IMPOSSIBLE" to a DOABLE state.
Do not be afraid of what you are capable of.
Do not measure your life against what you HAVEN'T done.
NEVER take a fall as a defeat, but as a learning experience.
TAKE criticism in stride, and fix your mis-steps.
Measure your alongside your ambitions, and discover just how far you can bend it to pursue your dreams.
The word IMPOSSIBLE is only a word at the end of a day, but your actions are real and permanent!
If these words fall upon deaf ears that's fine. If they cause some of you to make fun of me for expressing myself or trying to help you, that's also fine! The words weren't meant for you after all!
These words are meant for the people who will read them and become motivated to achieve. To you all I can say is pusue your goal, don't let your life live you, don't let a defeat be a failure, don't stop fighting.
“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb
“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb
“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb
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