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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Release Date: Jul 5, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hello and thank you so much for deciding to check our game out!

While we initially had no intention of releasing the title on early access we have decided to due to the absolutely overwhelming amount of petitions to do so both in our e-mails and on Reddit.

It is thanks to you that we made it this far, thanks to you that we were voted into Green-light in under 13 days, and thanks to you we will finally realize our dream of producing a game that appeals to almost everyone who plays!

We are VERY hard at work on the game, with constant content patches and updates on a weekly basis, and feel that Early Access will only help speed things up. With the possibility of receiving your feedback in real-time , releasing to a broad spectrum of players from all over the world, and the prospect of having you enjoy it, we will be working our fingers to the bone!

As with every alpha project available, one doesn't want know what to expect. To make sure you actually enjoy the game before buying it feel free to use the available version of the game we have on our website www.piracysim.com for free! We aren't trying to cash in a quick buck here, so please, by all means play the game and make sure it's enjoyable to you prior to putting your hard earned money down!

The game is coming along in leaps and bounds, and we have a tentative final launch date of March or April, but that doesn't mean we will stop work on it. Once the game is at 1.0 we will spend two years updating it consistently, with new content being added every patch! Expect a VERY broad scope, an incredible amount of objects and loot, and a game life-span of around 40 hours by the time we are done.

We will be adding a factional warfare system, end-game systems and sub-systems that will let you run a pirate cove, trading, MANY quests, MANY unique abilities, traits, captains, and crew members, and fleshing out current systems so that they provide the best user experience possible.

During Early Access we will be launching with a 15 % discount as thanks for your continued support, and afterwards will always try to maintain a good pricing relationship. We feel around 15 $ is a sweet spot we would like to work with as a final price.

The steam community will be absolutely critical to the project's completion. We will rely on you to give feedback, support, advice, and even ideas to us. Remember, we have gotten this far with four hands, imagine how far thousands upon thousands more will do!

Once again we want to thank you from the bottom of our hearts. When we began we had no idea how much our choices would sway people, or how a single decision would deem us worthy of such overwhelming support. You are the heart of this project, and ultimately, whom we want to present it to.

Vitali Kirpu and Alexander Poysky”
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Recent updates View all (74)

Pixel Piracy's final release on the 31st of July, 10 A.M PST

July 29th, 2014

Hello everyone, Alexander Poysky here one last time before launch with the FINAL Early Access community update.

The game is done, that's it, we have added literally thousands of changes since Early Access began, and I can't even pretend to know the amount of bugs we have squashed in that time.

Two Hundred THOUSAND people play Pixel Piracy in it's Early Access state, that's simply astounding to know, and humbling.

We started this game EXACTLY 1 year ago. Without a budget, without high expectations, without the secure knowledge that the game would be such an amazing success. We took our little project from start to finish in UNDER a year, that is something we are extremely proud of.

We have been informed just now by our Valve representative that we are also one of the first titles to leave Early Access, as well as one of the quickest to do so (having only spent a little over half a year on it.).

It's so rewarding to see that our little motto of "do things in a correct fashion without ever abusing or taking advantage of anyone." has worked so well, and we hope to prove that the Early Access system works.

Vitali and I both do this for a living now. We were able to leave our respective jobs, to help our families, to do what we love most in life, all thanks to you.

You are the ones who support our endeavours, you are the ones who help us march along and get the job done. You put your money where your faith in us was, and we are making due on that faith by finishing the game.

I want to take this opportunity to explain that launch and 1.0 DOES NOT mean we will stop updating the title! Mikko will come to work the day directly after, just as any other day, and keep on plugging away. I will continue to think up new things to add to the game and business will go on as usual. Expect to see many new and exciting things soon in the world of Pixel Piracy!

It's been an amazing, thrilling, fun, insane, and spectacularly rewarding ride, and I want to let you all know that the Pixel universe isn't just going to stop at Pixel Piracy... what the future brings... only we know ;).

Expect something big soon!


Quadro Delta

27 comments Read more

Final Build (We are on Release Candidate 2 right now)

July 22nd, 2014

Hello there everyone!

We are now testing our SECOND release candidate version, and intial tests look awesome.

There's still some tweaking to be done, but we are more than comfortable with the first build that we went ahead and got our closed testers group the second this afternoon, which contains loads of new tweaks and final bug stomps.

Everything on mantis has been adressed to my knowledge, and the tutorial overlay is complete. Tweaks have been done to prioritzation, pooping, all the way to skill optimization and descriptions.

There's literally no stone we haven't unturned in order to tweak it a bit.

See, here's the thing. While BUILDING the game, tweaking is kind of sort of pointless in the sense that maybe next week we'll add a new system that will render the previous one useless or obsolete (as was the case with the COMBAT system causing the old saves to become completely useless).

The good thing is, that with all of that out of the way, it's simply a matter of looking at the game not as a set of ikea wood panels all lined up and the instruction manual lost, as was the case of tweaking BEFORE (you don't know if screwing in a screw will cause the part to be out of place in a few steps or not!).

Now, we have an ikea cabinet that has all the screws in place, that are a little loose. What we are doing is screwing them all in nice and tight, which is what this final week is for.

We WON'T release a public version because we want you guts to try the product as a finished one, something that is SOLID and POLISHED. Right now, there are still a few screws loose, and we want to knock your socks off with the transition from Early Access to Final Build.

I hope this clears up any misgivings you might have.

OH YEAH, release. There are two dates that come into mind, both on thursday, and it all comes down to how quickly we finish screwing the final screws in.

I want the final build to be tested for at least 5 days solid by our large group of testers prior to launch, so it'll either be Thursday 31st, or the 7th.


1.0 means Public-Ready, not "we'll leave it at 1.0 to collect dust."

Not as far off as you expected is it?

21 comments Read more
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“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

About the Game

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…

Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

PC System Requirements

    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

Mac System Requirements

    • OS: 10
    • Processor: Intel I-3

Linux System Requirements

    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
293 of 337 people (87%) found this review helpful
48 products in account
1 review
7.5 hrs on record
Early Access Review
When the Terraria devs posted this game on FB I knew I had to buy it. I wanted to try it for a half hour or so last night before bedtime (10pm), but I couldn't put it down till 4am. Today I'm writing this review at work, and I'm super tired after just a few hours of sleep (probably won't get a lot done today). And yet...


I have been a gamer for 20+ years, played countless indie games, and I can tell you that this game (even in early access/alpha) is a true gem. In terms of fun and addictiveness, I would rank this game right up there with other indie classics who I've spent hundreds of hours with: like Terraria, Hotline Miami, To The Moon, and Faster Than Light.

- Are there bugs?
If you would consider a high level of difficulty, steep learning curve, and a lackluster tutorial to be "bugs," then sure there are bugs. It seems to me like that's the only bugs people are talking about. "OMG I died in my first encounter, so buggy." "I can't figure out how to do anything, too many bugs." THOSE AREN'T BUGS. In my first 5 or 6 hours of play, I only encountered one actual bug: the game froze up a bit, but I lost no progress as I was able to re-load.

- What's it like?
Pixel Piracy borrows a lot from other successful, indie roguelikes. It's actually like a mix between Faster Than Light, Terraria, and Sword of the Stars: The Pit. It borrows a lot of concepts from all three games, adds in a few new ideas, and throws it all together in a pirate setting.
You travel the world in search of crew, plunder, ship parts, and weapons until you have the most powerful ship in the sea (or galaxy, like Faster Than Light). You travel around a randomized world map in your ship, you click on a spot on the map where there could be a special event, an island, a town, an enemy ship, and etc. Once you have traveled there, that opens up some new spots on the map to explore, and the further out you go, the harder it gets (and there's better plunder). In battle, you have 3 options: flee, blow them away from a safe distance, or board their ship and fight em' up close. All of that is very much like FTL.
But unlike FTL, you must build your own custom ship block by block, from the hull to the sails it's all in your hands. This reminds me a lot of building a house in Terraria; there are a lot of things that you will put in your home/ship that have a very specific use and function of course (cannons, ladders, lamps, barrels), but you always end up spending even more time making it look cool, right? Also, there are bosses (huge ships full of bloodthirsty pirates and cannons) on every map. It would be most unfortunate if you just randomly came across them and died, but you are able to see very clearly where they are on the map. Terraria also has many bosses that you can choose to fight when you feel that you're ready.
What ship would be fit to sail without a crew? In Pixel Piracy, you must learn to expertly manage a crew of dangerous, unruly, mangy pirates. I can't imagine how that could ever be an easy task. You must keep them fed, paid, happy, clean, and safe. If you fail at any of these task, things will not go well for you. In my opinion, it's much more profitable to train them and keep them alive than it is to replace them. You are also in charge of leveling up and maintaining each individual crew member's abilities: putting points into certain traits, training them to learn new skills, and equipping them with weapons, armor, and items. If anyone reading this has ever played Sword of the Stars: The Pit, all of this should be sounding familiar. Except that you have a whole crew to manage instead of just your captain.

- Just how "Roguelike" is it exactly?
Although it has a lot of FTL (and SPAZ) features like a procedurally generated maps, randomized encounters, and permanent deaths, you can still reload your save from before you died. So even though you don't respawn after death (like Terraria), you also don't die and completely lose all of your progress (like FTL). This is probably a good middle ground to be in for this particular game. Considering that you will spend a LOT more time in Pixel Piracy customizing/upgrading your crew/ship than you would in FTL (which is a shorter game by nature), it's nice that you can re-load your previous save after you're killed in a CRAB BATTLE (not even kidding, those freakin' crabs will drown you man). But at the same time, there is no such thing as a roguelike with respawns. Roguelikes are all about making tough, strategic, and irreversible decisions. If you could just respawn after death, it would completely ruin the whole experience. I wouldn't even be opposed to your save file being erased after death like other roguelikes, but I'm just masochistic like that.

- What tips do I have for you?
Don't look anything up. Watch the trailer, look at the screenshots, read the game description, check out a few reviews... then just start playing and don't look back. Don't alt-tab to google and try to search for all the answers, FIGURE IT OUT. I'll admit, a game that doesn't spell everything out for you and hold your hand through the early stages is indeed very old fashioned. This is one of those old school games where you learn by trial and error. How do I get my crew to clean up all this poop on the ship? How do I keep them fed? How do I take on ships that are bigger than mine? FIGURE IT OUT. When you highlight certain items, the description may not necessarily tell you what it does. So buy it and find out. When you come across an island with some shady looking characters you've never seen before, you may not be sure if you can take them or not. Well it's a roguelike, so YOLO. What does that shrine do? What does that potion do? What does that ability/skill do? Try it and find out; it's a lot more fun to learn it on your own.

- Should I buy this game?
Posted: March 14th, 2014
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882 of 1,328 people (66%) found this review helpful
65 products in account
34 reviews
4.4 hrs on record
Early Access Review
Okay, I know some people will whine about my opinion, but let me state my responses to your issues...

"You only have a couple of hours on the game."
How many negative reviews do you read? You'd be surprised by the number of people who have less hours on games and make extremely valid points.

"The game is still in Early Access, Way to be helpful."
Well aware of that. I see a pretty bright future for the game.

"Welcome to the world of Roguelikes/Roguelites."
Sorry, did you check to see what games are in my library?

"Whine whine whine whine whine and whine."
Erm, was that really needed?

Alright, here we go. Here goes my rant...

Pixel Piracy is being published by Re-Logic, the devs behind one of my personal favorite Indie games: Terraria. Do they get cut slack because I love Terraria so much? Nope. The gameplay is a bit repetitive, even for a roguelike. I'm a big fan of roguelikes and enjoy playing them a lot. However, this one isn't that good. The exploration thing is alright, but it could've used more detail. Managing your ship is a pain in the ♥♥♥ due to being overwhelmed with food, crewmembers, poop, ship upgrades, health, and more. It overwhelms me even more than FTL does. The graphics are average at the most, and there isn't much to it. YES, I understand this is pixelated graphics, but to the people out there who lack intelligence, I DON'T LIKE THE WAY THE PIXELATED VISUALS WERE USED. There.

The audio, oh god, the damn audio. It is so ANNOYING listening to "Me hardy har!" every three seconds. Yes, I'm well aware of this thing called 'mute' and it ruins the game, too.

The game, which I do understand, as it is in Early Access, has very little content. If it were the full game, I would rate this lower, but seeing that it isn't, I won't even bother with that. However, on the bright side of this, Pixel Piracy does have a pretty good future ahead, but it wouldn't be one of the greatest roguelikes of recent memory, like Dungeons of Dredmor and FTL. Also, for an Early Access game, I discovered little to no bugs. I've played many Early Access games, and this one was probably the best running of all of them. One other thing I saw is that it does have quite the replayability, and that it is one of those games that you dislike, but you can't help but play it anyway.

So, in conclusion, I understand the game is in Early Access, but I've played better games that came out with less content, more bugs, etc etc. If you buy it and like it, then great. I'm happy for you that it was worth it. However, I would approach this game with caution. I'm afraid that I cannot recommend this game.

Graphics- 5/10
Gameplay- 4/10
Story- 5/10
Audio- 2/10
Replayability- 9/10

+Bright future
+Runs well for Early Access
+Lots of replayability
-Annoying audio
-Repetitive gameplay
-Limited exploration
-Far too overwhelming
-Poorly done 8-bit graphics
Posted: May 17th, 2014
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91 of 126 people (72%) found this review helpful
250 products in account
7 reviews
35.9 hrs on record
Early Access Review
The game will full release soon (July 6th) So many improvement since this review posted :)

What I Love
1. Developer ( They are always active on forum :D)
2. Random generated world
3. Ship ( You can design your own ship :D
4. Survival Element ( Don't forget to eat more foods, pay salaries, clean your ship from poops, and drink a rum! xD )
5. Constant updates and content patches ( Yep, thats true :) )
6. RPG Element
7. Replayability++

What I Don't Like
1. Bugs

8/10 "Good"
Posted: March 12th, 2014
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312 of 537 people (58%) found this review helpful
320 products in account
4 reviews
22.7 hrs on record
Early Access Review
your pirate drinks and murders savages and animals with ease but has to be taught to know to not poop where he eats

Posted: March 12th, 2014
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201 of 347 people (58%) found this review helpful
113 products in account
1 review
4.1 hrs on record
Early Access Review
Accidentally drowned my entire crew on a sinking ship. Starved to death on my own ship, literally, surrounded by my own feces. 10/10
Posted: March 16th, 2014
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511 of 592 people (86%) found this review helpful
395 products in account
4 reviews
79.7 hrs on record
Early Access Review
Pixel Piracy is a new take on the roguelite genre where you hire a crew of pirates, build your ship and sail off to battle other pirates or raid islands for all their gold and treasure. You can even steal other ships if you want to. As you progress and level up your crew you will be able to increase the size of your boat and crew and plunder more dangerous areas for even greater rewards. There are also other things to consider while playing such as food for the hunger of your crew and paying your crew to increase their morale and upgrading your crews gear.

Overall this is a very fun and enjoyable game, the music is also great and I would highly recommend you purchasing it!
Posted: December 12th, 2013
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Indiedb IOTY Editors choice 2013