Pixel Piracy: Avast, ye Scallywags! Loot, Pillage and Plunder as you lead your crew across the vast seas of Piracia on your quest to become a Legendary Pirate King - or die trying!
User reviews: Mostly Positive (4,394 reviews)
Release Date: Apr 23, 2015

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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

Recent updates View all (120)

April 27

PATCH 1.1.18


  • Removed feature where animals would use rums and play with toys.
  • Weapons now get XP and Level Ups just like pirates, different weapons have different max level.
  • Fixed bug where in rare occasions water level would rise.
  • Cows Added
  • 2 New Passive items, Cow Milk and Cow Tail
  • New Ship Tile item: Cow Bucket
  • Wild Spiders and Boars are now spawning on the jungle islands
  • 3 New Events, Corruption, Skeleton Assault and My Last Cow
  • Group Buttons now have tooltips to help users determine into what group to put crew.
  • Sell prices tweaked
  • Drops tweaked

For 1.1.19 we will improve tutorial and add even more information for the players!

38 comments Read more

April 24


1.1.17 HOTFIX

  • Fixed bug where crew would lose morale fast sometimes on enemy ships.

17 comments Read more


“"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"”
Just Good PC Games

“"A charming piracy sim rogue-like that will surely steal your heart! My gameplay video may help you decide to buy or not!"”
Paul Soars Jr. (YouTuber)

“Pixel Piracy "Bloomin' love this, me hearties! When we played it on the channel, it really swashed Simon's buckle! Took us ages to get the stains out of the carpet."”

Just Updated

Originally released as an Early Access title in 2014, Pixel Piracy has undergone a foundational redesign over the past several months. This includes upgrades across the entire game, addressing every system and sub system - the goal being to bring the game to a level that we feel is worthy of the vision and potential this game has always possessed.

About This Game

Live the life of a pirate captain! Recruit a crew of salty buccaneers, outfit and customize your ship, and then set sail on the open seas in search of treasure and infamy. Using a combination of aggression, diversion, and trade, will you become the next Legendary Pirate King and the most feared pirate crew in all of Piracia?
Pixel Piracy, the 2D Pirate Simulator, is back with a foundational rebuild that brings the game to its full potential! From items to stats, to islands and loot, to the brand new Sailor Mode and Tutorial - the entire game has been revisited over the past six months to provide you with the most polished experience we’ve crafted to date. With the help of our partners at Re-Logic (Terraria) we are proud to bring you an update that takes Pixel Piracy to a place worthy of its name.

Adapt your play style using the different difficulty settings - there’s something for everyone, from casual to experienced roguelike players alike. If you are a returning Pixel Piracy player, we’d like to invite you to try the game out again, as so much has changed that we don’t even know where to begin!


Current features:

Hundreds of man-hours have gone into a free expansion that includes widespread changes across all aspects of gameplay. This is the result of six months of work in secret hand in hand with Re-Logic. The baseline changes are:

Rebuilt A.I: Reworked from the ground up, the game’s internal A.I has been built from the ground up to provide smoother gameplay.

Code Optimization: Internal code has been revised to speed it up on even older computers. Expect a BIG step up in quality.

Revised Items/Stats/Loot/Enemies/Islands: We have revised each and every of these things painstakingly tweaking, balancing, and polishing to provide the definitive Pirate Sim.

Multiple Languages: The game is now available in English, Spanish, Finnish, Italian, Portuguese, and German.

Multiple Difficulty Levels: Gone are the extreme difficulty levels of the past, you can now adjust the game to your playstyle, from Sailor (casual) to Legendary Captain (Hardcore Roguelike Expert), there’s something for everyone.

Full Fledged Tutorial: One of the most asked for features, the Tutorial will show you the ropes and get you started in life on Piracia!

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
Planned future updates/content

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    • OS: 10
    • Processor: Intel I-3
Helpful customer reviews
119 of 144 people (83%) found this review helpful
2 people found this review funny
9.6 hrs on record
Posted: January 6
Most of these negetive reviews were from many months ago, but I feel like a lot of progress has been made in this game. I for one find it very fun.

+ I really enjoy how you get to build your own pirate ship out of parts you plunder or buy. It is very fun to do that and you can take pride in your ship, but also you can capture other ships you find and abandon your creation.

+ Another great aspect is how you get to hire your own crew. There are tons of randomly generated people on the islands to hire and it is basically like having a follower in an RPG game, but you control them at the same time.
The exploration is pretty great and very enjoyable, through finding peaceful islands to ones swarming with hostile natives, or attacking enemy ships on the seas. You can find great loot almost always which is a good incentive to keep exploring, so you can upgrade your ship more.

+ A cool aspect is food management, so you have to make sure you stop by some main islands every now and then to get food for your crew. It keeps things realistic and there are times where you can be in a pickle, having to get back fast for food in the beginning. Later on though you can be able to keep a large amount of food on ship so it isn't as much of a problem.

+The areas are rated on a scale of 1-10 for difficulty, so you know where to explore and where to go if you want a challnge. A bigger challenge means bigger rewards, like getting better plunder from an enemy ship (or you could just capture it). However it would be difficult to defeat the enemy pirates and natives to get to that point anyway, so it is mostly just a good way to see how the difficulty progresses until you get to the final 4 (ranked 10).

However, there are some negetives to this game, but nothing major stood out.

- The controls and how to play weren't explained very well, but it isn't that hard to figure out and a quick google search every now and then in the beggining could fix my problems, like how to feed myself and my crew.

- The combat is pretty weak. I personally don't mind it, but you just click on enemies and your people attack them. It can be a little boring combat wise from just having your crew do thigns on their own with no input by you, by you can control who they attack and if you want them to go somehwere during fights.

- There isn't much depth to the game other than to explore and plunder to get a bigger and better ship and more crew. The journey to get there is fun, but once you get there and clear all the enemies, you probably have to start a new character to continue having a challenge.

Overall, I'd give this game a 7.5/10. It is worth the $10 I'd say, but I would reccomend holding out for a sale or using one of those coupons. It is very fun to explore and battle and customizing your ship and crew is something I really enjoy.
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150 of 244 people (61%) found this review helpful
3 people found this review funny
23.2 hrs on record
Posted: January 3
Somali Pirate Simulator.

Features include:
-Drinks that don't do sh*t(UPDATE: Drinks DO do sh*t now, ain't that amazing!?)
-Lazy Town reference!
-The ability to sh*t wherever you want on your ship
-The ability for seagulls to sh*t wherever they want on your ship
-The ability for your crew besides yourself to sh*t wherever they want on your ship
-The ability to learn how to do exciting things like read how to sh*t less frequently and clean up all the said sh*t on your ship
-Diapers which can stop the crew from sh*tting on your ship completely
-Amazing things like finding bras and panties in buried treasure chests which restore morale
-Lazy-a** pirates stealing your gold when you go for a drink in the tavern
-Cannons which don't do sh*t(But they're working on it, GJ devs!)
-Hobos you can kill
-Hobos that can kill you
-Hobos which don't sh*t, be it on your ship or not
-Stranded hobos you can kill
-Get achievements for killing hobos
-Probably have hobos as pets.. maybe. Mostly likely. Possibly. Perhaps.
-Disturb tribals on islands
-Board ships and blow them up or steal them to sink your own
-Holy f*ck man look at how many cards you need to complete a badge

Pretty sure that's it. Sounds fun, don'tcha think?
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58 of 86 people (67%) found this review helpful
9 people found this review funny
11.7 hrs on record
Posted: January 21
The only game where my progress was abrubtly ended by a violent turtle, which took out my whole team
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19 of 23 people (83%) found this review helpful
14.0 hrs on record
Posted: January 18
Great game, except it is a bug-ridden horse***t. Heard a lot of good things about this game. I'm guessing it got worse as time went on?

The game feels more like early access or beta test version, and only couple hours into playing I encountered a "two captains" bug which forced me to kill my best crew member. Aside from crew randomly failing to get on board the ship correctly and plunging into their deaths - which apparently is part of the game design -, I encountered random mutiny bug late game when I got about 18 crew members, and had to resort to constantly loading/saving the game which was extremely frustrating that I finally gave up.

More about the bugs:

Two captains bug - it happens when you load/restart the day in the midst of battle; your "first mate" becomes the new capptain, while the old captain is still alive. You effectively have two guys with [C] on top of their heads, and the bottomleft side health/hunger/morale HUD constantly flickers between the old and the new captains. I tried looking into editing the xml savefile to no avail. The only way out was to kill one of them.

Random mutily bug - Someone in the crew keep mutinying randomly even though morale/hunger gage are full and I constantly pay their salaries every two minutes. It started happening after I hired bunch of new guys to train as ♥♥♥♥ removers while I train my older crew to man the guns, and it's extremely frustrating because the one who mutiny is chosen completely at random including my old crew whom I've invested in significantly. It happens while sailing, while onboard enemy ship, while on land/town/tavern you name it. Again I tried virtually everything including teaching everyone to clean and poop less, increasing the ship size to almost twice the screen width, installing sword stations to keep them busy and separated, etc.. - oh and of course paying them every two minutes and stocking ♥♥♥♥ load of rum and food. At first I suspected a sudden and synchronized pooping of 20 pirates caused flash crash in morale, so I taught every one of them to clean and poop properly; no not it. I installed 5 pictures and 3 plants and separated them into groups of 6~7 across the ship; no not that either. I even went into xml file and changed crew traits that are potentially negative such as 'liar', 'greedy', etc., and increased friendship points; still happens. We take down Lv.8 pirate ship and the captain is busy running around enemy ship looting chests and urns, and one of my oldest and best guy (lv 40) decides to "go bad" in the middle of 18 other guys and kills himself instantly.

Few other bugs/quirks that are worth mentioning:
- Ransom kills do not increase "renown" points. It says it does in the game, but in the savefile it is stuck at 0.
- Stations that increase pirate stats, such as swords, books(?), and grinding wheels are almost unusable because they are like pirate magnets; all my fishermen guys are busy sweating with swordplay and end up starving the crew.
- Cannot place cannonballs at sea and must dock to place them. why?? also since when cannonballs are called "bombs"? Never would've figured that out on my own.
- When you try to move few pirates at once, one or two always ends up not getting the order and stay behind.
- Teaching swimming is a must since when you move a large group of guys(~10+), one or two will always end up slipping and falling into the sea; and this is without "careless" trait, mind you.
- Other minor interface glitches: After selling the same items a few time (such as wooden block) sound is gone. You feel like something is broken but it's not. When you close shipbuilding interface while placing a block, block info HUD remains on the screen. Come on guys, these are pretty basic stuff.

All in all it was pretty interesting game; with great potential. I really enjoyed the game otherwise I wouldn't have played it over ten hours and tried so hard to "fix" it somehow. However the game has some very serious shortcomings, such as unfriendly and glitchy user interface, broken game mechanics, and some serious bugs that could completely ruin your experience. For that I'd give it 4 out of 10. I personally believe this cannot be a production version, v1.0+. If it were early access/dev beta I would've understood, but this isnt. Lastly, from now on I'll ignore any "official" reviews that gave this buggy software 10/10 and go straight to reading customer reviews first. "Mostly positive".. Wow.
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34 of 55 people (62%) found this review helpful
1 person found this review funny
15.8 hrs on record
Posted: January 1
Son of a Biscuit Eater!

Great little game. Really enjoying it. Somewhat addictive. Recommend buying on special!
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28 of 45 people (62%) found this review helpful
165.4 hrs on record
Posted: January 7
This game is awesome and I could quit my review with this quote.

To be honest, the first time I played this game I thought: “Okay, first time you bought a game you will never play again.” I tried it two days later again, figured out many things and then the pure fun began!

You are a captain and start alone or with your father (first laugh when I read his name), it depends on the settings and the difficulty you choose and your goal is to beat the four legendary ship encounters and this will be a tough way.

You start to play, fight against the crew from other encounter ships, skill yourself with experience points and have to choose wisely what you do with your won skill points. Raise strength? Raise Health? Or better train them to swim or properly poop? :D Your crew will become hungry and grumpy (take care that they not turn against you!), so you should buy food, train your crew to fish and another one to cook. I remember that I starved on my first try to play the game. You are also able to take jobs as a bounty hunter to kill a good skilled pirate, if you think you are strong enough to make it. There are so many funny things they say and chanties they sing to raise the moral, or the items you can find (of course will a pink bra boost your moral!!) And also a big negative item I don’t want to spoil. And don’t forget to plunder and takeover enemy encounter ships or just build your own awesome ship.

You will not regret buying this game. The developers told to release a big patch in future to boost this game into a enhanced version, without buying a DLC. I communicated with them and they really care so much if you have any kind of problems or suggestions to improve this game.

Get it, before someone other does!
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26 of 42 people (62%) found this review helpful
2 people found this review funny
10.6 hrs on record
Posted: December 16, 2014
Most reviews already highlight the many problems with this game. It's buggy, the AI of everyone is terrible, and it's just flat out boring. You are essentially just having your crew board another ship, kill everyone, grapple back to your ship, and then hit a button to increase your gold by x amount. There's almost no loot besides weapons, that only sell for 1 gold each, ship battles are dull and amount to a few clicks and then letting it do it's thing, and the sailing is terrible. It's honestly the worst. You pick a point on a map, click "Go to destination", and then you sit there and watch your pirates do nothing while you spend at least a minute every time going somewhere else. God forbid you're more than a few markers away, or else you might want to grab some coffee and a snack, because it still won't be ready by the time you're done.

I could not recommend this game to anyone in good faith. Not even worth the money I spend to get it in a bundle.
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9 of 11 people (82%) found this review helpful
2 people found this review funny
1.0 hrs on record
Posted: February 21
I'm not sure how good this game is for some people, but I got a glorious copy. I mean I turned on the game. Got to answer a few questions that would shape the game for me. Chose my character's looks. Then the moment I spawned, I died. I don't mean that I messed up and got killed early on. I mean the second I started I heard a weird sound and the game said that I died game over. And this lovely game took me to a page with a list of improvements put into the game with no way to do anything. All I could do was copy that info on a clipboard. I closed the game and ran it again hoping that I could actually play the game, then was taken to this page again. I uninstalled the game and reinstalled it and it still took me to that page. Gotta tell ya, 10/10.
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18 of 28 people (64%) found this review helpful
1 person found this review funny
17.6 hrs on record
Posted: January 8
I made a video review to show off some of the features and gameplay of this game!
I hope you enjoy!
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13 of 19 people (68%) found this review helpful
19.8 hrs on record
Posted: February 8
This game is buggy and unfinished. The idea is good, but the excution and programming is crap. Most of the function require too much micro with unpoliched user interface that makes it impossible. Quick cash-in with too little effort(£12 rly?). I would never recommend it atm, revisit this game in 5 years when they actually 'finish' the game and look at game critics before even think about purchasing this game.
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8 of 10 people (80%) found this review helpful
3.0 hrs on record
Posted: January 19
Don't get me wrong this game has some great potential. I think this would be an amazing game if it weren't for a few things that I personally find hard to get past. First of all I dislike the AI for crew mates and captains. You will order them to head in one direction to escape but they turn around and charge the enemy. On top of that the world menu has a VERY rough design. I think if they made that to fit the scheme of the game it would be very nice looking. Some of the good things about this game is suprisingly it has a ton of action. I just don't reccomend this game because I can't get past the glitches. If any of the devs see this and fix those issues post a comment and I would love to try it again and change my review.
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31 of 55 people (56%) found this review helpful
3 people found this review funny
8.6 hrs on record
Posted: January 6
I decided to take on one of the bosses. That was a bad idea. I had 11 crew members and 7 of them died in the battle. 2 of them proceeded to throw themselves off the ship into the sea. I then had 2 crew members left. My captain and a guy at 20 health and bleeding. I finally got back to a town to see that they didn't have the right store. He died, 2 minutes later my captain died too. 10/10
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8 of 11 people (73%) found this review helpful
0.7 hrs on record
Posted: December 30, 2014
Sadly, I really wanted to like this game. However, it feels cheap and not fun. There is a lack of controls and there is something missing gameplay wide. I really gave this a go, the idea is good but the execution is poor.
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6 of 8 people (75%) found this review helpful
1 person found this review funny
23.5 hrs on record
Posted: March 1
It's broken but enjoyable.
They changed a lot of things that were just fine before.
They removed classes a long time ago but class items are still in the game.
The collision detection and lighting is wonky, especially on angled blocks.
There are so many bugs it's not even funny to the point where it was actually better in early access than it is now. I can't reccommend it in its current state.

PROTIP: If you revamp everything, make sure your game actually works before releasing it

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6 of 8 people (75%) found this review helpful
1 person found this review funny
21.0 hrs on record
Posted: May 4
To get this out of the way in advance- I don't know how I spent 20+ hours on this game. I took a lot of time trying to justify this purchase and find something good in this game but I instead burned out fast. Also I left it running in the background while I did other stuff, but we'll get to that later.

Apparently, this game has gotten a little better than when it launched, as it's at least a stable, running program that does what it's meant to with some degree of consistency. This has had the unfortunate side effect of revealing it to be a poorly designed and thought out game on several other levels. A lot of things in this game, from the stock Unity pregame config menu to the bizarre use of the English language, lead me to believe that this is less a project someone worked on because they wanted to and more a product hastily thrown together for commercial release.

Character creation is arguably worse than nonexistant. There is a character creator at game start, but you just shuffle through random selections until you find the one you want. This is made a little easier by how limited the selections are, and also how little they matter, as you'll see little of your own character in this game. You have direct control of where the Captain goes and who they attack and that's about it. You need the captain nearby to open chests and dig holes but they're otherwise a regular crewmember. If your Captain dies, they're unceremoniously replaced by another nearby crewmember. You might not even realize it happened, and realistically, even if you do it won't notice unless you were particularly attached to your starting character.

The central idea is that you build a ship and sail around, destroying other ships, looting and generally doing pirate-y things. There are towns, islands and other ships scattered around the world, and as you sail further towards the edges of the world, enemy encounters increase in difficulty. The problem is that this "difficulty" is entirely contrived. Enemies get bigger ships and more crew members for the first few levels, but around rank 5 the ships start to get samey. Coincidentally, this is the rank at which cannon combat becomes a major factor, necessitating a 30-second wait before boarding can begin. The fact that you can't control your gunners' targets and that their AI occasionally locks up for the entire phase doesn't help. Eventually all that increases is the level of the enemies you fight, and by that I mean their HP- and, more troubling, their tendency to know a skill that causes them to violently detonate on death. Otherwise they're not much of a threat- a team of four with decent stats and good weapon experience can handle most ships in the game with no meaningful injuries.

In combat, you have almost no control. You can try to direct your captain and crew to attack specific enemies, but they seem to just do as they please, usually aggroing onto enemies that attack them. Since ranged weapons can hit through walls, this means they get juggled between targets a lot and spend much of a boarding operation pathfinding up and down ladders. Trying to watch what's actually happening is meaningless, because the already tiny characters will bunch onto the exact same location. It's actually easier to just watch the equally tiny readout at the bottom of the screen to see if any of your crew has died, and wait for the sound that indicates that all the enemies are dead.

There's also islands, and that's about all I can say about that. They have enemies on them and items you can activate. There is one that can be exploited to gain a ton of TP over and over, but for the most part the gains are miniscule. Having to kill thirty natives just to get to two coconuts and a chest with 15 gold in it is less than busy work. A few interesting things are set to happen on islands, but few actually do because of how badly optimized the game is. Far too many times I fought an islander, reduced them to near-death and saw the screen go dark with the prompt for them to surrender and join your crew, only for them to die because the prompt took ten seconds or more to appear. Islands also have treasure that you can dig up with a shovel that costs more than several cannons. Most of these treasures are garbage, but using treasure maps you can dig up some interesting equipment, and in attempting to use it you'll have to do battle with the game's interface.

So much of the game is reliant on your pirates, so the menu for equipping and leveling them shouldn't be so much of a mess. All pirates are sorted manually into groups that determine how they're used- the player can never select individual pirates other than the Captain, only entire groups at once. Your crew also never use their skills naturally, as their AI is entirely determined by what group you put them in. This almost entirely means that Ship Crew is the only useful group, as they prepare food and clean ♥♥♥♥ off the decks, which is 90% of sailing really- the Training, Gunnery and Boarder groups are only useful if you have a handful of specific items placed on your ship, and presumably Custom 1 (of one) just idles until they get hungry or given a kill order. The problem is that these groups can only be changed by going into the crew management menu, which is a hot mess to say the least. The biggest problem by far is that after selecting a crew member, the only way to go back to the list of crew is to close and reopen the menu. There's no way to sort your crew at all, and the game's internal sorting seems arbitrary- your captain will often end up somewhere in the middle of the top row, even if they're consistently the highest leveled among your crew. This same menu is also how your crew uses items, and between the battle interface being literally unreadable and the menu being difficult to navigate, healing mid-fight is an impossible task.

So much of this game seems to have been added in because it was a popular game mechanic and not because it was actually considered in terms of meshing with the game. You can "plunder" towns by killing NPCs, but shopkeepers have normal pirate drops, so you're really just locking yourself out. Ships take damage from cannon fire, but enemy crews will just board you well before you deal enough damage, and when they're all dead you can blow the ship up automatically anyway, so really the damage to ships only affects the player ship. There are many different island types and a lot of rare encounters you can find, but they all boil down to "bump weapons with enemy until death".

By far, what sealed this for me- not just "this game is bad" but "I need to tell people this game is bad" is that this is all there is. The objective of the game is to defeat the four legendary pirates. They are placed at the corners of a square world, surrounded by rank 9 encounters. Sailing in this game is tedious- the game loads an empty encounter, adds a percentage to the top corner of the screen and makes you wait while it counts up to 100. Nothing happens while you sail but eating and ♥♥♥♥♥♥♥♥. Events take place in between this, not during. Everything between point A and B is skipped. Enemy ships can interrupt your travel, but there's no pursuit or retreat, just an optional 60% chance to attempt to evade before you're stopped dead and forced to fight. You do this until you reach the corner and meet the game's final bosses- ships at about level 4, with the exception of a single pirate with 600+ HP. They die the same as any other enemy, and you're left in the far corner of the world with the knowledge that you have to do this all three more times.

Normally people say this kind of thing with hyperbole, but I entirely and earnestly mean it when I say that this game has caused deep levels of personal regret through my time with it. Looking for improvement made a passable game seem dry and tedious instead. If it were free, I would still not recommend it.
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6 of 8 people (75%) found this review helpful
6.8 hrs on record
Posted: April 30
Pixel Piracy is a great concept for a game but currently there are a lot of problems that makes it difficult to enjoy. The biggest problem is a lack of any useful tutorial in a game that is moderately complicated. There isn't a lot of helpful tooltips or anything useful on the help page and 4 hours in I still find myself search for answers on the internet to find out what is wrong constantly or how to do things I should be able to do, such as firing a cannon after buying cannons, ammo and using the cannon firing skill.

Another huge problem is large portions of this game involve doing nothing. Everytime you have to sail somewhere which is very often you merely watch your pirates sail on their ship with little to no involvement. This plays itself like an extended loading screen every 2 minutes in game.

The last problem that is that controls are very minimal in this game and I find myself at the hands of the AI constantly even during battles. A battle can vary wildly from complete victory with almost no health lost to my captain dieing because he decided to fight on the edge of the ship and got pushed off. There are of course smalls ways to remedy these things however a better remedy would be having the player be far more involved in battles.

Overall the game is complex and engaging but has some major problems. It is definitely worth trying for cheap or worth revisiting later.
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7 of 10 people (70%) found this review helpful
6.9 hrs on record
Posted: December 30, 2014
Not even worth the price if it's on sale.
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7 of 10 people (70%) found this review helpful
0.1 hrs on record
Posted: January 3
This game looks unfinished, not playable and I don't know why it is still on steam.
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7 of 10 people (70%) found this review helpful
9.8 hrs on record
Posted: February 1
Pre-Release Review
Utter ♥♥♥♥ of a game, played a bit prerelease, not much changed, very buggy clunky gameplay, no real overview of your crew, combat is repetitive at best, only 3 types of enemys, game is so blurry ur eyes will die and melt. If u think this game is fun or rougelike u are very wrong. I tempted to say its not even pirate like, since ur options are very limited. STAY AWAY
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10 of 16 people (63%) found this review helpful
6.6 hrs on record
Posted: February 27
Pixel Piracy is the only game I know of where the results of your time investment can just randomly be taken away from you, leaving you in a state where its almost impossible to progress with the game.

You take the role of the captain of a ship, build yourself a crew, buy them food and pay their wages to keep them happy, kit them out with the finest of weaponry... Oh and fight other pirates in navel warfare... Sounds cool right?

Except when you tell your crew to go board the enemy ship and, with their captain mercilessly slaughtering enemies in front of them and the expansive blue, shark infested sea behind them... They choose the latter.

And that's it, they're gone from the game.

Taking with them the initial hiring cost, however much food they've helped themselves to, items you've used on them to cultivate them into the perfect ship mate you've always wanted...

All because the game makes them walk left instead of right.

And this was a consistent issue, which meant I couldn't progress that far into the game because I was constantly spending all my gold replenishing my ranks.

I bought it cheap in a sale, so maybe I shouldn't complain too much. But as bad as other games I've played are, they at least haven't decided to just randomly remove the results of my labours because the AI can't work out what to do.

But there's a lot of other little issues that as a collective really just suck all the fun out of playing.

Quite often after issuing an order to a "group", some will decide that obeying their captain isn't in their best interests. Then I didn't mind them drowning so much.

When you select somewhere to go on the map, you're treated to a "traveling" transition... Where you just watch the ship sail while a percentage counter slowly increases. Sometimes your crew sing a shanty. I have no idea at all why this is in the game other than to pad it out.

Rewards from chests were usually around 10g... After returning to the ship I was blowing up the enemy ship for 100g. The rewards are just garbage.

From what I've seen of it the actual gameplay loop gets old pretty quick; go fight pirate ships, go explore tiny islands, go back to town for supplies, repeat. The game gives very little incentive (at least short term, as I've said I've not really been *able* to play long term) to actually play.

The menus are unpleasant to look at, I'm fine with the pixel art aesthetic, but the menus are just really unintuitive and take way longer to navigate than they need to. I couldn't even find my items for the longest time.

I have no idea how they managed it, but the framerate would regularly slow to a crawl in towns.

I like the idea, but I hate playing the game.

This is even playing the "enhanced" edition.
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