Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
User reviews: Very Positive (2,624 reviews)
Release Date: Jul 31, 2014

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"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"

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September 21

Permanent Price drop thanks to 250,000 happy clients!

Yes, you read right! Pixel Piracy has reached a QUARTER MILLION users!

Thanks to this huge milestone we have decided to drop the price down to 9.99 PERMANENTLY, and have been placed as Steam's Daily Deal for the next 24 hours, that means an extra 50% off!

Get Pixel Piracy at 4.99 for the next 24 hours! It's the cheapest it's ever been and if that's not reason enough to get it, ask one of our hundreds of thousands of happy players why you should!

Thank you all for the support, we wouldn't be here if it wasn't for you!

-Alex Poysky

Quadro Delta

35 comments Read more

September 16

PATCH 1.0.10

Hi folks,
it's been like 10 days since the last patch and we're back again with a good number of fixes that we're sure will improve the Pixel Piracy experience. We could have had this update earlier but Mikko has been sick with a weird virus for like 3 days and now is still recovering. So he came back today and we tried to add a few fixes and test before shipping this new patch.

Bug Fixes

  • Captured animals onboard enemy ships could not be mounted
  • Some pets would not retain their HP bonus when leveling up
  • It was possible to wait out the cannon combat timer before beginning a ship encounter
  • Pirates could not walk across a ladder with no solid block underneath
  • Fixed the formatting of played time counters
  • Fixed a bug with pathfinding grid getting an incorrect height in some ship configurations

Improvements
  • Engaging ships is now a single-click action instead of two clicks
  • Thor's Undies now gives immunity to cannon-related explosions
  • Added ladders to some ship templates to allow roof access and prevent getting stuck
  • Added new hunger and TP notification icons to crew overview
  • Re-added the old island music to the playlist
  • Shared exp amount display now shows rounded numbers
  • Ship builder now has a button for quickly removing all ship blocks
  • Can now use mouse wheel and up/down arrows to scroll between pets

Next steps now are fixing dramatic morale draining in later stages of the game (this one is being tracked, and probably we'll have it very soon) Also, after this we plan to add the ending and achievements to the game in very short term and after that revamp the savegame format and fix the AI and add the custom task priority system to each pirate.

Thanks for your feedback, it really helps!

Mikko and Jesús.

22 comments Read more

Reviews

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

About This Game

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space
    Minimum:
    • OS: 10
    • Processor: Intel I-3
    • Additional Notes: MAC USERS must take the following steps to make the game work : http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Additional Notes: SOME LINUX/UBUNTU USERS HAVE BLACK SCREEN PROBLEMS, THE FOLLOWING FORUM LINK SHOWS HOW TO RESOLVE THEM http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
    Recommended:
    • Additional Notes: http://steamcommunity.com/app/264140/discussions/0/34093781621606512/
Helpful customer reviews
488 of 616 people (79%) found this review helpful
6.7 hrs on record
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save.

Anyway, on with this. First off, there's a lot to like here:

  • -Pirates
  • -Roguelike
  • -Customizeable crew and ship
  • -Characters level up, have equipment and skills
  • -Freeform exploration

But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad:

  • -Only the captain is able to follow orders directly - group orders for crew is haphazard at best.
  • -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a cook, if he's too busy punting ♥♥♥♥ off the side of the ship he won't go near it. This has improved with 1.0.5, but can still be an issue for pirates with multiple skills for the ship.
  • -Cooks sometimes won't cook food. So your ship starves to death for absolutely no reason. As it stands in my save now I have around 40 in fish that's uncooked in barrels, with 3 cooks refusing to do anything. (This has been fixed as of 1.0.5 - pirates that don't have the ability to fish or clean but can cook will now do so)
  • -Multiple crew with the "cleaning" skill doesn't make the job go faster. They all scuttle after the same turd and fight over it.
  • -Managing more than a few crew is a nightmare when it comes to moral and hunger.
  • -"Animals" tend to charge in to battle. This includes chickens you're rasing for eggs. They don't survive long, and don't listen to orders very well. This makes capturing animals borderline pointless because they will suicide at the first chance they get when your ship gets boarded.
  • -Custom ship designs tend to screw up pathfinding for your crew. Expect to get stuck. A lot. Don't worry, though! If you grind your ship down to a nub it'll probably fix. Also, the dimensions aren't clear. You'll be building this sweet skiff and all of a sudden you're unable to build in a direction anymore, so you have to restart your design taking in to account this invisible wall. I'd like a grid or something, please.
  • -It's easier to pump up a captain and have him handle mobs of enemies, since he listens to orders.
  • -Combat, both island and ship to ship is largely "rinse and repeat". Cannons are fired in a short volley and then sides clash. Fun for the first few hours, gets kind of grating. No events or anything to speak of so far, at least in my playthroughs.
  • -Many of the items found don't work properly. Sushi, for example.
  • -The sound effects get old real quick. "JOLLY ROGER. JOLLY ROGER. JOLLY ROGER. JOLLY ROGER."
  • -The inventory gets cumbersome when you pick up a lot of items. It requires a trip to the store to be able to see all of the things you're carrying.
  • -Bounty hunter dialogs are slow and interrupt the player when walking around town. Yes, I know I'm on a "quest", stop telling me. On top of that, bounties don't have a set range, and sailing 30 tiles on the map for a bounty is silly.
  • -Pirates aside from captain will render behind the pirate ships, making it very difficult to track your party. New pirates added to the crew after this bug happens will render properly. There is no way to revert the bug via loading or restarting the game. http://steamcommunity.com/sharedfiles/filedetails/?id=295086852
  • -Cannons end up severing parts of the ship you're firing at, which makes boarding a problem since pirates can't cross "destroyed" tiles.
  • -I beat the four legendary pirates, but one of the encounters didn't have a captain. I can't "beat" the game with this save now as I had no prompt for beating the four pirates and the bay I'm looking for was never marked or mentioned after doing so.

Most of this would be better without the bugs, so there's at least hope that'll be enjoyable in the future. Wait for them to fix the game; don't bother with a discount if the problems never get ironed out because it's really frustrating to play a game that is mostly "difficult" due to bugs. Like I said: I was hoping this game wouldn't be the bug-fest I heard it was when they finally pushed out of "early access", but that's not the case.

I'll update this review as things change.
Posted: August 1
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233 of 315 people (74%) found this review helpful
32.3 hrs on record
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it's faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can't bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we're left with a game that, to put it simply, is badly made. It doesn't work, and yet it 'released' mere days ago. Anyway, here's a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here's the list.

-Crew members acknowledge orders for maybe 1 second before ignoring it and going back to doing something that will probably get them killed or worse.

-Categorizing Crew members does not help much because giving them orders is a waste of time when they continue to do whatever the hell they want anyway. This can lead to crew members with no combat experience or health running out against high level pirates for no good reason. The above point also means that no matter how many times you try to move the low level crew member away from combat, they'll still just run back in and get themselves killed.

-Your designated cook refuses to cook because you gave him a secondary job role and he's decided that's more important than cooking food for the captain or any of your crew which leads to the unfair death of you or your crew for no good reason other than the fact your cook decided that patching up the tiny bit of damage the ship took is more important than keeping the crew alive. The same goes for the cook having other jobs like Fishing. The same also happens if they're using interactable furniture like a Card set or Set of Swords. Apparently getting that straight flush is more important than helping your captain not starve to death. The same issue can also occur just from having your ship docked at an island, I don't know why it just bloody does.

-Crew members who refuse to eat even when he's starving to death and you do actually have supplies of food. This relates to the above problem, if they have any kind of job or they're interacting with something menial, they will refuse to eat even when they're low on health because of starvation. This leads to numerous deaths.

-Having multiple people who use cannons and multiple cannons and yet all of the crew members will use the same single cannon which makes it completely redundant, also half of the time a person who can use cannons simply won't for no reason

-Crewmembers in combat refusing to target the enemy you picked for more than a second before choosing their own choice, which most of the time is the enemy with the most health instead of focusing down the person you just spent the last 30 seconds wittling down.

-Ultimate skills are trash, it's impossible to tell when they're actually being used and that's because most of the time they're never being used, they're pointless and in 30 hours of playing I have only seen a crew member use one once, and it was useless

-Selling cargo is useless and yields such a pathetic amount of gold. This is a game based around piracy, where people stole cargo from others to explot for themselves or sell for riches. In this however, you can steal hundreds of weapons, food and all sorts of other stuff and your reward for doing so is 1 gold per weapon no matter how powerful it is.

Pixel Piracy is one of the most annoying games I have ever played. It doesn't listen. I don't think I've ever had to complain about a game not listening to me, where the AI is so brain dead that the simplest of concepts is beyond them, and it always ends up punishing you, for the developers misgivings. I can't recommend this game, please don't buy it in it's current state. This review was written as of version 1.0.4

Also it took them all the way til 1.0.0 to add quest markers.

Really?
Posted: August 2
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223 of 314 people (71%) found this review helpful
23.4 hrs on record
Yet another miscarriage provided by early access system is upon us.
Do not believe the release date - the game is as raw as a game can possibly be and features lack of any balance, tons of bugs and deleted features.

Examples of bugs:
- Crew refusing to leave the enemy ship;
- Enemy crew spawning on inaccessible parts of ship, making it impossible to kill them or escape the encounter;
- Crew spawning on inaccessible parts of your own ship after each and every change of loading screens. They refuse to jump off as well;
- Game despawning he island before despawning the actors when changing scenes from island to open sea. May be easily exploited by approaching the same island several times - after 3 or 4 times all island actors will be drowned;
- Crew suddenly clipping through the hull and drowning for no obvious reason;
- Crew attempting to "clean" their crewmates by kicking them off the ship;
- PRESS SPACE TO INTERACT above all other windows, including the tutorial window;
- When playing on low resolutions, long lists of the goods for sale will be offscreen;
- Gunners loading the cannons with bombs endlessly. My personal record - 19 bombs loaded in a single cannon;
- many others I did not mention.

Balance issues:
-Game difficulty wildly varies and even with 15+ crew with highly trained skills and above 50+ lvl I tend to avoid 5lvl+ encounters, since at least five of my crew tends to die during those encounters;
- Rate of morale and hunger decrease varies wildly from version to version;
- There is literally no new content in shops of lvl 5 and higher. Since you visited the lvl 4 shop - you saw everything that game has to offer you. Max level of shops are 8, by the way;
- Crew tends to do everything, but not the things you need them to do. Fishermen will train, new pirates will just idle and cooks prioritise cleaning over cooking which quickly leads to crew starving cause fish was not caught, new pirates in crew dying in first encaunter since training areas occupied by slacking fishermen and once again crew starving to death while there are tons of uncooked food on board. And there is literally nothing you can do about it;
- A single crew member can capture the 8lvl+ ship with proper equipment and training. At this point I just reverted back to captain-solo gameplay on a little boat, discarding all the crew.

Deleted features:
-Food no longer spawn on enemy ships for whatever reason;
-Shackles are available for purchase in shop, promising the ability to capture prisoners during the boarding. Function was never implented, yet the item exists;
- Social encounters, featuring the change of relationship between your crew.

I could add much more to this list, but I am just done. I have no more willpower to force myself through this horrible and frustrating experience.
This is not a proper release, it is just developers feeding off the release status hype and discounts related to it.
Those slackers are so bold that they even show it as something great and to achieve - look at the news. It was just few days since release and they already published 5 hotfixes, while shouting on each corner that they are working hard for their players.
Yeah, they released a first hotfix 40 minutes after release. Second hotfix several hours later. Yeah, for me it souns that they are hardly working, actually.

It is just insulting to post unfini
Posted: August 3
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1,044 of 1,574 people (66%) found this review helpful
4.6 hrs on record
NEW REVIEW IN PROGRESS DUE TO 1.0 RELEASE!

Okay, I know some people will whine about my opinion, but let me state my responses to your issues...

"You only have a couple of hours on the game."
How many negative reviews do you read? You'd be surprised by the number of people who have less hours on games and make extremely valid points.

"The game is still in Early Access, Way to be helpful."
Well aware of that. I see a pretty bright future for the game.

"Welcome to the world of Roguelikes/Roguelites."
Sorry, did you check to see what games are in my library?

"Whine whine whine whine whine and whine."
Erm, was that really needed?


Alright, here we go. Here goes my rant...

Pixel Piracy is being published by Re-Logic, the devs behind one of my personal favorite Indie games: Terraria. Do they get cut slack because I love Terraria so much? Nope. The gameplay is a bit repetitive, even for a roguelike. I'm a big fan of roguelikes and enjoy playing them a lot. However, this one isn't that good. The exploration thing is alright, but it could've used more detail. Managing your ship is a pain in the ♥♥♥ due to being overwhelmed with food, crewmembers, poop, ship upgrades, health, and more. It overwhelms me even more than FTL does. The graphics are average at the most, and there isn't much to it. YES, I understand this is pixelated graphics, but to the people out there who lack intelligence, I DON'T LIKE THE WAY THE PIXELATED VISUALS WERE USED. There.

The audio, oh god, the dang audio. It is so ANNOYING listening to "Me hardy har!" every three seconds. Yes, I'm well aware of this thing called 'mute' and it ruins the game, too.

The game, which I do understand, as it is in Early Access, has very little content. If it were the full game, I would rate this lower, but seeing that it isn't, I won't even bother with that. However, on the bright side of this, Pixel Piracy does have a pretty good future ahead, but it wouldn't be one of the greatest roguelikes of recent memory, like Dungeons of Dredmor and FTL. Also, for an Early Access game, I discovered little to no bugs. I've played many Early Access games, and this one was probably the best running of all of them. One other thing I saw is that it does have quite the replayability, and that it is one of those games that you dislike, but you can't help but play it anyway.

So, in conclusion, I understand the game is in Early Access, but I've played better games that came out with less content, more bugs, etc etc. If you buy it and like it, then great. I'm happy for you that it was worth it. However, I would approach this game with caution. I'm afraid that I cannot recommend this game.

Graphics- 5/10
Gameplay- 4/10
Story- 5/10
Audio- 2/10
Replayability- 9/10

.:5.0/10:.
+Bright future
+Runs well for Early Access
+Lots of replayability
-Annoying audio
-Repetitive gameplay
-Limited exploration
-Far too overwhelming
-Poorly done 8-bit graphics
___________________________________________________________________________________

EDIT: New Review in Progress as of 7/31/14

So far, based off of what I've played, it is much, much better now. The audio is much better, however the loops are very plain. The quality is much better, and the game runs great. However, the gameplay didn't change and the replayability lost it's spark. The exploration didn't change much but isn't as linear anymore. The overwhelming aspect of the game was organized much more now due to the new UI that is similar to FTL's. The devs are also very dedicated and seem to be very friendly compared to other devs out there. Kudos to them for releasing the game. And for the bright future part, looks like I was right. Most of the flaws I had with the game were fixed. Expect a positive review coming out soon.

EDIT: 8/10/14

Appears to be much more rushed than I thought. I encountered a few bugs and began disliking the game again. Forget what I said earlier about the positive review stuff. This one's staying negative.
Posted: May 17
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115 of 163 people (71%) found this review helpful
10.9 hrs on record
Aside from the bugs that many other negative reviews have mentioned, the gameplay is not that interesting.

Here's how the game actually plays: You pick a location from the world map and then stare at the screen until the ship arrives there. If it's a town, you get off and sell your loot and maybe buy some food. All stores in all towns of the same rank sell the same items, so you'll stop looking at the store's inventories very quickly.
On Islands, you will watch as your crew automatically fights some enemies, then open one treasure chest which always contains some gold and a few grindstones. You could also trigger one random location that either spawns some more enemies or gives you some useless items.
Against pirate ships, you just wait for the enemy to board your ship (or board theirs if they don't do it), watch as your crew automatically fights them and then click the "plunder" button to get some gold and ship parts.

That's the entire game.

Random issues I have encountered:
- Some UI functions simply do nothing if certain preconditions aren't fulfilled, so you never know if the game glitched out or you did something wrong.
- Crew members simply refuse to leave the ship after a few minutes of playing, making it impossible to board enemy ships or islands until you save and reload the game.
- The minute counter of the play timer doesn't revert at 60 minutes, so it showed my play time as 04:273:18 after four hours and 33 minutes of playing.
- The script is full of typos, grammatical errors and horrible dialogue based on internet memes ("Do you even Arrr?").
- The game does not have permadeath, despite what the store page may tell you. Losses won't make you tear your hair out; they'll simply make you reload your last autosave.
- Even if you turn autosaves off the game will still autosave when you exit.
- To use items, you have to pretend that they're an accesory that you want to equip. The help screen doesn't explain this.
- Also, healing items don't get stronger, so when your crew members each have 500+ HP you'll still be stuck with items that restore 5-30 HP. This will eventually make the game unplayable as nearly every enemy will explode on death and deal massive AoE damage to your characters which you cannot adequately heal.

I admit that I still had some fun with Pixel Piracy and that it has some addictive qualities. However, the price is absolutely ridiculous considering that you can pick up games like Transistor or Trails in the Sky for a similar amount of money.
Posted: August 4
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