Pixel Piracy: Avast, ye Scallywags! Loot, Pillage and Plunder as you lead your crew across the vast seas of Piracia on your quest to become a Legendary Pirate King - or die trying!
User reviews:
Mixed (37 reviews) - 45% of the 37 user reviews in the last 30 days are positive.
Mostly Positive (5,842 reviews) - 70% of the 5,842 user reviews for this game are positive.
Release Date: Apr 23, 2015

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“"An open world pixelated pirate adventure game. Create your captain, build your ship, find your crew, and set sail finding treasure and plundering ships!"”
Just Good PC Games

“"A charming piracy sim rogue-like that will surely steal your heart! My gameplay video may help you decide to buy or not!"”
Paul Soars Jr. (YouTuber)

“Pixel Piracy "Bloomin' love this, me hearties! When we played it on the channel, it really swashed Simon's buckle! Took us ages to get the stains out of the carpet."”

About This Game

Live the life of a pirate captain! Recruit a crew of salty buccaneers, outfit and customize your ship, and then set sail on the open seas in search of treasure and infamy. Using a combination of aggression, diversion, and trade, will you become the next Legendary Pirate King and the most feared pirate crew in all of Piracia?
Pixel Piracy, the 2D Pirate Simulator, is back with a foundational rebuild that brings the game to its full potential! From items to stats, to islands and loot, to the brand new Sailor Mode and Tutorial - the entire game has been revisited over the past six months to provide you with the most polished experience we’ve crafted to date. With the help of our partners at Re-Logic (Terraria) we are proud to bring you an update that takes Pixel Piracy to a place worthy of its name.

Adapt your play style using the different difficulty settings - there’s something for everyone, from casual to experienced roguelike players alike. If you are a returning Pixel Piracy player, we’d like to invite you to try the game out again, as so much has changed that we don’t even know where to begin!


Current features:

Hundreds of man-hours have gone into a free expansion that includes widespread changes across all aspects of gameplay. This is the result of six months of work in secret hand in hand with Re-Logic. The baseline changes are:

Rebuilt A.I: Reworked from the ground up, the game’s internal A.I has been built from the ground up to provide smoother gameplay.

Code Optimization: Internal code has been revised to speed it up on even older computers. Expect a BIG step up in quality.

Revised Items/Stats/Loot/Enemies/Islands: We have revised each and every of these things painstakingly tweaking, balancing, and polishing to provide the definitive Pirate Sim.

Multiple Languages: The game is now available in English, Spanish, Finnish, Italian, Portuguese, and German.

Multiple Difficulty Levels: Gone are the extreme difficulty levels of the past, you can now adjust the game to your playstyle, from Sailor (casual) to Legendary Captain (Hardcore Roguelike Expert), there’s something for everyone.

Full Fledged Tutorial: One of the most asked for features, the Tutorial will show you the ropes and get you started in life on Piracia!

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
Planned future updates/content

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Storage: 200 MB available space
    • OS: 10
    • Processor: Intel I-3
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (37 reviews)
Mostly Positive (5,842 reviews)
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4,197 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
7 of 10 people (70%) found this review helpful
1 person found this review funny
21.0 hrs on record
Posted: September 29
Product received for free
I do recommend this game as a casual game to play when you want to be lazy.

-The grapichs are great with very nice lighting and pixel art
-Your crew has at least some backstory and each one is different
-The only thing your crew likes better then pooping on the deck and fighting is getting payed with gold
-Most of the mechanics and gameplay is average to above average

-Raiding ships and islands can get pretty boring after some time so you should play it in bursts to avoid wearing yourself out
-The game becomes very easy after you reach mid game and the only real thing that is new are the cannons you get in the game towards the end
-The game can be finished very quickly with little replay value
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11 of 18 people (61%) found this review helpful
7 people found this review funny
Not Recommended
48.6 hrs on record
Posted: September 30
Abdandon all hope ye who enter the realm of Pixel Piracy; dead dev's update no games.
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2 of 2 people (100%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: October 19
UI is garbage, and it's difficult to actually play the game due to it.
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1 of 1 people (100%) found this review helpful
19.1 hrs on record
Posted: October 16
It's a good game but not a great one. It has nice art and ideas but the it feels like it's unfinished. It could be way better and deep if they worked harder on it but yeah overall it's a nice casual game which becomes quite repetitive after a while. So I would only recommend it on a good sale.
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13 of 26 people (50%) found this review helpful
Not Recommended
3.1 hrs on record
Posted: September 24
>Buy this game
>Things go well for an hour
>Crew doesn't respond to me
>Can't even board ships
>I pay them and everything
>Doesn't work
>Get angry at game
>Uninstalls because it doesn't ♥♥♥♥ing work
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Most Helpful Reviews  Overall
1,739 of 2,022 people (86%) found this review helpful
28 people found this review funny
Not Recommended
9.8 hrs on record
Posted: October 11, 2014
The game has been abandoned by the original Devs and they've hired another guy to basically do little more than bug fix. The addition of new features is a pipe dream that will likely never come true. Over a year ago the original devs were promising all sorts of things ("Both seamonsters AND weather are already on the drawing board. Expect them within a month or so!" - December 2013). None of these things happened and were lies.

The game has Three locations and that is it. Islands, where you kill anyone on it. Sea battles, where you just board a ship or shoot it. Town islands, where you buy things and hire new pirates. At the start the game is pretty fun until you realise this is literally all there is to the game, the mechanics do not develop, new things are not introduced. You will do the same thing you did in hour 1 in hour 100 (Other than shoot cannons). Cannon fights are ridiculous, you could spend tens of hours collecting a crew, training them, equipping them and yet in a single cannon fight many of them will die, making all your hard work pointless.

There is no real plot. No real characters. The music is average. The graphics are frankly lazy, every island is the same and the background for the world is always the same. The gameplay is basic (You order your entire crew with 1 click..you cannot individually select) and it does not develop. Frankly, the Devs should be ashamed for cashing in on an idea and then abandoning it, breaking hundreds of promises they made and hiring some random guy to do little more than take the blame.

Don't buy the game, the developers don't deserve the money and it sends out the wrong message if you do so.

Edit: After announcing they were making a new game and seeing the negative reception it got, they announced a "free redux edition" for the game a week later, in an attempt to win back fans. This doesn't change my review. The game is still currently poor, was released unfinished and it's taken the dev 6 months of silence before announcing anything.

A games review is a review of the game; not future promises.
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923 of 1,153 people (80%) found this review helpful
6 people found this review funny
Not Recommended
6.7 hrs on record
Posted: August 1, 2014
I played this a bunch when my internet was out since it was relatively small (~200 MB) and wouldn't kill my phone's data plan to tether and install. Because of this, my time played isn't accurate - I have about another 10 hours in this game and currently on day 13 of my second save.

Anyway, on with this. First off, there's a lot to like here:

  • -Pirates
  • -Roguelike
  • -Customizeable crew and ship
  • -Characters level up, have equipment and skills
  • -Freeform exploration

But it's just not very good. I waited until it was out of "early access" in hopes to avoid a lot of problems, but alas, here I am. Anyway, the bad:

  • -Only the captain is able to follow orders directly - group orders for crew is haphazard at best.
  • -Crew that learn skills for the ship (cooking, cleaning) will do them on their own accord. In other words: even if the food stores are full of uncooked food and you have a cook, if he's too busy punting ♥♥♥♥ off the side of the ship he won't go near it. This has improved with 1.0.5, but can still be an issue for pirates with multiple skills for the ship.
  • -Cooks sometimes won't cook food. So your ship starves to death for absolutely no reason. As it stands in my save now I have around 40 in fish that's uncooked in barrels, with 3 cooks refusing to do anything. (This has been fixed as of 1.0.5 - pirates that don't have the ability to fish or clean but can cook will now do so)
  • -Multiple crew with the "cleaning" skill doesn't make the job go faster. They all scuttle after the same turd and fight over it.
  • -Managing more than a few crew is a nightmare when it comes to moral and hunger.
  • -"Animals" tend to charge in to battle. This includes chickens you're rasing for eggs. They don't survive long, and don't listen to orders very well. This makes capturing animals borderline pointless because they will suicide at the first chance they get when your ship gets boarded.
  • -Custom ship designs tend to screw up pathfinding for your crew. Expect to get stuck. A lot. Don't worry, though! If you grind your ship down to a nub it'll probably fix. Also, the dimensions aren't clear. You'll be building this sweet skiff and all of a sudden you're unable to build in a direction anymore, so you have to restart your design taking in to account this invisible wall. I'd like a grid or something, please.
  • -It's easier to pump up a captain and have him handle mobs of enemies, since he listens to orders.
  • -Combat, both island and ship to ship is largely "rinse and repeat". Cannons are fired in a short volley and then sides clash. Fun for the first few hours, gets kind of grating. No events or anything to speak of so far, at least in my playthroughs.
  • -Many of the items found don't work properly. Sushi, for example.
  • -The sound effects get old real quick. "JOLLY ROGER. JOLLY ROGER. JOLLY ROGER. JOLLY ROGER."
  • -The inventory gets cumbersome when you pick up a lot of items. It requires a trip to the store to be able to see all of the things you're carrying.
  • -Bounty hunter dialogs are slow and interrupt the player when walking around town. Yes, I know I'm on a "quest", stop telling me. On top of that, bounties don't have a set range, and sailing 30 tiles on the map for a bounty is silly.
  • -Pirates aside from captain will render behind the pirate ships, making it very difficult to track your party. New pirates added to the crew after this bug happens will render properly. There is no way to revert the bug via loading or restarting the game. http://steamcommunity.com/sharedfiles/filedetails/?id=295086852
  • -Cannons end up severing parts of the ship you're firing at, which makes boarding a problem since pirates can't cross "destroyed" tiles.
  • -I beat the four legendary pirates, but one of the encounters didn't have a captain. I can't "beat" the game with this save now as I had no prompt for beating the four pirates and the bay I'm looking for was never marked or mentioned after doing so.

Most of this would be better without the bugs, so there's at least hope that'll be enjoyable in the future. Wait for them to fix the game; don't bother with a discount if the problems never get ironed out because it's really frustrating to play a game that is mostly "difficult" due to bugs. Like I said: I was hoping this game wouldn't be the bug-fest I heard it was when they finally pushed out of "early access", but that's not the case.

I'll update this review as things change.
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658 of 872 people (75%) found this review helpful
3 people found this review funny
92.3 hrs on record
Early Access Review
Posted: December 12, 2013
Pixel Piracy is a new take on the roguelite genre where you hire a crew of pirates, build your ship and sail off to battle other pirates or raid islands for all their gold and treasure. You can even steal other ships if you want to. As you progress and level up your crew you will be able to increase the size of your boat and crew and plunder more dangerous areas for even greater rewards. There are also other things to consider while playing such as food for the hunger of your crew and paying your crew to increase their morale and upgrading your crews gear.

Overall this is a very fun and enjoyable game, the music is also great and I would highly recommend you purchasing it!
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451 of 588 people (77%) found this review helpful
13 people found this review funny
Not Recommended
35.0 hrs on record
Posted: October 19, 2014
An unfinished, unpolished gem. This could be a really good game, though even after the full release, the game is riddled with bugs and is generally not an enjoyable experience. Many other reviews cover that. This game is a perfect example of the downfalls of early access.

One of the developers said this on the forums in response to their supposed shady development:

Vitali Kirpu [developer]: "We are not shady, we have alot of funds to fund pixel piracy development for the next 1-2 years or so.

My point is that it doesnt matter for us if the game is early access or full release, updates will keep coming untill nobody ever plays the game."

Take that however you want.. To me it say's "keep buying our unfinished game, and in 1-2 years you may have the privilege of a finished product"

it's an interesting glimpse of the truth of early acsess on steam. For the few good games that have thrived from early access, we as a community are left with hundreds of games just like pixel piracy.


I'll be fully updating my review once the game is finally completed. A quick glance at the community hub revealed the game to still be riddled with bugs. If the final product is good, i'll recommend it. Untill then, I am reserving any positive judgement.
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484 of 635 people (76%) found this review helpful
3 people found this review funny
Not Recommended
32.3 hrs on record
Posted: August 2, 2014
So normally I would write a more concise review analyzing a game, and looking at all the good parts of it but also all of it's faults. Pixel Piracy is this special case where I absolutely adore the concept it delivers and the gameplay, but the execution is so god damn awful I can't bring myself to play it anymore, I wanted to play it to the end and explore everything, have a massive powerful crew that would dominate the seven seas. Instead we're left with a game that, to put it simply, is badly made. It doesn't work, and yet it 'released' mere days ago. Anyway, here's a list of about everything wrong with this game that will ruin your experience. Some issues may not seem important but do realize that all of them create unfair situations where the player is not at fault and yet the game will end up punishing them anyway or worse, just straight up giving them a situation they cannot get out of because of the god awful AI. So, here's the list.

-Crew members acknowledge orders for maybe 1 second before ignoring it and going back to doing something that will probably get them killed or worse

-Categorizing Crew members doesn't help much because giving them orders is a waste of time when they continue to do whatever the hell they want anyway. This can lead to crew members with no combat experience or health running out against high level pirates for no good reason. The above point also means that no matter how many times you try to move the low level crew member away from combat, they'll still just run back in and get themselves killed.

-Your designated cook refuses to cook because you gave him a secondary job role and he's decided that's more important than cooking food for the captain or any of your crew which leads to the unfair death of you or your crew for no good reason other than the fact your cook decided that patching up the tiny bit of damage the ship took is more important than keeping the crew alive. The same goes for the cook having other jobs like Fishing. The same also happens if they're using interactable furniture like a Card set or Set of Swords. Apparently getting that straight flush is more important than helping your captain not starve to death. The same issue can also occur just from having your ship docked at an island, I don't know why it just bloody does.

-Crew members who refuse to eat even when he's starving to death and you do actually have supplies of food. This relates to the above problem, if they have any kind of job or they're interacting with something menial, they will refuse to eat even when they're low on health because of starvation. This leads to numerous deaths.

-Having multiple people who use cannons and multiple cannons and yet all of the crew members will use the same single cannon which makes it completely redundant, also half of the time a person who can use cannons simply won't for no reason

-Crewmembers in combat refusing to target the enemy you picked for more than a second before choosing their own choice, which most of the time is the enemy with the most health instead of focusing down the person you just spent the last 30 seconds wittling down.

-Ultimate skills are trash, it's impossible to tell when they're actually being used and that's because most of the time they're never being used, they're pointless and in 30 hours of playing I have only seen a crew member use one once, and it was useless

-Selling cargo is useless and yields such a pathetic amount of gold. This is a game based around piracy, where people stole cargo from others to explot for themselves or sell for riches. In this however, you can steal hundreds of weapons, food and all sorts of other stuff and your reward for doing so is 1 gold per weapon no matter how powerful it is.

Pixel Piracy is one of the most annoying games I have ever played. It doesn't listen. I don't think I've ever had to complain about a game not listening to me, where the AI is so brain dead that the simplest of concepts is beyond them, and it always ends up punishing you, for the developers misgivings. I can't recommend this game, please don't buy it in it's current state. This review was written as of version 1.0.4

Also it took them all the way til 1.0.0 to add quest markers.

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Recently Posted
10.3 hrs
Posted: October 22
terraria is better
Helpful? Yes No Funny
16.9 hrs
Pre-Release Review
Posted: October 18
It's just... Dull. I bought this when it first came out and I just came back to see how much it had been updated and apparently... Very little. When the game first came out it was buggy and boring, and seeing that it hasn't been updated much I can't imagine that has changed.
Helpful? Yes No Funny
Sen Hyde
5.0 hrs
Pre-Release Review
Posted: October 18
This game sucked in Early Access and it still sucks now.
Helpful? Yes No Funny
Honey Badger
5.2 hrs
Posted: October 16
Wanted to like it so bad but it feels like you are thrown into shark infested water and told to survive. I wish this game was more chill but the diffuculty was too hard for my liking. If you like huge diffuculty jumps this is for you.
Helpful? Yes No Funny
7.5 hrs
Posted: October 15
Product received for free
TL;DR: Too Tedious in the Late game

This game has a great idea, and if the bugs are out I might continue playing it. However, many bugs are in the game that requires some manual treatment, which gets too much to handle if you run a large enough ship. For example, The swabbers wait unnecesarily long (if they even notice) to clean off the poop deck, wasting money as they gradually get unhappy. I don't need this stress in my life, and scaling up is unthinkable.
Helpful? Yes No Funny
7.2 hrs
Posted: October 14
Waste of money and time.
Helpful? Yes No Funny
2.5 hrs
Posted: October 13
It has been two years since the devs promised updates and a redux of the game. In those two years, the devs have done absolutely nothing.

They made a half-♥♥♥♥♥ game, rushed it out of early access so they'd get front page coverage (and thus more sales), then abandoned the product while running away with the money.

But what's important is the game itself, right? Well, that's utter ♥♥♥♥ too. Meaningless micromanagement, the worst UI I have ever had the displeasure of using, coupled with annoying repeated dialogue (I've heard "yaar matey' at least a hundred times in the short time I've played this game), repetitive gameplay, very little content, and a plethora of bugs.
Helpful? Yes No Funny
36.1 hrs
Posted: October 13
Fun game, though at higher levels it just becomes eating/pooping simulator
Helpful? Yes No Funny