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Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky. In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas.
Release Date: Jul 31, 2014
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Pixel Piracy 1.0.3 is up Changelog Inside

August 1st, 2014

Hello there everyone! Alex Poysky here with the first official Post-Launch patch that adresses a few niggles here and there.

Fixed bug where salary where you sometimes paid more salary than needed!

Fixed bug where your pirate crew would attack berrry bush forever even if yuu order them not to.

Fixed typo on new game creation

Food Value decreased by 50%, pirates will now always drink rum and eat food at tavern when they are below 40% morale/hunger.

Pirates will now prioritize food over rum in taverns.

Cannons will not target enemy pirates who boarded your ship anymore.

Throwable projectiles will not bounce anymore

Arena Mode now cleans dead bodies!

Arena mode now drops 80 different melee weapons and 30 different ranged weapons!

Arena mode now gives extra 2 levels for your pirate.

P.S: We are aware that a player has ALREADY beaten the game and discovered that the end-game screen was not functioning correctly. In light of this we are working on getting a new end-game state up and running that won't be in until NEXT patch (next friday).

For now, PLEASE imagine the most incredible and awesome, mind boggling and traumatic thing possible, and apply that instead!

10 comments Read more

Pixel Piracy 1.0 IS OUT NOW

July 31st, 2014

Hello everyone, Alexander Poysky here.

It has been a wild ride, and an intense day here at the office in Turku, Finland!

I flew here from Spain this morning to be with the team when we launched the game. We took the decision of soft launching it now to all of those who currently have it PRIOR to our launch in a few hours.

The changelog from our previous version is WAY too long to even begin to describe, with around one thousand changes having been made, and ALL mantis bugs having been squashed!

Let me list off just a few of the major differences.

There is now an End-Game!

There is now a rather large compendium/tutorial that you can reach by pressing f1.

Cannon combat has been fixed and tweaked, with the focus being on cannon combat only applying BEFORE boarding, and cannon shots target showing in red.

We have DOZENS of new systems in place for all of our FREE content patches that we will be adding in the coming months. Yes, you read correctly, we plan on continuing work on Pixel Piracy TOMORROW. There will be no slow down in work, and we will continue pushing new content as we come out with it!

Here are some basic truths about Pixel Piracy that I thought I would share with you all since I have always been very compelled to be transparent about everything I do.

Pixel Piracy:

Was created with a budget of 80 euros (until early access), which I paid out of pocket to purchase some basic sound effects and music.

Has sold over 200 thousand units worldwide, JUST in early access.

Is one of the quickest games to pass through green-light, in a little under 11 HOURS. Compared to the normal waiting time of 6-8 MONTHS we are very proud of this fact!

Is one of the first games to successfully LEAVE Early Access to become a full game.

Is one of the quickest games to enter and exit Early Access, having first appeared at the end of December and leaving today.

Was taken FROM PROJECT CONCEPTION to PROJECT COMPLETION in UNDER a year (364 days).


I can without a doubt say that this project has changed our lives for the better.

Re-Logic has been a WONDERFUL and INVALUABLE publisher, and I invite everyone who reads this to take this to heart. We aren't writing this to butter anyone up, or are we under any sort of obligation to do so. We feel they are some of the finest PEOPLE we have ever had the chance to meet, and that comes SECOND to the fact that as a company they are incredible, and provide a wealth of knowledge.

Vitali, thank you for trusting me, and for becoming such a dear friend!

Mikko, thank you for all of the wonderful things you have brought to the project, your help has been invaluable!

Andrew, Whitney, David, from the bottom of our hearts, for trusting and believing in our fledgling studio, and for offering the support and guidance we needed!

Jesus, our FANTASTIC community manager who has always been a great friend to me!

Last, but not least, a HUGE thank you to our wonderful testers,
Adrien Francioli
Andrew Wojtkoowsky
Sphynx
Crunchepillar
Kristaps
Lorentz Factor
Naxeus
Seva
Stefan Bauer
pizzaNif,
they have been a critical part of getting this game into tip-top form. I want to thank all of them, even the ones who for one reason or another were not able to stick around to the end, as well as the OVER 200 REGISTERED MANTIS HELPERS WE HAVE!

We also want to thank each and every one of you for making our dreams come true. It is your faith in us that has brought us this far. This game is as much your doing as ours. I'm a good producer, and Vitali is an amazing programmer, thanks to the tools YOU gave us, the funding, the feedback, the support, the COMMUNITY.

Ultimately that is what we set out to prove with Early Access, that it WORKS!

Tomorrow is Pixel Piracy's birthday, if you have been a supporter, if you enjoy the title, and if you like the 1.0 version. I would invite you to write a short review on steam, or leave an honest score.


Thank you all

-Quadro Delta

PS: 1.0 changelog (We've been tweaking the game during the last 24h, so maybe there are a few improvements missing in this list):

IMPORTANT: You should start a new game with 1.0 since the savegame format has been changed to include group configuration. Also devs stated there won't be more savegame wipes.

Bug Fixes

  • Character customize screen was looking greyed out
  • Player was not able to travel to locations at the very edge of the map
  • Hit up or down keys on keyboard, makes WASD stop working until clicking.
  • Moving Boxes? Maybe make them stay but make their name "Mimick" and have them be mythical enemies?
  • Cannot interact with Chicken Nest?
  • Zooming in and out, followed by moving the camera down as far as you can allows you to see underwater, where things despawn
  • Counter Attack skill is not getting XP
  • Light Steps skill now works again
  • Doctor aura skill now works again
  • Bounty targets no longer spawn on rooftops in towns
  • Not all of pirate greetings were displayed
  • Fishmen are no longer OP
  • It was possible to get so much gold it would flip over to negative
  • Throwing Medicine now works correctly
  • Strange white stripe on the ship plant graphic
  • Couldn't attack bounty target
  • Cannons not spawning on enemy ships
  • Sometimes grappling ropes would linger behind when sailing away
Improvements
  • Added solid background to in-game settings screen
  • BETTER NIGHT
  • When creating a new game, on the difficulty screen, we should make the (30% hunger/morale etc say * RECCOMENDED FOR NEW PLAYERS)
  • BETTER POOP SPLASH EFFECT
  • Pirates will no longer poop if they are hungry (less than 50% hunger)
  • Re-organized some skills priorities to make pirates smarter
  • Pirates who are hungry, will prioritize fishing if they are holding a fishing rod
  • Added like a kazillion (totally a number) new pirate dialog lines, mostly courtesy of the good people at Steam Forums
  • Added new ship variations
  • Main menu settings has a toggle for autosave
  • Pirates will now clean the nearest poop instead of any old poop
  • Flying poop now deals 5% max HP damage (as opposed to a small fixed value)
  • Passive animals who drown no longer yield XP
  • Light Steps will gain XP from walking
  • Throwing Medicine: user will now attempt to throw it at the crewmate with the least HP
  • Plunder message log has been cleaned up a little
  • Cannons have a target indicator effect
  • Ship to ship combat has a cannon phase for 30 seconds before boarding comes available
  • Ingame tutorial texture updated
  • Updated main goal of the game: Kill the 4 legendary pirates

73 comments Read more

Reviews

“Wow, a 10/10, but why?! Why? because this game managed to captured my heart immediately, with its excellent sound effects, cute, even if unpolished, pixel art and the ability to not only lead a pirate life, but do it with your own customized ship and crew. the promised features will make it from a 8/10 right now to the 10/10 it could be. should be. will be. this one is bound to be a classic, and not reviewing it as such would only make me look fool in hindsight.”
10 – Indiedb

“Pixel Piracy is a loveable game with its own barrel of charm the mood seems perfect and I can just forget all my other needs. I can't help but hear the sounds the pirates make every now and again even when I'm not playing. Very interested to see where this games goes down the line. The loss of my pirates may seem a bit unforgiving at the moment but I'l only try harder next time ! If you like a bit of randomness and the ability to design your own ship, assemble your crew whilst managing their needs then you might as well try this out.”
9.5 – Indiedb

“I don't give games a 10/10 that often, if not ever. But this game has so much going on for it, and it is under the radar right now. So, do yourself a favor, download the demo, have an awesome time, and then buy this game, cause it really is a gem. If you like pirates, and high sea adventure in highly randomized generated worlds, this is the game for you! It is very unforgiving, so you have to be very sure about your intentions when you play. One false planning and you have to start over from scratch (although there outside methods to save your game if you want to "cheat" save so do not worry). But the gameplay is fun, the art style, and sound effects are smarmy and swaggy. If you don't like this game, just walk the plank, because you don't enjoy fun things evidently :)”
9.7 – Indiedb

About the Game

Pixel Piracy is a side-scrolling 2d, real time strategy/sandbox/simulation game created by indie developer Vitali Kirpu and produced by Alexander Poysky.
In the game, the player leads the life of a pirate captain. Recruit a crew, outfit and customize your ship and set sail on the open seas. There you’ll use any combination of aggression, diversion and trade to become the most infamous pirate crew of the seven seas! You can raid, pillage and plunder everything in your path, divert and lie to get what you want or trade for a quick buck. Remember to be careful though, death is everywhere and quite permanent! Adventure awaits…


Current features:

Sandbox open world Pirate simulator.
Procedurally generated world that changes each new game you play. While not a Roguelike in the strictest of sense, it does strike of one.
Vast over-world map full of danger, loot, and people to prey on.
Comprehensive loot system, upgrade-able weapons and armor, special and secret loot to deck out your sailors.
Parrots, Pets and Plunder!!
Death around every corner, our permadeath system will have you tearing your hair out at each loss and shrieking in delight at each victory.
Each playthrough will require around 20 hours to get through (with at least 4 playthroughs needed to see all the game has to offer)
CONSTANT updates and content patches. We update on a weekly basis (Friday), and will continue to do so for at least a year after launch in order to provide many new systems, fixes, and bits of content.

For more details on the game visit or follow us @pixelpiracygame or @alexpoysky or visit www.piracysim.com

PC System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Graphics: Pixel Shader Capable Graphics card
    • DirectX: Version 9.0c
    • Hard Drive: 200 MB available space

Mac System Requirements

    Minimum:
    • OS: 10
    • Processor: Intel I-3

Linux System Requirements

    Minimum:
    • OS: UBUNTU
    • Processor: 1.6 GHZ
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
Helpful customer reviews
59 of 82 people (72%) found this review helpful
331 products in account
1 review
3.1 hrs on record
Early Access Review
I bought this game on a whim. I wanted a game where I would control a crew of marauding pirates, pillaging every last piece of gold I could get my scallywag hands on. At first, the game seemed to have a high learning curve. I would get into scuttles, and find my self screaming at my screen, because my crew would lie dead before me. However, after some time with the game, I began to learn its mechanics and understand how to keep my crew from mutiny and certain doom. Favorite part? Definitely designing my own ship, and taking it into the water. 9/10
Posted: July 31st, 2014
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39 of 51 people (76%) found this review helpful
23 products in account
3 reviews
10.4 hrs on record
Pixel Piracy is a rogue-lite pirate simulator. I will say it right now, It is not for everyone, but I loved it even in it's beta stages.

Pros:
Extensive Leveling System.
Hunger and Morale System that is done well.
Difficulty Settings.
Great Art and Sound Style.
(Debatable) Can be funny at times.
Ship Building.
Randomly generated worlds.
Tons of items.
You can seperate your crew into different groups for a tactical aproach to the game.
Extensive tutorial. (Press F1)

Cons:
Not alot of graphics sliders, so the few with really bad computers might not want to get this.
Sometimes the AI can be derpy.

I havent played the game a lot if you check my hours, but god did i enjoy every single minute. I will give this game a 9/10.
Posted: July 31st, 2014
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17 of 23 people (74%) found this review helpful
22 products in account
1 review
5.1 hrs on record
I mainly picked up this game simply because Re-Logic, the makers of Terraria, said they were behind that game. Now come the 1.0 release, I'm able to give my honest opinion after a couple hours in with a lv. 13 captain:

The game is very relaxing. It's got some humor in it and a couple of references in it as well (The ones I noticed are from Pirates of the Carribean), what's worth mentioning here however is that there is an emphasis on pirates taking dumps, more than you might expect at a glance, which to some is funny, others maybe not so much. That said, you might want to spend some of your first gold pieces on a Cleaner skill book.

Another thing to take note of is that the game still does not have much in the way of content: So far I've only seen pirate ships (Without cannons, we'll see how that works out once I get there) and islands. There is little variety in the types of encounters you might see while playing, which does make the gameplay a bit repetitive. Of course, every one of these encounters will be different, with different ship layouts and assortment of enemies, which makes it feel less of a chore. Also there'll be future content patches for this game, which may further add to the experience.

The game also has a fair amount of equipment for customizing your troops, as well as different combat mechanics such as critical hits, bleeding and of course, the drowning of your deckhands should you get swarmed by enemies that attack one character and there is no wall behind you. This causes slight issues because as I was playing through this game I did not manage to have complete control over what enemy my deckmates were attacking, which makes the tactical element of the game a bit harder to execute.

There's plenty of charm in the game as well. Many of your new recruits have "special" abilities that makes them interesting. I had one that made my pirate attack its teammates every once in a while, resulting in him eventually getting killed when vikings boarded my ship. There's plenty more out there and that is something I definitely approve of.

That said, it is an indie game, and for it being an indie game it's definitely not bad. I quite liked spending some hours seeing my Dubstarr & Co. slicing up enemies with his Falcon Blade, and come another day when I fancy some pixellated pirate caretaking, I'll probably look back at my save file and play some more.

Plus for what you pay for it, this game's worth it. Especially now with its launch deal of -50%.
Posted: July 31st, 2014
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13 of 21 people (62%) found this review helpful
26 products in account
6 reviews
4.8 hrs on record
This game man! I'm loving every second of it. Why?
Ever since I saw HERO (a youtuber) play this, I knew I had to have it. I got the hang of it all, and I'm having an enjoyable experience. And now that the game is finally out of early access, I decided to make this. Happy Birthday Pixel Piracy!
Now just let me start of with the basics of this game. Get out your note taking books. You're a Pirate, in a Randomly generated world. You start of with a small ship, some food, and some money. Your goal on this island is to possibly hire a Crew mate! And maybe some other things with your gold. Once you're out in the ocean you can choose where you want to go first. Whether it be a pirate ship, or just an island. Its up too you. Dominate pirate ships, collect their gold, and plunder the ship, ITS SO SATISFYING! I'll say, this game does have its flaws, but other than those tiny flaws, this game has been a blast! I'd rate it 8.5/10 Actually, scratch that, 9/10! The devs, are always active, and generous. Now if you'll excuse me, i'm gonna go play me some Pixel Piracy!
Posted: July 31st, 2014
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7 of 13 people (54%) found this review helpful
104 products in account
3 reviews
9.0 hrs on record
The game is awesome, the idea has a lot of potential and there are tons of interesting mechanics BUT it's not finished yet. The game has a lot of bugs, such as: glitchy crew AI (not shooting armed cannons, not cleaning poop etc), characters getting stuck inside walls, sometimes you can't edit your ship even when it's docked for some apparent reason and many more. If you are fine with these gameplay flaws, I'd surely recommend this game.
Posted: August 1st, 2014
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542 of 628 people (86%) found this review helpful
396 products in account
4 reviews
80.2 hrs on record
Early Access Review
Pixel Piracy is a new take on the roguelite genre where you hire a crew of pirates, build your ship and sail off to battle other pirates or raid islands for all their gold and treasure. You can even steal other ships if you want to. As you progress and level up your crew you will be able to increase the size of your boat and crew and plunder more dangerous areas for even greater rewards. There are also other things to consider while playing such as food for the hunger of your crew and paying your crew to increase their morale and upgrading your crews gear.

Overall this is a very fun and enjoyable game, the music is also great and I would highly recommend you purchasing it!
Posted: December 12th, 2013
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Awards

Indiedb IOTY Editors choice 2013