Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews:
Recent:
Mixed (25 reviews) - 48% of the 25 user reviews in the last 30 days are positive.
Overall:
Mixed (2,539 reviews) - 56% of the 2,539 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recent updates View all (118)

July 28

Patch 3.19.3

Patch Notes 3.19.3


With this build comes the removal of The Twilight Vale, but we do have some exciting new improvements for you all (gambling chests!) and the always needed bug fixes. :)


Improvements

  • New feature: Chests of the Red Darrig!
    • Chests of the Red Darrig are new items to the game. Players can open a chest of the red darrig for a chance at great rewards. Chests may contain:
      • Powerful Consumables: May contain powerful items from the shop, or even exclusive rare and powerful potions.
      • Expansive Outfits: May contain just about any outfit in the Seven Realms, even those out of season, or otherwise unavailable!
      • Red Doubloons: These special coins can be used to purchase items from Flynn McRufus in Ardent City.
    • Any item that is found in a Chest of the Red Darrig can be sold to a new vendor, Flynn McRufus in Ardent City (up by the castle), for his currency, Red Doubloons. Using this currency, players can collect outfits, special items, and rare consumables.
    • Chests can be gained in one of two ways:
      • Chests will be sold in the shop, 10 crowns each (or 10 for 90 crowns).
      • Locked chests can also be found in the world as rare drops from monsters. However to open a locked chest, you'll need a key.
      • Keys can also be found in the world as rare drops from enemies, but can also be purchased from the shop for 6 crowns each (or 10 for 50 crowns).
  • Spirit Essences have received an overhaul
    • Spirit essence are the consumables the drop from monsters that give players a short effects (what used to be the lightning bolt, hammer, etc.)
    • All existing Spirit essences have been renamed with more flavorful names.
    • Spirit essences have much improved art, both the 3d model that appears in the world, and the following icon.
    • Spirit essences now make cool and powerful sounds and visual effects when you consume one.
    • We have balanced a few of the spirit essences, making sure any single one wasn't too powerful.
    • We have added 7 additional types of Spirit Essences, all with their own unique effect. Some give health, spirit, speed, lucky chance, and more!
  • New character rewards! Bonus items are given to new characters during the first seven days of play.
  • Removed the in-game video
  • Removed The Twilight Vale


Bug Fixes

  • Updated the Village COG depot to reflect recent changes. Now instead of the 4 different suppliers (who are now only 1), the village project goes as follows:
    • Rank 1: A normal daily COG Supplier
    • Rank 2: A COG quartermaster (vendor) appears
    • Rank 3: A Quality COG Distributor will move into your village. This special distributor will give out an uncommon supply crate once every 2 days. Uncommon supply crates contain varying amounts of one random uncommon gathering supply.
    • Rank 4: A Rare COG Distributor will move into your village. This special distributor will give out a rare supply crate once every 3 days. Rare supply crates contain varying amounts of one random rare gathering supply.
  • Fixed an issue where you could end up with the quest Sheep Minus one forever
  • Typo: Fortunatley with
  • Fixed: Vault windows did not automatically close after certain distance
  • Fixed it so the sell gems button doesn't appear when the vendor doesn't use gold as a currency.
  • Fixed: some items would erroneously warn that they had their soulbinding stripped and would soulbind if equipped, even though the item could not soulbind.
  • Fixed the Pumpkin Carver to drop again (it now drops from Redcaps in Maiden).
  • Fixed the quest 'Looting the Lexicon' to be the correct level
  • Rickardi gives enough fleece for Anointed Sandals now.
  • Updated the quest level for "The Purge"
  • Fixed some quests texts that should have directed the player to Gandymeade Grove.
  • Fixed: Lucky Cards weren't being given at the correct interval.
  • Fixed it so no more 'gnomish' items drop
  • Fixed: Purchased Items would sometimes take a while to update after purchasing an item.
  • Server exceptions related to moodscript
  • Made the Zog crown bag and Zog elixir bag both account bound instead of character bound.
  • Updated Reaper's pack to correctly show the 600 crown value of the tool set.
  • Fixed: number of points needed not visible after partially doing task
  • Fix some issues causing feat selection menu to be clunky to use.
  • Tutorial Pop-Up Timeouts
  • Fixed Typo: tranparency should be transparency.
  • Support for global message to all players
  • Fixed: spirit essences and items would woosh into bag and player twice.
  • Updated the Oak Valley quest that used Mega Looters to now use Luckinium instead.
  • Fixed it so level 80 gathering nodes correctly drop lucky gems.
  • Fixed a typo: Talking talking
  • Fixed an issue where the quest to kill Kobolds in Gilly cavern wasn't tracking on the map.
  • Fixed a bug where the tutorial cooking quests were giving out unneeded silks.
  • Fixed a bug causing undead in Shiverspine not to drop 'Prime Ribs'
  • Fixed the vendor gui to support more than 3 characters for larger sales and purchases.
  • 3.18.3 Test - windows - Xanty - unearthed sailor is under the ground
  • Fixed it so level 1 crafting tools work in the item browser.
  • Class Starter Pack Changes
  • Fixed a stuck spot in Bearhold Valley.
  • Fixed: floating bush
  • Fixed: floating bush
  • Update libpng to newer version
  • Fixed: entries in knowledge book remained stuck in "Click to reveal discovery" and could not be clicked to reveal.
  • Fixed some issues with the Meeting COG quest
  • Fixed an issue that made chest objects sometimes not have items.
  • Fixed some bright sand in the Traven region
  • Fixed some issues with fishing nodes in Cook Cavern.
  • Fixed a stuck log in Barbing Rock
  • Fixed a stuck location in a rock in Dagmar Strand
  • Fixed: selling an entire stack of items would get hung on "Transacting..."

2 comments Read more

July 13

Tears of Vesesia Sale!



The special event zone, The Twilight Vale, will be departing on July 26th! We are having a special sale right up until that date.

Good luck, have fun, and happy hunting in the Vale!

6 comments Read more

Reviews

“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.

Features

  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    Minimum:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (25 reviews)
Overall:
Mixed (2,539 reviews)
Recently Posted
Mintz
2.0 hrs
Posted: August 24
dont try it its ded
Helpful? Yes No Funny
[THCS] Anonymous
0.2 hrs
Posted: August 22
Worst game ever don't try this shet
Helpful? Yes No Funny
Oznerol
0.3 hrs
Posted: August 17
Guys this is the worst MMO ever created go play Guild Wars 2 if your looking for A FREE MMO to play. This game is truly hidious and the people you created should go think about there lives in a dark corner, because they wasted so much of it making this terrible game.
Helpful? Yes No Funny
Rokon
38.2 hrs
Posted: August 13
Updated review:
Alright so I've had my ups and downs with this game, as with most MMOs I play.

If you don't feel like reading the whole thing the short version is: This game isn't perfect, but I'd still recommend it as a free player.

The good:
-Nice story that is, although predictable at times, very in depth.
-Skill customization. Can reset skills at any point in the game, giving freedom to try different builds without remaking characters.
-Can be played free. Nothing in the cash shop could really break the game for free players. There are things in the item mall that make it easier to level and give very minimal (5%) buffs to stats. You could still dominate a premium player if you worked hard enough to get your character built. The membership gives you bonus exp and takes away the debuff you get from dying.
-Bosses are fun and challenging, which promotes group play, but doesn't require it. Being someone that solos every possible thing I can on MMOs I love having the freedom to at least try to solo bosses. I can defeat most things alone, but still get my butt whooped by others.
-There is an auction house, which is my favorite type of trade system.
-The village system is pretty nice. There's a vault in the city to donate items into and other people in your village can take the items as they need (or want).
-The crafting system is very in depth. There are a lot of different things to do, and everything works together. Also, you can do everything on one character.
There's more than what I'm posting that you can make within the crafting systems but this is a general overview:
Cooking (potions and food)
Smithing (swords, maces, and heavier armor)
Woodcrafting (bows and staves)
Tailoring (light armor)
Bug Lore (collecting bugs)
Fishing (collecting fish)
Plant Lore (collecting fruit, wood, and mushrooms)
Mining (collecting ore)
Gardening (growing plants in your village)
Ranching (raising animals and collecting materials like fleece and eggs from them)

The bad:
-Everything is bound to you after using it, which makes an in game economy pretty much pointless.
-The servers are a bit dead. It's hard to find other people playing that aren't either complete noobs or elitist trash. Then again, that's true for most MMORPGs.
-Although the skills are customizable, the characters are pretty lacking in that. You can choose from a few hairs and faces, but all of them are pretty terrible looking.


The meh (not problems for me, but might bother others):
-The graphics are simple. I find this to be a good thing because it doesn't give me a headache after playing it for a long time like a lot of games these days do. It's not about being flashy and looking "pretty." It's not about having half naked girls running around like a lot of games. It's more about the story and gameplay than the flashy graphics. However, I know a lot of people prefer a game to be super pretty when playing it. If you're into that, you'll probably want to keep looking.
-Skills are not just built from skill points. The armor/weapons you use determine your skill levels. This can be good because you can get high-ish level skills earlier than you would be able to normally. This can be bad if your items have skills that are good but stats that suck. Gnaugmentation (or whatever it's called) helps solve that problem, though. You can fuse items together and decide which appearance, stats, and skills you want to keep from either item. It's cheap (in game currency) and helps provide in depth customization.
-Not much character balance. Mages seem to be very nuke-ish. They get a skill called "spirit orb" that can pretty much one hit ko anything their level except bosses, which it deals damage to more than 90% damage to early on. I'm playing a mage, so I don't mind, but I would like it if the other classes had a nuke skill or if mages were a bit more balanced. They have like 0 defense so I guess that makes it a bit better, but still.. one shotting things gets dull after a while. They're glass cannons, I suppose.


This is what I've learned from the game within less than 15 levels (I think the cap is around 70, not sure). As you can see, the game has a lot to it.

My personal issues with the game:
The company seems to be one of those companies that does not care about the players, at all. It takes days, sometimes weeks to respond to tickets. Also, there was an item on sale in the cash shop. I purchased the item, and later got banned for it. They said that it was glitched and me purchasing the item was exploiting the glitch. It was very, very obvious that the item was put on sale and they just didn't think it through. I'm over it, and I still play the game, but they lost me as a paying customer with that one. You don't need to pay to play this game, so I intend to keep playing and not giving them another dollar of my money. They don't deserve it.
Helpful? Yes No Funny
TTHAX
36.3 hrs
Posted: August 13
Like doing nothing but farming and grinding I HOPE SO!!!
Helpful? Yes No Funny
Stormbow
50.6 hrs
Posted: August 12
Villagers and Heroes is surprisingly amazing, for such a cartoony-looking game. 3x30 inventory spaces to start, with up to 3x30 more inventory spaces to gain and one of those being free after the 2nd day of playing. TWENTY-EIGHT x 48 slots of bank/vault space total, beginning with 1 and getting 1 free after 6 days of play. There's also 3x48 shared bank spaces available to buy, and 1x48 personal house bank spaces when you setup your house (free). Like 15 different crafting skills, including farming and animal husbandry. You can 'Gnogment' items, combining them together by spending in-game money to transfer appearances, stats, and powers to each other. Guilds can have a village, with a TON of stuff to build together (decorations and crafting stations and whatnot), or you can put your house in any other public village. The 'quests' are pretty repetetive-- "You want X? Go do Y for me!" (but who reads quests nowadays anyway?), but the first story quest is pretty awesome since you genuinely get a chance to solve a mystery, determine whodunnit for yourself, and then pick one of 4 different people to go accuse.
Helpful? Yes No Funny
Obstacle
0.5 hrs
Posted: August 12
A quite fun simple and enterteint game. grapics are pretty nice the music is good and relaxing.
this game let you create your own character and make your own history.
Helpful? Yes No Funny
MJS300
0.2 hrs
Posted: August 8
Would be fun if I was 10
Helpful? Yes No Funny
Grundig
35.6 hrs
Posted: August 4
Unfortunately the runspeed issue just makes this a "Not recommended" game for me. You can setup one character and buy the enhancments but you need to buy them for every character. Its terrible. Sorry guys but , you made the runspeed so slow that you force people to look into buying it and you made the runspeed items the most expensive in the store.
Helpful? Yes No Funny
Khendon555
44.3 hrs
Posted: August 1
I dont have a lot of hours in this game but those hours I do have, I got all of them in one week of play the first week it came out. I managed a trade guild back before even being in guilds was "cool" I dont know if it is now. But it was a lot of fun I played a lot because I cared about the guildies under my reign. I made sure everyone was properly geared and was enjoying themselves. But this could happen in any mmo and honestly this is not a good mmo in my opinion. I would suggest others, but I also would suggest trying this one, It is free, its not terrible and if you are just looking for a few hours of fun why not?

I dont really know where this review is going, I guess the real message is that Black Company was a great guild back in the day. The most important part of that is "back in the day" which is where the good parts of this game remain.

So I think this is really my final goodbye to this game. Goodbye

4/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 4 people (100%) found this review helpful
Recommended
50.6 hrs on record
Posted: August 12
Villagers and Heroes is surprisingly amazing, for such a cartoony-looking game. 3x30 inventory spaces to start, with up to 3x30 more inventory spaces to gain and one of those being free after the 2nd day of playing. TWENTY-EIGHT x 48 slots of bank/vault space total, beginning with 1 and getting 1 free after 6 days of play. There's also 3x48 shared bank spaces available to buy, and 1x48 personal house bank spaces when you setup your house (free). Like 15 different crafting skills, including farming and animal husbandry. You can 'Gnogment' items, combining them together by spending in-game money to transfer appearances, stats, and powers to each other. Guilds can have a village, with a TON of stuff to build together (decorations and crafting stations and whatnot), or you can put your house in any other public village. The 'quests' are pretty repetetive-- "You want X? Go do Y for me!" (but who reads quests nowadays anyway?), but the first story quest is pretty awesome since you genuinely get a chance to solve a mystery, determine whodunnit for yourself, and then pick one of 4 different people to go accuse.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
1 person found this review funny
Recommended
3,173.0 hrs on record
Posted: July 28
I recomend this game to anyone who enjoys a helpfull and warm community of players who work hard either up front or behind the scenes to help other players to be able to play better or have gear to help them out..

The Game itself is fun and there is lots to explore.. many zones and good quests to follow and gain rewards..
For those days where ya may want some quiet time you can kick back in a village and craft goods to improve the village or make some goodies to share or even to sell.

Hope you give it a try and if ya do enjoy the game!
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.5 hrs on record
Posted: August 12
A quite fun simple and enterteint game. grapics are pretty nice the music is good and relaxing.
this game let you create your own character and make your own history.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
38.2 hrs on record
Posted: August 13
Updated review:
Alright so I've had my ups and downs with this game, as with most MMOs I play.

If you don't feel like reading the whole thing the short version is: This game isn't perfect, but I'd still recommend it as a free player.

The good:
-Nice story that is, although predictable at times, very in depth.
-Skill customization. Can reset skills at any point in the game, giving freedom to try different builds without remaking characters.
-Can be played free. Nothing in the cash shop could really break the game for free players. There are things in the item mall that make it easier to level and give very minimal (5%) buffs to stats. You could still dominate a premium player if you worked hard enough to get your character built. The membership gives you bonus exp and takes away the debuff you get from dying.
-Bosses are fun and challenging, which promotes group play, but doesn't require it. Being someone that solos every possible thing I can on MMOs I love having the freedom to at least try to solo bosses. I can defeat most things alone, but still get my butt whooped by others.
-There is an auction house, which is my favorite type of trade system.
-The village system is pretty nice. There's a vault in the city to donate items into and other people in your village can take the items as they need (or want).
-The crafting system is very in depth. There are a lot of different things to do, and everything works together. Also, you can do everything on one character.
There's more than what I'm posting that you can make within the crafting systems but this is a general overview:
Cooking (potions and food)
Smithing (swords, maces, and heavier armor)
Woodcrafting (bows and staves)
Tailoring (light armor)
Bug Lore (collecting bugs)
Fishing (collecting fish)
Plant Lore (collecting fruit, wood, and mushrooms)
Mining (collecting ore)
Gardening (growing plants in your village)
Ranching (raising animals and collecting materials like fleece and eggs from them)

The bad:
-Everything is bound to you after using it, which makes an in game economy pretty much pointless.
-The servers are a bit dead. It's hard to find other people playing that aren't either complete noobs or elitist trash. Then again, that's true for most MMORPGs.
-Although the skills are customizable, the characters are pretty lacking in that. You can choose from a few hairs and faces, but all of them are pretty terrible looking.


The meh (not problems for me, but might bother others):
-The graphics are simple. I find this to be a good thing because it doesn't give me a headache after playing it for a long time like a lot of games these days do. It's not about being flashy and looking "pretty." It's not about having half naked girls running around like a lot of games. It's more about the story and gameplay than the flashy graphics. However, I know a lot of people prefer a game to be super pretty when playing it. If you're into that, you'll probably want to keep looking.
-Skills are not just built from skill points. The armor/weapons you use determine your skill levels. This can be good because you can get high-ish level skills earlier than you would be able to normally. This can be bad if your items have skills that are good but stats that suck. Gnaugmentation (or whatever it's called) helps solve that problem, though. You can fuse items together and decide which appearance, stats, and skills you want to keep from either item. It's cheap (in game currency) and helps provide in depth customization.
-Not much character balance. Mages seem to be very nuke-ish. They get a skill called "spirit orb" that can pretty much one hit ko anything their level except bosses, which it deals damage to more than 90% damage to early on. I'm playing a mage, so I don't mind, but I would like it if the other classes had a nuke skill or if mages were a bit more balanced. They have like 0 defense so I guess that makes it a bit better, but still.. one shotting things gets dull after a while. They're glass cannons, I suppose.


This is what I've learned from the game within less than 15 levels (I think the cap is around 70, not sure). As you can see, the game has a lot to it.

My personal issues with the game:
The company seems to be one of those companies that does not care about the players, at all. It takes days, sometimes weeks to respond to tickets. Also, there was an item on sale in the cash shop. I purchased the item, and later got banned for it. They said that it was glitched and me purchasing the item was exploiting the glitch. It was very, very obvious that the item was put on sale and they just didn't think it through. I'm over it, and I still play the game, but they lost me as a paying customer with that one. You don't need to pay to play this game, so I intend to keep playing and not giving them another dollar of my money. They don't deserve it.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
658 of 735 people (90%) found this review helpful
28 people found this review funny
Not Recommended
69.3 hrs on record
Posted: November 14, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time.
Was this review helpful? Yes No Funny
 
A developer has responded on Jun 11, 2015 @ 5:46pm
(view response)
299 of 353 people (85%) found this review helpful
18 people found this review funny
Recommended
94.2 hrs on record
Posted: February 23, 2015
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.



Even through all of the bad, there are a lot of fantastic things that I love about this game.



First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
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428 of 533 people (80%) found this review helpful
75 people found this review funny
Not Recommended
22.1 hrs on record
Posted: June 27, 2015
The game should be renamed: Clickers and Heroes
or Grinding Heroes

At first glance the game is fairly cute and suitable for children. This is true and a positive thing.

But the core gameplay is a brutal GrindAndClickFest with agressive Pay to play concept: even the training missions are about craft 50 items... what means: you sit in the front of the monitor and click in every 3 seconds 50 times.
Also, this game is about epic grinding. Really, there are no challenges in the game, the loot and the resources are easy to reach BUT: you have to spend long minutes and hours just to click and click and click on the same spot to have the necessary resources.

All the gameplay is about just clicking and waiting, clicking and waiting, clicking and waiting.... while there are mechanics to reduce this tedioum, everything points to the shop.

Honesntly, if there would be a reasonable priced monthly fee to eliminate this click fest concept I would gladly pay for it (because I like the world and the relatively simple gameplay, and again the relatively non violent MMO concept). But at it's current state, the game really tries to enforce me to pay with the nasty "I will make your clicker finger suffer if you dont pay" method. What I really don't like and I won't bend. Instead of that, I quit game.
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695 of 936 people (74%) found this review helpful
5 people found this review funny
Not Recommended
3.0 hrs on record
Posted: April 17, 2014
While this is not the worst MMO out there, it certainly isn't one of the best.

Here's a Quick Look video of my tragic adventure in this game. All of what I descibed below is in there, though some parts edited for your sanity and bugs in the game. Even though it's long, I'll still call it a quick look since it's an MMO. Feel free to skip around if you want a general idea, or just read the short and dirty summary below.

https://www.youtube.com/watch?v=0-bUgaTg8yc&list=UUsGKrLHOxr2113efbnkp5MA

I'll start off with saying that the first thing you do in this game is get plopped down in a tiny starter area and get asked to kill wolves. Pretty typical right? Well as I went to fight the most docile wolves apparently terrorizing the town, I got introduced to the combat system. You have to stay perfectly still and click buttons, and I STRESS perfectly still. If you move, you cancel your auto-attack. If you turn slightly, you also cancel your attack. Heck, even if you press the attack again, it cancels the attack and you have to wait for the ability to go off cooldown. If that's what the game is like right from the beginning, I can only dread what it's like late game.

But combat really isn't the main focus of this. Crafting and socializing is. So I excused the dated and poor combat system and continued my journey. What I found out was that you can infinitely gather from nodes that require no effort to get to. It didn't even encourage exploration. Not that there was much to explore. You play in linear zones that push you along a path. But hey, maybe the crafting was where this game shined...

Boy, was I wrong. It was as basic as the gathering. You click on the recipe, and let the game take care of the rest for you. There wasn't even some sort of minigame to make it more engaging. It was just a droll experience of clicking buttons and farting around.

Alright, well perhaps the social part was the point of this. I wanted to try chatting to some peeps, but I rarely encountered another person. And when I did, they were doing the same boring stuff I was doing. But regardless, counting on the community to make your boring game more enjoyable isn't what developers should be hoping for. So it fell flat for me again. Even more when I discovered there wasn't a /dance command. C'mon now? No dancing?

But I dredged on. And I found several bugs along the way. Sure, I understand most MMO's have them. The games are so big, it's kind of expected. But I don't think you should be encountering so many in the starting zone, probably the most tested place of them all. Why did my character leap into the water and flop like a fish when I asked him just to fish? Why are there strange black squares following me on the ground everywhere I go? Why is a fenced area full of hens called a sheep plot? Heck, I even had a game breaking bug that kicked me out of the game and corrupted my video footage. But even after all that, I suffered through this game some more to give a better review.

Most of the quests. if not all, where simple fetch quests. All you had to do was go to a place sometimes a few feet away to complete them. It's like the quest givers themselves couldn't be arsed to play their own game. The animations are terrible too. Sure, some of the attacks look flashy, but rarely do they actually connect to what you're supposed to be attacking. Walking sideways is the most laughable thing in this game. It was so bad, I actually enjoyed doing it. I even fell off a cliff and my guy was as stiff as a board all the way down. It's just not polished at all.

And when I finally reached the last boss of the tutorial, Grimbad the Deadly or something rediculous like that, I just walked right up to him and stared at him. He didn't even attack me. The big bad boss just aimelessly wandered around, looking for a way to escape his cruel fate.

That just broke me. There is just no immersion in this game. I couldn't get a feel for it, and the point of MMO's is to lose you in their world, which this game failed miserably at.

But after being so negative, I'll list a few positives. I like the jumping flips. You go so damn high when you get a boost from some boots. I like that the game's quest helper tells you exactly what to do, even if it does hold your hand too much by saying where you can get stuff. And, umm, some of the bugs were kind of funny? Eh, I guess that counts as something.

So all in all, even if this game is free, I can't recommend it. There are plenty of better MMO's out there, some free as well. Don't waste your time here.
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A developer has responded on Jun 11, 2015 @ 5:42pm
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169 of 217 people (78%) found this review helpful
19 people found this review funny
Recommended
167.0 hrs on record
Posted: June 10, 2015
With the new update to Villagers and Heroes: Reborn, a lot of the annoyances of this title have been removed. The much-hated VIM system has been kicked out, and a lot of new features have been added. If you played this game before, you should definitely retry this game.

If you never played this game before, then Villagers and Heroes is a fun MMORPG. Quests, Crafting, Levels, Housing, it's all in the game. There's a lot of maps to explore.

Villagers and Heroes: Reborn is made by a small development team, but they delivered an epic update.
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127 of 158 people (80%) found this review helpful
9 people found this review funny
Not Recommended
2.4 hrs on record
Posted: October 21, 2014
People keep saying that the controls feel like a facebook type game and the like. Well, this game WAS actually on facebook a long time ago. I played this game a few years back and when I log into facebook, I can still see this game on my list. While it has improved from it's facebook days somewhat, it's still not up to par. It is creative in it's own right (Bughunting as a profession!?) and it does offer player housing and growing stuff in your garden and caring for animals. I do like having some form of simulation aspects in my games.

But it is really clunky, and it has a lot of 'seen that, did it in another mmo!' type of vibe. It's also not graphically appealing and for the most part I kept the sound off.

It's playable and you might get some entertainment out of it, but there is definitely better out there.
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