Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews:
Mixed (29 reviews) - 55% of the 29 user reviews in the last 30 days are positive.
Mixed (2,511 reviews) - 55% of the 2,511 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recent updates View all (115)

June 26

The Saving Private Otter Event!

Hello, Everyone! It’s that time of year again! The Saving Private Otter event is back and raring to go!

  • EU 1: Saturday, July 2 at 7pm UK time/ 6pm GMT
  • US 2: Saturday, July 2 at 4pm PDT/ 7pm EDT
  • EU 2: Sunday, July 3 at 7pm CEST
  • US 1: Sunday, July 3 at 4pm PDT/ 7pm EDT
*All participants, please meet in the throne room of Ardent Castle 15 minutes prior to the event.

So what exactly does the event entail? Teamwork, speed, savviness, and a little bit of luck!

Private Otter is a level 10 warrior, with no buffs or enchantments, has absolutely terrible gear, and is rather clueless when it comes to combat and exploration. He is stranded in various locations throughout the land, and needs to get back home to the Twilight Vale. He also needs to acquire certain specific items on his journey, go up a minimum of two levels, and defeat the first fairy on the ladder in the Vale, all within one hour.

Players will be divided into teams. Each team will be assigned a cluster of four specific zones. A Private Otter will be waiting for each team in the designated zone. Private Otter will supply his team with a list of the items which must be retrieved, as well as the list of specific zones to be traveled through to acquire the items. No teleporting. Private Otter must run through each of the four zones.

Private Otter has one Voltan Resurrect, and one travel rune. When a team is ready to return to the Vale to complete the last step of the contest, they may teleport to Ardent City. (Private Otter will already have that pad opened.)

Private Otter will not accept buffs or boosts of any kind from his teammates. Each team needs to acquire the specific items, and give them to their Private Otter during the journey. Afterwards, the Private Otters will take screenshots of their inventory as proof that all items have been acquired.

In the event of a tie, the Private Otter with the most xp gained will be deemed the winner. If, after one hour, no team has reached the Vale, the contest will continue until a team arrives.

So, to recap, the winning team must be the first to:

  • Run through the four assigned zones
  • Acquire all of the items specified on their list
  • Raise Private Otter up 2 levels
  • Defeat Turenia in the Vale

We will be organizing the teams in advance. So if you would like to participate in the event, please post on our forums here: https://forum.villagersandheroes.com/editpost.php?do=updatepost&postid=131148 Or, let any in-game moderator on your server know at least 24 hours before the event, preferably well before that! Additionally, please include your class and level, so we can organize the teams as fairly as possible.


All members on a winning team will receive the following prize packages:
  • First Place: 200 crowns + Midsummer Eclipse Outfit Gnogpack + Enchanted Fairy Dust + 2 sockets
  • Second Place: 125 crowns + Enchanted Fairy Dust + one socket
  • Third Place: 100 crowns + Enchanted Fairy Dust

All other participants will receive 6 Tears of Vesesia.

Have fun, and good luck!

0 comments Read more

June 16

Patch 3.17.7

Hello, Everyone! We have a large and exciting build for you all! In addition to a great many bug fixes, we have also done a complete overhaul to the monster parts system in the game, added new story content to the lower levels, and, last but not least, have added the Midsummer's special event zone, The Twilight Vale. Enjoy! :)

The Midsummer's Event Returns! Featuring:

  • The return of the Twlight Vale, and special event zone where all players are equalized to the same level.
  • 9 brand new event quests, plus quests from last year, and 2 dailies, a total of 13! (lots to do!)
  • The bounty ladder returns against the council of the five fae!
  • 16 outfits IN the event, with 6 of the outfits being brand new!
  • A new rare boss that spawns in the vale
  • Various treats and goodies to help you in your adventures!
  • Ardent City put up its midsummer lights, and set up their firework system
  • Special Note: Some of the new quests and tasks in the event may be very difficult for certain players. This was intentional as these quests give players the chance at earning amazing new outfits. Players can choose what outfit they wish to pursue, or maybe have a friend help them and get a few. What you do is up to you!

New Story Content Added For Levels 10 - 15
  • This is the first of a three part story line segment, so think of it as 'Part One.' It picks up right where the Malicious Miscreant quest left off - in Ardent Castle, speaking to Lady Philippa. (In order to start the quest a player needs to have either finished the 'Malicious Miscreant' quest line, or be a minimum level of 10)
  • Several zones have had visual make-overs
    • Addicts Ascent has been completely re-done
    • Bearhold Valley has been much enhanced (pssst! check out the bear, too!)
    • Bearhold Crypt is greatly improved
    • Memorial Pond, Lady's Lake, Kingsport, and Elk Meadow have all had alterations made
    • Ardent Castle has a new chamber

Monster Parts System Improvements
  • All existing fangs, milk, scales, silk, horns, claws, bristles, quills, and tusks have been removed from the game. These items have been replaced with 9 single items. This means there are 169 fewer items that players have to collect and manage.
  • The new monster parts have a new simple naming scheme, with a few parts being renamed:
    • Fang, Bone (changed from Tusks), Scales, Claw, Ichor (changed from Milk), Horn, Silk, Barb (changed from quill), and Fur (changed from bristles).
  • The new versions of monster parts are leveless, meaning they drop at any level, and they are used in all of the places that the existing monster parts were used e.g. if a recipe required 10 ‘Tiny Fangs’ it now requires 10 ‘Fangs’.
  • Pelts and the various level versions of pelts remain unchanged.
  • Monster parts now drop from specific enemy types. This is listed in the items description and in the item browser (from the Knowledge Book or from the Crafting Window). Additionally, enemies have a new line in their description if you mouse over their cameo that tells what types of things they may drop.
Pelts and Leather: There has also been requests from players concerning the rarity of pelts and the need of them for hunter gear.
  • To help address this, all enemies have been divided into two categories, “Humanoids”, and “Beasts.” Beasts will function like before, dropping pelts. However anything that is a humanoid will instead drop already processed leather (of their level range). This should give hunters an easier time collecting the items they need for crafting. Mousing over an enemy will tell you whether it will drop pelts or leather.
  • Before these changes, the typical chance to get a pelt from any monster was 24.6%. We have boosted this to a 35% chance. However, any humanoid creature that drops leather will drop at a 30% rate.

Other Monster Part Related Changes
  • The monster parts vendor now only sells pelts up to level 15 and is now labeled as a "Pelt" vendor.
  • The monster parts charter has been removed from the game
  • Recipes level 15 and below no longer require any monster part
  • Monster parts are now listed as a green superior rarity
  • Monster part icons and 3d loot have been improved
  • Almost all old monster parts will be converted to the new system after this patch goes live. Low level parts that used to be sold from the Monster Part vendor will NOT be converted (these items will become useless junk items to be thrown away).
  • Because of the new slimmed down versions, all monster parts have been removed from village projects (except pelts).

Fish:We did some minor cleanup on fish caught from the fishing skill.
  • The following items have been removed:
    • Banded Butterfish, Crawdad, Bass, Redhorse, Boxfish
    • Any player who had these items will have them converted to other fish of similar level. Any recipe that used these items has been updated and renamed.
  • The naming scheme for fish has been changed. Instead of a “shiny” and “glistening” alternative, there instead is a small, normal, and large variant. All fish have had their icons and names updated to reflect this simpler system.
  • All decoctions have had their icons updated.

  • Several in game icons have been improved

Because of some of the changes with monster parts we had to update the zog system. We decided to add some extra benefit to zogs for players.
  • Zogs now have a rarity system. There are common, uncommon, rare, and ultra rare zogs. Zogs from various races have been arbitrarily broken up into these rarity classes. For example, a Spider zog is a common, and a Ghost zog is an ultra rare. Rarity changes the drop chance of a zog.
  • Zogs can still be redeemed as they always could at the zog redemption agent in Traders path. However after a zog has been redeemed, the player unlocks the ability to perform zog contracts.
  • Zog contracts are simply turning in 5 of the same zog to the redemption agent. Doing this gives a reward based on rarity:
    • Common: An emerald
    • Uncommon: A Diamond
    • Rare: A random elixir
    • Ultra Rare: 25 crowns
  • Zog contracts can be performed any number of times (as long as you have the zogs for it!)
  • All zog related achievements have been removed
  • Because of cleaning up and combining certain races, several zogs have been removed from the game. All of these zogs will be converted after the patch to other types of zogs.
  • Because the new system has and high level of rewards, all current in game zogs have been converted down to ‘common’ zogs. Uncommon, rare, and ultra rare zogs can only be found while adventuring. However if a player has already redeemed a zog they will still have credit for doing so.
  • Because zogs have new and better uses, they have been removed from all village projects.

XP Table Balancing
We have reduced XP tables for gathering, crafting, gardening and ranching.
  • Gathering and Crafting have been reduced to make it easier to keep skills in line with combat level. In particular, levels 1-30 are significantly easier, and levels 31-70 are fairly easier. Levels 71-Max had a slight reduction but remain mostly the same.
  • Gardening and Ranching have both had their XP tables severely reduced. These skills are both already time gated, making them very difficult to keep in line with combat. Both of these activities require player skill (what to plant, collecting food, when to water, etc.) as well as a fair amount of management. We feel that these things are the 'gate' to the skills, and XP tables shouldn't be something that gets in the way of these activities.
  • Combat tables were unchanged.

Crafting Recipe Changes
  • The amount of basic refined ingredients needed for all recipes has been lowered. As an example, a level 79 warrior armor went from 175 pigs to 136.
  • In addition to the change above, the amount of leather needed for hunter gear has been additionally reduced. As an example, a level 79 Hunter tunic went from 157 leather to 97.
  • Reduced the amount of elemental fleece needed for fire, ice, shadow, and holy gear.
  • Gloves, Boots, and Belts went from alternating 10 / 15, to alternating 5 / 10 (reduced by 5 each)
  • Outfits went from alternating 30 / 60, to alternating 20 / 40 (ten and twenty reduction)
  • Doubled the chance to get a legendary crafted item if the player has a 5 star rank in the recipe (from 15% to 30%)

Other Game Improvements

  • Tracked quest arrows! Tracked quests now have arrows that direct you to nearby goals.
  • Starting on June 17th, characters on new accounts will have a default move speed of 65, instead of 100. This will NOT affect accounts created before June 17th. This will NOT affect new characters created after June 17th on accounts that were created before June 17th. This will ONLY affect entirely new accounts (i.e. email/password or Steam account never used on a given server before) from June 17th onward.
  • We changed the wallaby boot reward in Summer's Hollow. Wallaby boots were changed to 'Gnomish Wallaby Slippers' and are now given out as the prize for completing the Malicious Miscreant and no longer contain the speed portion. Now, instead after completing Hilda's quest, the player will receive a 1 hour long speed bonus equal to that of Celestia's Helm of Alacrity (the duration of the speed buff will only tick down if the user is logged IN).
  • We made liberty drams a bit better by giving them a level lead vs. the level needed to use, e.g. before a level 65 potion would protect you against level 65 and lower enemies, but now a level 65 potion protects you again level 69 and lower enemies.
  • Boosted the drop chance of Bileweed Bubblegum
  • There was an issue where certain players would be prevented from doing Cyprian's daily bacon quest. So we reworked it a bit, adding a few more variations and a slightly better reward.

Bug Fixes
  • Fixed: some missing water in a pond in Greengate
  • Removed the quest, "Shells for Mergil"
  • Fixed: subscription effect icon would only show date of renewal or expiration, not time.
  • Fixed: various issues causing key bindings to be reset or changed to default.
  • Characters level 10 and under (who have not completed a rebirth) are no longer require to use a Voltan's Resurrect to resurrect on the spot. This is to help newcomers get familiar with the game by making death less punishing.
  • Fixed an issue where different classes required different quantity of monster parts. It has now been streamlines so all Armor items require 10 parts, and all gloves, boots, and belts require 5.
  • Fixed: EffectData addition is Broken
  • Most or all selection bugs (flickering, canceling, using feat on wrong target, etc.) should now be fixed.
  • Master Bug: Can't plant in certain plots of garden
  • Fixed: female hair would sometimes flicker in character select and character create.
  • Clarified some text on how to find Gartrite in Cook Village.
  • Fixed: numerous issues with exclamation markers being incorrect.
  • Fixed a floating stump near Johnny Sorrano
  • Fixed an issue where level 79 players couldn't accept certain charters (the charters were not updated, they will be with the next content update)
  • Fixed an issue that would prevent players from selling items if they were marked as "No Trade"
  • Fixed an issue that was possibly causing the quest 'Bug Collector Collector' to behave strangely
  • Resolved an issue with certain legacy gnogpacks that were not allowing other characters on the same account access to the appearance.
  • Fixed an issue where a player could turn in hair before wine with Balfoure
  • Fixed an issue that could cause frame rate to be slower for some players while gathering or gardening
  • Mushrooms could be 'used' with no effect
  • Fixed some terrain the covered a ranching sign in village.
  • Fixed a bad teleport spot in lower keep
  • Fixed: goblins in Summer's Hollow could invisibly attack player, even after the player killed three of them and they "ran away".
  • Fixed an issue where players couldn't collect hammers after deleting them for the Hunting for a Hag quest.
  • Fixed: torches would sometimes be unlit, even during the night, depending on what time you entered a zone.
  • Fixed Irma telling you to make 4 bronze pigs when you only need 2 (for an outfit).
  • Hopefully fixed an issue where Tuatha would not respawn.
  • Fixed a hole in Corkle Woods
  • Fixed an issue where the tunnel in tombs would be bright white.
  • Fixed a bounty that would get stuck on a wall in Ramparts.
  • Fixed an issue where clam mud in Bevyn's Coille wasn't very visible underwater.
  • Fixed some text about nip fangs
  • Removed Grifo's quest from the game (Grifo was removed a while back)
  • Removed owlbeak zogs from the game
  • Fixed being stuck in purplish plant in Cell H7 of Traven Isles
  • Fixed a wall that you could go through in Ardent City
  • Fixed an issue where a player could fall through the portal to troll cave without porting.
  • Removed the jumping puzzle in Oak Valley
  • Fixed a stuck spot in the waterfall in maiden.
  • Fixed a case where a players quest could get broken if they dropped Cassandra's Tincture.
  • Updated the level for the quest "Thirsty for Life"
  • Fixed an issue where you could fall through a dock in Lake Kiwa
  • Fixed a rock that you could get stuck on in Dagmar Strand.
  • Fixed: fairy wings are missing some of the lower wing portion
  • Fixed a bad camera spot near Landen in Ardent City
  • Updated some the lighting in a lot of earlier zones to be brighter at night.
  • Possibly fixed an issue that would cause the Ultrauniquium quest to give quest goals out of order.
  • Fixed an issue where village lathes could be under the grass
  • Fixed: unable to garden or ranch
  • Fixed: sometimes, after taking items from auction house mail into inventory, they would seem to vanish and then reappear later.
  • Tweaked the lighting in Sapphira's Lament
  • Cora and Abbyssa no longer drop zogs
  • Made the Arcane Rift a little bit lighter
  • Fixed: The quest Seal The Deal had a typo for a number
  • Fixed: Quest for fetid mold had a wrong number
  • Fixed a hole in Copse at 6.8 380.0 64.6
  • Fixed an issue in Shadow Terratrias where Zenor would jump off the boat
  • Fixed a typo in 'A Boring Brother'
  • Fixed an issue with a bounty walking into a wall in the Depths (may not appear until a later date)
  • Tweaked the colors in Crystal Quarry to be less muddied
  • Certain undead were unintentionally invulnerable to poison
  • Fixed some gathering nodes in Rackabone's peak that did not give out all of the correct items.
  • Made Rotting Zombies spawn more frequently in Cronk Island
  • Removed Yellow, Red, and Blue gloves recipes from the Knowledge Book (players couldn't' get them)
  • Fixed: "Friends" and "Village" menu buttons had the wrong shortcut keys in their tooltips.
  • Fixed Snixie, she now uses her sword like she ought to
  • Fixed the stairs that lead to halls of salvation would cause toons to move erratically
  • Fixed a hole in maiden that you could get stuck in.
  • Fixed a level 15 fruit tree in Bedden Orchard
  • Fixed a floating tree in Corkle.
  • Fixed, Bryn Franco didn't know his own name.
  • Fixed: Millicent was sinking into the ground.
  • Fixed some floating carts in crystal spire.
  • Fixed some floating bones in Elk Meadow.
  • Level 40 elite crafting quest recipe books are no longer tradeable
  • Fixed some floating bones in Haunted Sea Caves
  • Fixed floating tree in Fossilized Forest
  • Fixed some floating objects in Hogfish Mine
  • Fixed Prince Tripper's text
  • Fixed: bridge not connected to ground
  • Fixed a hole in underbelly
  • Fixed: no eastern docks for village transporters to send to
  • Fixed winifred typo
  • Fixed a case where a player could get in a stuck quest state of completing the quest, "Thearch for the Thovel"
  • Fixed typo with an extra the.
  • Updated the help section for whispering commands
  • Fixed a stuck location in Maldwyn's Tomb
  • Fixed a hole in Dijarra's Lair that lead to Sapphirra's lament
  • Fixed an issue with Oslo's tailoring daily that wouldn't track back to him after you completed his quest. We also made the quest goal a bit clearer on where to find him.
  • Fixed Sundirra appearing underground in Oak Valley.
  • Fixed a wolf that would spawn underground in Oak Valley
  • Updated the quest 'No Glove Lost Between These Two' to use a quest item that a player can get back if they lose.
  • Fixed a fishing node in Traven that would pull you in the water
  • Fixed hole in Corkle Woods
  • Fixed glitched spot in Ardent knocks toon backward
  • Fixed some invisible fishing spots in the Copse of the Treants
  • Fixed the whispering secrets ring to not have double percent signs listed.
  • Changed it so the first goal of Ginny's quest also tracked to the gnog station so users are less likely to have user error.
  • Removed some low level gathering achievements
  • Fixed typo: containers
  • Fixed some invisible fishing nodes in Elk Meadow
  • Fixed the fishing nodes in Vinton

1 comments Read more


“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.


  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Mixed (29 reviews)
Mixed (2,511 reviews)
Recently Posted
( 13.7 hrs on record )
Posted: June 20
I've playing mmo's since 2000. Sometimes you just want something easy and fun. This game covers all of that. Everything you do in this game is just fun. Sure the old school graphics and combat will turn most off but I've never been a graphics ♥♥♥♥♥ and i like tab targeting. Nice huge game world to explore and i love fishing. Also didn't feel lonely as i ran into players everywhere. Not a bad game and the music in it is so relaxing.
Helpful? Yes No Funny
( 64.3 hrs on record )
Posted: June 19
my character is not here anymore i was in my 20s and got a transporter forever play for 64 hr. i came back to my game and it needed update and now it all gone why is this happed to me.
Helpful? Yes No Funny
Saeko Busujima
( 50.0 hrs on record )
Posted: June 17
I love it, the best mmorpg I have seen free to play on steam. Keep on the good work guys ;)
Helpful? Yes No Funny
( 25.7 hrs on record )
Posted: June 16
Imagine if Wow and Runescape had a baby. You'll find everything of both games mixed into this one amazing game. Incredibly fun to play and definitely one you'll
Helpful? Yes No Funny
BZ | Pentara
( 5.9 hrs on record )
Posted: June 15
When I played it the game seemed like a more cartoony version of WoW, except the cost model will kill your wallet.

It has so many crafting recipies, and like 20 levels of each ingredient type, and there's many types... This means if you enjoy crafting you'll have a ton of options... Right? The promise of that is what got me into the game. Here's where your wallet suffers.

You get 3 inventory bags, 1 vault slot, and 1 house slot for storage (once you rent the house). After that you have to pay hard $ to get crowns which let you buy extra storage space. You can barely fit all the levels of 2 ingredient types into 1 storage bag. So to be able to enjoy the tons of crafting, you have to spend money to unlock storage.

This isn't a "Pay to accellerate your levelling up" model. It's a "pay or suffer insane difficulty as you have to sell items to make room for what you need at the moment because we don't give you a way to get enough space" model.

Save yourself $ and hassle, try some other game. Plus there are still minor bugs in some quest lines and the big one where my key setting changes were never saved and required me to rebind after each exit/launch.
Helpful? Yes No Funny
( 0.3 hrs on record )
Posted: June 15
It's like Wizards 101 in mmorpg form.
Helpful? Yes No Funny
( 0.5 hrs on record )
Posted: June 14
Not quality.
Helpful? Yes No Funny
Gay Pyro
( 1.0 hrs on record )
Posted: June 12
Spent literally 10 minuites on this game.
It was incredibly laggy (might just be my computer back then), the controls were over sensative, the graphics were bad.
'Friendly Community' was not friendly.
However the art-style is rather impressive (unlike the rest of this game.)
It just feels like a bad Runescape rip-off.
Helpful? Yes No Funny
PePe Monster
( 0.9 hrs on record )
Posted: June 11
Looks very nice for a Free to Play game but you know i shouldnt judge a game by its cover so im not going to bother posting a review.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
19 of 24 people (79%) found this review helpful
1 person found this review funny
Not Recommended
2.0 hrs on record
Posted: June 7
I was interested in Villagers & Heroes because of the emphasis on crafting and collecting. Unfortunately, I was ready to uninstall it pretty fast.

"Accomplishing" something in this game, whether it's tailoring, bug collecting, or combat, has no mental involvement whatsoever. I didn't have to think or plan or even look around for new spots as I foraged. Villagers & Heroes is essentially a mindless clicker game in MMO format, and the uncanny graphics and stale game mechanics don't help either.

I wouldn't recommend Villagers & Heroes to anyone who values their gaming time.
Was this review helpful? Yes No Funny
12 of 14 people (86%) found this review helpful
1 person found this review funny
45.2 hrs on record
Posted: May 28
Farming, fishing, mining. Something like Runescape.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
1 person found this review funny
13.7 hrs on record
Posted: June 20
I've playing mmo's since 2000. Sometimes you just want something easy and fun. This game covers all of that. Everything you do in this game is just fun. Sure the old school graphics and combat will turn most off but I've never been a graphics ♥♥♥♥♥ and i like tab targeting. Nice huge game world to explore and i love fishing. Also didn't feel lonely as i ran into players everywhere. Not a bad game and the music in it is so relaxing.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: June 11
i really like this game just cuz its fun to play with friends
and if u have a poopy pc like some of my friends do u can run it at low fps i run it at 100 fps with medium and high over all i think its a fun game and its cool to play with friends kinda like wow but free
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
50.0 hrs on record
Posted: June 17
I love it, the best mmorpg I have seen free to play on steam. Keep on the good work guys ;)
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
64.3 hrs on record
Posted: June 19
my character is not here anymore i was in my 20s and got a transporter forever play for 64 hr. i came back to my game and it needed update and now it all gone why is this happed to me.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
25.7 hrs on record
Posted: June 16
Imagine if Wow and Runescape had a baby. You'll find everything of both games mixed into this one amazing game. Incredibly fun to play and definitely one you'll
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 person found this review funny
Most Helpful Reviews  Overall
644 of 720 people (89%) found this review helpful
27 people found this review funny
Not Recommended
69.3 hrs on record
Posted: November 14, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time.
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A developer has responded on Jun 11, 2015 @ 5:46pm
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294 of 347 people (85%) found this review helpful
18 people found this review funny
93.2 hrs on record
Posted: February 23, 2015
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.

Even through all of the bad, there are a lot of fantastic things that I love about this game.

First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
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