Welcome to a land you'll never want to leave! Villagers and Heroes is a free-to-play MMO game in which players experience not just the thrill of battling unique monsters or the satisfaction of tailoring an exquisite robe, but the pleasure of building lasting friendships within a friendly community.
User reviews:
Recent:
Mixed (60 reviews) - 51% of the 60 user reviews in the last 30 days are positive.
Overall:
Mixed (2,463 reviews) - 55% of the 2,463 user reviews for this game are positive.
Release Date: Apr 17, 2014

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Recent updates View all (110)

April 26

Get to know Ethos Island!



A large update to V&H has just been released – apart from new features and bug fixes, it also brings an overhaul of our starter area! Explore 7 distinct zones, each with their own locations, quests and secrets to be found!



Gilly Tunnel
Though it colorfully sparkles with pleasing magic and is the shortest route to Summer’s Hollow, Gilly’s Tunnel is no longer to be trusted for it now teems with twisted Kobolds, whose favorite pastime is that of deadly mayhem.
This is where you enter the game. After a caravan journey gone wrong, you will have to find a way out of this Kobold-infested cavern – and in doing so, learning the basics of how to play Villagers & Heroes.



Summer's Hollow
This bustling little town, where trade and commerce abound, is a colorful mecca for merchants and revelers alike, and is the lively heart of the region especially during festival time, when travelers far and wide flock here to partake of the many merriments provided..
The busy hub of Ethos Island! In Summer’s Hollow you will find quest-givers, vendors, crafting stations, fellow players, and much more. Here is also where the main quest line starts to unfold…



Dagmar Strand
These golden meadows where turning windmills and expansive farmlands abound, are home to luscious vineyards, well-stocked fishing ponds, and more than a few hungry wolves and deadly bees, who are prone to lurk in the radiant fields.
The largest zone of Ethos Island, Dagmar Strand is expansive and filled with areas to explore! Many places to gather resources can be found here, as well as entrances to the Marigold Marina and Briny Caverns.



Gandymeade Grove
This delightful haven of twinkling trees and soft grassy knolls is the idyllic retreat for busy townspeople, picnic baskets in hand, in search of a serene getaway. Be careful though, of the notorious Troll Camp. These unseemly beasts enjoy, too, the many pleasures of the enchanting grove.
The lush grove of Gandymeade contains the largest mine on Ethos Island, and ample supplies of wood. Beware though, as the ancient castle of Mallok is also located deep in the woods…



Marigold Marina
Named so for its beautiful floating gardens, which are famous throughout the land, the marina is also known for its rambunctious nightlife, where those with a taste for gambling and mead will always find their thirsts well-tended to.
The Marigold Marina holds the only way off Ethos Island and into Ardent City, the massive capital of Ardent.



Briny Caverns
A watery labyrinth of twisting tunnels, and sparkling caves. Greenery abounds, as does magic, both benign and dreadful.
These caverns hold many secrets, and are well worth exploring! Rumors have it that an old enemy also have made their home here…



Cronk Island
This diseased island of rotted earth and blackened soil is a haven for outcasts, or those who wish only to be left alone. It lures foul creatures with twisted yearnings whose dark needs are rarely met.
Cronk Island is accessible from Summer’s Hollow, and will play an important role in events to be unfolded…

0 comments Read more

April 20

Patch 3.15.18

Hello, Everyone! We have a rather large new build for you all. Sugarsweet Summit is gone, but in its place you will find a great many bug fixes and improvements to the game in general. We have also done a massive overhaul on the tutorial zones, one which new and rebirthed players alike are sure to find, we believe, to their liking. And last but not least, we have implemented a new bug tracking software system into this build, which will benefit us all greatly from here on out! Please visit our forums to learn more about it, and all about our new, 'no-more-reporting-bugs-on-the-forums' policy. (https://forum.villagersandheroes.com/showthread.php?12847-New-Bug-Reporting-System)

IMPROVEMENTS

  • In-game bug reports can now take screenshots! Press: 'CTRL-ALT-B'
  • Bidders in the Auction House are now listed as being anonymous
  • House License requirement has been removed
  • Improved the animation of monsters so that they no longer appear to be ‘sliding.’
  • Removed the Vim Invitational Rune
  • The animation for Pyrrus Golems attack is a little bit faster, but their damage was lowered.
  • No trade items can now be sold to vendors (e.g. Rings from Maldwyn's Tomb).
  • A lot of toys and spells that involved things moving along or settling on the ground will now work even if you aren't on 'terrain' (for example, the streets of Ardent and a campfire).
  • We have removed the old and deprecated "Superior Glittershade Pig" from the game.
  • Players now get Grubella's eyeballs from a different source (no longer Grimbad who would only drop 1, which was a problem when more than 1 player was in a group).
  • Removed some bounty master achievements for early zones and small zones.
  • Elderbane and Elder Garde now have normal descriptions that will be localized (no more mention of the Rift).
  • The buggy and broken "hunter / seeker' achievements have been removed from the game.
  • Traven crafting recipes now marked as quest items to make sorting easier in Knowledge book
  • Made it so when you hit the 'resurrect' or 'revive' button after death, the opposite button vanishes. This prevents players from accidentally clicking both during a lag spike, and possibly using a voltan's resurrect with no effect.
  • Made a tweak to the quest "Eyes on the Prize" where you can't turn in the imperial documents if you are not on the quest, "Eyes on the Prize". (You still may be able to get the documents early if another player in your party has the quest and you don't, but you won't be able to turn them in until after having received the quest).
  • Made a change so lower level enemies have less armor that scales up to be normal starting at level 11.
  • Removed the Kingsport Insulter Achievement (it was buggy)
  • We did a lighting pass on all of the zones in the game. (HDR has been removed.)
  • Sugarsweet Summit has been removed
  • A new Starter zone, 'Gilly Tunnel,' has been added
  • Tutorial Zones (Ethos, Lower Ethos, Summer's Hollow, Cronk Island) received an overhaul:
    • Cronk Island now has a portal in Summer’s hollow, and can no longer be accessed via Lower Ethos
    • Player now enters game in a central location within Summer’s Hollow
    • Summer’s Hollow, Gandymeade Grove, and Marigold Marina are now separate zones with portals instead of Lower Ethos and Ethos on map. (The blue line boundary has been removed.)
    • Dagmar’s Strand (an area formally part of Lower Ethos) is now its own zone
    • Summer’s Hollow has been ‘thinned out’ – fewer NPCs, quests, and objects.
    • A Portal to Villages has been added to Summer's Hollow
    • Some NPC’s in the tutorial zones have been moved to make quests simpler. Some NPCs have been removed altogether
    • All of the main quests within The Mystery of the Malicious Miscreant have had alterations made to them to improve ease of quest flow
    • Quest markers on the map have been streamlined for clarity
    • The World Map has been updated
    • Some quests have been removed, some quests have been added to help players through the new portals.
    • Some quest items have been removed


ITEM SHOP IMPROVEMENTS
  • We have removed the old experience potions from the shop. These potions lasted either 30 days or 1 day, boosted xp gains by 50%, but did not stack with Ardent Society Memberships. Any player who still has any amount of these item will keep them and they will still function just as before (the only difference being they will no longer be available in the shop).
  • New Items: Heroic Experience Booster and Villager Experience Booster. Both of these potions last for 3 days (perfect for a weekend), provide 50% experience boost (the same as the 'old' version), but DO stack with Ardent Society memberships.
  • We have replaced The Vanguard's Pack in the item shop with a new starter pack, called The Vanguard Pack. This pack sells for 140 crowns, and contains the following items:
    • Black Explorer’s Outfit
    • Black Explorer’s Gloves
    • Black Exploer’s Boots
    • Black Explorer’s Mining Cap
    • 4th Bag
    • Rainbow Winged Hat
    • Celestia’s Winged Slippers
    • Voltan’s Resurrect
    • Travel Stone
    • Weekend Hero Potion
    • Weekend Villager Potion

BUG FIXES
  • Fixed: Location of friends shows as a % sign
  • Fixed: Quests sometimes vanish from journals
  • Fixed: Gardening plots flash like strobe lights
  • Fixed: Village icon in menu is now only shown if players own a house in a village, and the icon doesn't constantly flash anymore.
  • Fixed: Sound in Zombie Town is excessively loud
  • Fixed: Quest Pay Out Collection. (Now progresses successfully)
  • Fixed: Mushmonsters should be called by name
  • Fixed: To Be Brilliant Quest (it will now update successfully)
  • Fixed: Typo in Spider Hold quest
  • Fixed: Lake Kiwa fishing hole #16 is bugged
  • Fixed: Two fishing holes in Lake Kiwa are too far from land
  • Fixed: Tiny adjustment made to livestock tooltip.
  • Fixed: a bug that could, on certain computers and configurations, cause verify assets to happen too often.
  • Fixed: Endless looping dialogue with Constable Dugan
  • Fixed: Duke Reynaldo would sometimes get stuck and would prohibit progression of the Malicious Miscreant quest.
  • Fixed: Mutagen's instant kill attack. (Mutagen is now very resistant to immobilizing effects - such as slows - that cause her AOE to break. To compensate she now has a little less health regen, does a little less damage, and casts her AOE slam every 40 seconds instead of every 30.)
  • Fixed: hole in the wall in Daggertooth Kennel
  • Fixed: Pertinent mining rocks missing in Fossilized forest
  • Fixed: Hen's Eggs need to be sold by a vendor. (They are now sold by the Harvest Vendor.)
  • Fixed: Blackfury Gorge level needs to match player level. (It is now a level 79 zone.)
  • Fixed: Sort selected bag button covers bag 5 and 6
  • Fixed: Bounty level rewards xp inconsistent
  • Fixed: first Sword Storm blow makes no sound
  • Fixed: a location in Saphira's Lament causing players to get stuck
  • Fixed: Bounty Cione Draock respawns in unmanageable places
  • Fixed: Simplified Craggej mood scripts a bit, also fixing a bug that made them easy to kill by magic effects and wizards.
  • Fixed: Rotburgas Wardens are now normal attacking minions. They will attack the players after they are summoned. You still need to kill them to defeat Rotburga. They will no longer go aegis and bug out.
  • Fixed: NPC Hesse is looking for bugs underground.
  • Fixed: a case where if the player was delivering pamphlets before they help Goran he could get in a weird state (now you have to help Goran first).
  • Fixed: a case where players could pre-trigger the statues for Shiverstead Founders, which could sometimes bug the quest.
  • Fixed: Beginning of the End quest wrongly instructs players to Sanctorium in last step
  • Fixed: The quests, 'Prefavors for Patrocolus' and 'Golden Quills for the Gifted Chicken' had some bad logic that made completing (and accepting) these quests a challenge. They have been fixed.
  • Fixed: 'Daggertooth Likes' quest wrongly tracks on World Map near Auctioneer in Ardent City
  • Fixed: an issue in which purchased items were not actually purchased, but were displayed as a zero quantity in item shop bags, which then would disappear when players would move to inventory, making it seem as though purchased items had vanished. (Even though the items had not actually been purchased.)
  • Fixed: HUD icons would not flash upon first entering a zone. (For example, the mail icon would not flash to alert off-line players when they come back into the game that they had received mail.)
  • Fixed: Shadow Vega has a missing ocean
  • Fixed: Not enough Naids in the Copse (We lowered the amount of kills needed for the daily 'Copse Patrol' from 7 to 5)
  • Fixed: Not enough zombies in Cronk to complete quest (We changed the amount of Fetid Mold needed from 4 to 2)
  • Fixed: Webbing attack not slowing players as it should
  • Fixed: Got stuck in a crevice after defeating Donalda
  • Fixed: Luck Card graphics would get successively more cut off as used
  • Fixed: Clicking on dungeon gate in Ardent Castle causes toon to spin erratically
  • Fixed: Old quests still show after rebirthing, though relogging clears
  • Fixed: Lake Kiwa has Incorrect Icons on Map for Wood Trees (Should Be Fruit)
  • Fixed: You are at 510 359 83 in The Crystal Spire stuck in hole
  • Fixed: You are at -369 -205 147 in The Crystal Spire hole that you cant get out of
  • Fixed: flying bone parts in air instead of floor
  • Fixed: typo in moonglade quest
  • Fixed: You are at -60 41 103 in Vinton. Can only fish from the lvl 7 fishing spot from the water, not from the shore.
  • Fixed: schwarzwut schlucht -53 118 21, zuerst schwebte hier eine steinspinne, dann sogar ich in der luft (location causes toon and spider to float)
  • Fixed: A Location In Vega Causes Toon, Flowers, and Monster To Become Invisible

3 comments Read more

Reviews

“There are 10 different gathering professions: mining, fishing, bug lore, plant lore, smithing, cooking, tailoring, woodcrafting, gardening and ranching. The coolest part is that one character can become an expert at all of them. So Villagers and Heroes is a class-based, sandbox-crafter's paradise with nicely interactive housing.”
Bestest Ever – Massively

About This Game

Step into a magical land unlike any other!

Villagers and Heroes is a free-to-play MMO game in which players experience the thrill of battling unique monsters, the satisfaction of crafting powerful weapons and gear, and the pleasure of building lasting friendships in a friendly community.

Gnomish Augmentation = Sandbox Gameplay.

This unique feature is at the heart of the deep yet elegantly simple player choice system in Villagers & Heroes. The weapons and armor that a player equips not only grant a versatile assortment of heroic feats and spells, but also a large array of proficiencies and augmented abilities. The process of Gnogmenting gives the players the ability to mix, match, swap, replace, customize and design gear exactly how they want! Combine ancient elder gear with remarkable weaponry dropped from the monsters of the world. Or craft your own gear using any or all of the 10 gathering and crafting skills available. Gnogmenting is a completely free-form, sandbox system that is unmatched by any other game in its depth, and lets players test every tactic and indulge every creative whim.

Bounty Runs!

Bounties are powerful adversaries and monsters that roam every corner of the world. When a player defeats a bounty monster, they earn a large reward, regardless of the size of their party! Solo the beasties by yourself, or rampage across the countryside with a group of friends. Bounty rewards are instantaneous and do not require activation. This feature encourages teamwork and strategy.

Live in a Real Home in a Real Village.

You are the architect, the farmer, and the rancher. With a wide range of building styles to choose from, players can design and decorate their own houses, as well as choose which crops to plant in their garden, or select the type of animals they'd most like to raise. But players needn't go at it alone! Help your village grow from a tiny hamlet to a thriving metropolis by aiding your neighbors with community projects which will ultimately benefit every member of the village.

Features

  • 8 Primary Combat Class Builds, with a myriad of meaningful variations
  • 10 Crafting Professions: Fishing, Mining, Bug Collecting, Plant Lore, Woodcrafting, Smithing, Cooking, Tailoring, Gardening, and Ranching
  • Gardening and Ranching: hundreds of different crops, sheep, pigs, chickens, and exotics like ember sheep, shadow sheep, etc.
  • Bounty Runs! Now with over 1500 unique bounties.
  • Real player housing with dozens of decoration options
  • Real Villages that can be leveled up by all members of the Village with better facilities (Forge, Tailory, Kitchen, Woodshop), opening new neighborhoods with housing for more players, mayors, a shared vault, stocking village resources, and more...
  • Gnogmenting: Combine crafted gear and elder gear from defeating lair bosses and rare randomly found exotic gear for an unlimited number of combinations of functionality and appearance
  • Auction House with thriving in-game economy
  • Hundreds of Magical Spells, Heroic Feats, and Abilities
  • More than 1000 Quests and Charters

Press Coverage

System Requirements

    Minimum:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Pentium® D or AMD Athlon™ 64 X2
    • Memory: 2 GB RAM
    • Graphics: On board graphics
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    Recommended:
    • OS: Windows® 8, 7, Vista, or XP
    • Processor: Intel® Core 2 Duo 2.2GHz, AMD Athlon™ 64 X2 2.6GHz or better
    • Memory: 4 GB RAM
    • Graphics: Graphics card with 512 MB of memory or more
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (60 reviews)
Overall:
Mixed (2,463 reviews)
Recently Posted
keido69
( 0.5 hrs on record )
Posted: May 4
caracter creation too ugly for the male :v
Helpful? Yes No Funny
Count Cheesebrain the Glorious
( 2.0 hrs on record )
Posted: May 3
0/10 got ♥♥♥♥♥ by tobuscus
Helpful? Yes No Funny
TheTardyTaco
( 10.8 hrs on record )
Posted: May 1
i likr this game because it is a fun RPG co op game
Helpful? Yes No Funny
nitz
( 8.9 hrs on record )
Posted: April 29
it is an ok game. the game itself isnt so bad, the admins on the other hand are horrible. they are complete power trippers and even if you say the "A" word in chat you get a 10 minute silence with no warning so you cant talk anywhere. when you ask why they give you another one for a half an hour. totally ruins the game. if you arent part of their click already you might as well not play and expect to chat if you drop the odd curse
Helpful? Yes No Funny
DuckyTheM3GTR
( 0.5 hrs on record )
Posted: April 26
7/10 This game wasnt bad but it wasnt good either
Helpful? Yes No Funny
JesterofShadows
( 1.0 hrs on record )
Posted: April 26
Gave this game a good hour of my time before I gave up. Why?

Was it the sub-par graphics? No. I can live with graphics being basic, but they are styled to something I'd expect in an MMO about five or six years ago.

Was it the vast emptiness? Also no. While I was on there were NO other players on at all. So these vast villages and towns felt... dead. But even then, I prefer single player games, so I can live with that.

Was it the bugs and massive lag-spikes? Yes. Falling through the terrain became all too commonplace. Several times I would spend five minutes running a metre due to a lag spike forcing me to re-run it. Also, why so much delay between acknowledging I've hit attack/move/speak/craft/open menu (it makes a sound and graphic when you do) and actually performing that function.

So why the immediate hatred for this game with just a few bugs? The truth is that there are far better free-to-play MMOs out there that nailed down the basics before they decided to get all fancy (Neverwinter, Rift, DC Universe just to name three). Yes, the player controlled villages was a cool idea, whilst every game needs a hook, you should always make a game PLAYABLE first.

Players will forgive an average game that has a good (if somewhat buggy) hook if the basics are playable. Why? They'll stay long enough to give the developers a chance to streamline the hooks.

Players will not forgive a subpar game that has a good hook if the basics are buggy? Why? They'll abandon it before the developers actually improve the game engine.
Helpful? Yes No Funny
Endevours
( 7.8 hrs on record )
Posted: April 24
i have played a tiny bit of this game. and i love it. not sure about anyone else but its a good game.
Helpful? Yes No Funny
Cameron Adams
( 0.5 hrs on record )
Posted: April 23
Just Dont.....
Helpful? Yes No Funny
Simulakra
( 0.2 hrs on record )
Posted: April 23
worst gameplay and graphics I ever seen...
Helpful? Yes No Funny
Grillz-Grillby
( 107.3 hrs on record )
Posted: April 21
Very fun, I like the music, but at times is a little annoying.
Helpful? Yes No Funny
Concinus
( 506.7 hrs on record )
Posted: April 21
This game begins with the designing your character - choose wisely, there is no going back on the customisation unless you are willing to pay for it.

The talents and skills you choose to start off with gives you a head start in those areas, but can be changed as you progress or by buying a potion. The choice of house style is far more important as changing house style cost gold, which you'll earn by killing monsters and doing quests. Each style has its own variations and each variation has its own perk, so plan ahead what perk you want for your character. Choose the style in accordance to the perk you want, even if the variation with that particular perk is not available when you start off. You can always buy the variation you want as soon as you have placed your house. Changing one house styles to another cost a lot of gold (120 gold) though, so it's better to choose the right style to begin with and then just buy extra variations to that style, which is cheaper (30-90 gold).

This game does not deserve the bad cred it's gotten. It is constantly being improved on. There is lots of people playing it (based upon playing the EU server) and the community is really friendly and helpful. You can play it on your own but it's a lot more rewarding being a part of a guild.

That you can use real money in the game is not blatantly obvious. It is a fully functioning game for free. Would you like to customise you're character a bit more though, you can visit the shop and buy extra stuff.
Helpful? Yes No Funny
Stimulus
( 1.2 hrs on record )
Posted: April 19
wow... well this game wouldnt be too bad if it werent for the ridiculous delay when you try and talk to an npc. you click , or r click on them , and about 30 seconds later the game decides to finally take your input and the dialogue comes up. idk if thats a steam issue or what(not on my end,sys and conn are both beefy) but its pretty annoying

just tried a second time ,would have liked to get into it more but tbh the delay between when i click on an npc and when they finally talk back is just obscene. makes it unplayable for me. :(
Helpful? Yes No Funny
deadpool101
( 31.6 hrs on record )
Posted: April 17
very good game if u want to have fun and its like world of warcraft BUT FREE so yea its awsome
Helpful? Yes No Funny
An Evil Microwave
( 42.6 hrs on record )
Posted: April 15
Villagers and Heroes is a fantasy RPG with similar game mechanics to World of Warcraft, Runescape, and Star Wars: The Old Republic. It was released on April 17th, 2014, and published and created by Mad Otter Games, and are also well known for The Red Baron Pack. They have had an uneasy track record, and The Red Baron Pack has gotten a mixed reception, and this game is no different.

The combat isn't anything new, it's basically the exact same as most RPGs. A real-time combat game with abilities, stats, and classes. While it isn't refreshing or new, it is at least somewhat decent.

The controls on the other hand are absolutely horrible, I keep going in random directions, falling off cliffs, and doing rolls without meaning to.

The graphics are decent. They aren't spectacular to say, Star Wars: Battlefront 3, or Destiny, but they are similar to World of Warcraft and Runescape's graphics.

This game is a literal grind-fest. You have to go between Point A and B, but the crafting and gathering system is decent and well put-together.

The community is very good. It's not amazing, but it's actually somewhat helpful and if you want a good community, this is definitely something you're looking for.

The story is repetitive and dull, it's incredibly lazy and horribly written.

Final Verdict: 6/10, Slightly Above Average
Helpful? Yes No Funny
Cpt Smoke
( 0.8 hrs on record )
Posted: April 14
Thank god this game is ( was ) free. Bad controlls, High visual settings get bad FPS but still look horible , Will give 3 stars out of 10. Did not find anything new or intresting what is not all ready out there to play. Stick to WoW or GW
Helpful? Yes No Funny
Bethpyki
( 12.6 hrs on record )
Posted: April 12
awesome game
Helpful? Yes No Funny
Light
( 0.2 hrs on record )
Posted: April 3
Fun game
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Recommended
506.7 hrs on record
Posted: April 21
This game begins with the designing your character - choose wisely, there is no going back on the customisation unless you are willing to pay for it.

The talents and skills you choose to start off with gives you a head start in those areas, but can be changed as you progress or by buying a potion. The choice of house style is far more important as changing house style cost gold, which you'll earn by killing monsters and doing quests. Each style has its own variations and each variation has its own perk, so plan ahead what perk you want for your character. Choose the style in accordance to the perk you want, even if the variation with that particular perk is not available when you start off. You can always buy the variation you want as soon as you have placed your house. Changing one house styles to another cost a lot of gold (120 gold) though, so it's better to choose the right style to begin with and then just buy extra variations to that style, which is cheaper (30-90 gold).

This game does not deserve the bad cred it's gotten. It is constantly being improved on. There is lots of people playing it (based upon playing the EU server) and the community is really friendly and helpful. You can play it on your own but it's a lot more rewarding being a part of a guild.

That you can use real money in the game is not blatantly obvious. It is a fully functioning game for free. Would you like to customise you're character a bit more though, you can visit the shop and buy extra stuff.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
1 of 1 people (100%) found this review helpful
Recommended
7.8 hrs on record
Posted: April 24
i have played a tiny bit of this game. and i love it. not sure about anyone else but its a good game.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Recommended
42.6 hrs on record
Posted: April 15
Villagers and Heroes is a fantasy RPG with similar game mechanics to World of Warcraft, Runescape, and Star Wars: The Old Republic. It was released on April 17th, 2014, and published and created by Mad Otter Games, and are also well known for The Red Baron Pack. They have had an uneasy track record, and The Red Baron Pack has gotten a mixed reception, and this game is no different.

The combat isn't anything new, it's basically the exact same as most RPGs. A real-time combat game with abilities, stats, and classes. While it isn't refreshing or new, it is at least somewhat decent.

The controls on the other hand are absolutely horrible, I keep going in random directions, falling off cliffs, and doing rolls without meaning to.

The graphics are decent. They aren't spectacular to say, Star Wars: Battlefront 3, or Destiny, but they are similar to World of Warcraft and Runescape's graphics.

This game is a literal grind-fest. You have to go between Point A and B, but the crafting and gathering system is decent and well put-together.

The community is very good. It's not amazing, but it's actually somewhat helpful and if you want a good community, this is definitely something you're looking for.

The story is repetitive and dull, it's incredibly lazy and horribly written.

Final Verdict: 6/10, Slightly Above Average
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
8 of 9 people (89%) found this review helpful
Recommended
403.6 hrs on record
Posted: February 21
Become Villager OR Heroe OR Villager & Hero!

I have played over 60hrs but still I dont know about half of the Game! Truly sandbox...

+10 Crafting Professions like Cooking, Wood Crafting, Smithing...

+Farming & Ranching!

+Own a house (unfortunately can't go inside), Become part of a Village!

+1000s of Quests!

+Very Friendly Community!


+Not Pay To Win

-----------------------------

-Lacks PvP content

-Not well optimized for PC
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
19.4 hrs on record
Posted: March 11
Well, from what I had seen in the video promos and some of the descriptions I had read, it seemed like the sort of game I'd enjoy. It took me a bit to figure out the graphics settings however and at first I was really discouraged by the almost unplayable lag.
However I changed the graphics to '16bit' and it plays great - still looks good too (i went into the advanced settings and was sure to have distance up as well as terrain'. Now Im actually having a real blast playing . Definitely worth a play if you enjoy gamees like LOTRO or Ryzom etc
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
25.8 hrs on record
Posted: March 19
Fun game to play solo or with the help of friends! Never thought I would be a fan of this type of game!
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
7.3 hrs on record
Posted: March 21
Refreshingly simple game
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
16.0 hrs on record
Posted: March 12
Very adventorous and a game where you can make your legacy.
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
Recommended
570.8 hrs on record
Posted: March 1
I live there now. What more do you need to know?:D The community is amazing and I have grown to love the game very much.
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
179 of 234 people (76%) found this review helpful
33 people found this review funny
Recommended
7,004.4 hrs on record
Posted: December 29, 2015
This is a fun, interesting and low stress game to play. I would recommend it for all ages. There is a concerted effort to diminish overt sexual coustuming and because it's not a PvP type of game, there is a great deal of cooperation and players tend to be helpful rather than competitive.

The developers are very responsive, even to individual needs of players. They also continuously work on improving the game play with better graphics, and more involved story lines.
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65 of 72 people (90%) found this review helpful
1 person found this review funny
Recommended
39.3 hrs on record
Posted: January 24
I don't often write reviews. However, I thought I should in this case. If you are looking for something slick with high intensity, this may not be for you. Combat is slow and a bit tedious. Speed of movement can be slow. Questing can be repetitive.

But what sold me is the community atmospher. I am too old for drama from my entertainment. There is, so far, no one creating flame wars in chat. People are just going about their business. I do this to relax and have a bit of fun. It is why I like this game. Zero pressure, and so far no trolls.
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47 of 59 people (80%) found this review helpful
3 people found this review funny
Recommended
63.6 hrs on record
Posted: December 26, 2015
This is a great game and its a lot of fun to explore all of the different locations. You can even have your own home and also be the mayor of your village. Have pets and a garden as well as blacksmith and explore caves. The flippy boots are fun also.
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65 of 94 people (69%) found this review helpful
4 people found this review funny
Not Recommended
15.6 hrs on record
Posted: January 9
My take on Villagers and Heroes

Pros:
  • Lots of crafting to do
  • You can find all the materials you need in the world
  • Lack of Vim or energy system (removed in past patch. I saw this was a major reason for negative reviews in the past)
Cons
  • Gets boring as you go further in
  • Lack of motivation to continue with lack-luster storyline
  • Auction House is empty, I would never be able to make money off of how the player economy is in its current state
  • Empty feeling community
  • Many bugs
Further Examination and Review
I have to say, I had some hopes for this game. I've always loved mmos that carry a heavy focus on PVE rather than PVP. When I saw this had a dynamic crafting system, I was quite pleased. I've played Runescape and several other rpg mmos that mimicked the style of Runescape over the years, I figured I would give this one a shot and see how it hold up. And it did not.

The first thing that caught my attention had to be the lack of ambition this game gave me. In games like Runescape, I was always working towards a specific, achievable goal. I saw all the cool things you could do with construction downt he line, so my goal was to level construction. I saw all of the sick skill capes people earned through their hard work, I figured I could maybe try for one as well! In Villagers and Heroes.... Not so much. I mean even RPGMO had some interesting skills that made you wanted to level and achieve even with the old-school graphics and lack of aniamtions. Villagers and Heroes led me on a wild goose chase throughout the internet to find out what I could do with say, smithing or mining? Is mining a good source of income on the player market? Do I get cool capes or titles or SOMETHING from achieving the highest level? Why should I sit here and grind all day if nothing will come of it?

The second thing that caught my attention was the stale and empty "Auction House". This is supposed to operate much like any other player market in any standard mmo. For example in the Grand Exchange in Runescape, the economy was always bustling. The demand of the market flowed naturally in a way I was able to take advantage of and profit from. It was fullfilling to find out new ways of making money. In Villagers and Heroes, however, there were several things on the market one could purchase, but rarely anything people were willin to buy. I found it fairly difficult to find demand fro any of the materials I had wanted to sell.

Lastly, the community seems pretty dead. There are only a few people on at a time it seems. The villages seems pretty empty, which is a shame because I though that player owned villages was a cool a neat Idea. I wanted to join one, but could find none that were active! I think a lot of this game's woes stems from this huge problem, but I can't say I blame people for wanting to stay away from the game. This game has a Vim or energy system in the past, that made it so that players could only do so many gathering actions a day (correct me if I am wrong). After something like that is implemented, I could imagine many people moving on to better organized mmos! I just feel that after the beginning fiasco of this game, it will be hard for it to recover.

I also wanted to mention the amount of bugs I experienced over the first hour of gameplay. I had a few visual bugs that I blamed on my own system. But then I started getting bugs that compeltely strained gamelay for me. For instance, I would go to talk to an NPC, only to have to wait a minute for the bubble to pop up. Sometimes quests would not be fullfilled even after I turned them in, and I would have to do them all over again. This happened specifically with the tailoring master during the first crafting quest. this really bogged down my gameplay.

Overall, I had a pretty "meh" experience. It left me wanting something more from it, it made me miss Runescape more than anything because of how unsatisfied I was. the community is slow to grow, if anything at all, and it severely impacts things like player economy, villages, guilds, and other aspects of the game. It doesn't seem like people are going to go back to this game for a while after some decisions made by the developers in the past that pushed a lot of people away. If it does recover and become and interesting game to play, I will most certainly change my review. However, in its current state, I cannot recommend it over other veteran games that have conquered the PVE style for decades like World of Warcraft or Runescape[//i].
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26 of 43 people (60%) found this review helpful
3 people found this review funny
Recommended
3.4 hrs on record
Posted: December 11, 2015
Its a cartoony MMO; and its quite fun.

So as a gamer that games alot; (40+ a week) finds this game is a hidden (albeit unpolished) gem.
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9 of 13 people (69%) found this review helpful
1 person found this review funny
Recommended
1,336.1 hrs on record
Posted: November 26, 2015
I love this game. It's wonderful to have devs that actually play with us and know what is going on in the game. Yes there is a lot of grinding for levels. I don't mind it at all. Great battles, a warm welcoming community and beautiful graphics, what more can you ask for?
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4 of 6 people (67%) found this review helpful
Recommended
1,015.7 hrs on record
Posted: January 2
V&H is a very fun, engaging game in which you can focus on crafting and farming if you are not particularly into slaying monsters. Great for a day when you need to power down and not think too hard. The world is immersive, and allows for communal game play. I am particularly fond of the village building aspect, really fun if you find a village with a friendly, goal-oriented population. Looking forward to this game's evolution, building on its current success.
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Most Helpful Reviews  Overall
637 of 706 people (90%) found this review helpful
26 people found this review funny
Not Recommended
69.0 hrs on record
Posted: November 14, 2014
This game is very fun and i would have recommended it if it weren't for the Vim system. The game is largely about crafting and gathering which i found to be very fun, and you can have a house, which is also very fun and has a lot of perks, but there is a limit to how much you can gather or craft in a day because you have "stamina" or Vim that runs out. You don't become aware of vim until a skill reaches lvl 15, but after that you can only gather or craft 100 times, unless you use a vim potion, which you have to craft, so you spend half the day gathering so you can craft so you can gather some more etc. etc. i hate this system and for that reason alone i quit playing. It's a pretty solid game otherwise but again as you can't really buy the items you need without investing real money into the game or grinding for weeks i think it's a waste of time.
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A developer has responded on Jun 11, 2015 @ 5:46pm
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294 of 345 people (85%) found this review helpful
18 people found this review funny
Recommended
93.2 hrs on record
Posted: February 23, 2015
This game provides almost everything that I would want from an MMO. However, there are a few downsides. I'll start with the bad first.

First off is the Vim System. It is kind of a negative thing for the game, but I can understand why it was put in. Vim is sort of like your crafting stamina, and it unlocks when one of your skills reaches 16. After you hit that point, everything you do when it comes to that specific skill will take up Vim points. Now, they do regenerate over time, but it's like every other game that has energy regeneration: few minutes at a time, and you only get one point back at a time. That wouldn't be so bad if you didn't need mass amounts for quests. The more you craft at a time, the more you use (e.g. one at a time for one Vim, or 50 for 150 Vim.) Gathering only takes one for each click, and sometimes you get three items instead of one, so that's not too bad. The biggest issue with this is that it greatly limits what you can do in the game each day. Sure, there are refills that you can buy (with in game tokens that you can earn, no real money required) and perks that cut down on how much is cut out, but if you don't have enough tokens or those perks yet, things can slow down pretty quickly. There are small "free" refills that you can get to drop, like 15 Vim cornucopians, but those aren't very common; there are also big refills, but that requires you to level the skill. If you're running low, and you're only around 10%, you're better off coming back later. The good side of the Vim system, though, is that it DOES slow you down. Without it, you would see level 1s taking up all of the high ranking gathering spots, and people who could actually craft with what's gathered there wouldn't be able to proceed because of the farmers.

Second off is the way your skills work. (I'm going to be giving you my point of view, since that's all I really have to work with here.) The good thing about the skill system here is that you have 6 set usable combat skills. The bad thing about the skill system is that you have 6 set usable combat skills. Now, on my priest, that's not too bad; I get a personal heal, a shield I can give to anyone, and the rest are damage spells. However, if I want to be able to heal SOMEONE ELSE, I need to find a piece of gear with that specific skill on it. If I want to keep that skill, I have to keep moving it from gear piece to gear piece, and believe me, that can get expensive pretty quickly, especially if you want to keep A LOT of skills that benefit you. If you have more skills that the free slots cover, you have to either abandon all hope for them, or use special stones to be able to tack as many on as that gear piece or weapon has space for. (You can also earn these in game, but if you're like me, and acquire a lot of pieces with great perks, youre going to run out of them VERY QUICKLY. They aren't exactly common for daily bonuses.) However, this does force you to think about which ones benefit you the most, so no one person can hoarde all of the skills and be insanely overpowered.

The third thing that I found to be a little irritating is crafting costs. Now, to craft things, you need to go to a station with all of the materials required (that you gather yourself) and craft whatever your skill allows. Now, a few friends of mine and I have sort of agreed that it's a "station rent and craft time" cost, but the higher up you get, the more expensive things get. That's a little annoying counting that I have to gather up all of these insane things to craft it in the first place. The sellback value isn't too great for them, either. The most recent thing I crafted cost me around 15 and a half silver, and it sold for a measly 24 copper. Pretty crappy, right? It feels pretty imbalanced. However, with how much hunting and questing most people do to kill time getting back Vim, I suppose most don't notice.

The fourth thing is the party/friend system. This one isn't necessarily a bad thing; it's just more of an annoyance. When adding someone to your friend list, you have to be standing right there with them. There's no "Add Buddy" button on the friend menu. You have to track them down and do it yourself. And, while we're talking about the friend list, let me tell you what you can do with your plethora of friends. You can see their name (good, that's needed), their level (also good, I suppose), and if they're online or not(very good; I mean, you can't whisper them if they're not online, right?). Aaaand..that's about it. You can't do anything with them. Can't unbuddy them, can't invite them to a party, nothing really helpful for people who are doing their own thing and then decide to be in a party. You have to do all of that stuff in person. (Well, in character, I guess. You don't have to walk all the way to your buddy's house to do things in game.) Oh, and the party invites work the same as a friend invite. Have to be able to click on them.

The last bad thing that I've noticed about this game is how you discover new areas. In most MMOs that provide a means of fast travel (which, by the way, isn't free in this game. It requires travel stones to go from one area to another.), you only have to enter the area to register that it's been discovered. The two exceptions that I've run into are WoW and this game. Like WoW, you have to activate a specific something to be able to travel there. In this case, there are travel pads that you have to run over. You get a free travel stone for discovering it for the first time, and bam. Area is now open for travel. However, that is also the drawback. If you're entering a new area that is just below, at, or just above your level, you had better be methodical about killing everything along the way. Most areas have the travel pad around the middle of the map if there isn't a town there. If you die before you run arcoss it? Better hope you have a resurrection stone. Don't have any left? You get to try again from the start. It's still labaled as "undiscovered". Better hope that things haven't started respawning yet.



Even through all of the bad, there are a lot of fantastic things that I love about this game.



First off, it's free. No pay-to-win here. The only thing that I might recommend paying for is extra storage if you like to hoarde everything. But, even that's not necessary. You get a total of three bags to start off with, a vault (with, I don't remember, 25 or 30 spaces?), and, if you decide to get the free house license, ANOTHER storage vault. So, unless you REALLY like to hoarde EVERYTHING you pick up, you don't need to buy anything with real money.

The second thing I love about this game is that there is no limit to what skills you can learn because everyone can learn everything. Want to focus soley on mining and smithing? That's cool. Want to max out just your plant lore? Go ahead. Want to be a master in all things ore, wood, clothing, food, and potions? No one's stopping you! The sky is the limit, as long as you have patience for all of the Vim you're going to be blowing through.

Other than that, it's really just your basic, run-of-the-mill MMORPG. There's things to fight, places to discover, quests to complete, and lots of fun to be had. If you're looking for a casual game to play alone or with your friends, this one is one that I recommend wholeheartedly. 9/10
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423 of 525 people (81%) found this review helpful
72 people found this review funny
Not Recommended
22.1 hrs on record
Posted: June 27, 2015
The game should be renamed: Clickers and Heroes
or Grinding Heroes

At first glance the game is fairly cute and suitable for children. This is true and a positive thing.

But the core gameplay is a brutal GrindAndClickFest with agressive Pay to play concept: even the training missions are about craft 50 items... what means: you sit in the front of the monitor and click in every 3 seconds 50 times.
Also, this game is about epic grinding. Really, there are no challenges in the game, the loot and the resources are easy to reach BUT: you have to spend long minutes and hours just to click and click and click on the same spot to have the necessary resources.

All the gameplay is about just clicking and waiting, clicking and waiting, clicking and waiting.... while there are mechanics to reduce this tedioum, everything points to the shop.

Honesntly, if there would be a reasonable priced monthly fee to eliminate this click fest concept I would gladly pay for it (because I like the world and the relatively simple gameplay, and again the relatively non violent MMO concept). But at it's current state, the game really tries to enforce me to pay with the nasty "I will make your clicker finger suffer if you dont pay" method. What I really don't like and I won't bend. Instead of that, I quit game.
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